Rust

Rust

AVERAGE FPS
56
playable

This combination offers playable performance with an average of 56 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 21 28 33 49
1440p QHD 36 47 55 83
1080p Full HD 52 68 80 120

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 49
3840x2160 Medium 33
3840x2160 High 28
3840x2160 Ultra 21
2560x1440 Low 83
2560x1440 Medium 55
2560x1440 High 47
2560x1440 Ultra 36
1920x1080 Low 120
1920x1080 Medium 80
1920x1080 High 68
1920x1080 Ultra 52

Rust with Intel Core Ultra 7 155H + NVIDIA GeForce RTX 5050 Mobile, In-Depth Analysis

Rust running on the Intel Core Ultra 7 155H paired with the NVIDIA GeForce RTX 5050 Mobile produces a measured performance profile that sits in the lower-middle tier of all tested hardware combinations in the database. The combo ranks 2984 out of 3723 tested combinations for this survival title, which places it well behind flagship pairings but still capable of playable frame rates at reduced settings. Both components individually land in the 83rd percentile versus all CPUs and GPUs in the database, an interesting parity that makes this pairing unusually balanced: neither component dramatically outclasses the other, and the scaling data bears that out.

How This Combo Ranks

The comboRankInGame figure of 2984 out of 3723 combinations places this pairing in roughly the bottom fifth of tested configurations for Rust. That ranking needs context. Rust is a demanding survival game released in February 2018, and it remains stressful on both CPU and GPU at higher settings, so the ranking reflects a mid-range mobile platform competing against a pool that includes desktop hardware.

What the ranking does not imply is a lopsided pairing. The Core Ultra 7 155H's average benchmark score of 32697 sits within a fraction of a percent of its nearest rivals: the Intel Core i5-14600T at 32707 (delta of 0%), the AMD Ryzen AI 7 PRO 360 at 32662 (delta of 0.1%), the AMD Ryzen 5 7400F at 32750 (delta of -0.2%), and the AMD Ryzen 7 PRO 6850H at 32812 (delta of -0.4%). In practice, the CPU contributes essentially identical aggregate compute to those alternatives, so the in-game ranking is driven more by the GPU's character in this specific title than by any CPU deficit.

On the GPU side, the RTX 5050 Mobile's average benchmark score of 43268 is likewise nearly identical to its nearest rivals: the Quadro M6000 24 GB at 43262 (0%), the Quadro M6000 at 43301 (-0.1%), the GeForce RTX 4070 SUPER at 43223 (0.1%), and the GeForce RTX 4090 Mobile at 43667 (-0.9%). Those are aggregate cross-benchmark averages, not Rust-specific results, but they confirm the 5050 Mobile is a competent mid-tier mobile part rather than a weak link. The combo's overall ranking in Rust therefore reflects the realities of a 50 W mobile GPU and a 28 W mobile CPU operating together, not a defective pairing.

GPU Role

The RTX 5050 Mobile is a Blackwell 2.0 part built on TSMC's 5 nm process, using the GB207 chip with 16,900 million transistors packed into a 149 mm² die — a transistor density of 113.4 million transistors per square millimetre. The shader array consists of 2560 shading units, 80 texture mapping units, and 32 render output units, alongside 20 RT cores and 80 tensor cores. Peak theoretical throughput lands at 7.680 TFLOPS of FP32 compute, with a pixel fill rate of 48.00 GPixel/s and a texture fill rate of 120.0 GTexel/s.

Clock behavior matters for a mobile part. The GPU runs a 1020 MHz base clock with a 1500 MHz boost clock, and its 8 GB of GDDR7 memory operates at 1500 MHz with 24 Gbps effective speed across a 128-bit bus, delivering 384.0 GB/s of memory bandwidth. That bandwidth figure is the key to interpreting the Rust results. Eight gigabytes of VRAM is workable for Rust at 1080p and 1440p, but 4K High settings push average frame rates down to 28 FPS and Ultra down to 21 FPS — figures consistent with a combination of fill-rate and memory pressure at that pixel count.

The card's synthetic anchors reinforce where it sits: a 3DMark Steel Nomad DX12 score of 2365 and a Geekbench OpenCL score of 84171. DirectX 12 Ultimate (12_2) support means the driver-side feature set is fully modern, including ray tracing via the 20 RT cores, though at these frame rates in Rust, the practical play is conventional rasterization at tuned presets rather than heavier rendering features.

Resolution Scaling

The measured data shows a clean, consistent scaling pattern across the three tested resolutions, and the shape of that pattern identifies the GPU as the limiting component in this pairing.

At Low settings, frame rates go from 120 FPS at 1920x1080, to 83 FPS at 2560x1440, to 49 FPS at 3840x2160. Moving from 1080p to 1440p costs 31% of the frame rate; moving to 4K costs a further 41%. At Medium, the progression is 80, 55, and 33 FPS. At High, it is 68, 47, and 28 FPS. At Ultra, it is 52, 36, and 21 FPS.

Every step up in resolution produces a substantial frame-rate drop at every preset, with no plateau anywhere in the data. If the CPU were the bottleneck, frame rates would flatten as resolution increased — the CPU-bound ceiling would appear as similar numbers at 1440p and 4K. That does not happen. Instead, frame rates fall steadily as pixel count rises, which is the signature of GPU-bound operation. The Core Ultra 7 155H has enough single-thread and multi-thread headroom to feed frames to the 5050 Mobile at all three resolutions; it is the GPU's fill rate and bandwidth that set the ceiling. The practical consequence is that lowering settings or resolution will reliably buy frame rate, whereas CPU-side changes would not.

Measured FPS Breakdown

All figures below are measured average frame rates from the database.

1920x1080:

  • Low: 120 FPS average
  • Medium: 80 FPS average (min 68, max 93)
  • High: 68 FPS average
  • Ultra: 52 FPS average

2560x1440:

  • Low: 83 FPS average
  • Medium: 55 FPS average (min 47, max 64)
  • High: 47 FPS average
  • Ultra: 36 FPS average

3840x2160:

  • Low: 49 FPS average
  • Medium: 33 FPS average (min 28, max 38)
  • High: 28 FPS average
  • Ultra: 21 FPS average

Reading across the rows: 1080p is the resolution where this hardware is genuinely comfortable. Even Ultra manages 52 FPS, and High delivers 68 FPS on average — right at the boundary of smooth play for a survival game where consistent frame pacing matters in firefights. Medium at 1080p is the standout row, with the only complete min/max data in the set: a 68 FPS minimum and 93 FPS maximum around the 80 FPS average. That min figure matters more than the average for Rust, because dips below 60 during base raids or dense foliage are where the experience degrades.

At 1440p, Medium's measured range of 47 to 64 FPS around a 55 FPS average shows meaningful variability — the minimum sits well below the average, indicating scenes that stress the 8 GB frame buffer and shader array. 4K is not a realistic target for this hardware in Rust. The best 4K result, 49 FPS at Low, requires sacrificing nearly all image quality to approach 50 FPS, and the Medium min of 28 FPS at 4K confirms frequent hard dips.

FAQ

Q: Can this laptop combo run Rust at 1080p?

A: Yes, comfortably. Measured averages range from 52 FPS at Ultra up to 120 FPS at Low, with High delivering 68 FPS and Medium 80 FPS with a 68 FPS minimum.

Q: Is 4K playable on the RTX 5050 Mobile in Rust?

A: Not at higher presets. 4K returns 21 FPS at Ultra, 28 FPS at High, and 33 FPS at Medium; only Low settings approach a tolerable 49 FPS average.

Q: Which component limits performance in this pairing?

A: The GPU. Frame rates drop steadily at every preset as resolution rises from 1080p to 1440p to 4K, with no plateau, which is the classic pattern of a GPU-bound configuration.

Q: How does the Core Ultra 7 155H compare to rival CPUs?

A: Its average benchmark score of 32697 is statistically tied with the Core i5-14600T (32707), Ryzen AI 7 PRO 360 (32662), Ryzen 5 7400F (32750), and Ryzen 7 PRO 6850H (32812), with deltas of 0.4% or less in every case.

Q: Does the RTX 5050 Mobile have enough VRAM for Rust?

A: The 8 GB of GDDR7 handles 1080p and 1440p well. At 4K, High averages fall to 28 FPS and Ultra to 21 FPS, consistent with the 128-bit bus and memory pressure at that pixel count.

Q: Where does this combo rank among tested Rust configurations?

A: It ranks 2984 out of 3723 tested combinations, placing it in the lower portion of the pool — a fair result for a mobile 28 W CPU paired with a 50 W mobile GPU.

CPU Role

The Core Ultra 7 155H is a Meteor Lake mobile processor with 16 cores and 22 threads, a 3.80 GHz base clock, and a 4.80 GHz boost clock, manufactured by Intel on a 7 nm process and launched in December 2023 with a launch MSRP of $503. It sits in the 83rd percentile versus all CPUs in the database, and its hybrid configuration is well matched to Rust's demands: survival titles with large maps, many players, and physics-driven building benefit from both strong single-thread performance and a broad thread count.

The cache hierarchy supports that workload: 112 KB of L1 and 2 MB of L2 per core, with a shared 24 MB L3 backing the whole chip. Memory support is dual-channel DDR5 with 89.6 GB/s of bandwidth, and the platform provides PCIe Gen 5 with 8 lanes from the CPU. In Rust specifically, the scaling data indicates the CPU is not the constraint — frame rates track resolution and settings almost entirely, which means the 155H is feeding the render pipeline adequately at every tested point.

Synthetic results frame its capability precisely. Single-core scores of 255 in Cinebench R15, 1235 in R20, and 1743 in R23, plus a PassMark single-thread score of 3468, describe the per-core speed that drives game logic. Multi-core scores of 2450, 8754, and 15028 in R15, R20, and R23 respectively, alongside a PassMark multithread score of 24873, confirm substantial aggregate throughput. Specialized PassMark results — 277353 in data compression, 16358 in encryption, 16456 in extended instructions, 63703 in floating point math, 86870 in integer math, and 31990 in string sorting — round out a profile of a well-rounded mobile chip rather than a specialist. Note that the multiplier is locked, so sustained performance depends on the laptop's cooling rather than user tuning. The integrated Arc Xe-LPG 128EU graphics are irrelevant here since the RTX 5050 Mobile handles rendering.

Settings Recommendations

The measured rows point to two clear configurations depending on the target experience.

For 1080p play — the native use case for this hardware — High settings at 68 FPS average deliver the best balance of image quality and smoothness in Rust's dense environments. Players sensitive to frame drops should consider Medium instead: the 80 FPS average with a 68 FPS measured minimum guarantees the frame rate never leaves smooth territory, and the 93 FPS maximum shows real headroom. Ultra at 52 FPS is playable but sits below the comfort line for competitive encounters.

For 1440p, Medium is the recommendation. Its 55 FPS average with a 47 FPS minimum is borderline but consistent, while High at 47 FPS average leaves too little margin for Rust's chaotic moments. Low at 1440p returns 83 FPS for players who prioritize responsiveness over visuals.

For 4K, the data does not support any preset wholeheartedly. Low at 49 FPS is the only figure near playability, and it sacrifices the visual richness that makes 4K worthwhile in the first place. The data-driven verdict is to stay at 1080p or 1440p with a reduced preset rather than chase 4K on this mobile pairing.

Hardware Specifications

Intel Core Ultra 7 155H

Cores / Threads 16 / 22
Base Clock 3800 MHz
Boost Clock 4800 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5050 Mobile

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 1500 MHz MHz
TDP 50 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 155H + NVIDIA GeForce RTX 5050 Mobile in Rust

Resolution Settings Avg FPS
3840x2160 Low 49.0
3840x2160 Medium 33.0
3840x2160 High 28.0
3840x2160 Ultra 21.0
2560x1440 Low 83.0
2560x1440 Medium 55.0
2560x1440 High 47.0
2560x1440 Ultra 36.0
1920x1080 Low 120.0
1920x1080 Medium 80.0
1920x1080 High 68.0
1920x1080 Ultra 52.0

Rust with iUltra 7 155H + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RTX 5050 Mobile + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with iUltra 7 155H + RTX 5050 Mobile

Explore FPS benchmarks for other games using this same hardware combination.