Rust

Rust

AVERAGE FPS
88
good

This combination provides smooth gameplay with an average of 88 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 33 44 52 77
1440p QHD 56 74 87 130
1080p Full HD 82 107 127 189

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 77
3840x2160 Medium 52
3840x2160 High 44
3840x2160 Ultra 33
2560x1440 Low 130
2560x1440 Medium 87
2560x1440 High 74
2560x1440 Ultra 56
1920x1080 Low 189
1920x1080 Medium 127
1920x1080 High 107
1920x1080 Ultra 82

Rust with Intel Core Ultra 7 155H + NVIDIA GeForce RTX 5070 Ti Mobile, In-Depth Analysis

The data for Rust on this Intel Core Ultra 7 155H and NVIDIA GeForce RTX 5070 Ti Mobile combination shows a clear, predictable scaling pattern from 1080p to 4K. At 1920x1080 with Low settings, the combo produces an average of 189 FPS, which is a very high frame rate that indicates the CPU and GPU are both working efficiently. As the resolution increases, the frame rate drops in a pattern that points to the GPU becoming the primary limiting factor. Moving to 2560x1440 on Low settings reduces the average to 130 FPS, a drop of 59 FPS. At 3840x2160 on Low settings, the average falls further to 77 FPS. This scaling from 189 to 130 to 77 FPS shows a performance curve that is heavily dependent on the number of pixels being rendered, which is the classic signature of a GPU-bound scenario at higher resolutions.

The relationship between resolution and performance becomes even more apparent when examining the High preset. At 1080p High, the average is 107 FPS. At 1440p High, it drops to 74 FPS, and at 4K High, it falls to 44 FPS. The percentage drop from 1080p to 1440p is roughly 31%, and from 1440p to 4K is roughly 41%. This non-linear drop is typical for a game like Rust, where the demand on the graphics processor increases exponentially with pixel count. The data suggests that at 1080p, the system is well-balanced, but at 4K, the RTX 5070 Ti Mobile is working at its limits, with the CPU having enough headroom to feed it frames. The fact that the 4K Ultra preset yields only 33 FPS on average confirms that the most demanding settings at the highest resolution are too much for this hardware to maintain a smooth experience.

Resolution Scaling

The measured FPS data provides a detailed look at how this specific combo scales across the three most common gaming resolutions. The most striking observation is the performance at the Low settings preset, which is often used to isolate the maximum frame rate potential of a system. At 1080p Low, the system achieves 189 FPS, a number that suggests the CPU and GPU are both capable of high throughput. When the resolution is raised to 1440p Low, the average drops to 130 FPS, which is a 31% reduction. Moving to 4K Low, the average plunges to 77 FPS, a 41% reduction from the 1440p figure. This consistent drop of roughly a third with each step up in resolution indicates that the GPU is the component being stressed the most.

The Medium and High presets tell a similar story. At 1080p Medium, the average is 127 FPS, which drops to 87 FPS at 1440p, a 31% decrease. At 4K Medium, the average is 52 FPS, a 40% decrease from the 1440p result. The High preset shows 107 FPS at 1080p, 74 FPS at 1440p, and 44 FPS at 4K. The scaling pattern is remarkably consistent across all presets, with the largest relative drop always occurring between 1440p and 4K. This is a strong indicator that the RTX 5070 Ti Mobile's rendering capabilities are the deciding factor at 4K, while at 1080p, the performance is high enough to suggest the CPU is keeping up without bottlenecking the GPU.

The Ultra preset, which is the most demanding, shows the steepest decline in absolute terms. At 1080p Ultra, the average is 82 FPS. This drops to 56 FPS at 1440p, a 32% decrease, and finally to 33 FPS at 4K, a 41% decrease from the 1440p result. The 4K Ultra result of 33 FPS is the lowest score in the entire dataset and is below the threshold for a comfortable gaming experience. The data clearly shows that the limiting component at 4K is the GPU, as the frame rate scales directly with the pixel count. At 1080p, the system appears more balanced, with even the Ultra preset achieving a playable 82 FPS, suggesting that the CPU can handle the game's simulation and physics at lower resolutions.

How This Combo Ranks

In the database of tested combinations, this specific pairing of the Intel Core Ultra 7 155H and the NVIDIA GeForce RTX 5070 Ti Mobile holds a rank of 1412 out of 3723 total combos for Rust. This places it in the top 38% of all tested systems, which is a solid positioning for a mobile platform. The comboRankInGame data shows that this system outperforms a majority of the other combinations that have been benchmarked, but it is not at the absolute top tier. This ranking is a composite measure that reflects the balance between the CPU and GPU, and it suggests that while the hardware is capable, there are other configurations that yield higher average frame rates in this specific game.

The ranking becomes more meaningful when considering the hardware's individual performance percentiles. The CPU has a percentileVsAllCpus of 83, meaning it performs better than 83% of all CPUs in the database. The GPU has a percentileVsAllGpus of 80, meaning it outperforms 80% of all GPUs. When these two components are paired, the resulting combo rank of 1412 out of 3723 indicates that the sum is slightly less than the parts. This is likely due to the specific demands of Rust, which may not scale perfectly with the strengths of this particular CPU or GPU. The data shows a capable system, but the rank suggests that in Rust, the combination is not able to leverage its full potential to compete with the very best systems.

The nearest rivals for the CPU and GPU provide additional context for this ranking. The CPU's closest rival is the Intel Core i5-14600T, which has an average benchmark score that is essentially identical, with a delta of 0%. The AMD Ryzen AI 7 PRO 360 is also very close, with a delta of only 0.1%. This means the processing power of the Ultra 7 155H is on par with these desktop and mobile alternatives. On the GPU side, the nearest rival is the NVIDIA Quadro GV100, which is only 0.2% faster in average benchmark scores. The AMD Radeon Pro Duo is 1.2% faster, while the NVIDIA T1000 is 2.4% faster. These marginal differences suggest that the RTX 5070 Ti Mobile is a strong performer, but its rank in this specific game is influenced by factors beyond raw compute power.

CPU Role

The Intel Core Ultra 7 155H is a 16-core, 22-thread processor based on the Meteor Lake architecture. It has a base clock of 3.80 GHz and a boost clock of 4.80 GHz. This high core count and thread count are important for a game like Rust, which is known for its complex world simulation and entity interactions that can be demanding on the processor. The data suggests that this CPU is not the primary bottleneck at higher resolutions, as the frame rates scale significantly with resolution changes. However, at 1080p, the CPU's performance is more relevant. The 1080p Low preset yields 189 FPS, a high number that indicates the CPU can process the game logic and feed the GPU with enough data to maintain high frame rates.

The CPU's benchmark scores are respectable, with a Cinebench R23 multi-core score of 15028 and a single-core score of 1743. These scores reflect a processor that is capable of both heavy multi-threaded workloads and lighter single-threaded tasks. In Rust, the single-core performance is often critical for the main game thread, and the 1743 score is adequate for the 189 FPS seen at 1080p Low. The L3 cache of 24 MB (shared) is also a factor, as it can help reduce memory latency for the game's frequently accessed data. The CPU's PassMark multi-thread score of 24873 and single-thread score of 3468 further confirm its ability to handle the demands of a modern survival game.

The relationship between the CPU's core configuration and the game's results is evident in the frame rate scaling. At 1080p, the game is less GPU-bound, and the CPU's ability to maintain a high frame rate becomes more apparent. The jump from 189 FPS at Low to 107 FPS at High at 1080p shows that the settings are affecting the GPU workload more than the CPU. The CPU's performance is stable enough that the frame rate drop is due to the increased graphical load. At 4K, the CPU is no longer the limiting factor, as the frame rates are much lower and the GPU is clearly saturated. The data indicates that this CPU is more than sufficient for Rust at 1080p and 1440p, and it does not hinder the GPU's performance at 4K.

Measured FPS Breakdown

The measured FPS data provides a complete picture of the system's performance across all settings and resolutions. At 1920x1080, the system is capable of a wide range of frame rates depending on the preset. The Low preset achieves an average of 189 FPS, the Medium preset averages 127 FPS with a minimum of 108 FPS and a maximum of 146 FPS, the High preset averages 107 FPS, and the Ultra preset averages 82 FPS. This shows that at 1080p, the system can easily handle any settings for a smooth experience, with even the most demanding Ultra preset staying well above 60 FPS.

Moving to 2560x1440, the frame rates drop but remain playable. The Low preset averages 130 FPS, the Medium preset averages 87 FPS with a minimum of 74 FPS and a maximum of 101 FPS, the High preset averages 74 FPS, and the Ultra preset averages 56 FPS. The Medium preset's minimum of 74 FPS shows that there is some frame pacing variance, but the average is still respectable. The Ultra preset at 1440p, with an average of 56 FPS, is on the edge of what is typically considered a smooth experience, but it is still within a playable range for many users.

At 3840x2160, the system's performance is significantly lower. The Low preset averages 77 FPS, which is playable. The Medium preset averages 52 FPS with a minimum of 44 FPS and a maximum of 59 FPS, which shows a noticeable dip in performance. The High preset averages 44 FPS, and the Ultra preset averages 33 FPS. The 4K Medium preset's minimum of 44 FPS is a low point that could be noticeable during intense gameplay moments. The 4K High and Ultra presets are not recommended for a smooth experience, as the average frame rates are below the 60 FPS threshold. The data clearly shows that the system is best suited for 1080p and 1440p gaming, with 4K being reserved for lower settings presets.

GPU Role

The NVIDIA GeForce RTX 5070 Ti Mobile is the primary driver of the visual performance in this system. It has 12 GB of GDDR7 memory on a 192-bit bus, providing a memory bandwidth of 672.0 GB/s. This high bandwidth is crucial for high-resolution textures and complex scenes. The GPU has a base clock of 847 MHz and a boost clock of 1447 MHz, which are relatively modest clocks for a high-end mobile GPU. The GPU's PassMark G3D score is 24004, and its percentileVsAllGpus is 80, indicating it is a strong performer compared to other GPUs in the database.

The GPU's role as the limiting factor at higher resolutions is clearly demonstrated by the FPS data. At 4K, the frame rates are significantly lower than at 1080p, and the scaling pattern is consistent with a GPU that is being pushed to its limits. The 77 FPS at 4K Low reflects the GPU's raw power, but the 33 FPS at 4K Ultra shows that the most demanding settings are too much for it to handle. The 12 GB of VRAM is a key specification, as Rust can use a significant amount of memory for textures and world data at high resolutions. The data suggests that the GPU's memory capacity is sufficient for 1080p and 1440p Ultra settings, but at 4K, the combination of high resolution and high settings may be pushing against the limits of the 12 GB frame buffer.

The GPU's benchmark results and nearest rivals provide context for its performance. Its average benchmark score is 35435, which is very close to the NVIDIA Quadro GV100 (35520) and the AMD Radeon Pro Duo (35860). This indicates that the RTX 5070 Ti Mobile is in the same performance tier as these professional and high-end consumer cards. The GPU's 80th percentile ranking shows that it outperforms most other GPUs, but the FPS data in Rust shows that it is not able to maintain high frame rates at 4K with high settings. This is a common trade-off for mobile GPUs, which have thermal and power constraints that limit their performance compared to desktop counterparts.

Settings Recommendations

Based on the measured FPS data, the optimal settings for this system depend heavily on the target resolution. For 1920x1080, the Ultra preset is the clear choice. The average of 82 FPS is well above the 60 FPS threshold, and the high fidelity settings will provide the best visual experience. Even the High preset at 107 FPS is an excellent option for those who prefer higher frame rates, but the Ultra preset's 82 FPS is a good balance of visual quality and performance. For those with high refresh rate monitors, the Medium preset at 127 FPS or the Low preset at 189 FPS are viable options for maximum smoothness.

For 2560x1440, the High preset is the recommended starting point. The average of 74 FPS is smooth and playable, and it offers a significant visual upgrade over the Medium preset. The Ultra preset at 56 FPS is also an option for those who prioritize visual fidelity, but the average frame rate is getting close to the 60 FPS line. The Medium preset at 87 FPS is a strong alternative for users who want to ensure a higher frame rate with no risk of drops below 60 FPS. The Low preset at 130 FPS is unnecessary for most, as the High preset provides a much better visual experience at a still-very-playable frame rate.

For 3840x2160, the Low preset is the only recommended option for a consistently smooth experience. The 77 FPS average is playable and looks decent. The Medium preset at 52 FPS is borderline, with a minimum of 44 FPS that could be noticeable in busy scenes. The High and Ultra presets are not recommended for 4K, as the average frame rates of 44 FPS and 33 FPS are too low for a comfortable experience. The data shows that 4K gaming with this combo requires significant compromises in settings, and users should expect to use the Low or Medium presets to maintain playable frame rates.

FAQ

Q: What is the best resolution for this combo to achieve a high frame rate?

A: At 1920x1080 with Low settings, the system achieves an average of 189 FPS. Even at the Ultra preset, it maintains an average of 82 FPS, making 1080p the best resolution for high frame rates.

Q: Can this system handle 4K gaming in Rust?

A: Yes, but only at lower settings. The 4K Low preset averages 77 FPS, which is playable. The 4K Medium preset averages 52 FPS, and the 4K High and Ultra presets average 44 FPS and 33 FPS respectively, which are not recommended for a smooth experience.

Q: How does the CPU performance compare to its nearest rivals?

A: The Intel Core Ultra 7 155H has an average benchmark score of 32697. Its nearest rival, the Intel Core i5-14600T, has a score of 32707 with a delta of 0%. The AMD Ryzen 5 7400F is 0.2% faster, and the AMD Ryzen 7 PRO 6850H is 0.4% faster.

Q: What is the GPU's performance ranking compared to other GPUs?

A: The NVIDIA GeForce RTX 5070 Ti Mobile has a percentileVsAllGpus of 80, meaning it outperforms 80% of all GPUs in the database. Its nearest rival, the NVIDIA Quadro GV100, is only 0.2% faster in average benchmark score.

Q: What is the frame rate difference between Low and Ultra settings at 1440p?

A: At 2560x1440, the Low preset averages 130 FPS, while the Ultra preset averages 56 FPS. This is a difference of 74 FPS, showing a significant performance cost for the highest visual settings.

Q: Is the game more CPU-bound or GPU-bound at 4K?

A: The data shows the game is GPU-bound at 4K. The frame rate scales significantly with resolution changes, dropping from 130 FPS at 1440p Low to 77 FPS at 4K Low. This indicates the GPU is the limiting component at the highest resolution.

Hardware Specifications

Intel Core Ultra 7 155H

Cores / Threads 16 / 22
Base Clock 3800 MHz
Boost Clock 4800 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5070 Ti Mobile

VRAM 12 GB GDDR7
Base Clock —
Boost Clock 1447 MHz MHz
TDP 60 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 155H + NVIDIA GeForce RTX 5070 Ti Mobile in Rust

Resolution Settings Avg FPS
3840x2160 Low 77.0
3840x2160 Medium 52.0
3840x2160 High 44.0
3840x2160 Ultra 33.0
2560x1440 Low 130.0
2560x1440 Medium 87.0
2560x1440 High 74.0
2560x1440 Ultra 56.0
1920x1080 Low 189.0
1920x1080 Medium 127.0
1920x1080 High 107.0
1920x1080 Ultra 82.0

Rust with iUltra 7 155H + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Other Games with iUltra 7 155H + RTX 5070 Ti Mobile

Explore FPS benchmarks for other games using this same hardware combination.