Rust

Rust

AVERAGE FPS
91
good

This combination provides smooth gameplay with an average of 91 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 34 45 53 79
1440p QHD 58 76 90 134
1080p Full HD 84 110 130 194

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 79
3840x2160 Medium 53
3840x2160 High 45
3840x2160 Ultra 34
2560x1440 Low 134
2560x1440 Medium 90
2560x1440 High 76
2560x1440 Ultra 58
1920x1080 Low 194
1920x1080 Medium 130
1920x1080 High 110
1920x1080 Ultra 84

Rust with Intel Core Ultra 5 235 + NVIDIA GeForce RTX 3070 Ti, In-Depth Analysis

The Intel Core Ultra 5 235 paired with the NVIDIA GeForce RTX 3070 Ti delivers a performance profile in Rust that is heavily dictated by resolution and graphics presets. The data shows a system capable of high refresh rate play at 1080p, but one that becomes increasingly GPU-bound and demanding as resolution scales up. This analysis breaks down the measured FPS across all tested configurations, interprets the CPU and GPU roles, and provides actionable settings guidance based solely on the provided benchmark data.

Resolution Scaling

The measured FPS data reveals a clear and predictable pattern of performance degradation as resolution increases from 1920x1080 to 3840x2160. At the Low preset, the average frame rate drops from 194 FPS at 1080p to 134 FPS at 1440p, and further to 79 FPS at 4K. This represents a significant 59.3% reduction in average FPS from 1080p to 4K at the lowest settings, indicating that even at Low quality, the rendering load at 4K is substantial.

The scaling behavior changes with higher graphics presets. At the High preset, the average FPS goes from 110 at 1080p to 76 at 1440p, and then to 45 at 4K. This is a 59.1% drop from 1080p to 4K, nearly identical in percentage terms to the Low preset, but the absolute numbers are much lower. The Medium preset shows a similar trend, with 130 FPS at 1080p, 90 FPS at 1440p, and 53 FPS at 4K. Interestingly, the Ultra preset has the steepest absolute decline, starting at 84 FPS at 1080p and falling to 58 FPS at 1440p and just 34 FPS at 4K.

The fact that the percentage drop from 1080p to 4K is remarkably consistent across all presets (approximately 59-60%) suggests that the scaling penalty is primarily a function of pixel count rather than the specific graphical workload. However, the absolute FPS values tell a different story about the limiting component. At 1080p Low, the system achieves 194 FPS, which is likely beyond what the GPU can fully utilize, suggesting the CPU is the primary limiter at this resolution. At 4K Ultra, the system falls to 34 FPS, a figure that strongly indicates the GPU is fully saturated and struggling with the combined load of high resolution and maximum graphical fidelity. The data implies that the Intel Core Ultra 5 235 has sufficient headroom at lower resolutions, but the RTX 3070 Ti becomes the definitive bottleneck as resolution and settings increase.

GPU Role

The NVIDIA GeForce RTX 3070 Ti is built on the Ampere architecture with 8 GB of GDDR6X memory on a 256-bit bus, providing 608.3 GB/s of memory bandwidth. The GPU has 6144 shading units, 192 texture mapping units, and 96 raster output units, with a boost clock of 1770 MHz and a base clock of 1575 MHz. The GPU's raw compute capability is rated at 21.75 TFLOPS for FP32 operations, and it features 48 RT cores and 192 tensor cores for ray tracing and AI workloads.

In Rust, the GPU's role becomes increasingly dominant as resolution and settings rise. The measured FPS data shows that at 4K Ultra, the average FPS is just 34, which is the lowest score across all configurations. This suggests that the 8 GB VRAM buffer and the GPU's processing power are being taxed heavily at this extreme setting. The memory bandwidth of 608.3 GB/s is substantial, but Rust's open-world environments with complex textures and draw distances can consume VRAM quickly. The benchmark results indicate that at 4K Medium, the average FPS is 53 with a minimum of 45 and maximum of 61, showing noticeable frame pacing variability under load.

The GPU's performance relative to its peers, based on the nearestRivals data, places it in a competitive position. Its average benchmark score of 29945 is nearly identical to the NVIDIA GeForce RTX 5070 Mobile (29928, 0.1% delta), slightly below the AMD Radeon RX 6800 (30095, -0.5% delta), and slightly above the NVIDIA GeForce RTX 2080 Ti (29783, 0.5% delta). The GPU sits at the 75th percentile of all GPUs, indicating that while it is not a top-tier card, it outperforms the majority of alternatives. In Rust specifically, the GPU's capabilities are sufficient for smooth 1080p and 1440p gaming, but the 4K Ultra results suggest that users should temper expectations for maximum settings at that resolution.

How This Combo Ranks

The combination of the Intel Core Ultra 5 235 and NVIDIA GeForce RTX 3070 Ti ranks 979th out of 2953 tested combos in Rust, placing it in the 66.8th percentile of all system configurations tested. This ranking indicates that the pairing is above average but not exceptional, aligning with the mid-to-high-end positioning of both components. The rank suggests that while this system can handle Rust well at most settings, there are many other combinations that achieve higher average FPS, particularly those with more powerful GPUs.

The CPU's performance percentile of 89 versus all CPUs suggests that the processor is a strong performer in general benchmarks, with an average score of 46062. Its nearest rivals include the AMD Ryzen AI 9 HX 375 (46030, 0.1% delta), the Intel Core i9-13900HX (46098, -0.1% delta), and the AMD EPYC 4364P (45970, 0.2% delta). This places the Core Ultra 5 235 in elite company, performing essentially identically to these alternatives in synthetic benchmarks. The GPU's percentile of 75 is lower, indicating that the graphics card is the weaker link in this pairing relative to other components. This asymmetry is reflected in the Rust results, where the GPU becomes the limiting factor at higher resolutions and settings.

The combo rank of 979 out of 2953 suggests that there is room for improvement, likely by pairing the CPU with a more powerful GPU. However, the data shows that this specific combination still delivers playable frame rates at all tested resolutions and presets, with the exception of 4K Ultra which dips to 34 FPS average. The ranking is a holistic measure that accounts for all tested settings, so the strong 1080p Low performance of 194 FPS likely bolsters the overall standing.

Measured FPS Breakdown

The measured FPS data provides a comprehensive view of performance across three resolutions and four settings presets. At 1920x1080, the system delivers high frame rates across the board. The Low preset achieves an average of 194 FPS, which is the highest score in the entire dataset. The Medium preset averages 130 FPS with a minimum of 111 and maximum of 150, showing a very stable experience. The High preset averages 110 FPS, and the Ultra preset averages 84 FPS. All 1080p configurations produce frame rates well above 60 FPS, indicating that this resolution is ideal for competitive or high-refresh-rate play.

At 2560x1440, the performance remains strong but shows expected declines. The Low preset averages 134 FPS, which is still excellent for 1440p gaming. The Medium preset averages 90 FPS with a minimum of 76 and maximum of 103, maintaining good smoothness. The High preset averages 76 FPS, which is right at the threshold for high-refresh-rate monitors. The Ultra preset averages 58 FPS, which is just below 60 FPS and may feel less smooth in fast-paced situations. The transition from 1080p to 1440p reduces performance by roughly 31-33% depending on the preset, which is consistent with the increased pixel count.

At 3840x2160, the system struggles to maintain high frame rates. The Low preset averages 79 FPS, which is playable but noticeably lower than lower resolutions. The Medium preset averages 53 FPS with a minimum of 45 and maximum of 61, showing that frame times can vary significantly. The High preset averages 45 FPS, and the Ultra preset averages 34 FPS. These figures indicate that 4K gaming is only viable at Low settings for a smooth experience, and even then, the average FPS is below the 90+ FPS seen at lower resolutions. The data clearly shows that the GPU struggles to keep up with 4K rendering demands, particularly at higher quality presets.

Settings Recommendations

Based on the measured FPS data, the optimal settings depend on the user's resolution and performance priorities. For 1920x1080, the Medium preset at 130 FPS average offers an excellent balance between visual quality and performance, with a minimum of 111 FPS ensuring no significant drops below 60 FPS. The High preset at 110 FPS is also highly recommended for users who prioritize visual fidelity, as it still maintains a comfortable margin above 60 FPS. The Ultra preset at 84 FPS is viable for those with 60 Hz monitors, but the Medium and High presets provide more headroom for competitive play.

For 2560x1440, the Low preset at 134 FPS is the best choice for maximizing frame rates, particularly for fast-paced gameplay. The Medium preset at 90 FPS is the recommended balance, as it offers better visuals while maintaining smooth performance with a minimum of 76 FPS. The High preset at 76 FPS is playable and suitable for most users, but the Ultra preset at 58 FPS should be avoided by those sensitive to frame rate fluctuations. The data suggests that Medium is the sweet spot at 1440p, providing a significant visual upgrade over Low while keeping performance well within acceptable bounds.

For 3840x2160, the Low preset at 79 FPS is the only configuration that delivers a consistently smooth experience. The Medium preset at 53 FPS is borderline, with minimums dipping to 45 FPS, which could be noticeable in stressful situations. The High preset at 45 FPS and Ultra preset at 34 FPS are not recommended for active gameplay, as they fall below the 60 FPS threshold and may result in a less responsive experience. Users with 4K displays should strongly consider lowering resolution to 1440p or accepting the Low preset for playable performance.

CPU Role

The Intel Core Ultra 5 235 features 14 cores and 14 threads, with a base clock of 3.40 GHz and a boost clock of 5.00 GHz. It has a 24 MB shared L3 cache and 3 MB of L2 cache per core, with a 65W TDP. The CPU is built on the Arrow Lake architecture using a 3 nm process from TSMC, with 17,800 million transistors. Its memory support includes DDR5 with dual-channel configuration and a memory bandwidth of 102.4 GB/s.

In Rust, the CPU's role is primarily evident at lower resolutions and settings where the GPU is not fully utilized. At 1080p Low, the system achieves 194 FPS, which is likely limited by the CPU's ability to feed the GPU with draw calls and game logic updates. The CPU's single-thread performance, as measured by Cinebench R23 single-core score of 2085, is strong and contributes to high frame rates in CPU-bound scenarios. The multi-core score of 14769 in Cinebench R23 indicates robust multi-threaded capability, which is useful for Rust's background simulation and world updates.

The CPU's average benchmark score of 46062 places it at the 89th percentile of all CPUs, with nearest rivals including the AMD Ryzen AI 9 HX 375 (46030, 0.1% delta) and the Intel Core i9-13900HX (46098, -0.1% delta). This indicates that the Core Ultra 5 235 performs nearly identically to these high-end alternatives in synthetic tests. In Rust, the CPU's high boost clock of 5.00 GHz is likely beneficial for maintaining high frame rates at 1080p, where the GPU has headroom. However, the data shows that as resolution increases to 4K, the CPU's performance becomes less relevant, and the GPU's limitations dominate the results. The CPU's 14 threads may also help with Rust's server-side processing and AI calculations, but the measured FPS data suggests that the GPU is the primary bottleneck at higher settings.

FAQ

Q: What is the best resolution for this system to maintain a 60+ FPS average in Rust?

A: The data shows that 1920x1080 maintains an average FPS above 84 for all presets, with even Ultra achieving 84 FPS. At 2560x1440, all presets except Ultra (58 FPS) maintain 60+ FPS, with Low at 134 FPS, Medium at 90 FPS, and High at 76 FPS. For 3840x2160, only the Low preset at 79 FPS exceeds 60 FPS.

Q: How does the RTX 3070 Ti compare to its nearest rivals in terms of average benchmark score?

A: The RTX 3070 Ti has an average benchmark score of 29945. It is 0.1% ahead of the NVIDIA GeForce RTX 5070 Mobile (29928), 0.5% behind the AMD Radeon RX 6800 (30095), and 0.5% ahead of the NVIDIA GeForce RTX 2080 Ti (29783). This places it in a tightly contested performance band.

Q: Does the CPU or GPU become the limiting factor at 4K resolution in Rust?

A: The data indicates the GPU becomes the limiting factor at 4K. At 4K Ultra, the average FPS drops to 34, while at 4K Low it is 79. The CPU's performance at 1080p Low (194 FPS) shows it can handle high frame rates, but the GPU cannot sustain similar performance at 4K, suggesting the RTX 3070 Ti's 8 GB VRAM and processing power are the bottlenecks.

Q: What is the frame time variability at 1440p Medium settings?

A: At 2560x1440 with Medium settings, the average FPS is 90, with a minimum of 76 FPS and a maximum of 103 FPS. This indicates a range of 27 FPS, showing moderate variability in frame times during gameplay.

Q: How does this system's combo rank in Rust compare to all tested combinations?

A: This system ranks 979th out of 2953 tested combos in Rust. This places it in the upper 66.8% of all configurations, indicating that while it performs well, there are many more powerful combinations that achieve higher frame rates.

Q: Is the 8 GB VRAM on the RTX 3070 Ti sufficient for Ultra settings at 1080p?

A: The data shows that at 1080p Ultra, the system achieves an average of 84 FPS. While the VRAM capacity is not explicitly tested in the FPS data, the playable frame rate suggests that 8 GB is sufficient for this configuration. However, at 4K Ultra, the average drops to 34 FPS, indicating the VRAM or GPU processing power is insufficient for that resolution.

Hardware Specifications

Intel Core Ultra 5 235

Cores / Threads 14 / 14
Base Clock 3400 MHz
Boost Clock 5000 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 3070 Ti

VRAM 8 GB GDDR6X
Base Clock —
Boost Clock 1770 MHz MHz
TDP 290 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 235 + NVIDIA GeForce RTX 3070 Ti in Rust

Resolution Settings Avg FPS
3840x2160 Low 79.0
3840x2160 Medium 53.0
3840x2160 High 45.0
3840x2160 Ultra 34.0
2560x1440 Low 134.0
2560x1440 Medium 90.0
2560x1440 High 76.0
2560x1440 Ultra 58.0
1920x1080 Low 194.0
1920x1080 Medium 130.0
1920x1080 High 110.0
1920x1080 Ultra 84.0

Rust with iUltra 5 235 + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RTX 3070 Ti + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with iUltra 5 235 + RTX 3070 Ti

Explore FPS benchmarks for other games using this same hardware combination.