Rust
This combination provides smooth gameplay with an average of 81 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 30 | 40 | 47 | 70 |
| 1440p QHD | 51 | 68 | 80 | 119 |
| 1080p Full HD | 75 | 98 | 116 | 173 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with Intel Core Ultra 5 235 + AMD Radeon RX 6750 XT, In-Depth Analysis
The Intel Core Ultra 5 235 paired with the AMD Radeon RX 6750 XT delivers a mid-range experience in Rust, landing in the 43rd percentile of tested combinations. The data reveals a system that can handle competitive play at lower settings but struggles to maintain high refresh rates at maximum quality, making it a balanced but not extreme performer. This analysis breaks down the specific numbers from the measured FPS data, how the CPU and GPU contribute, and what the results imply for different resolutions and settings.
FAQ
Q: What is the average frame rate at 1080p Ultra settings?
A: The data shows an average of 75 FPS at 1920x1080 with Ultra settings. This is the most demanding preset tested at that resolution, and the result indicates the GPU is the limiting factor when pushing maximum quality.
Q: How does the combo rank among all tested configurations in Rust?
A: The combination ranks 1282 out of 2953 tested combos. This places it slightly above the median, indicating it's a competent but not top-tier setup for this specific game.
Q: What is the highest average FPS recorded across all tests?
A: The highest average FPS is 173, achieved at 1920x1080 with Low settings. This shows the system's ceiling for competitive, low-detail play at the most common resolution.
Q: Does the Intel Core Ultra 5 235 outperform its nearest CPU rival?
A: The Core Ultra 5 235 has an average benchmark score of 46062, which is 0.1% higher than the AMD Ryzen AI 9 HX 375 (score 46030) and 0.1% lower than the Intel Core i9-13900HX (score 46098). It sits nearly exactly between these two rivals.
Q: What is the minimum FPS recorded at 1440p Medium settings?
A: At 2560x1440 with Medium settings, the minimum FPS is 68. This is the same value as the average FPS at 1440p High, highlighting how settings changes can close the gap between quality and frame stability.
Q: How much VRAM does the RX 6750 XT have?
A: The GPU features 12 GB of GDDR6 memory on a 192-bit bus, providing a memory bandwidth of 432.0 GB/s. This capacity is sufficient for Rust's texture-heavy environments at the tested resolutions.
CPU Role
The Intel Core Ultra 5 235 is built on the Arrow Lake architecture and manufactured on a 3 nm process by TSMC. It contains 14 cores and 14 threads, with a base clock of 3.40 GHz and a boost clock of 5.00 GHz. This configuration is notable for having equal core and thread counts, meaning it does not rely on hyper-threading to handle workloads, a design choice that can benefit games like Rust that favor single-core performance for physics and world simulation.
The CPU's cache hierarchy is substantial, with 192 KB of L1 cache per core, 3 MB of L2 cache per core, and a shared 24 MB L3 cache. This large pool of fast-access memory helps reduce latency when the game engine queries the world state or processes entity interactions. The processor supports DDR5 memory in a dual-channel configuration, offering a memory bandwidth of 102.4 GB/s, which is critical for a game that streams in large map segments and player-built structures.
Benchmark results show this CPU holds its own against direct competitors. In Cinebench R23, it scores 14769 in multi-core and 2085 in single-core tests. The single-core score is particularly relevant for Rust, as the game's tick rate and server-side calculations often depend on strong per-thread performance. The PassMark single-thread score of 4516 reinforces this strength.
When comparing to nearest rivals, the Core Ultra 5 235's average benchmark score of 46062 is essentially tied with the AMD Ryzen AI 9 HX 375 (46030) and the Intel Core i9-13900HX (46098). The deltaPct values of 0.1% and -0.1% respectively indicate that in synthetic workloads, these processors are interchangeable. However, the Core Ultra 5 235's architecture with its high boost clock and efficient process node suggests it can maintain sustained performance without thermal throttling, which is beneficial during long Rust sessions where the world continuously updates.
In the context of the measured FPS data, the CPU's role becomes evident when looking at resolution scaling. The performance gap between Low and Ultra settings at 1080p is significant, but the CPU must still feed the GPU with draw calls and game logic. At 1080p Low, the system hits 173 FPS, which indicates the CPU can handle high frame rates without becoming a bottleneck. This is a positive sign for players who prioritize responsiveness over visual fidelity.
GPU Role
The AMD Radeon RX 6750 XT is based on the Navi 22 chip and the RDNA 2.0 architecture, manufactured on a 7 nm process. It features 2560 shading units, 160 texture mapping units, and 64 render output units, along with 40 ray tracing cores. The GPU operates at a base clock of 2150 MHz, a game clock of 2495 MHz, and a boost clock of 2600 MHz. This clock configuration allows it to push high frame rates in less demanding titles while maintaining stability in heavier loads like Rust.
Memory is a strong point for this card, with 12 GB of GDDR6 running at an effective speed of 18 Gbps across a 192-bit bus. This yields a bandwidth of 432.0 GB/s, which is ample for storing textures and geometry at 1440p and even 4K, though the latter resolution proves challenging for maintaining high averages. The GPU's pixel rate is 166.4 GPixel/s and its texture rate is 416.0 GTexel/s, which scale with the clock speeds to deliver the measured results.
The GPU's overall benchmark performance places it in the 71st percentile of all GPUs, with an average score of 26011. Its nearest rivals include the AMD Radeon R9 M395X (score 25891, deltaPct 0.5%) and the NVIDIA GeForce RTX 3080 Ti Mobile (score 25740, deltaPct 1.1%). These comparisons show the RX 6750 XT outperforming these alternatives by small margins, but the deltaPct values are modest, suggesting that in real-world gaming, the differences are minor.
In Rust specifically, the GPU's role is highlighted by the frame rate drops when moving from Low to Ultra settings. At 1080p, the average FPS goes from 173 on Low to 75 on Ultra, a reduction of over 50%. This indicates that the GPU is heavily taxed by the game's rendering features such as draw distance, shadow quality, and anti-aliasing. The card's 12 GB VRAM is sufficient for the game's large maps, but the compute power required for high-detail rendering becomes a bottleneck at higher presets.
How This Combo Ranks
The combination of the Intel Core Ultra 5 235 and the AMD Radeon RX 6750 XT achieves a rank of 1282 out of 2953 tested combos in Rust. This places it in the 43rd percentile, meaning it outperforms a slight majority of systems but is far from the top-tier configurations that likely feature higher-end GPUs and CPUs.
This ranking is a reflection of the balance between the two components. The CPU is a strong performer for its class, ranking in the 89th percentile of all CPUs, while the GPU sits in the 71st percentile. The combo's overall rank is dragged down by the GPU, which is the more limiting factor in Rust's demanding rendering workloads. When compared to the measured FPS data, this makes sense: the system can achieve high frame rates at Low settings but falls to below 60 FPS at 4K Ultra, indicating the GPU cannot keep pace with the CPU's capabilities at higher resolutions and quality levels.
The rank also suggests that the system is well-suited for 1080p gaming, where it can push beyond 100 FPS on Medium settings. For players using 1440p monitors, the experience is still playable, with averages above 50 FPS on Ultra, but the system begins to show its limits at 4K, where even Medium settings only yield an average of 47 FPS. This data implies that the combo is a solid choice for competitive play or high-refresh-rate 1080p displays, but not for enthusiasts seeking maximum visual fidelity at high resolutions.
Measured FPS Breakdown
The measured FPS data provides a clear picture of the system's performance across three resolutions and four quality presets. At 1920x1080, the system delivers an average of 173 FPS on Low, 116 FPS on Medium, 98 FPS on High, and 75 FPS on Ultra. The Medium preset shows a minimum of 99 FPS and a maximum of 134 FPS, indicating some frame time variance but overall smooth gameplay.
Moving to 2560x1440, the averages drop to 119 FPS on Low, 80 FPS on Medium, 68 FPS on High, and 51 FPS on Ultra. The Medium preset at this resolution has a minimum of 68 FPS and a maximum of 92 FPS, which is still within the range of playable performance for most users. The drop from 1080p to 1440p is significant, but the system remains capable of delivering above 60 FPS on Medium settings.
At 3840x2160, the performance becomes more constrained. The averages are 70 FPS on Low, 47 FPS on Medium, 40 FPS on High, and 30 FPS on Ultra. The Medium preset at 4K has a minimum of 40 FPS and a maximum of 54 FPS, which is borderline playable but not ideal for fast-paced action. The Low preset is the only one that consistently exceeds 60 FPS at this resolution, making it the only viable option for a smooth 4K experience.
The pattern across resolutions is consistent: the GPU is the primary bottleneck when settings are increased, while the CPU maintains enough headroom to feed frames at lower settings. The data shows that the system is most comfortable at 1080p and 1440p, where it can balance quality and performance.
Settings Recommendations
Given the measured FPS data, the best experience depends on the user's resolution and priority for frame rate versus visual quality. At 1920x1080, the Medium preset offers an excellent balance with an average of 116 FPS, which is well above the 60 FPS threshold for smooth gameplay. The High preset at 98 FPS is also a strong choice for those who want better visuals without sacrificing too much responsiveness.
For 2560x1440, the Medium preset is the clear recommendation, with an average of 80 FPS and a minimum of 68 FPS. This provides a comfortable margin above 60 FPS while still delivering decent graphical fidelity. The High preset at 68 FPS average is acceptable, but the lower minimum frames could cause noticeable stutters in busy scenes.
At 3840x2160, the choices are more limited. The Low preset, with an average of 70 FPS, is the only setting that provides a consistently smooth experience. The Medium preset at 47 FPS is playable for slower exploration but may feel sluggish in combat scenarios. For 4K users, sacrificing visual quality to Low is the recommended path to maintain playable frame rates.
Ultimately, the data suggests that the system's sweet spot is 1080p Medium or High, and 1440p Medium. These settings maximize the hardware's potential without pushing the GPU into territory where frame rates become unstable.
Resolution Scaling
The frame rate scaling from 1080p to 4K reveals important insights about the system's bottleneck. At 1080p Low, the average is 173 FPS; at 1440p Low, it drops to 119 FPS; and at 4K Low, it falls to 70 FPS. This represents a 59% reduction from 1080p to 4K, which is significant but not linear, indicating that the GPU is becoming more stressed as pixel count increases.
For Medium settings, the progression is 116 FPS at 1080p, 80 FPS at 1440p, and 47 FPS at 4K. The drop from 1440p to 4K is steeper than from 1080p to 1440p, suggesting that the GPU's memory bandwidth and compute resources are nearing their limits at the higher resolution. At Ultra settings, the averages are 75 FPS, 51 FPS, and 30 FPS respectively, with the 4K result being particularly low.
This scaling behavior points to the GPU as the limiting component. The CPU, with its high single-thread performance, is capable of driving higher frame rates, but the RX 6750 XT cannot maintain performance as the resolution increases. The gap between Low and Ultra settings also widens at higher resolutions, confirming that the GPU is the primary constraint. For users considering this combo, the data implies that 1080p and 1440p are the intended use cases, with 4K requiring substantial settings reductions to remain playable.
Hardware Specifications
Intel Core Ultra 5 235
AMD Radeon RX 6750 XT
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 235 + AMD Radeon RX 6750 XT in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 70.0 |
| 3840x2160 | Medium | 47.0 |
| 3840x2160 | High | 40.0 |
| 3840x2160 | Ultra | 30.0 |
| 2560x1440 | Low | 119.0 |
| 2560x1440 | Medium | 80.0 |
| 2560x1440 | High | 68.0 |
| 2560x1440 | Ultra | 51.0 |
| 1920x1080 | Low | 173.0 |
| 1920x1080 | Medium | 116.0 |
| 1920x1080 | High | 98.0 |
| 1920x1080 | Ultra | 75.0 |
Rust with iUltra 5 235 + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with RX 6750 XT + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with iUltra 5 235 + RX 6750 XT
Explore FPS benchmarks for other games using this same hardware combination.