Rust

Rust

AVERAGE FPS
31
playable

This combination offers playable performance with an average of 31 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 12 15 18 27
1440p QHD 20 26 30 45
1080p Full HD 28 37 44 66

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 27
3840x2160 Medium 18
3840x2160 High 15
3840x2160 Ultra 12
2560x1440 Low 45
2560x1440 Medium 30
2560x1440 High 26
2560x1440 Ultra 20
1920x1080 Low 66
1920x1080 Medium 44
1920x1080 High 37
1920x1080 Ultra 28

Rust with AMD Ryzen 5 7500X3D + NVIDIA GeForce GTX 1650, In-Depth Analysis

This combo pairing—AMD Ryzen 5 7500X3D with NVIDIA GeForce GTX 1650—places near the bottom of the database’s tested combinations for Rust, landing at rank 2854 out of 2953 combos. That percentile positioning (roughly the 3rd worst percentile) signals a severe bottleneck situation, though the data reveals which component is holding the system back. The CPU is a modern 6-core, 12-thread Raphael part with 96 MB of shared L3 cache, while the GPU is a 2019-era Turing chip with 4 GB of GDDR5 memory. The measured FPS across resolutions and settings tells a story of a system struggling to maintain playable framerates at higher loads, but the scaling patterns are not entirely uniform, hinting at where the real constraint lies.

How This Combo Ranks

The combo’s rank of 2854 out of 2953 tested combinations places it in the bottom 3.4% of all pairings evaluated for Rust. This is a stark result for a CPU that otherwise performs well in synthetic benchmarks—the Ryzen 5 7500X3D sits at the 89th percentile among all CPUs with an average benchmark score of 44573. The discrepancy between the CPU’s standalone strength and the combo’s poor in-game ranking points directly to the GPU as the weak link. In the measured data, the best average FPS achieved at any setting and resolution is 66 at 1080p Low, which is playable but far from smooth for a competitive survival title. The rank suggests that this combination is not suitable for the game’s demands at higher quality presets, and users would need to make significant compromises to get acceptable performance.

Looking at the CPU’s nearest rivals provides context for its processing power. The Ryzen 5 7500X3D scores 0.2% higher than the Intel Core Ultra X9 388H (44466), 0.5% higher than the Intel Core i9-13950HX (44342), and 0.6% higher than the AMD Ryzen AI Max 385 (44309). It also trails the Intel Core i5-14600 by 0.7%, which scores 44889. These are tight margins, all within 1.3% of each other, indicating the CPU is competitive with modern mid-range and high-end mobile processors. Yet none of that processing headroom translates into playable framerates at 4K or even 1440p with this GPU attached. The data implies that the CPU is not the limiting factor in most scenarios, which is a crucial insight for anyone considering pairing this processor with a budget GPU.

GPU Role

The NVIDIA GeForce GTX 1650 is a Turing-architecture chip (TU117) built on a 12 nm process, with 896 shading units, 56 texture mapping units, and 32 ROPs. Its base clock is 1485 MHz with a boost clock of 1665 MHz, and it has 4 GB of GDDR5 memory on a 128-bit bus, yielding a bandwidth of 128.1 GB/s. The memory clock is listed as 2001 MHz with 8 Gbps effective speed. These specs place the GPU at the 40th percentile among all GPUs, with an average benchmark score of 7472. Its nearest rivals in synthetic benchmarks include the AMD Radeon HD 8850M (7447, 0.3% lower), Intel UHD Graphics 750 (7441, 0.4% lower), and AMD Radeon R7 350 (7425, 0.6% lower), while the Intel Arc A310 scores 7550, which is 1% higher. This puts the GTX 1650 in the entry-level segment, roughly equivalent to integrated graphics in some cases.

In Rust, the GPU’s limitations become immediately apparent. At 3840x2160 with Ultra settings, the average FPS drops to 12, which is effectively a slideshow. Even at Low settings at 4K, the average only reaches 27 FPS. The 4 GB VRAM is likely a significant constraint, as Rust’s open-world environments with dynamic bases and player structures can consume substantial memory. The data shows that the GPU’s performance ceiling is reached quickly; at 1080p Low, the average FPS is 66, but increasing the resolution to 1440p at the same settings drops the average to 45, and at 4K it falls to 27. This pattern indicates that the GPU is overwhelmed by pixel throughput demands, and its modest 128.1 GB/s bandwidth cannot keep up with higher resolutions. The GPU’s FP32 performance of 2.984 TFLOPS and pixel rate of 53.28 GPixel/s are simply insufficient for a demanding survival title like Rust at higher settings.

Resolution Scaling

The measured FPS data reveals a clear and predictable scaling pattern as resolution increases, which helps identify the limiting component. At 1080p Low, the combo achieves 66 average FPS, which is the highest recorded figure across the entire dataset. Moving to 1440p Low reduces the average to 45, a 31.8% drop, and then to 4K Low at 27 FPS, another 40% drop from 1440p. This steep decline with resolution is a hallmark of GPU-bound performance—the CPU is capable of feeding the GPU frames, but the GPU cannot render them fast enough as pixel count grows.

The scaling at Medium settings follows a similar trajectory: 44 FPS at 1080p, 30 FPS at 1440p (a 31.8% drop), and 18 FPS at 4K (a 40% drop from 1440p). High settings show 37 FPS at 1080p, 26 FPS at 1440p (29.7% drop), and 15 FPS at 4K (42.3% drop). Ultra settings are the most punishing: 28 FPS at 1080p, 20 FPS at 1440p (28.6% drop), and 12 FPS at 4K (40% drop). The consistent pattern of roughly 30% drops from 1080p to 1440p and another 40% from 1440p to 4K confirms that the GPU is the bottleneck. If the CPU were the limiting factor, we would expect flatter scaling across resolutions, as the CPU’s workload remains relatively constant while GPU load scales with resolution. The fact that every setting shows similar percentage drops strongly suggests the GTX 1650 is maxed out even at 1080p, and the CPU’s potential is largely untapped.

FAQ

Q: What is the best average FPS this combo can achieve in Rust?

A: The highest recorded average FPS is 66 at 1920x1080 with Low settings. This is the only configuration that reaches a truly playable framerate, while all other settings and resolutions fall below 60 FPS.

Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?

A: The Ryzen 5 7500X3D scores 44573 on average, which is 0.2% higher than the Intel Core Ultra X9 388H (44466), 0.5% higher than the Intel Core i9-13950HX (44342), and 0.6% higher than the AMD Ryzen AI Max 385 (44309). It trails the Intel Core i5-14600 by 0.7%, which scores 44889.

Q: Is the GPU or CPU the limiting factor in this combo?

A: The data indicates the GPU is the primary bottleneck. The CPU ranks at the 89th percentile among all CPUs, while the GPU sits at the 40th percentile. Resolution scaling shows steep FPS drops as resolution increases, which is characteristic of GPU-bound performance.

Q: What is the GPU’s memory configuration and how does it affect Rust?

A: The GTX 1650 has 4 GB of GDDR5 memory on a 128-bit bus with 128.1 GB/s bandwidth. This limited VRAM capacity and bandwidth likely contribute to the severe performance drops at higher resolutions, where texture and geometry data exceed the GPU’s memory capabilities.

Q: How does the combo rank compared to all tested combinations for Rust?

A: This pairing ranks 2854 out of 2953 tested combos, placing it in the bottom 3.4% of all configurations. This low ranking reflects the GPU’s inability to keep pace with the CPU’s potential.

Q: What are the GPU’s clock speeds?

A: The GPU has a base clock of 1485 MHz and a boost clock of 1665 MHz. The memory clock is 2001 MHz, translating to 8 Gbps effective, and the GPU’s TDP is 75 W.

CPU Role

The AMD Ryzen 5 7500X3D is a 6-core, 12-thread processor from the 7000 series, based on the Raphael codename and Zen 4 architecture, manufactured on TSMC’s 5 nm process. It has a base clock of 4.00 GHz and a boost clock of 4.50 GHz, with a TDP of 65 W. The cache hierarchy includes 64 KB of L1 per core, 1 MB of L2 per core, and a substantial 96 MB of shared L3 cache, which is a defining feature of the X3D line. This large L3 cache is designed to improve gaming performance by reducing memory latency, and the CPU’s synthetic benchmarks reflect its strength: a single-thread score of 3494 and a multithread score of 25047.

Given the CPU’s strong benchmark performance and its 89th percentile ranking, the data suggests that the Ryzen 5 7500X3D is not the limiting factor in this combo. In Rust, which is known to be CPU-intensive due to its large persistent world and many entities, the CPU’s 6 cores and 12 threads, combined with the massive L3 cache, should be well-suited to handle the game’s simulation and physics. However, the measured FPS at 1080p Low (66) and even at 1440p Low (45) indicates that the GPU cannot translate the CPU’s processing power into high framerates. The CPU’s boost clock of 4.50 GHz and its ability to handle complex calculations would likely support much higher FPS if paired with a more capable GPU. The fact that the combo ranks so poorly despite the CPU’s strengths underscores that the pairing is mismatched—the processor is overqualified for the GPU it is paired with.

Settings Recommendations

Based on the measured FPS data, the only playable configuration is 1920x1080 with Low settings, which yields an average of 66 FPS. This is the sole setting that exceeds the 60 FPS threshold, making it the recommended choice for any semblance of smooth gameplay. At 1080p Medium, the average drops to 44 FPS, which is playable but with noticeable stutter, and the minimum recorded is 38 FPS with a maximum of 51. This could be acceptable for users who prioritize visual fidelity over smoothness, but the trade-off is significant. High settings at 1080p produce 37 FPS average, which is borderline for a survival game where reaction time matters, while Ultra at 1080p yields only 28 FPS, which is too low for competitive play.

At 1440p, the situation worsens. Low settings average 45 FPS, which is marginally playable, but Medium drops to 30 FPS average (with a minimum of 26 and maximum of 35), and High and Ultra fall to 26 and 20 FPS respectively. None of these are recommended for anything beyond casual exploration. At 4K, all settings are effectively unplayable, with the highest average being 27 FPS at Low, and Ultra dropping to 12 FPS. The data suggests that users should stick to 1080p and either accept Low settings for the best performance or compromise with Medium if they can tolerate framerates in the 40s. For this combo, the GPU’s 4 GB VRAM and limited bandwidth make higher resolutions impractical, and the settings recommendations should prioritize resolution over quality to achieve any playable experience.

Measured FPS Breakdown

The full dataset of measured FPS provides a comprehensive view of the combo’s performance across resolutions and settings:

At 1920x1080, the lowest resolution tested, the average FPS ranges from 28 at Ultra to 66 at Low. Specifically, Low settings yield 66 FPS, Medium yields 44 FPS with a minimum of 38 and maximum of 51, High yields 37 FPS, and Ultra yields 28 FPS. This shows a clear degradation as settings increase, with a 57.6% drop from Low to Ultra.

At 2560x1440, the averages are significantly lower. Low settings produce 45 FPS, Medium produces 30 FPS (with a minimum of 26 and maximum of 35), High produces 26 FPS, and Ultra produces 20 FPS. The drop from 1080p to 1440p at the same settings is consistent, averaging around 30% across all presets.

At 3840x2160, the performance is marginal at best. Low settings average 27 FPS, Medium averages 18 FPS (with a minimum of 15 and maximum of 21), High averages 15 FPS, and Ultra averages 12 FPS. The step from 1440p to 4K results in approximately a 40% reduction in average FPS across all settings. The minimum FPS data is only available for Medium settings at each resolution, with values of 38 (1080p), 26 (1440p), and 15 (4K), indicating that even the best-case scenarios at higher resolutions fall below playable thresholds. This breakdown confirms that the combo is only viable at 1080p with Low settings, and any other configuration will result in sub-optimal performance.

Hardware Specifications

AMD Ryzen 5 7500X3D

Cores / Threads 6 / 12
Base Clock 4000 MHz
Boost Clock 4500 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7500X3D + NVIDIA GeForce GTX 1650 in Rust

Resolution Settings Avg FPS
3840x2160 Low 27.0
3840x2160 Medium 18.0
3840x2160 High 15.0
3840x2160 Ultra 12.0
2560x1440 Low 45.0
2560x1440 Medium 30.0
2560x1440 High 26.0
2560x1440 Ultra 20.0
1920x1080 Low 66.0
1920x1080 Medium 44.0
1920x1080 High 37.0
1920x1080 Ultra 28.0

Rust with Ryzen 5 7500X3D + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with GTX 1650 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 5 7500X3D + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.