Rust

Rust

AVERAGE FPS
55
playable

This combination offers playable performance with an average of 55 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 21 27 32 48
1440p QHD 35 46 54 81
1080p Full HD 51 67 79 118

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 48
3840x2160 Medium 32
3840x2160 High 27
3840x2160 Ultra 21
2560x1440 Low 81
2560x1440 Medium 54
2560x1440 High 46
2560x1440 Ultra 35
1920x1080 Low 118
1920x1080 Medium 79
1920x1080 High 67
1920x1080 Ultra 51

Rust with Intel Core Ultra 5 225 + Intel Arc B570, In-Depth Analysis

Rust pairs the Intel Core Ultra 5 225 with the Intel Arc B570 across four settings presets and three resolutions. The measured data shows a survival title that is heavily dependent on both processor and graphics card, with frame rates that scale predictably but with notable gaps between presets. This combination ranks near the bottom of the tested pool, so expectations should be tempered for high-refresh-rate play.

Resolution Scaling

The measured FPS data for this combo shows a consistent and substantial drop as resolution increases from 1920x1080 to 3840x2160. At Low settings, the average frame rate falls from 118 FPS at 1080p to 81 FPS at 1440p, then to 48 FPS at 4K. That is a 59% reduction from 1080p to 4K, indicating the GPU becomes the primary bottleneck at higher pixel counts. The drop from 1080p to 1440p is 37 FPS, while the drop from 1440p to 4K is 33 FPS, suggesting a fairly linear scaling pattern under Low settings.

At Medium settings, the same trend appears but with lower absolute numbers. The average goes from 79 FPS at 1080p to 54 FPS at 1440p, and finally to 32 FPS at 4K. The percentage loss from 1080p to 4K here is about 59%, matching the Low preset closely. This consistency implies that the rendering load scales similarly across these two presets, though the starting point is lower due to increased graphical work.

High settings show a similar pattern: 67 FPS at 1080p, 46 FPS at 1440p, and 27 FPS at 4K. The reduction from 1080p to 1440p is 21 FPS, and from 1440p to 4K is 19 FPS. Again, the total drop from 1080p to 4K is roughly 60%. Ultra settings follow the same trajectory but with the lowest floor: 51 FPS at 1080p, 35 FPS at 1440p, and 21 FPS at 4K. The 4K Ultra figure of 21 FPS is essentially unplayable for most users, and even 1440p Ultra at 35 FPS is marginal.

What does this scaling say about the limiting component? At 1080p, the gap between Low and Ultra is 67 FPS (118 vs 51), which is a large spread. This indicates that at lower resolutions, the CPU has enough headroom to push higher frame rates, but the GPU still limits the maximum. At 4K, the spread narrows to 27 FPS (48 vs 21), showing that the GPU is saturated and preset changes have less impact on the absolute FPS. The data suggests the Intel Arc B570 is the primary constraint at 4K, while at 1080p the processor can keep up but the GPU still prevents very high frame rates. The 1440p results sit in between, with the GPU becoming more dominant as settings increase.

FAQ

Q: What is the highest average FPS this combo achieves in Rust?

A: The highest measured average is 118 FPS at 1920x1080 with Low settings. This is the only preset and resolution combination that exceeds 100 FPS.

Q: How does the combo perform at 4K with Ultra settings?

A: At 3840x2160 with Ultra settings, the average FPS is 21, with no minimum or maximum reported. This is the lowest average in the entire measured set, making 4K Ultra impractical for smooth gameplay.

Q: Is there a significant difference between Medium and High settings at 1440p?

A: Yes, the data shows a difference of 8 FPS: Medium averages 54 FPS while High averages 46 FPS. The Medium preset also reports a minimum of 46 FPS and a maximum of 62 FPS, whereas High has no min/max values listed.

Q: What is the combo's rank among all tested combinations for Rust?

A: The combo ranks 2349 out of 2953 total tested combos. This places it in the lower portion of the database, indicating that most other CPU-GPU pairings deliver higher frame rates in this game.

Q: Does the Arc B570's 10 GB VRAM appear to be a limiting factor in these results?

A: The data does not directly measure VRAM usage, but the consistent FPS drops across resolutions suggest the GPU is the bottleneck at higher settings. The 10 GB GDDR6 memory with 380.0 GB/s bandwidth is likely sufficient for 1080p, but 4K Ultra with 21 FPS indicates the GPU's compute limits rather than memory capacity alone.

Q: How does the Ultra 5 225's single-thread performance relate to Rust's frame rates?

A: The CPU's Cinebench R23 single-core score is 3655. At 1080p Low, the combo reaches 118 FPS, indicating the processor can handle the game's logic at that resolution. However, the drop to 51 FPS at 1080p Ultra suggests that the GPU, not the CPU, limits performance when graphical load increases.

Settings Recommendations

Based on the measured FPS rows, the best experience depends on the target resolution and acceptable frame rates. For 1920x1080, the Low preset delivers an average of 118 FPS, which is smooth for competitive play. Medium at 79 FPS is also playable, with a minimum of 67 FPS and a maximum of 91 FPS. High at 67 FPS is borderline but acceptable for slower-paced gameplay, while Ultra at 51 FPS may feel inconsistent in combat scenarios. Given that the gap between Low and Medium is 39 FPS, the Medium preset offers a reasonable balance of visual quality and performance for most users at 1080p.

At 2560x1440, the options are more constrained. Low averages 81 FPS, which is the only preset above 60 FPS at this resolution. Medium drops to 54 FPS, with a minimum of 46 FPS, which could cause stutter in crowded scenes. High at 46 FPS and Ultra at 35 FPS are below the threshold for smooth play. For 1440p, the recommendation is to stick with Low for consistent performance, or accept Medium if visual fidelity is prioritized and frame dips are tolerable.

For 3840x2160, no preset reaches 60 FPS. Low averages 48 FPS, Medium 32 FPS, High 27 FPS, and Ultra 21 FPS. The Medium preset at least reports a minimum of 27 FPS and a maximum of 37 FPS, while the others lack min/max data. At 4K, even Low is marginal, and higher presets are not viable for regular play. The data indicates that this combo is best suited for 1080p gaming, with 1440p Low being the only acceptable high-resolution option.

The measured rows show that the Low preset provides the largest performance headroom across all resolutions. The difference between Low and Medium at 1080p is 39 FPS, at 1440p is 27 FPS, and at 4K is 16 FPS. This suggests that reducing settings has a diminishing return as resolution increases, reinforcing that the GPU is the limiting factor at higher pixel counts.

How This Combo Ranks

The combo ranks 2349 out of 2953 tested combinations for Rust. This places it in the bottom 20% of the database, meaning the vast majority of other CPU-GPU pairings deliver higher average frame rates. The percentile for the CPU alone is 85, indicating the Intel Core Ultra 5 225 is a strong processor relative to all CPUs. The GPU percentile is 65, which is lower than the CPU, suggesting the Arc B570 is the weaker component in this pairing.

Because the rank is based on actual game measurements, the low position reflects the combination's overall performance in Rust specifically. The CPU's benchmarks show it competes closely with the AMD Ryzen 5 5600F, with a deltaPct of 0, and the AMD Ryzen 5 5500X3D at -0.2%. The GPU's nearest rival is the NVIDIA GeForce RTX 3070 Mobile at +0.1% delta, and the Intel Arc A750 at -0.1%. These rival scores are similar, but neither component alone determines the game rank; the interaction between the two matters.

In practical terms, a rank of 2349 means that users with this combo will experience frame rates below what most other tested systems achieve. The data does not show scores for the top-ranked combos, but the percentile positions of the CPU and GPU suggest that the bottleneck lies more with the graphics card. The CPU is in the 85th percentile, while the GPU is in the 65th, so upgrading the GPU would likely improve the rank more than changing the processor.

CPU Role

The Intel Core Ultra 5 225 has 10 cores and 10 threads, with a base clock of 3.30 GHz and a boost clock of 4.90 GHz. This is a 10-core, 10-thread configuration, meaning no hyper-threading, which is relevant for a game like Rust that may use multiple threads. The Cinebench R23 multi-core score is 25891, and single-core is 3655. These scores indicate strong multi-threaded and single-threaded performance, which should be sufficient for most game logic.

Rust is known for being CPU-intensive in certain scenarios, particularly with many entities or players. The data shows that at 1080p Low, the combo reaches 118 FPS, which suggests the CPU is not the primary limit at that setting. However, at 1080p Ultra, the FPS drops to 51, while the CPU's load likely remains similar. This indicates that the GPU is the bottleneck when graphical settings increase.

The CPU's L3 cache is 20 MB shared, and it supports DDR5 memory with dual-channel bandwidth of 102.4 GB/s. The architecture is Arrow Lake on a 3 nm process. These specifications contribute to the CPU's percentile rank of 85, meaning it outperforms 85% of all CPUs in the database. The nearest rivals include the AMD Ryzen 5 5600F with a deltaPct of 0, meaning the average scores are nearly identical, and the AMD Ryzen 5 5500X3D at -0.2%.

For Rust, the 10 cores and 10 threads are likely adequate. The boost clock of 4.90 GHz helps with single-threaded tasks, and the Cinebench R15 single-core score of 368 supports this. The Passmark single-thread score is 4412, which is a strong result. Based on the measured FPS, the CPU does not appear to hold back the combo at 1080p Low, but at higher resolutions, the GPU's limitations dominate.

Measured FPS Breakdown

The measured data includes 12 rows covering four settings (Low, Medium, High, Ultra) at three resolutions (1920x1080, 2560x1440, 3840x2160). At 1920x1080, Low averages 118 FPS, Medium 79 FPS with a minimum of 67 and maximum of 91, High 67 FPS, and Ultra 51 FPS. The Medium preset is the only one with reported min/max values, providing a range of 24 FPS.

At 2560x1440, Low averages 81 FPS, Medium 54 FPS with a minimum of 46 and maximum of 62, High 46 FPS, and Ultra 35 FPS. The Medium preset again has the only min/max data, showing a range of 16 FPS. At 3840x2160, Low averages 48 FPS, Medium 32 FPS with a minimum of 27 and maximum of 37, High 27 FPS, and Ultra 21 FPS. The Medium preset's range is 10 FPS.

These numbers show a clear hierarchy: at each resolution, Low is the fastest, followed by Medium, then High, then Ultra. The gaps between presets are not uniform. At 1080p, the difference between Low and Medium is 39 FPS, between Medium and High is 12 FPS, and between High and Ultra is 16 FPS. At 1440p, the differences are 27 FPS, 8 FPS, and 11 FPS respectively. At 4K, they are 16 FPS, 5 FPS, and 6 FPS.

The Medium presets include min/max values, which give an indication of frame consistency. At 1080p Medium, the min is 67 FPS and max is 91 FPS, a spread of 24 FPS. At 1440p Medium, the spread narrows to 16 FPS, and at 4K Medium, it narrows to 10 FPS. This suggests that higher resolutions produce more stable frame times, likely due to the GPU being consistently saturated.

Across all resolutions, the Low preset shows the highest averages, but no min/max data is provided for Low, High, or Ultra. The absence of these values means the analysis must rely on averages alone. The data shows that 1080p Low is the only configuration that exceeds 100 FPS, and 1080p Medium is the only other preset above 70 FPS.

GPU Role

The Intel Arc B570 has 10 GB of GDDR6 memory on a 160-bit bus, with a bandwidth of 380.0 GB/s. The base and boost clocks are both 2500 MHz, and the memory runs at 2375 MHz (19 Gbps effective). The GPU has 2304 shading units, 144 TMUs, and 80 ROPs, with 18 RT cores. The FP32 performance is 11.52 TFLOPS, and the texture rate is 360.0 GTexel/s.

These specifications place the GPU in the 65th percentile of all GPUs, which is moderate. The nearest rivals include the NVIDIA GeForce RTX 3070 Mobile at +0.1% delta and the Intel Arc A750 at -0.1%. The average benchmark score for the GPU is 20556, with a Passmark G3D score of 14195 and a 3DMark Steel Nomad score of 2649.

In Rust, the GPU's role becomes more pronounced as resolution and settings increase. At 1080p Low, the combo achieves 118 FPS, but the GPU is likely not fully utilized. At 1080p Ultra, the FPS drops to 51, indicating the GPU is the limiting factor. At 4K, even Low only reaches 48 FPS, showing that the GPU cannot handle the pixel count at any setting.

The 10 GB VRAM is likely sufficient for Rust at 1080p and 1440p, but at 4K with higher textures, it might be a constraint. However, the data does not include VRAM usage, and the FPS drops are consistent with compute limitations rather than memory capacity. The 160-bit bus and 380.0 GB/s bandwidth are moderate, but the GPU's raw compute of 11.52 TFLOPS is what drives the frame rates.

The GPU's TDP is 150 W, and it requires a 450 W PSU. It uses a PCIe 4.0 x8 interface, which is sufficient for most games. The fact that the GPU ranks at the 65th percentile while the CPU ranks at the 85th percentile suggests that the Arc B570 is the weaker link in this combo. For Rust, users would see larger FPS gains from upgrading the GPU than the CPU, based on the measured data.

Hardware Specifications

Intel Core Ultra 5 225

Cores / Threads 10 / 10
Base Clock 3300 MHz
Boost Clock 4900 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

Intel Arc B570

VRAM 10 GB GDDR6
Base Clock
Boost Clock 2500 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 225 + Intel Arc B570 in Rust

Resolution Settings Avg FPS
3840x2160 Low 48.0
3840x2160 Medium 32.0
3840x2160 High 27.0
3840x2160 Ultra 21.0
2560x1440 Low 81.0
2560x1440 Medium 54.0
2560x1440 High 46.0
2560x1440 Ultra 35.0
1920x1080 Low 118.0
1920x1080 Medium 79.0
1920x1080 High 67.0
1920x1080 Ultra 51.0

Rust with iUltra 5 225 + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with Arc B570 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with iUltra 5 225 + Arc B570

Explore FPS benchmarks for other games using this same hardware combination.