Allods Online
This combination offers playable performance with an average of 50 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 12 | 19 | 31 | 39 |
| 1440p QHD | 23 | 37 | 59 | 75 |
| 1080p Full HD | 37 | 59 | 94 | 120 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Allods Online with Intel Core Ultra 5 225 + Intel Arc B390, In-Depth Analysis
The Intel Core Ultra 5 225 paired with the Intel Arc B390 in Allods Online presents a clear performance hierarchy driven primarily by the integrated graphics solution. The data shows that this combination is only viable at lower settings and resolutions, with the GPU acting as the definitive bottleneck in nearly all scenarios. The combo ranks in the 11th percentile of all tested configurations, indicating that while it can run the game, it delivers a subpar experience compared to the vast majority of systems in the database.
Settings Recommendations
The benchmark results for Allods Online with this hardware combination are unambiguous: the "Low" preset is the only setting that provides a consistently playable experience across all resolutions. At 1920x1080, the Low preset delivers an average frame rate of 120 FPS, which is more than double the 59 FPS achieved at the High preset and more than triple the 37 FPS at Ultra. This makes Low the definitive choice for smooth gameplay, as the data indicates that the other presets introduce significant performance penalties that are not worth the visual trade-offs on this hardware.
The "Medium" preset is a borderline option at 1920x1080, producing an average of 94 FPS with a minimum of 80 FPS and a maximum of 108 FPS. While this is technically playable, the 26 FPS drop from Low to Medium suggests that the cost of increasing visual fidelity is substantial. At 2560x1440, the Medium preset falls to 59 FPS, which is on the edge of acceptable, while at 4K it drops to 31 FPS, making it unsuitable for consistent play. The "High" preset is only viable at 1080p, where it hits 59 FPS, but at 1440p it drops to 37 FPS and at 4K it falls to a stuttery 19 FPS. The "Ultra" preset is effectively unplayable at every resolution, with averages of 37 FPS at 1080p, 23 FPS at 1440p, and a dismal 12 FPS at 4K.
For the best experience per the measured rows, the recommendation is clear: use the Low preset at 1920x1080 for maximum fluidity, or the Medium preset at 1080p if visual quality is a priority and the user can tolerate the 120 FPS average dropping to 94 FPS. The High preset at 1080p is only acceptable for users who prefer higher fidelity over frame rate, but the data suggests that the step from Medium to High (94 FPS to 59 FPS) is a massive 37% performance loss that is difficult to justify. At 1440p and above, Low is the only viable option, with High and Ultra being relegated to screenshot mode rather than actual gameplay.
GPU Role
The Intel Arc B390 is an integrated graphics solution (IGP) based on the Xe3-LPG architecture, and its role in Allods Online is the single most limiting factor in this combo. The GPU has a base clock of 300 MHz and a boost clock of 2500 MHz, with 1536 shading units, 48 texture mapping units, and 24 raster operations pipelines. The data shows that this hardware configuration is capable of delivering only 7.680 TFLOPS of FP32 performance, which is exceptionally low for modern gaming standards.
Crucially, the Arc B390 uses "System Shared" memory, meaning it has no dedicated VRAM and instead borrows from the system's DDR5 memory. The memory bandwidth is listed as "System Dependent," which means performance can vary based on the system's memory configuration. This shared memory architecture is a major contributor to the severe frame rate drops observed when increasing resolution and settings. At 1080p Low, the GPU manages a 120 FPS average, but at 4K Low, that figure plummets to 39 FPS, a 68% reduction that is far steeper than what would be expected from a discrete GPU. This indicates that the GPU is not only compute-bound but also memory-bandwidth-bound, as the shared memory interface cannot keep up with the demands of higher resolutions.
The GPU's benchmark data reinforces its weak position. Its 3DMark Steel Nomad DX12 score is 1482, which places it in the 9th percentile of all GPUs. The nearest rivals in the database are the NVIDIA GeForce GT 520MX (score 1463, 1.3% behind), the GeForce 800M (score 1460, 1.5% behind), the GT 625 OEM (score 1446, 2.5% behind), and the GT 710 (score 1443, 2.7% behind). These are all ancient, entry-level discrete GPUs from over a decade ago, which contextually illustrates how far behind modern standards this integrated solution is. The Arc B390 does support DirectX 12 Ultimate and Vulkan 1.4, but this feature set does not translate into real-world playable performance for this MMORPG.
Resolution Scaling
The resolution scaling data for Allods Online exposes a severe performance cliff that is characteristic of a GPU-bound scenario. When moving from 1920x1080 to 2560x1440 at the Low preset, the average frame rate drops from 120 FPS to 75 FPS, a 37.5% reduction. This is a substantial drop, but it is the transition to 3840x2160 that is catastrophic: the frame rate falls to 39 FPS, representing a 48% reduction from the 1440p figure and a 67.5% reduction from the 1080p figure. This pattern confirms that the limiting component is the GPU, as the frame rate scales inversely with the pixel count in a way that would not occur if the CPU were the bottleneck.
At the Medium preset, the scaling is even more punishing. The 1080p average of 94 FPS drops to 59 FPS at 1440p (a 37.2% reduction) and then to 31 FPS at 4K (a 47.5% reduction from 1440p). The High preset shows a similar trend: 59 FPS at 1080p, 37 FPS at 1440p, and 19 FPS at 4K. The Ultra preset is the worst case, going from 37 FPS at 1080p to 23 FPS at 1440p and then to 12 FPS at 4K. These numbers indicate that the GPU is completely overwhelmed beyond 1080p, and the frame rate drops are not linear but rather accelerate as resolution increases, a classic sign of the GPU lacking both raw compute power and memory bandwidth.
The data reveals that the CPU is not the primary constraint in this game. If the CPU were the limiting factor, the frame rates would remain relatively flat across resolutions because the CPU workload is largely resolution-independent. Instead, the dramatic drops across every preset indicate that the Intel Arc B390's integrated graphics are saturated at even moderate resolutions. The 1080p Low result of 120 FPS is the only point where the system appears to have any headroom, and even that is likely limited by the GPU's fill rate and texture processing capabilities rather than the CPU's ability to feed it.
How This Combo Ranks
The combination of the Intel Core Ultra 5 225 and the Intel Arc B390 ranks 2459 out of 2775 tested combos in Allods Online, placing it in the bottom 11.4% of all configurations in the database. This is a very low ranking that reflects the GPU's position in the 9th percentile of all GPUs, rather than the CPU's more respectable 85th percentile standing. The data suggests that this combo is fundamentally mismatched for this game, as the CPU is capable of far more than the GPU can deliver.
To contextualize this ranking, the CPU's average benchmark score is 36938, which is nearly identical to its nearest rivals: the AMD Ryzen 5 5600F (score 36945, 0% delta), the AMD Ryzen 5 5500X3D (score 37018, -0.2% delta), the AMD Ryzen AI 7 PRO 450 (score 37093, -0.4% delta), and the Intel Core i9-12900T (score 37112, -0.5% delta). This indicates that the CPU is a solid mid-range performer that should be able to handle MMORPGs without issue. However, the combo's rank in Allods Online is dragged down entirely by the GPU, which scores in the 9th percentile and is comparable only to decade-old discrete GPUs like the GT 710 and GT 520MX.
The 2459th rank out of 2775 combos is a clear verdict: this is a bottom-tier gaming configuration for Allods Online. The fact that the CPU is in the 85th percentile while the combo ranks in the 11th percentile is stark evidence that the GPU is the sole reason for this poor performance. In a game like Allods Online, which is an MMORPG from 2010, the CPU's 10 cores and 10 threads at up to 4.90 GHz boost clock should be more than sufficient to handle the game's logic and entity management. The bottleneck is unambiguously the integrated graphics, which simply lack the rasterization power to render the game at acceptable frame rates at higher settings.
CPU Role
The Intel Core Ultra 5 225 is a 10-core, 10-thread processor based on the Arrow Lake architecture, built on a 3 nm process by TSMC. It has a base clock of 3.30 GHz and a boost clock of 4.90 GHz, with a 65 W TDP. The CPU features 192 KB of L1 cache per core, 3 MB of L2 cache per core, and a 20 MB shared L3 cache. In terms of raw processing power, this is a capable CPU that scores 25891 in Cinebench R23 multi-core and 3655 in single-core, which puts it in the 85th percentile of all CPUs.
In Allods Online, however, the CPU's role is largely underutilized because the GPU bottleneck is so severe. The data shows that at 1080p Low, the system achieves 120 FPS, which is the highest frame rate recorded across all settings and resolutions. This suggests that the CPU is capable of feeding the GPU at this level, but it cannot overcome the GPU's limitations at higher settings. For example, at 1080p Ultra, the frame rate drops to 37 FPS, which is not a CPU limitation but rather the integrated graphics being unable to handle the increased draw calls and shader complexity at Ultra settings.
The CPU's performance in synthetic benchmarks shows it is well-suited for gaming workloads. In PassMark, it scores 30459 in multi-threaded tests, 4412 in single-thread, and 65345 in integer math. In Cinebench R20, it scores 6317 multi-core and 891 single-core. These numbers indicate that the CPU has ample headroom for an MMORPG like Allods Online, which is typically more dependent on single-core performance for game logic and network handling. The CPU's boost clock of 4.90 GHz is particularly relevant here, as it provides the high single-core throughput that MMORPGs often require.
However, the practical impact of the CPU on the game's frame rate is minimal because the GPU is the limiting factor at all but the lowest settings. The only scenario where the CPU might be relevant is at 1080p Low, where 120 FPS suggests the CPU can keep up with the game's demands. At every other setting and resolution, the GPU is so far behind that the CPU's performance is irrelevant. The data does not show any signs of CPU-bound behavior, such as frame rate plateaus across resolutions, which would indicate the CPU was maxed out. Instead, the frame rates scale directly with GPU load, confirming that the Intel Core Ultra 5 225 is not the constraint in this combo.
FAQ
Q: What is the best settings preset for this combo in Allods Online?
A: The Low preset is the only setting that provides consistently high frame rates, achieving 120 FPS at 1080p, 75 FPS at 1440p, and 39 FPS at 4K. The Medium preset is acceptable at 1080p with 94 FPS, but drops to 59 FPS at 1440p and 31 FPS at 4K.
Q: How does the Intel Arc B390 compare to its nearest GPU rivals?
A: The Arc B390 scores 1482 in 3DMark Steel Nomad DX12, which is 1.3% higher than the NVIDIA GeForce GT 520MX (1463), 1.5% higher than the GeForce 800M (1460), 2.5% higher than the GT 625 OEM (1446), and 2.7% higher than the GT 710 (1443).
Q: Is the CPU or GPU the bottleneck in this system?
A: The GPU is the definitive bottleneck. The frame rates drop dramatically as resolution increases across all settings (from 120 FPS at 1080p Low to 39 FPS at 4K Low), which is a classic sign of GPU limitation. The CPU's 85th percentile ranking versus the GPU's 9th percentile ranking confirms this.
Q: What rank does this combo achieve among all tested configurations?
A: This combo ranks 2459 out of 2775 tested combos in Allods Online, placing it in the bottom 11.4% of all configurations in the database.
Q: Can this system run Allods Online at 4K?
A: At 4K, only the Low preset is playable with an average of 39 FPS. The Medium preset drops to 31 FPS, High to 19 FPS, and Ultra to 12 FPS. These results indicate that 4K gaming is not viable at higher settings.
Q: What is the CPU's performance profile compared to similar processors?
A: The Intel Core Ultra 5 225 has an average benchmark score of 36938, which is essentially identical to the AMD Ryzen 5 5600F (36945, 0% delta) and slightly ahead of the AMD Ryzen 5 5500X3D (37018, -0.2% delta) and the Intel Core i9-12900T (37112, -0.5% delta).
Hardware Specifications
Intel Core Ultra 5 225
Intel Arc B390
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 225 + Intel Arc B390 in Allods Online
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 39.0 |
| 3840x2160 | Medium | 31.0 |
| 3840x2160 | High | 19.0 |
| 3840x2160 | Ultra | 12.0 |
| 2560x1440 | Low | 75.0 |
| 2560x1440 | Medium | 59.0 |
| 2560x1440 | High | 37.0 |
| 2560x1440 | Ultra | 23.0 |
| 1920x1080 | Low | 120.0 |
| 1920x1080 | Medium | 94.0 |
| 1920x1080 | High | 59.0 |
| 1920x1080 | Ultra | 37.0 |
Allods Online with iUltra 5 225 + Other GPUs
See how Allods Online performs with the same CPU but different graphics cards.
Allods Online with Arc B390 + Other CPUs
See how Allods Online performs with the same GPU but different processors.
Other Games with iUltra 5 225 + Arc B390
Explore FPS benchmarks for other games using this same hardware combination.