Counter-Strike 2
This combination provides smooth gameplay with an average of 89 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 32 | 41 | 55 | 66 |
| 1440p QHD | 57 | 73 | 98 | 118 |
| 1080p Full HD | 86 | 111 | 149 | 179 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Counter-Strike 2 with Intel Core Ultra 5 225 + Intel Arc B390, In-Depth Analysis
The Intel Core Ultra 5 225 and Intel Arc B390 pairing delivers a highly constrained Counter-Strike 2 experience. The data shows a combination where the integrated graphics solution acts as the definitive performance ceiling, with the capable processor left largely underutilized across most settings. This analysis walks through the measured frames-per-second data to explain how each component contributes, where the bottlenecks reside, and which settings offer the most playable outcome.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core Ultra 5 225 is a 10-core, 10-thread desktop processor built on the Arrow Lake-S architecture. Its base clock is 3.30 GHz, boosting to 4.90 GHz, and it carries 20 MB of shared L3 cache. In synthetic workloads, this chip demonstrates solid multi-threaded capability, scoring 25,891 in Cinebench R23 multi-core and 3,655 in single-core. These scores place the CPU at the 85th percentile versus all CPUs, indicating it is a robust performer for general computing and gaming workloads.
In the context of Counter-Strike 2, the CPU’s single-thread performance is the most relevant attribute. The game engine typically relies heavily on a few primary threads for game logic and physics. The processor’s single-core Cinebench R23 score of 3,655 and PassMark single-thread score of 4,412 suggest it has the raw speed to handle high frame rates. However, the measured FPS data reveals that the CPU is rarely the limiting factor in this specific combination. The nearest rivals in synthetic CPU benchmarks include the AMD Ryzen 5 5600F with a delta of 0%, the AMD Ryzen 5 5500X3D at -0.2%, and the Intel Core i9-12900T at -0.5%. These deltas are negligible, meaning the Ultra 5 225 is essentially on par with those CPUs in aggregate processing power.
The critical insight is that even at 1080p with Low settings, where the CPU would typically be taxed the hardest to push maximum frame rates, the system only achieves an average of 179 FPS. This is a respectable figure, but it is not indicative of a CPU bottleneck. If the CPU were the limitation, we would expect to see similar FPS numbers across all resolutions and settings, since the processor’s workload does not scale heavily with resolution. The data shows a massive drop from 179 FPS at 1080p Low to 66 FPS at 4K Low, which directly implicates the graphics hardware as the primary constraint. The CPU’s role here is to provide a stable foundation that does not introduce stutters or frame drops; the data suggests it executes this role adequately, as the frame rates are consistent within the measured windows.
GPU Role — VRAM, clocks, and how they relate to this game's results
The Intel Arc B390 is an integrated graphics processor (IGP) that is part of the Arc Graphics-M (Panther Lake) generation. Its architecture is Xe3-LPG, built on a 3 nm process. The GPU has a base clock of 300 MHz and a boost clock of 2500 MHz. Critically, its memory configuration is "System Shared," meaning it relies on the system’s main DDR5 memory rather than dedicated VRAM. The memory bandwidth is listed as "System Dependent," which means it shares the CPU’s memory bandwidth of 102.4 GB/s.
The GPU’s synthetic benchmark results are modest. It scores 1,482 in 3DMark Steel Nomad DX12, placing it at the 9th percentile versus all GPUs. Its nearest rivals are all legacy NVIDIA parts: the GeForce GT 520MX (1.3% delta), GeForce 800M (1.5% delta), GeForce GT 625 OEM (2.5% delta), and GeForce GT 710 (2.7% delta). This positioning clarifies that the Arc B390 is not intended for high-end gaming; it is a low-power integrated solution. Its compute specifications include 1,536 shading units, 48 TMUs, and 24 ROPs, with 12 ray tracing cores. The pixel rate is 60.00 GPixel/s and the texture rate is 120.0 GTexel/s, with FP32 performance at 7.680 TFLOPS.
In Counter-Strike 2, the GPU role is dominant in determining the final frame rate. The data shows that the GPU’s fill rate and shading capacity are overwhelmed as resolution and settings increase. The GPU’s reliance on shared system memory also introduces bandwidth contention. This is particularly evident in the 4K results, where the memory subsystem becomes a severe bottleneck. The GPU cannot sustain playable frame rates at 4K Ultra (32 FPS) or even 4K High (41 FPS). The gap between Low and Ultra settings at any resolution is substantial, underscoring that the GPU’s limited shader and ROP throughput is the primary constraint.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The resolution scaling data is the clearest indicator of system behavior. At 1080p Low, the system averages 179 FPS. Moving to 1440p Low, the average drops to 118 FPS, a decline of 34%. At 4K Low, the average falls to 66 FPS, a further decline of 44% from 1440p. This pattern shows a consistent, steep drop as pixel count increases, which is the hallmark of a GPU-bound system. A CPU-bound system would show much smaller FPS differences across resolutions.
When looking at High settings, the scaling is similar: 111 FPS at 1080p, 73 FPS at 1440p (a 34% drop), and 41 FPS at 4K (a 44% drop from 1440p). The consistent proportional drops across different settings confirm that the GPU is the limiting component at every resolution. The CPU’s workload does not change significantly with resolution; only the GPU’s workload does. The fact that the FPS drops by roughly a third when moving from 1080p to 1440p, and then by a similar proportion to 4K, indicates that the GPU’s render output units and shading units are saturated.
The data also highlights the impact of settings on the scaling. At 1080p, the difference between Low (179 FPS) and Ultra (86 FPS) is 93 FPS. At 4K, the difference between Low (66 FPS) and Ultra (32 FPS) is 34 FPS. This suggests that at 4K, the GPU is so heavily taxed that even reducing settings provides diminishing returns. The absolute FPS floor is low, and the GPU cannot scale its performance effectively due to the memory bandwidth limitations of system-shared memory. The conclusion is unambiguous: the Arc B390 is the limiting component across the entire resolution range.
FAQ — 4-6 Q&A pairs answerable from FACT PACK data
Q: What is the best average FPS this combination can achieve in Counter-Strike 2?
A: The highest recorded average FPS is 179, which occurs at 1920x1080 resolution with Low settings. This is the only configuration that approaches high-refresh-rate territory.
Q: How does the Intel Arc B390 compare to its nearest GPU rivals in synthetic benchmarks?
A: The Arc B390 scores 1,482 in 3DMark Steel Nomad DX12. This is 1.3% higher than the NVIDIA GeForce GT 520MX and 1.5% higher than the GeForce 800M. It is 2.5% higher than the GeForce GT 625 OEM and 2.7% higher than the GeForce GT 710.
Q: Is the CPU or the GPU the primary bottleneck in this system?
A: The benchmark data indicates the GPU is the primary bottleneck. Evidence includes the steep FPS drop from 1080p to 4K (from 179 to 66 FPS on Low settings), which shows scaling with resolution, a characteristic of GPU limitation. The CPU scores are competitive with peers, but the system cannot maintain high frame rates at higher resolutions.
Q: What is the frame rate difference between Low and Ultra settings at 1440p?
A: At 2560x1440, the Low preset averages 118 FPS, while the Ultra preset averages 57 FPS. This represents a difference of 61 FPS, or roughly a 51% reduction in performance when moving to the highest quality preset.
Q: Can this system handle 4K gaming in Counter-Strike 2?
A: The data shows 4K performance is marginal. The highest average FPS at 4K is 66 with Low settings, dropping to 32 FPS with Ultra settings. While Low settings are arguably playable, the 32 FPS average at Ultra is below the threshold for smooth competitive play.
Q: How does the Intel Core Ultra 5 225 rank among all CPUs?
A: The processor is at the 85th percentile versus all CPUs, indicating it performs better than the majority of processors. Its average benchmark score is 36,938.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combination of the Intel Core Ultra 5 225 and Intel Arc B390 ranks 2,535 out of 2,870 tested combos in Counter-Strike 2. This places the pairing in the bottom 12% of all tested systems. This ranking is a direct consequence of the GPU’s limited capabilities. The CPU’s strong synthetic performance is largely irrelevant in this context because the GPU cannot translate that processing power into high frame rates.
The rank of 2,535 indicates that the vast majority of other component pairings deliver better performance in this specific game. This is expected given the GPU’s 9th percentile ranking versus all GPUs. The system is designed for low-power, portable or basic desktop use, and it shows in the game’s performance metrics. While the CPU is a modern, capable part, the GPU anchors the system to the bottom quartile of gaming performance. For users looking at this data, it is clear that this combo is not built for competitive Counter-Strike 2 play at high settings. The ranking is a stark summary of the measured FPS data, confirming that this is a severely GPU-limited configuration.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The measured FPS data provides a complete picture of performance across twelve different configurations. At 1920x1080, the system delivers an average of 179 FPS on Low settings, 149 FPS on Medium, 111 FPS on High, and 86 FPS on Ultra. The Medium preset also recorded a minimum of 126 FPS and a maximum of 171 FPS, indicating some variance in frame times. The 1080p results show a clear hierarchy, with Low being the most playable and Ultra being significantly slower.
Moving to 2560x1440, the average FPS figures are 118 on Low, 98 on Medium, 73 on High, and 57 on Ultra. The Medium preset at this resolution shows a minimum of 84 FPS and a maximum of 113 FPS. The drop from 1080p to 1440p is substantial, with the Low preset losing 61 FPS and the Ultra preset losing 29 FPS. This confirms the resolution scaling discussed earlier, where the GPU’s workload increases significantly with pixel count.
At 3840x2160, the system manages 66 FPS on Low, 55 FPS on Medium, 41 FPS on High, and 32 FPS on Ultra. The Medium preset at 4K records a minimum of 47 FPS and a maximum of 63 FPS. These numbers are the lowest in the dataset. The 4K results show that even the Low preset, which is typically the lightest on the GPU, cannot maintain a frame rate above 66 FPS. This is a clear indication that the integrated GPU’s memory bandwidth and shading power are exhausted at this resolution. The data across all resolutions shows a consistent pattern: the system is playable at 1080p Low, acceptable at 1440p Low, and barely functional at 4K Low.
Settings Recommendations — which preset gives the best experience per the measured rows
Based on the measured FPS data, the optimal settings for this system depend on the user’s resolution and performance goals. For the smoothest experience on a 1080p display, the Low preset is the clear choice. At 179 FPS average, it is the only preset that approaches the refresh rates of typical high-refresh-rate gaming monitors (144Hz or 165Hz). Moving to Medium at 1080p drops the average to 149 FPS, which is still playable but introduces a trade-off in visual quality for a 17% reduction in frame rate. High and Ultra at 1080p are less desirable, with averages of 111 FPS and 86 FPS, respectively, which may cause noticeable stutter on high-refresh displays.
For users with a 1440p monitor, the Low preset is again the most sensible option, providing an average of 118 FPS. This is suitable for 60Hz or even 100Hz displays. The Medium preset at 98 FPS is a viable alternative if visual fidelity is a priority, as it remains above the 60 FPS threshold for smoothness. High and Ultra at 1440p (73 FPS and 57 FPS) are not recommended for competitive play, as the frame rates dip below 60 FPS on Ultra, which can impair responsiveness.
At 4K, the situation is more challenging. The Low preset provides an average of 66 FPS, which is playable on a 60Hz display but leaves little headroom for intense scenes. The Medium preset at 55 FPS is borderline, and High (41 FPS) and Ultra (32 FPS) are not recommended for any serious gaming due to the low frame rates. The data suggests that 4K gaming is only viable with the lowest settings, and even then, the experience is suboptimal. The best experience, according to the measured rows, is unequivocally 1080p with the Low preset, which offers the highest frame rate and the most stable performance for this hardware combination.
Hardware Specifications
Intel Core Ultra 5 225
Intel Arc B390
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 225 + Intel Arc B390 in Counter-Strike 2
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 66.0 |
| 3840x2160 | Medium | 55.0 |
| 3840x2160 | High | 41.0 |
| 3840x2160 | Ultra | 32.0 |
| 2560x1440 | Low | 118.0 |
| 2560x1440 | Medium | 98.0 |
| 2560x1440 | High | 73.0 |
| 2560x1440 | Ultra | 57.0 |
| 1920x1080 | Low | 179.0 |
| 1920x1080 | Medium | 149.0 |
| 1920x1080 | High | 111.0 |
| 1920x1080 | Ultra | 86.0 |
Counter-Strike 2 with iUltra 5 225 + Other GPUs
See how Counter-Strike 2 performs with the same CPU but different graphics cards.
Counter-Strike 2 with Arc B390 + Other CPUs
See how Counter-Strike 2 performs with the same GPU but different processors.
Other Games with iUltra 5 225 + Arc B390
Explore FPS benchmarks for other games using this same hardware combination.