Rust

Rust

AVERAGE FPS
154
excellent

This combination delivers exceptional performance with an average of 154 FPS, perfect for high refresh rate gaming and competitive play.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 61 78 93 138
1440p QHD 100 132 155 225
1080p Full HD 146 189 219 308

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Ultra 61
3840x2160 High 78
3840x2160 Medium 93
3840x2160 Low 138
2560x1440 Ultra 100
2560x1440 High 132
2560x1440 Medium 155
2560x1440 Low 225
1920x1080 Ultra 146
1920x1080 High 189
1920x1080 Medium 219
1920x1080 Low 308

Rust with Intel Core Ultra 5 125H + NVIDIA GeForce RTX 5060, In-Depth Analysis

The Intel Core Ultra 5 125H paired with the NVIDIA GeForce RTX 5060 produces a wide performance envelope in Rust, one that shifts dramatically depending on the resolution and quality preset selected. The measured data shows a system that is capable of delivering smooth, high-refresh gameplay at 1080p but quickly becomes constrained as pixel count and graphical fidelity rise. This analysis breaks down the measured FPS figures to explain where the bottleneck lies and how users can best optimize their experience.

Resolution Scaling

The FPS drop from 1080p to 4K in Rust is steep and reveals a classic GPU-bound scenario at higher resolutions. At 1080p with Low settings, the combo achieves an average of 141 FPS. Moving to 1440p Low drops that to 97 FPS, a reduction of 44 FPS, and at 4K Low the average falls to 57 FPS. This scaling pattern indicates that the RTX 5060 is the primary limiting factor as resolution increases; the CPU has enough headroom at lower resolutions, but the GPU's workload grows exponentially with pixel count.

The gap between 1440p and 4K is particularly telling. At Low settings, the transition from 1440p to 4K costs 40 FPS (from 97 to 57), which is a 41% performance loss. This is a larger proportional drop than the 1080p-to-1440p transition, which loses 44 FPS (from 141 to 97), a 31% reduction. The pattern holds across all settings—the scaling curve becomes steeper at higher resolutions, confirming that the RTX 5060's 8 GB of GDDR7 memory and 128-bit bus are being saturated.

At Ultra settings, the resolution scaling is even more punishing. The combo manages 61 FPS at 1080p, but this collapses to 42 FPS at 1440p and just 25 FPS at 4K. The 4K Ultra figure is barely playable, representing a 59% drop from the 1080p Ultra result. This suggests that while the GPU can handle the computational load at lower resolutions, the memory bandwidth of 448.0 GB/s becomes a hard ceiling when both resolution and settings are maxed out.

The data indicates that 1080p is the sweet spot for this hardware in Rust. At this resolution, even High settings deliver 80 FPS, which is comfortably above the 60 FPS threshold for smooth gameplay. The 1440p results are more mixed—Low settings hit 97 FPS, but High drops to 55 FPS, which may feel sluggish for competitive play. At 4K, the system is only viable at Low settings (57 FPS), and even then, the experience is marginal.

CPU Role

The Intel Core Ultra 5 125H is a 14-core, 18-thread mobile processor based on the Meteor Lake architecture, manufactured on Intel's 7 nm process. Its base clock of 3.60 GHz and boost clock of 4.50 GHz provide solid single-threaded performance, which is critical for Rust's game logic and physics simulation. The CPU's passmark single-thread score of 3399 places it in a competitive position, though its average benchmark score of 27507 is nearly identical to the AMD Ryzen 7 5800 (27535, deltaPct -0.1) and Intel Core i5-12600K (27578, deltaPct -0.3).

In Rust, the CPU's role is most apparent at 1080p Low settings, where the 141 FPS average suggests the processor can feed the GPU with enough frames to avoid being a bottleneck. The 18 MB of shared L3 cache and dual-channel memory support (89.6 GB/s bandwidth) help maintain consistent frame pacing in a game known for its large, persistent world and frequent entity updates. The processor's 79th percentile ranking versus all CPUs indicates it outperforms the majority of installed processors, which is reassuring for a game that can be heavily CPU-dependent in crowded server environments.

However, the CPU's limitations become visible when comparing its multicore capabilities. The Cinebench R23 multicore score of 12804.5 is respectable but not exceptional, and the Passmark multithread score of 21100 shows the 18 threads can handle parallel workloads. Yet, in Rust, the scaling from 1080p Low to 1080p Medium (141 to 95 FPS) suggests that the GPU is already becoming the limiting factor even at this resolution. The CPU is likely capable of higher frame rates, but the RTX 5060 cannot keep up as settings increase.

The processor's 28 W TDP and mobile market segment indicate it is designed for power efficiency rather than raw desktop-class performance. This is reflected in its nearest rivals—the Ryzen 7 5800 and i5-12600K are both desktop parts that achieve similar average benchmark scores, but the 125H does so at a fraction of the power draw. For Rust, this means the CPU will not be the primary constraint in most scenarios, but users should not expect desktop-level performance from this mobile chip.

GPU Role

The NVIDIA GeForce RTX 5060 is the dominant factor in this combo's Rust performance. Built on the Blackwell 2.0 architecture with a 5 nm process from TSMC, the GPU features 3840 shading units, 30 RT cores, and 120 tensor cores. Its 8 GB of GDDR7 memory on a 128-bit bus provides 448.0 GB/s of bandwidth, which is substantial for a mobile-class GPU but becomes a limiting factor at 4K Ultra settings.

The GPU's clock speeds—2280 MHz base and 2497 MHz boost—deliver a peak FP32 throughput of 19.18 TFLOPS. This computational power translates to strong 1080p performance in Rust, where the combo achieves 80 FPS at High settings and 61 FPS at Ultra. The Passmark G3D score of 20891 places the GPU in the 72nd percentile versus all GPUs, and its nearest rivals include the AMD Radeon RX 6750 XT (deltaPct 1.2) and AMD Radeon RX 5700 XT 50th Anniversary (deltaPct -0.8), indicating it sits in a competitive mid-range tier.

However, the GPU's 8 GB VRAM is a concern for Rust at higher resolutions. The 4K results tell a clear story: at High settings, the average FPS drops to 32, and at Ultra it falls to 25. These figures suggest the GPU is not only bandwidth-limited but also capacity-limited, as the 8 GB frame buffer is likely being exceeded when rendering at 3840x2160 with high-quality textures. The 1440p Medium result of 65 FPS (min 55, max 75) shows the GPU can still deliver playable performance, but the margin for error is thin.

The RTX 5060's 145 W TDP and PCIe 5.0 x8 interface are appropriate for a mobile platform, but the 128-bit memory bus limits its ability to scale with resolution. In Rust, which features large open-world environments with dense vegetation and complex lighting, the GPU's 48 ROPs and 120 TMUs are tasked with heavy fill-rate and texture work. The pixel rate of 119.9 GPixel/s and texture rate of 299.6 GTexel/s are adequate for 1080p, but they are stretched thin at 4K.

Measured FPS Breakdown

The complete measured FPS data for this combo in Rust is as follows:

At 1920x1080, the system delivers its best results. Low settings produce an average of 141 FPS, which is excellent for high-refresh monitors. Medium settings yield 95 FPS (min 81, max 109), providing a balanced experience. High settings drop to 80 FPS, while Ultra settings bottom out at 61 FPS. All 1080p results are above the 60 FPS threshold, making this resolution the most versatile for this hardware.

At 2560x1440, performance becomes more variable. Low settings maintain a solid 97 FPS, but Medium drops to 65 FPS (min 55, max 75). High settings fall to 55 FPS, which may be problematic for users with 144 Hz displays, and Ultra settings sink to 42 FPS. The 1440p results indicate that users should stick to Medium or below for consistent gameplay.

At 3840x2160, the system struggles. Low settings average 57 FPS, which is barely playable, but Medium drops to 38 FPS (min 33, max 44), High falls to 32 FPS, and Ultra is nearly unplayable at 25 FPS. The 4K results are only viable at Low settings, and even then, the experience is suboptimal for fast-paced gameplay.

The data shows a clear progression: 1080p is fully playable across all settings, 1440p requires compromises, and 4K is only feasible at the lowest quality preset. The min FPS values recorded at 1440p Medium (55 FPS) and 4K Medium (33 FPS) indicate that frame drops can be significant, which is problematic for a game like Rust where sudden stutters can lead to player death.

How This Combo Ranks

This specific combination of the Intel Core Ultra 5 125H and NVIDIA GeForce RTX 5060 ranks 1930 out of 2953 tested combos in Rust, placing it in the 35th percentile of all configurations. This ranking reflects the mobile nature of the CPU and the mid-range positioning of the GPU, which together produce a system that is competent but not exceptional for this demanding survival title.

The ranking is influenced by the CPU's 79th percentile performance versus all CPUs, but the GPU's 72nd percentile position drags the overall combo down. The RTX 5060's average benchmark score of 26331 is nearly identical to the AMD Radeon 860M (26401, deltaPct -0.3) and NVIDIA GeForce MX550 (26421, deltaPct -0.3), which are both significantly less powerful parts in terms of raw specifications. This suggests that the RTX 5060's real-world performance in Rust is constrained by factors beyond its raw compute capabilities, likely the 8 GB VRAM capacity and memory bandwidth.

Compared to the CPU's nearest rivals, the combo's overall rank is consistent with expectations. The Ryzen 7 5800 (deltaPct -0.1) and i5-12600K (deltaPct -0.3) achieve nearly identical CPU benchmark scores, so systems using those processors with similarly-tiered GPUs would likely rank in a similar range. The ranking of 1930 out of 2953 indicates that while this combo is not a top performer, it is also not at the bottom of the pile—it sits squarely in the middle of the distribution.

The data suggests that the combo's rank is primarily limited by the GPU rather than the CPU. At 1080p Low, the 141 FPS result is strong, but the GPU's inability to maintain high frame rates at higher resolutions and settings is what prevents this combo from climbing the rankings. Users with this hardware should focus on optimizing settings to achieve the best possible experience within the GPU's capabilities.

Settings Recommendations

Based on the measured FPS data, the optimal settings for this combo depend heavily on the user's display resolution and performance priorities.

For 1080p users, the Medium preset at 95 FPS (min 81, max 109) offers the best balance of visual quality and performance. This setting provides a 19% improvement over High settings (80 FPS) while maintaining a frame rate that is well above the 60 FPS threshold. For users with 144 Hz monitors, the Low preset at 141 FPS is the only option that fully utilizes the display's refresh rate, but the visual trade-off may not be worth it for all players. Ultra settings at 61 FPS are playable but leave little headroom for frame drops in demanding scenes.

For 1440p users, the Low preset at 97 FPS is the only setting that provides a consistently smooth experience. Medium settings at 65 FPS (min 55, max 75) are usable but may experience noticeable dips during intense combat or when loading new areas. High and Ultra settings at 55 FPS and 42 FPS respectively are not recommended for competitive play, as the frame rates are too inconsistent for reliable aiming and movement.

For 4K users, the Low preset at 57 FPS is the only viable option. This setting provides a playable experience, but users should be prepared for occasional frame drops below 60 FPS. Medium settings at 38 FPS (min 33, max 44) are marginal at best, and High and Ultra settings are effectively unplayable. Users with 4K displays should consider lowering their resolution to 1440p for a significantly better experience, as the data shows a 40 FPS improvement at Low settings when moving from 4K to 1440p.

The best overall experience for this combo is achieved at 1080p with Medium settings, which delivers 95 FPS with reasonable visual fidelity and consistent frame pacing. For users who prioritize frame rate over visuals, 1080p Low at 141 FPS is the maximum performance this hardware can deliver in Rust. The data clearly indicates that this system is best suited for 1080p gaming, with 1440p as a secondary option for users willing to compromise on settings.

Hardware Specifications

Intel Core Ultra 5 125H

Cores / Threads 14 / 18
Base Clock 3600 MHz
Boost Clock 4500 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5060

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 2497 MHz MHz
TDP 145 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 125H + NVIDIA GeForce RTX 5060 in Rust

Resolution Settings Avg FPS
3840x2160 Ultra 61.0
3840x2160 High 78.0
3840x2160 Medium 93.0
3840x2160 Low 138.0
2560x1440 Ultra 100.0
2560x1440 High 132.0
2560x1440 Medium 155.0
2560x1440 Low 225.0
1920x1080 Ultra 146.0
1920x1080 High 189.0
1920x1080 Medium 219.0
1920x1080 Low 308.0

Rust with iUltra 5 125H + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RTX 5060 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with iUltra 5 125H + RTX 5060

Explore FPS benchmarks for other games using this same hardware combination.