Rust
This combination provides smooth gameplay with an average of 114 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 44 | 58 | 67 | 97 |
| 1440p QHD | 73 | 96 | 114 | 166 |
| 1080p Full HD | 107 | 138 | 163 | 240 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with Intel Core i7-14700F + NVIDIA GeForce RTX 5070, In-Depth Analysis
The Intel Core i7-14700F and NVIDIA GeForce RTX 5070 combination delivers a highly capable, if occasionally CPU-bound, experience in Rust. The data reveals a system that excels at high refresh rate 1080p and 1440p gaming, but whose performance curve under load is heavily influenced by the processor's architecture and the GPU's memory bandwidth. This analysis breaks down the measured results to understand where each component dominates and how the pairing scales across resolutions and presets.
CPU Role — cores, clocks, and how they relate to this game's results
The i7-14700F is a 20-core, 28-thread processor based on the Raptor Lake architecture, with a base clock of 2.10 GHz and a boost clock of 5.40 GHz. It sits in the 94th percentile of all CPUs, with an average benchmark score of 54097. Its nearest rival, the AMD Ryzen 9 9900X, scores 54450, putting the i7-14700F just 0.6% behind. This places the processor in a strong competitive position for gaming workloads.
In Rust, the CPU's influence is unmistakable, particularly at lower resolutions where the GPU is less stressed. At 1080p Low settings, the combo achieves 240.4 FPS, which is the highest average FPS recorded in the entire dataset. This suggests that at these settings, the CPU is capable of feeding the GPU with enough data to reach very high frame rates. The processor's strong single-threaded performance, evidenced by a Cinebench R23 single-core score of 5003, is likely a key factor here, as Rust's simulation and world logic often depend on single-thread performance.
However, the data shows a significant drop when moving from Low to Medium settings at 1080p, with the average FPS falling from 240.4 to 163.3. This 77 FPS drop is substantial and indicates that the CPU's ability to keep up with the increased draw calls and entity updates is a limiting factor. The 20-core design provides immense multi-threaded headroom, as seen in the Cinebench R23 multi-core score of 35443, but Rust's engine may not fully utilize all 28 threads, meaning the boost clock of 5.40 GHz becomes more critical than the core count. The processor's 33 MB of shared L3 cache likely helps with data locality, but the transition from Low to Medium shows that the CPU is the primary bottleneck once the GPU has more work to do.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 5070 is a Blackwell 2.0 architecture GPU with 12 GB of GDDR7 memory on a 192-bit bus, delivering 672.0 GB/s of bandwidth. It has a base clock of 2325 MHz and a boost clock of 2512 MHz. The GPU sits in the 83rd percentile of all GPUs, with an average benchmark score of 41687. Its nearest rival, the AMD Radeon Pro 5300, scores 41610, placing the RTX 5070 just 0.2% ahead.
The GPU's role in Rust becomes more apparent at higher resolutions and settings. At 4K Ultra, the average FPS drops to 43.7, which is a demanding scenario for the 12 GB VRAM buffer. The memory bandwidth of 672.0 GB/s is substantial, but Rust's large textures and long draw distances at Ultra settings can push memory usage. The transition from Medium to High at 4K shows a decrease from 66.8 FPS to 58.3 FPS, a more moderate drop than the CPU-driven change at 1080p. This suggests that at 4K, the GPU is becoming the primary limiting component, as the resolution scaling increases the pixel fill rate demand.
The RTX 5070's FP32 performance of 30.87 TFLOPS indicates it has ample compute power for the game's shading and post-processing effects. However, the measured results show that the GPU's performance is not the sole bottleneck until the resolution reaches 4K. At 1440p and 1080p, the GPU can often render frames faster than the CPU can prepare them, leading to the CPU-bound behavior observed in the data. The 12 GB VRAM is sufficient for 1080p and 1440p, but at 4K Ultra with high-quality textures, it may be operating near its capacity, contributing to the lower FPS.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The resolution scaling reveals a clear pattern of shifting bottlenecks. At 1080p High, the average FPS is 137.5. Moving to 1440p High, it drops to 96.4, a 41.1 FPS decrease. Going further to 4K High, the FPS falls to 58.3, another 38.1 FPS drop. This consistent decline is expected, as the GPU must render more pixels at each higher resolution.
However, the magnitude of the drop between 1080p and 1440p is notable. At 1080p High, the system is likely CPU-bound, as the CPU's frame preparation time is the limiting factor. When the resolution increases to 1440p, the GPU has more work to do, but the CPU is still feeding it at a similar rate. The drop from 137.5 to 96.4 FPS indicates that the GPU is now taking on more of the load, but the CPU is still not fully saturated. At 4K High, the GPU becomes the clear bottleneck, as the pixel throughput demands exceed what the CPU can provide in terms of frame data.
For Low settings, the scaling is even more dramatic. At 1080p Low, the system hits 240.4 FPS. At 1440p Low, it drops to 166.2 FPS, and at 4K Low, it falls to 96.8 FPS. The 1080p to 1440p drop of 74.2 FPS is larger than the 1440p to 4K drop of 69.4 FPS. This suggests that at Low settings, the CPU is the primary limiter at 1080p, but the GPU's workload scales more steeply at 1440p, making it the limiting factor. At 4K Low, the GPU is still the bottleneck, but the reduced settings allow for a higher absolute FPS compared to High settings.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The measured FPS data provides a comprehensive view of the system's capabilities across all combinations of resolution and settings.
At 1920x1080, the results are as follows:
- Low: 240.4 FPS
- Medium: 163.3 FPS
- High: 137.5 FPS
- Ultra: 106.8 FPS
The performance drop from Low to Medium is 77.1 FPS, which is the largest single-step decrease in the entire dataset. This indicates a significant jump in CPU workload when moving from Low to Medium settings, likely due to increased draw call complexity and simulation updates. The drop from Medium to High is 25.8 FPS, and from High to Ultra is 30.7 FPS, showing a more gradual decline as the GPU becomes more involved.
At 2560x1440:
- Low: 166.2 FPS
- Medium: 113.7 FPS
- High: 96.4 FPS
- Ultra: 73 FPS
The drop from Low to Medium is 52.5 FPS, which is less than at 1080p, suggesting that the GPU is now contributing more to the frame time. The subsequent drops from Medium to High (17.3 FPS) and High to Ultra (23.4 FPS) are smaller, indicating that the GPU is handling the increased resolution with less CPU interference.
At 3840x2160:
- Low: 96.8 FPS
- Medium: 66.8 FPS
- High: 58.3 FPS
- Ultra: 43.7 FPS
The drop from Low to Medium is 30 FPS, and from Medium to High is 8.5 FPS. The small difference between Medium and High at 4K suggests that the GPU is heavily stressed, and the settings changes have a muted effect on FPS. The Ultra setting brings the system to 43.7 FPS, which is approaching the edge of playability for smooth gameplay.
FAQ
Q: What is the highest average FPS this combination can achieve in Rust?
A: The highest recorded average FPS is 240.4, which is achieved at 1920x1080 resolution with Low settings.
Q: How does the i7-14700F compare to its nearest rival in CPU performance?
A: The i7-14700F has an average benchmark score of 54097, which is 0.6% lower than the AMD Ryzen 9 9900X's score of 54450.
Q: At which resolution and settings does the system drop below 60 FPS?
A: The system drops below 60 FPS only at 4K Ultra, where it averages 43.7 FPS. At 4K High, it stays above 60 FPS with an average of 58.3 FPS.
Q: What is the largest FPS drop between consecutive settings at a single resolution?
A: The largest drop is 77.1 FPS, which occurs at 1080p when moving from Low (240.4 FPS) to Medium (163.3 FPS) settings.
Q: Is the CPU or GPU more likely to be the bottleneck at 1440p High?
A: The data suggests a balanced load at 1440p High, with the system averaging 96.4 FPS. The CPU is less dominant than at 1080p, but the GPU is not fully saturated, indicating a mix of both.
Q: What is the RTX 5070's benchmark percentile compared to all GPUs?
A: The RTX 5070 sits in the 83rd percentile of all GPUs, with an average benchmark score of 41687.
Settings Recommendations
For players seeking the best balance of visual quality and performance, the data points to 1440p Medium or High as the optimal presets. At 1440p Medium, the system averages 113.7 FPS, which is well above the 60 FPS threshold and offers a significant visual improvement over Low settings. The 1440p High preset delivers 96.4 FPS, which is still very smooth and provides more detail.
For those prioritizing maximum frame rates, 1080p Low offers an exceptional 240.4 FPS, which is ideal for competitive play or high refresh rate monitors. However, the jump to Medium at 1080p costs a substantial 77.1 FPS, so players should be aware of the trade-off. At 4K, the system is only playable at Low (96.8 FPS) or Medium (66.8 FPS) settings; High and Ultra dip to 58.3 and 43.7 FPS, respectively, which may be acceptable for less action-oriented gameplay.
The Ultra preset is not recommended for this combination in Rust, as it yields the lowest FPS at every resolution and provides diminishing returns over High settings. The sweet spot for this hardware is 1440p with Medium or High settings, offering a strong balance between visual fidelity and smooth, responsive gameplay.
How This Combo Ranks
The Intel Core i7-14700F and NVIDIA GeForce RTX 5070 combination ranks 265th out of 1717 tested combos in Rust. This places it in the top 15.4% of all configurations, indicating a strong overall performance. The rank reflects the system's ability to handle the game's demands across various settings, with particularly strong results at 1080p and 1440p.
The high rank is supported by the CPU's 94th percentile standing and the GPU's 83rd percentile standing. The CPU's performance in the 94th percentile means it outperforms the vast majority of processors, which is crucial for Rust's simulation-heavy gameplay. The GPU's 83rd percentile is also strong, but the data shows that the CPU is often the limiting factor at lower resolutions, which may cap the system's potential in certain scenarios.
Compared to other combos, this pairing excels in delivering high average FPS at 1080p, where the CPU's strong single-threaded performance shines. The 240.4 FPS at 1080p Low is a standout result, likely placing this combo in the upper echelon for that specific setting. However, at 4K Ultra, the system's performance is more modest, and the 43.7 FPS result may rank lower relative to other high-end combos that feature more powerful GPUs. Overall, the 265th rank out of 1717 confirms the balanced nature of this hardware, offering a capable and versatile experience in Rust.
Hardware Specifications
Intel Core i7-14700F
NVIDIA GeForce RTX 5070
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-14700F + NVIDIA GeForce RTX 5070 in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 96.8 |
| 3840x2160 | Medium | 66.8 |
| 3840x2160 | High | 58.3 |
| 3840x2160 | Ultra | 43.7 |
| 2560x1440 | Low | 166.2 |
| 2560x1440 | Medium | 113.7 |
| 2560x1440 | High | 96.4 |
| 2560x1440 | Ultra | 73.0 |
| 1920x1080 | Low | 240.4 |
| 1920x1080 | Medium | 163.3 |
| 1920x1080 | High | 137.5 |
| 1920x1080 | Ultra | 106.8 |
Rust with ii7-14700F + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with RTX 5070 + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with ii7-14700F + RTX 5070
Explore FPS benchmarks for other games using this same hardware combination.