Rust

Rust

AVERAGE FPS
46
playable

This combination offers playable performance with an average of 46 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 19 22 26 42
1440p QHD 32 41 47 66
1080p Full HD 44 53 66 99

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 42
3840x2160 Medium 26
3840x2160 High 22
3840x2160 Ultra 19
2560x1440 Low 66
2560x1440 Medium 47
2560x1440 High 41
2560x1440 Ultra 32
1920x1080 Low 99
1920x1080 Medium 66
1920x1080 High 53
1920x1080 Ultra 44

Rust with Intel Core i7-14700F + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis

Resolution Scaling

The measured frame rates across the three tested resolutions reveal a configuration that is heavily constrained by the graphics subsystem. At 1080p with Low settings, the Intel Core i7-14700F and NVIDIA GeForce RTX 3050 4 GB combination delivers 98.5 frames per second (FPS). This is the only settings/resolution pairing that approaches or exceeds the 60 FPS threshold, indicating that even at the lowest graphical load, the system is not producing triple-digit frame rates.

Moving to 1440p, the same Low preset drops to 66.2 FPS, a reduction of approximately 32.8% from the 1080p result. This scaling pattern suggests that the GPU is still capable of keeping pace at this resolution, but the margin for error is shrinking. At 4K with Low settings, the average FPS falls to 41.9, which is a further 36.7% decline from the 1440p figure. The precipitous drop between 1440p and 4K is a classic sign that the rendering load is overwhelming the GPU's memory bandwidth and processing capacity.

When examining the High preset, the trend becomes more pronounced. The system achieves 53.1 FPS at 1080p, 41.0 FPS at 1440p, and 22.3 FPS at 4K. The jump from 1440p to 4K here represents a 45.6% performance loss, while the 1080p to 1440p step only costs 22.8%. This non-linear scaling indicates that the RTX 3050 4 GB is hitting a memory capacity or bandwidth wall as the pixel count increases. The 192.0 GB/s memory bandwidth and 128-bit bus are simply insufficient for the massive frame buffer requirements of 4K rendering in Rust.

Ultra settings provide the clearest evidence of GPU limitation. At 1080p, the Ultra preset yields 43.7 FPS, which is already below the commonly accepted 60 FPS target for smooth gameplay. At 1440p, this drops to 31.8 FPS, and at 4K, it collapses to 19.3 FPS. The difference between 1080p and 4K at Ultra is a 55.8% reduction in performance. These numbers suggest that the CPU is not the primary bottleneck at higher resolutions; instead, the GPU's 4 GB of VRAM and 7.127 TFLOPS of FP32 compute are being saturated by the increased pixel and texture demands.

GPU Role

The NVIDIA GeForce RTX 3050 4 GB sits in the 50th percentile when compared against all GPUs, which places it squarely in the mid-range segment. Its specifications include a base clock of 1545 MHz and a boost clock of 1740 MHz, built on the Ampere architecture with the GA107 chip. The memory configuration is where this card shows its limitations: 4 GB of GDDR6 memory on a 128-bit bus, yielding 192.0 GB/s of bandwidth. The 8,700 million transistors on an 8 nm Samsung process node give it a die size of 200 mm².

In Rust, the VRAM allocation is critical because the game's open-world environments and dynamic lighting systems demand significant graphical memory. The measured data shows that at 4K Ultra, the average FPS is 19.3, which is nearly unplayable. Even at 4K Medium, the system only manages 25.6 FPS. This poor performance at high resolutions is directly attributable to the 4 GB memory capacity. When the frame buffer exceeds available VRAM, the card must spill over to system memory, causing severe performance degradation. The fact that 4K Low produces 41.9 FPS—more than double the Ultra result—demonstrates how aggressively the game must reduce texture quality and shadow complexity to fit within the memory constraints.

The RTX 3050's 2048 shading units and 64 tensor cores provide enough raw compute for 1080p gaming, but the 32 ROPs and 55.68 GPixel/s pixel rate are modest. The benchmark data supports this assessment: at 1080p Medium, the card achieves 65.6 FPS, which is a playable experience, but not one that offers headroom for demanding scenes. The card's 90 W TDP and 250 W suggested PSU indicate a power-efficient design, yet this efficiency does not translate into high-end performance. The pixel rate of 55.68 GPixel/s and texture rate of 111.4 GTexel/s are adequate for 1080p but fall short at higher resolutions.

CPU Role

The Intel Core i7-14700F is a 20-core, 28-thread processor based on the Raptor Lake architecture, with a base clock of 2.10 GHz and a boost clock of 5.40 GHz. Its 33 MB of shared L3 cache and 2 MB per-core L2 cache provide substantial capacity for game logic and physics calculations. The CPU sits in the 94th percentile against all CPUs, indicating it is a high-end part. Its Cinebench R23 multicore score of 35443 and single-core score of 5003 demonstrate strong computational throughput.

In the context of Rust, which is known for its complex server-side simulation and client-side entity management, the CPU has a significant role to play. The data shows that at 1080p Low, the system achieves 98.5 FPS, which is the highest measured result across all configurations. This suggests that at low graphical settings, the CPU can feed the GPU enough frames to approach the 100 FPS mark. However, the fact that no configuration exceeds this threshold implies that the CPU is not the limiting factor at these settings; the GPU is already at its maximum output.

The nearest rivals to the i7-14700F provide context for its performance. The AMD Ryzen 9 9900X has an average benchmark score of 54450, which is 0.6% higher than the i7-14700F's 54097. The AMD Ryzen 9 9900X3D scores 54681, a 1.1% advantage. The Intel Xeon Phi 7290 trails by 1.2%, and the AMD EPYC 7313P is 1.7% behind. These margins are minimal, indicating that the i7-14700F is competitive with top-tier alternatives. In Rust, the CPU's single-thread performance is crucial for frame pacing. The Geekbench single-core score of 2711 and Passmark single-thread score of 4261 suggest that the processor can handle the game's primary simulation thread without bottlenecking the GPU at 1080p.

The 4K results, however, show that CPU performance becomes less relevant as resolution increases. The difference between 4K Low (41.9 FPS) and 4K Ultra (19.3 FPS) is 22.6 FPS, a gap that is almost entirely attributable to GPU load. The CPU's 65 W TDP and dual-channel DDR4/DDR5 memory support indicate a balanced platform, but the benchmark data clearly shows that the RTX 3050 4 GB is the component that determines playability in Rust.

FAQ

Q: What is the best resolution to play Rust with this CPU/GPU combination?

A: The data shows that 1080p is the only resolution where the average FPS exceeds 60 in any preset. At 1080p Low, the system achieves 98.5 FPS, and at 1080p Medium, it reaches 65.6 FPS. At 1440p, even the Low preset only manages 66.2 FPS, while High and Ultra fall to 41.0 and 31.8 FPS respectively.

Q: Is the 4 GB VRAM sufficient for Rust at 4K?

A: No. The 4K results are consistently below 30 FPS across all presets, with the highest being 41.9 FPS at Low settings and the lowest being 19.3 FPS at Ultra. The 192.0 GB/s memory bandwidth and 128-bit bus are insufficient for the demands of 4K rendering in Rust.

Q: How does the RTX 3050 4 GB compare to other GPUs in terms of overall positioning?

A: The GPU sits in the 50th percentile against all GPUs, meaning it is exactly in the middle of the performance distribution. It has no nearest rivals listed in the data, which indicates it occupies a standalone position in the benchmark database.

Q: What is the CPU's performance percentile and how does it compare to its closest competitors?

A: The i7-14700F is in the 94th percentile against all CPUs. Its average benchmark score is 54097, which is 0.6% below the AMD Ryzen 9 9900X (54450), 1.1% below the AMD Ryzen 9 9900X3D (54681), 1.2% above the Intel Xeon Phi 7290 (53469), and 1.7% above the AMD EPYC 7313P (53206).

Q: What FPS can be expected at 1440p with High settings?

A: The measured average FPS at 1440p High is 41.0. This is below the 60 FPS target for smooth gameplay, but it is still playable in slower-paced survival scenarios. The 4K High preset drops to 22.3 FPS, which is significantly more demanding.

Q: Is the CPU or GPU the primary bottleneck at 1080p?

A: The data indicates the GPU is the limiting factor. At 1080p Low, the system reaches 98.5 FPS, but no preset at 1080p exceeds this value. Since the CPU is in the 94th percentile and has a boost clock of 5.40 GHz, it is unlikely to be the constraint. The GPU's 50th percentile ranking and 4 GB memory capacity are more consistent with the observed frame rates.

Settings Recommendations

Based on the measured frame rates, the optimal configuration for this system is 1080p with the Medium preset. This yields an average FPS of 65.6, which is above the 60 FPS threshold for acceptable gameplay. The Low preset at 1080p produces 98.5 FPS, offering the highest frame rate, but this comes at the cost of reduced visual fidelity. For players who prioritize smoothness over graphics, the Low preset at 1080p is the best choice, as it provides nearly 100 FPS and leaves headroom for complex scenes with many entities.

The High preset at 1080p delivers 53.1 FPS, which is below the 60 FPS target but still playable in Rust's survival gameplay. However, the Ultra preset at 1080p drops to 43.7 FPS, which is a significant compromise for marginal visual gains. The data shows that the Medium preset offers the best balance between performance and quality at 1080p, as the jump from Medium to High costs 12.5 FPS (from 65.6 to 53.1), while the visual improvement is relatively modest in a game like Rust where environmental detail is less critical than frame stability.

For 1440p gaming, the Low preset is the only viable option, producing 66.2 FPS. The Medium preset at 1440p falls to 47.4 FPS, which may be acceptable for some players, but the High and Ultra presets drop to 41.0 and 31.8 FPS respectively, making them unsuitable for competitive play. At 4K, none of the presets achieve a playable frame rate, with the highest being 41.9 FPS at Low. Therefore, the recommendation is clear: use 1080p Medium for the best overall experience, or 1080p Low if maximum frame rate is required. The system is not capable of delivering a smooth experience at 1440p or 4K with this GPU, regardless of settings.

Hardware Specifications

Intel Core i7-14700F

Cores / Threads 20 / 28
Base Clock 2100 MHz
Boost Clock 5400 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 3050 4 GB

VRAM 4 GB GDDR6
Base Clock —
Boost Clock 1740 MHz MHz
TDP 90 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-14700F + NVIDIA GeForce RTX 3050 4 GB in Rust

Resolution Settings Avg FPS
3840x2160 Low 41.9
3840x2160 Medium 25.6
3840x2160 High 22.3
3840x2160 Ultra 19.3
2560x1440 Low 66.2
2560x1440 Medium 47.4
2560x1440 High 41.0
2560x1440 Ultra 31.8
1920x1080 Low 98.5
1920x1080 Medium 65.6
1920x1080 High 53.1
1920x1080 Ultra 43.7

Rust with RTX 3050 4 GB + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with ii7-14700F + RTX 3050 4 GB

Explore FPS benchmarks for other games using this same hardware combination.