Rust

Rust

AVERAGE FPS
46
playable

This combination offers playable performance with an average of 46 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 14 24 26 40
1440p QHD 32 40 48 66
1080p Full HD 43 53 66 100

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 40
3840x2160 Medium 26
3840x2160 High 24
3840x2160 Ultra 14
2560x1440 Low 66
2560x1440 Medium 48
2560x1440 High 40
2560x1440 Ultra 32
1920x1080 Low 100
1920x1080 Medium 66
1920x1080 High 53
1920x1080 Ultra 43

Rust with AMD Ryzen 9 5950X + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis

# FAQ

Q: What is the overall rank of this CPU/GPU combination in Rust?

A: This combination ranks 1545th out of 1717 tested combos in Rust, placing it in the bottom 10% of all tested configurations. The data suggests this pairing struggles significantly with the game's demands at higher settings.

Q: How does the Ryzen 9 5950X compare to its nearest rivals in synthetic benchmarks?

A: The Ryzen 9 5950X's average benchmark score of 49062 puts it within 0.2% of the Intel Core i5-14600K (49166), 0.6% behind the i5-14600KF (49367), 0.7% ahead of the Intel Xeon Gold 5318H (48698), and 1.1% behind the AMD EPYC 4345P (49595). This indicates the CPU is competitive with modern mid-range and server parts.

Q: What is the best playable setting at 1080p for this hardware?

A: At 1920x1080, the Low preset delivers the highest average of 99.8 FPS, followed by Medium at 66.3 FPS. The High preset yields 53.3 FPS, while Ultra drops to 42.5 FPS. Low is the only setting that comfortably exceeds 60 FPS.

Q: Does the GPU or CPU become the limiting factor at 4K resolution?

A: The data shows a severe drop at 3840x2160, with even Low settings producing only 39.8 FPS average. Given the RTX 3050 4 GB's modest memory bandwidth of 192.0 GB/s and 4 GB GDDR6 memory, the GPU becomes the dominant bottleneck at 4K, as CPU performance remains constant across resolutions.

Q: How does the GPU's percentile ranking affect its performance in this game?

A: The RTX 3050 4 GB sits at the 50th percentile among all GPUs, meaning it is squarely mid-pack. However, its 4 GB VRAM capacity is a severe limitation in Rust, which is known for heavy texture streaming; this explains why Ultra settings at 1080p produce only 42.5 FPS.

Q: What is the FPS penalty for moving from Low to Ultra at 1440p?

A: At 2560x1440, Low delivers 65.8 FPS, while Ultra drops to 31.9 FPS — a reduction of 33.9 FPS or roughly half the performance. The scaling is nearly linear between Medium (47.7 FPS) and High (40.3 FPS), suggesting diminishing returns beyond Medium.

GPU Role

The NVIDIA GeForce RTX 3050 4 GB is built on the Ampere architecture with a GA107 chip, featuring 2048 shading units, 64 texture mapping units, and 32 raster output units. Its base clock runs at 1545 MHz with a boost clock of 1740 MHz, while the 4 GB of GDDR6 memory operates at 1500 MHz with a 128-bit bus, providing 192.0 GB/s of bandwidth. The GPU's FP32 throughput of 7.127 TFLOPS places it as a capable entry-level part, but the 4 GB VRAM capacity is the critical constraint in Rust.

In this benchmark set, the GPU's role is clearly dominant across all resolution and settings combinations. At 1080p Low, the system achieves 99.8 FPS, but this drops to 42.5 FPS at Ultra — a 57.4% reduction. The pattern holds at 1440p, where Low yields 65.8 FPS and Ultra falls to 31.9 FPS. At 4K, the GPU is overwhelmed: even Low settings produce only 39.8 FPS, and Ultra drops to a slideshow-like 14.3 FPS.

The data indicates that the 4 GB VRAM is the primary limiting factor at higher settings. Rust's large open-world environments and frequent texture loading require substantial memory capacity; with only 4 GB, the GPU likely resorts to slower memory swapping at Medium and above. This is reflected in the sharp FPS drops between Low and Medium at every resolution: at 1080p, the drop is 33.5 FPS (99.8 to 66.3); at 1440p, it is 18.1 FPS (65.8 to 47.7); at 4K, it is 14.1 FPS (39.8 to 25.7). The diminishing absolute drops at higher resolutions suggest that memory pressure is already severe at Low settings when the pixel count rises.

The RTX 3050 4 GB's 16 RT cores and 64 tensor cores are present but largely irrelevant here, as Rust does not rely heavily on ray tracing or DLSS in these measurements. The GPU's pixel rate of 55.68 GPixel/s and texture rate of 111.4 GTexel/s are adequate for 1080p but insufficient for 4K, as evidenced by the sub-40 FPS results across all 4K settings.

Settings Recommendations

Based on the measured FPS rows, the optimal experience depends heavily on the target resolution. For 1080p gaming, the Low preset is the only viable option for smooth gameplay, delivering 99.8 FPS average. Medium offers a playable 66.3 FPS, which may be acceptable for those prioritizing visual quality over frame rate. High (53.3 FPS) and Ultra (42.5 FPS) are below the 60 FPS threshold and are not recommended for competitive play.

At 1440p, the situation tightens further. Low produces 65.8 FPS, which is marginally above 60 FPS and represents the only fluid option. Medium drops to 47.7 FPS, and High falls to 40.3 FPS — both are playable but noticeably less smooth. Ultra at 31.9 FPS is borderline unplayable for fast-paced action.

For 4K, no setting achieves playable frame rates. Low yields 39.8 FPS, Medium 25.7 FPS, High 23.5 FPS, and Ultra 14.3 FPS. Users with 4K displays should strongly consider lowering the resolution to 1440p or 1080p to achieve acceptable performance.

The best overall experience is 1080p with Low settings, which provides the highest frame rate headroom (99.8 FPS) and leaves room for occasional dips without dropping below 60 FPS. For users who prefer visual fidelity over raw speed, 1080p Medium at 66.3 FPS is the highest settings level that maintains a playable frame rate. The data suggests that the 4 GB VRAM is the deciding factor — staying at Low minimizes memory pressure and maximizes throughput.

Measured FPS Breakdown

At 1920x1080, the measured averages are: Low 99.8 FPS, Medium 66.3 FPS, High 53.3 FPS, and Ultra 42.5 FPS. The scaling from Low to Medium represents a 33.5 FPS drop, from Medium to High a 13.0 FPS drop, and from High to Ultra a 10.8 FPS drop. The diminishing penalties indicate that the GPU is becoming more limited by memory bandwidth and capacity as settings rise, rather than raw compute.

At 2560x1440, the averages are: Low 65.8 FPS, Medium 47.7 FPS, High 40.3 FPS, and Ultra 31.9 FPS. The transition from Low to Medium costs 18.1 FPS, Medium to High costs 7.4 FPS, and High to Ultra costs 8.4 FPS. Compared to 1080p, the Low setting drops by 34.0 FPS, showing that resolution increases exacerbate the GPU bottleneck even at minimal settings.

At 3840x2160, the averages are: Low 39.8 FPS, Medium 25.7 FPS, High 23.5 FPS, and Ultra 14.3 FPS. The Low-to-Medium drop is 14.1 FPS, Medium-to-High is 2.2 FPS, and High-to-Ultra is 9.2 FPS. The relatively small difference between Medium and High (2.2 FPS) suggests that the GPU is so heavily constrained at 4K that settings changes beyond a certain point have minimal impact — the VRAM capacity is the wall.

Across all resolutions, the Low preset consistently delivers the highest frame rates, while Ultra consistently delivers the lowest. The gaps between settings compress as resolution increases, indicating that the GPU's 4 GB memory and 192.0 GB/s bandwidth are insufficient for 4K regardless of quality level.

Resolution Scaling

The FPS drop from 1080p to 4K is dramatic across all settings. At Low, performance falls from 99.8 FPS at 1080p to 65.8 FPS at 1440p, then to 39.8 FPS at 4K — a total reduction of 60.0 FPS or 60.1% from 1080p to 4K. At Medium, the drop is from 66.3 to 47.7 to 25.7 FPS, a 61.2% reduction. High falls from 53.3 to 40.3 to 23.5 FPS, a 55.9% reduction. Ultra falls from 42.5 to 31.9 to 14.3 FPS, a 66.4% reduction.

The scaling pattern is revealing. From 1080p to 1440p, the average FPS loss across settings is approximately 30-35%, which roughly matches the increase in pixel count (from ~2.1 million to ~3.7 million pixels, a 76% increase). However, the actual FPS loss is less than proportional, suggesting that the CPU (Ryzen 9 5950X) provides enough headroom to partially compensate. From 1440p to 4K, the pixel count increases by another 125%, yet FPS losses are similar in magnitude (40-50% of the 1440p value), indicating the GPU is the hard limiting factor.

This analysis points to the GPU as the primary bottleneck at all resolutions above 1080p. The RTX 3050 4 GB's 192.0 GB/s memory bandwidth is insufficient to feed the 2048 shading units at higher pixel counts, and the 4 GB VRAM capacity forces aggressive texture compression or swapping. The Ryzen 9 5950X, with its 16 cores and 32 threads, is never the limiting factor — its benchmark scores (e.g., Cinebench R23 multicore of 38607) are far above what Rust requires at these frame rates.

The data suggests that for this combo, 1080p is the only resolution where the GPU can operate near its full potential, and even then, only at Low settings. Users targeting higher resolutions must accept significant frame rate penalties, with 4K Ultra being virtually unplayable at 14.3 FPS. The limiting component is unequivocally the GPU, specifically its memory configuration, rather than the CPU or any system-level bottleneck.

Hardware Specifications

AMD Ryzen 9 5950X

Cores / Threads 16 / 32
Base Clock 3400 MHz
Boost Clock 4900 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 3050 4 GB

VRAM 4 GB GDDR6
Base Clock —
Boost Clock 1740 MHz MHz
TDP 90 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 9 5950X + NVIDIA GeForce RTX 3050 4 GB in Rust

Resolution Settings Avg FPS
3840x2160 Low 39.8
3840x2160 Medium 25.7
3840x2160 High 23.5
3840x2160 Ultra 14.3
2560x1440 Low 65.8
2560x1440 Medium 47.7
2560x1440 High 40.3
2560x1440 Ultra 31.9
1920x1080 Low 99.8
1920x1080 Medium 66.3
1920x1080 High 53.3
1920x1080 Ultra 42.5

Rust with RTX 3050 4 GB + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 9 5950X + RTX 3050 4 GB

Explore FPS benchmarks for other games using this same hardware combination.