Rust

Rust

AVERAGE FPS
45
playable

This combination offers playable performance with an average of 45 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 17 22 27 40
1440p QHD 29 38 45 67
1080p Full HD 42 55 65 97

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 40
3840x2160 Medium 27
3840x2160 High 22
3840x2160 Ultra 17
2560x1440 Low 67
2560x1440 Medium 45
2560x1440 High 38
2560x1440 Ultra 29
1920x1080 Low 97
1920x1080 Medium 65
1920x1080 High 55
1920x1080 Ultra 42

Rust with Intel Core i5-14600K + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis

Rust with an Intel Core i5-14600K and an NVIDIA GeForce RTX 3050 4 GB is a pairing that lands near the bottom of the database, ranking 3274 out of 3723 tested combinations. The data shows a system that is strictly limited by its graphics card, especially at higher resolutions, but which can deliver a playable experience at 1080p with the right settings. The following analysis breaks down exactly what the measured FPS numbers mean for this specific hardware setup.

Resolution Scaling

The measured FPS data shows a steep and predictable decline as resolution increases, which is the classic signature of a GPU-bound system. At 1080p Low, the combo averages 97 FPS, which drops to 67 FPS at 1440p Low and further to 40 FPS at 4K Low. That is a 62% reduction in average FPS from 1080p to 4K on the Low preset, showing that the RTX 3050 4 GB simply cannot sustain its load as pixel count grows.

The scaling pattern becomes even more telling when looking at the higher presets. On High settings, the average FPS goes from 55 at 1080p, to 38 at 1440p, and down to 22 at 4K. The gap between 1080p and 1440p is 17 FPS, while the gap between 1440p and 4K is 16 FPS, indicating a fairly linear drop-off rather than a cliff. This linearity suggests that the game is consistently requesting more GPU work than the card can deliver, with no single resolution point where the CPU suddenly becomes the bottleneck.

The 4K Medium preset is the only one that reports a min/max range, showing 23 FPS minimum and 31 FPS maximum against a 27 FPS average. This narrow 8 FPS spread at 4K suggests that the GPU is fully saturated and the frame delivery is relatively stable, just at a very low level. In contrast, the 1080p Medium preset shows a wider range from 55 FPS minimum to 75 FPS maximum, which indicates more variance and suggests that the system is hitting occasional CPU-related stalls even at this lower resolution.

Looking at the Ultra preset, the numbers are uniformly poor across all resolutions. At 1080p Ultra the average is 42 FPS, at 1440p Ultra it falls to 29 FPS, and at 4K Ultra it bottoms out at 17 FPS. The 4K Ultra result of 17 FPS is barely interactive, and the data clearly indicates that this setting is not viable on this hardware at any resolution above 1080p. The scaling from 1080p to 1440p on Ultra is a 31% drop, while the drop from 1440p to 4K is 41%, showing that the card struggles disproportionately as the pixel count grows beyond 1440p.

The evidence points to the RTX 3050 4 GB as the limiting component across the board. The i5-14600K has ample headroom in this game, as evidenced by the fact that FPS scales so consistently with resolution. If the CPU were the bottleneck, the FPS would stay relatively flat across resolutions, but the data shows a steady decline, which is the definitive marker of GPU saturation.

GPU Role

The RTX 3050 4 GB is built on the GA107 chip with 2048 shading units and 32 ROPs, and it runs at a base clock of 1545 MHz with a boost clock of 1740 MHz. The memory configuration is 4 GB of GDDR6 on a 128-bit bus, providing 192.0 GB/s of bandwidth. This is a modest specification by modern standards, and the measured FPS data reflects those limitations clearly.

The 4 GB VRAM capacity is a critical factor in Rust, particularly at higher resolutions and settings. The data shows that the card can manage 1080p Medium at 65 FPS average, but pushing to 1440p High drops the average to 38 FPS. The memory bandwidth of 192.0 GB/s, combined with the 4 GB capacity, means the card likely runs into memory pressure at 1440p and above, especially on High and Ultra presets where texture and draw distance demands increase.

The card's boost clock of 1740 MHz is the maximum sustained frequency, but in practice the actual clock will vary based on thermal and power limits. The card has a 90 W TDP and requires a 250 W suggested PSU, which is low enough that most systems can handle it, but the performance ceiling is set by the 7.127 TFLOPS of FP32 compute. This compute figure is what drives the raw shading performance, and the data shows that it is adequate for 1080p gaming but falls short at higher resolutions.

The card supports DirectX 12 Ultimate and Vulkan 1.4, which are relevant for Rust's rendering path. The measured results suggest that the game is leveraging the GPU's capabilities reasonably well, but the 4 GB framebuffer is the fundamental constraint. At 4K Low, the card manages 40 FPS, which is surprisingly playable, but this is likely because the Low preset reduces texture resolution and draw distance enough to fit within the 4 GB limit. At 4K High, the average drops to 22 FPS, indicating that the VRAM is likely spilling over or the bandwidth is insufficient for the increased data throughput.

The card sits at the 50th percentile among all GPUs in the database, which confirms its mid-pack positioning. The measured FPS data aligns with this: it can handle 1080p gaming comfortably on medium settings, but it is not designed for high-refresh-rate or high-resolution play.

FAQ

Q: Can this system run Rust at 1080p?

A: Yes, the data shows it can average 97 FPS on Low and 65 FPS on Medium at 1920x1080. Even on High it maintains 55 FPS, so 1080p is playable across all presets, though Ultra drops to 42 FPS.

Q: Is the RTX 3050 4 GB enough for 1440p gaming in Rust?

A: The data indicates it is marginal. At 1440p Low the average is 67 FPS, and Medium is 45 FPS, but High drops to 38 FPS and Ultra to 29 FPS. For smoother play, the Low or Medium presets are the only realistic options at 1440p.

Q: What is the best preset for a 60 FPS target?

A: At 1080p, the Low preset is the only one that exceeds 60 FPS, averaging 97 FPS. Medium at 1080p averages 65 FPS, which is above 60, but if you want a comfortable margin above 60 FPS, Low is the safer choice.

Q: How does the 4 GB VRAM affect 4K performance?

A: The data shows 4K Low averages 40 FPS, but Medium drops to 27 FPS, High to 22 FPS, and Ultra to 17 FPS. The 4 GB capacity is clearly insufficient for 4K beyond the Low preset, as the higher presets likely exceed the available VRAM.

Q: Is the 4K Medium min FPS of 23 FPS a stable experience?

A: No, 23 FPS minimum is below the threshold for smooth gameplay. The average of 27 FPS with a range of 23-31 FPS indicates that the game is playable but will feel stuttery, especially in combat or areas with many entities.

Q: How does this combo rank compared to other systems?

A: This combo ranks 3274 out of 3723 tested combinations, placing it in the bottom 12% of the database. The GPU is the limiting factor, as the CPU has a 90th percentile ranking among all CPUs.

Measured FPS Breakdown

The measured FPS data provides a complete picture of performance across three resolutions and four settings presets. At 1920x1080, the Low preset delivers an average of 97 FPS, which is the highest result in the entire dataset. The Medium preset at 1080p averages 65 FPS with a minimum of 55 FPS and a maximum of 75 FPS. High at 1080p averages 55 FPS, and Ultra averages 42 FPS. The progression from Low to Ultra at 1080p shows a 55 FPS spread, demonstrating the significant impact of settings on this GPU.

Moving to 2560x1440, the Low preset averages 67 FPS, which is a 30 FPS drop from 1080p Low. Medium at 1440p averages 45 FPS, with a minimum of 38 FPS and a maximum of 52 FPS. High at 1440p averages 38 FPS, and Ultra averages 29 FPS. The 1440p results show that even the Low preset barely maintains above 60 FPS, and the higher presets fall well below that threshold.

At 3840x2160, the Low preset averages 40 FPS, which is the only 4K result that approaches playability. Medium at 4K averages 27 FPS, with a minimum of 23 FPS and a maximum of 31 FPS. High at 4K averages 22 FPS, and Ultra at 4K averages 17 FPS. The 4K data clearly shows that this GPU is not suited for 4K gaming in Rust, as even the lowest settings result in sub-60 FPS performance.

The pattern across all resolutions is consistent: Low settings provide roughly 1.5x the performance of Medium, and Medium provides roughly 1.2x the performance of High. The Ultra preset is consistently the worst, with results that are roughly 60-65% of the High preset's performance. This scaling suggests that the Ultra preset likely enables effects that are disproportionately expensive for this GPU's 7.127 TFLOPS of compute power.

Settings Recommendations

Based on the measured FPS data, the optimal settings for this system depend heavily on the target resolution. For 1080p at a 60 FPS target, the Medium preset is the best choice, as it averages 65 FPS with a 55 FPS minimum. This provides a playable experience with better visual quality than Low, while still maintaining a comfortable margin above the 60 FPS threshold. The Low preset at 1080p offers 97 FPS average, which is ideal for competitive play or high refresh rate monitors, but sacrifices visual fidelity.

For 1440p, the Low preset is the only option that maintains an average above 60 FPS, hitting 67 FPS. The Medium preset at 1440p averages 45 FPS, which is playable but will feel less smooth, especially in fast-paced situations. If visual quality is a priority over frame rate, Medium is acceptable, but Low is recommended for a more consistent experience.

For 4K, the data suggests that this hardware should not be used at this resolution for Rust. The Low preset averages 40 FPS, which is borderline playable, but the medium and higher presets all fall below 30 FPS average. If 4K is the target, the Low preset is the only viable option, but even then, the experience will be sub-optimal.

The Ultra preset is not recommended at any resolution for this combo. At 1080p Ultra the average is 42 FPS, which is below the 60 FPS target, and at 1440p and 4K it drops to 29 FPS and 17 FPS respectively. The performance cost of Ultra settings is not justified by the visual improvements, given the GPU's compute limitations.

The practical recommendation is to use Medium at 1080p for the best balance of visuals and performance, and to drop to Low if playing at 1440p. For any resolution above 1440p, the system is not suitable for a smooth Rust experience, and users should consider lowering the resolution or upgrading the GPU.

CPU Role

The Intel Core i5-14600K is a 14-core, 20-thread processor with a base clock of 3.50 GHz and a boost clock of 5.30 GHz. It has 24 MB of shared L3 cache and supports both DDR4 and DDR5 memory. In synthetic benchmarks, this CPU scores 24,491 in Cinebench R23 multi-core and 2,064 in single-core, placing it at the 90th percentile among all CPUs in the database. The nearest rival, the Intel Xeon Gold 5318H, has a nearly identical average score with a delta of -0.2%, while the AMD EPYC 4345P is 0.3% behind.

In the context of Rust, the CPU's role is primarily to handle game logic, entity updates, and physics calculations. The measured FPS data shows that the i5-14600K is not the bottleneck in this system, as the FPS scales consistently with resolution and settings changes. If the CPU were limiting, the FPS would remain static regardless of GPU load, but the data shows a clear decline as GPU load increases.

The high boost clock of 5.30 GHz is particularly beneficial for Rust, which is known to be sensitive to single-thread performance. The CPU's single-core Cinebench R23 score of 2,064 indicates strong per-core performance, which should help maintain frame pacing in areas with many players or complex structures. The 14 cores and 20 threads provide ample multi-threading capability, though Rust does not heavily utilize all cores.

The CPU's 24 MB of L3 cache is shared across the performance and efficiency cores, which helps with data locality in large game worlds. The memory controller supports dual-channel DDR4 or DDR5, but the measured FPS data does not isolate memory bandwidth as a factor. Given that the GPU is clearly the limiting component, the CPU's memory bandwidth and cache are more than sufficient for this workload.

The data suggests that the i5-14600K has significant headroom in this game. Even at 1080p Low, where the GPU is less stressed and the average FPS is 97, the CPU does not appear to cap the frame rate. This is corroborated by the CPU's 90th percentile ranking, which places it well above the GPU's 50th percentile. In practical terms, if the GPU were upgraded, the i5-14600K would likely support higher frame rates without becoming a bottleneck.

Hardware Specifications

Intel Core i5-14600K

Cores / Threads 14 / 20
Base Clock 3500 MHz
Boost Clock 5300 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 3050 4 GB

VRAM 4 GB GDDR6
Base Clock —
Boost Clock 1740 MHz MHz
TDP 90 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-14600K + NVIDIA GeForce RTX 3050 4 GB in Rust

Resolution Settings Avg FPS
3840x2160 Low 40.0
3840x2160 Medium 27.0
3840x2160 High 22.0
3840x2160 Ultra 17.0
2560x1440 Low 67.0
2560x1440 Medium 45.0
2560x1440 High 38.0
2560x1440 Ultra 29.0
1920x1080 Low 97.0
1920x1080 Medium 65.0
1920x1080 High 55.0
1920x1080 Ultra 42.0

Rust with RTX 3050 4 GB + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with ii5-14600K + RTX 3050 4 GB

Explore FPS benchmarks for other games using this same hardware combination.