Rust
This combination provides smooth gameplay with an average of 73 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 30 | 34 | 40 | 64 |
| 1440p QHD | 45 | 63 | 74 | 108 |
| 1080p Full HD | 69 | 90 | 102 | 158 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with Intel Core i7-14700F + NVIDIA GeForce GTX 1080 Ti, In-Depth Analysis
The Intel Core i7-14700F is a 20-core, 28-thread desktop processor from the Raptor Lake Refresh generation, built on Intel's 10 nm process node. It operates with a base clock of 2.10 GHz and a boost clock of 5.40 GHz, and it supports both DDR4 and DDR5 memory. In synthetic benchmark tests, this CPU demonstrates strong multi-threaded capability, scoring 35,443 in Cinebench R23 multi-core and 14,886 in Cinebench R20 multi-core. Its single-thread performance is equally notable, with a Cinebench R23 single-core score of 5,003 and a Passmark single-thread score of 4,261. The CPU's overall average benchmark score is 54,097, placing it in the 94th percentile of all tested CPUs.
Looking at how this CPU compares to its nearest rivals in the database, the data shows a very tight grouping at the top end. The i7-14700F trails the AMD Ryzen 9 9900X by a marginal 0.6% in average benchmark score, and it is 1.1% behind the AMD Ryzen 9 9900X3D. Conversely, it outperforms the Intel Xeon Phi 7290 by 1.2% and the AMD EPYC 7313P by 1.7%. These deltas are small enough to be considered within the noise of typical performance variation. For a game like Rust, which is known for heavy server-side simulation and world persistence calculations, the CPU's high multi-threaded throughput is critical. The measured frame rates in this dataset show a pattern consistent with a CPU that is capable of feeding frames at high rates, particularly at lower resolutions where the GPU is less of a bottleneck.
GPU Role
The NVIDIA GeForce GTX 1080 Ti is a Pascal-architecture GPU built on a 16 nm process at TSMC, featuring 11 GB of GDDR5X memory on a 352-bit bus. Its memory clock runs at 1376 MHz, translating to 11 Gbps effective, and it achieves a memory bandwidth of 484.4 GB/s. The GPU has a base clock of 1481 MHz and a boost clock of 1582 MHz, with 3,584 shading units and 88 ROPs. Its raw compute capability is rated at 11.34 TFLOPS FP32. In the benchmark database, the GTX 1080 Ti holds a 61st percentile ranking among all GPUs, with an average benchmark score of 19,402. Its nearest rival is the NVIDIA GeForce GTX 780, which scores 19,405—a delta of 0%—while the AMD Radeon Pro 560X is 0.1% behind. The NVIDIA TITAN Xp is 1.1% behind the 1080 Ti. This places the 1080 Ti in a performance tier where it is competitive with much older hardware, indicating its age but also its sustained capability for 1080p and 1440p gaming.
In the context of Rust, the GPU's role becomes more pronounced as resolution increases. The measured frame rates show that at 1080p Low settings, the GTX 1080 Ti can push 158.2 FPS, which suggests it is not the limiting factor at that settings level. However, its 11 GB VRAM buffer is a significant asset for a game like Rust, which has large open-world textures. The data indicates that the GPU handles the load well at 1440p, but at 4K resolution, its performance drops considerably, as will be detailed in the resolution scaling section.
Settings Recommendations
The measured FPS data provides a clear picture of how this CPU-GPU combo behaves across different settings presets. At 1920x1080, the Low preset delivers 158.2 FPS, which is an excellent result for fast-paced gameplay. Moving up to Medium yields 101.5 FPS, still comfortably above the 60 FPS threshold. The High preset produces 89.7 FPS, and Ultra drops to 68.6 FPS. The data suggests that at 1080p, the Ultra preset is playable, but the jump from High to Ultra costs 21.1 FPS. For competitive play, the Low preset offers the highest headroom, while Medium provides a balanced visual experience at 101.5 FPS.
At 2560x1440, the picture changes. Low settings produce 108.1 FPS, which is still very fluid. Medium drops to 74.2 FPS, and High falls to 62.9 FPS. The Ultra preset at 1440p yields only 44.7 FPS, which is below the smoothness most players would prefer. Therefore, at 1440p, the recommended preset is Medium, as it maintains a 74.2 FPS average while offering a significant visual upgrade over Low. The High preset is still viable at 62.9 FPS, but it leaves less margin for demanding scenes. At 3840x2160, the results are more constrained. Low settings produce 64.1 FPS, Medium drops to 39.9 FPS, High to 34.2 FPS, and Ultra to 29.9 FPS. The only playable option at 4K is Low, which barely clears 60 FPS. For the best overall experience per the measured rows, Medium at 1440p offers the strongest combination of visual quality and performance, hitting 74.2 FPS.
How This Combo Ranks
In the database of tested CPU-GPU combinations for Rust, this specific pairing of the Intel Core i7-14700F and NVIDIA GeForce GTX 1080 Ti ranks 987th out of 1,717 total combos. This places it in the upper-middle tier of all tested systems, meaning it outperforms roughly 43% of the configurations in the database. The ranking reflects the balance between the strong CPU and the aging GPU. The i7-14700F is a modern, high-end processor, but the GTX 1080 Ti, while historically significant, is now several generations old. The combo's rank indicates that while the CPU is capable of driving high frame rates, the GPU limits the system's overall performance in Rust, particularly at higher resolutions. This is consistent with the measured FPS data, which shows the system performing best at 1080p and struggling at 4K.
Resolution Scaling
The measured FPS data reveals how the load shifts between the CPU and GPU as resolution changes. At 1920x1080 with Low settings, the system achieves 158.2 FPS. When moving to 2560x1440 at the same Low settings, the FPS drops to 108.1, a reduction of 50.1 FPS or roughly 32%. At 3840x2160 with Low settings, the FPS falls further to 64.1, which is a 59% drop from the 1440p figure. This scaling pattern indicates that at lower resolutions, the CPU is the primary driver of performance, but as the resolution increases, the GPU becomes the limiting factor. The GTX 1080 Ti's 484.4 GB/s memory bandwidth and 11 GB VRAM are insufficient to maintain high frame rates at 4K, even on Low settings.
Looking at the higher settings presets, the resolution scaling becomes even more pronounced. At Ultra settings, the system produces 68.6 FPS at 1080p, which drops to 44.7 FPS at 1440p (a 35% reduction) and then to 29.9 FPS at 4K (a 33% further reduction). The data shows that the GPU's performance ceiling is reached at 1440p for demanding settings. The fact that the FPS drop from 1080p to 1440p is similar in percentage terms across Low and Ultra presets suggests that the GPU is consistently the bottleneck at higher resolutions. The CPU, with its high multi-threaded scores, does not appear to be the constraint in this scenario.
Measured FPS Breakdown
At 1920x1080, the full range of settings presets yields the following average frame rates: Low settings produce 158.2 FPS, which is the highest result in the entire dataset. Medium settings deliver 101.5 FPS, High settings reach 89.7 FPS, and Ultra settings drop to 68.6 FPS. The difference between Low and Medium is 56.7 FPS, which is a substantial gap. Between Medium and High, the drop is 11.8 FPS, and between High and Ultra, it is 21.1 FPS. This indicates that the Low preset offers the best performance headroom, while the step from High to Ultra is particularly costly in terms of frame rate.
At 2560x1440, the measured results show Low settings at 108.1 FPS, Medium at 74.2 FPS, High at 62.9 FPS, and Ultra at 44.7 FPS. The scaling from 1080p to 1440p results in a 50.1 FPS drop for Low settings, a 27.3 FPS drop for Medium, a 26.8 FPS drop for High, and a 23.9 FPS drop for Ultra. The absolute FPS values at 1440p are all lower than their 1080p counterparts, but the relative performance gap between presets narrows as resolution increases. At 1440p, the difference between Low and Ultra is 63.4 FPS, compared to 89.6 FPS at 1080p.
At 3840x2160, the data shows Low settings at 64.1 FPS, Medium at 39.9 FPS, High at 34.2 FPS, and Ultra at 29.9 FPS. The drop from 1440p to 4K is 44.0 FPS for Low, 34.3 FPS for Medium, 28.7 FPS for High, and 14.8 FPS for Ultra. Notably, the FPS loss from 1440p to 4K is smaller in absolute terms than the loss from 1080p to 1440p for all settings except Low. This suggests that the GPU is becoming increasingly saturated at 4K, and the incremental cost of higher settings is less severe in absolute terms. However, the playability at 4K is limited to only the Low preset, which achieves 64.1 FPS. The Medium preset at 4K dips below 40 FPS, which is generally considered not smooth for an action-oriented survival game. The data overall shows that this combo is best suited for 1080p or 1440p gaming, with the Low preset at 1440p offering a strong 108.1 FPS experience that balances visual fidelity with performance.
Hardware Specifications
Intel Core i7-14700F
NVIDIA GeForce GTX 1080 Ti
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-14700F + NVIDIA GeForce GTX 1080 Ti in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 64.1 |
| 3840x2160 | Medium | 39.9 |
| 3840x2160 | High | 34.2 |
| 3840x2160 | Ultra | 29.9 |
| 2560x1440 | Low | 108.1 |
| 2560x1440 | Medium | 74.2 |
| 2560x1440 | High | 62.9 |
| 2560x1440 | Ultra | 44.7 |
| 1920x1080 | Low | 158.2 |
| 1920x1080 | Medium | 101.5 |
| 1920x1080 | High | 89.7 |
| 1920x1080 | Ultra | 68.6 |
Rust with ii7-14700F + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with GTX 1080 Ti + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with ii7-14700F + GTX 1080 Ti
Explore FPS benchmarks for other games using this same hardware combination.