Rust

Rust

AVERAGE FPS
66
good

This combination provides smooth gameplay with an average of 66 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 23 31 40 59
1440p QHD 44 55 65 99
1080p Full HD 61 80 96 146

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 59
3840x2160 Medium 40
3840x2160 High 31
3840x2160 Ultra 23
2560x1440 Low 99
2560x1440 Medium 65
2560x1440 High 55
2560x1440 Ultra 44
1920x1080 Low 146
1920x1080 Medium 96
1920x1080 High 80
1920x1080 Ultra 61

Rust with Intel Core i7-14700F + AMD Radeon RX 6650 XT, In-Depth Analysis

Settings Recommendations

The measured FPS data for Rust on this Intel Core i7-14700F + AMD Radeon RX 6650 XT combo points to the Medium preset at 1080p as the best overall experience. At 1920x1080 Medium delivers 96.4 FPS, which is a 20.8% improvement over High and only 49.2 FPS behind Low, while still offering substantially better visual fidelity than Low. The Medium preset at 1440p also holds up well at 64.5 FPS, making it the most versatile setting tier across resolutions.

For 4K gaming, the data shows a different story. The Ultra preset at 3840x2160 drops to 22.5 FPS, which is below playable thresholds for a survival game where quick reactions matter. High at 4K is marginally better at 30.8 FPS, but still borderline. The Low preset at 4K reaches 59.1 FPS, which is the only 4K option that clears 60 FPS. Users prioritizing 4K should accept Low settings; those prioritizing visual quality should drop to 1440p.

The Ultra preset at 1080p produces 60.6 FPS, which is playable but leaves little headroom for the frame-time spikes common in Rust's busy scenes. Given that Medium at 1080p delivers 96.4 FPS — a 59.1% margin over Ultra — the Medium preset is the rational choice for most users. At 1440p, Medium's 64.5 FPS is still comfortably above 60, while High at 54.6 FPS and Ultra at 43.8 FPS both fall short of that threshold.

FAQ

Q: Can this combo run Rust at 4K with playable frame rates?

A: Only at Low settings. The measured data shows 59.1 FPS at 3840x2160 Low, but Medium drops to 40.3 FPS, High falls to 30.8 FPS, and Ultra becomes unplayable at 22.5 FPS. For 4K, Low is the only viable preset.

Q: What is the best settings preset for 1440p gaming?

A: Medium is the sweet spot at 2560x1440, delivering 64.5 FPS. This is 18.1% ahead of High's 54.6 FPS and 47.3% ahead of Ultra's 43.8 FPS, while Low runs at 99.3 FPS but sacrifices visual quality.

Q: How does the Ultra preset compare to High at 1080p?

A: Ultra at 1920x1080 produces 60.6 FPS, which is 24.1% lower than High's 79.8 FPS. The performance cost of Ultra over High is significant, making High the better choice if you want higher frame rates without dropping to Medium.

Q: Is the GPU or CPU the limiting factor in Rust?

A: The scaling pattern suggests the GPU is the primary bottleneck at higher resolutions. Between 1080p and 4K, FPS drops by 78.8% on Low settings (145.6 to 59.1), which indicates the Radeon RX 6650 XT is struggling as pixel count increases, while the Core i7-14700F's 20 cores provide ample headroom.

Q: What frame rate can users expect with Low settings at 1080p?

A: The measured average is 145.6 FPS at 1920x1080 Low, which is the highest result in the entire dataset. This is 51.0% faster than Medium at the same resolution and over twice the speed of Ultra.

Q: How does this combo rank among all tested configurations in Rust?

A: The combo ranks 1118 out of 1717 tested combinations, placing it in the 34.9th percentile. This means roughly two-thirds of tested combos outperformed it, which aligns with the mid-range positioning of the RX 6650 XT.

Resolution Scaling

The FPS drop from 1080p to 4K reveals a GPU-bound system. At Low settings, the transition from 1920x1080 (145.6 FPS) to 3840x2160 (59.1 FPS) represents a 59.4% performance loss. This is close to the theoretical 4x pixel count increase, confirming that the AMD Radeon RX 6650 XT is the limiting component at higher resolutions.

The pattern holds across all settings tiers. Medium settings show 96.4 FPS at 1080p falling to 40.3 FPS at 4K — a 58.2% drop. High settings decline from 79.8 FPS to 30.8 FPS, a 61.4% reduction. Ultra settings are the most punishing, dropping from 60.6 FPS to 22.5 FPS, a 62.9% loss.

The consistency of these percentage drops — all in the 58-63% range — strongly indicates that the GPU's 8 GB GDDR6 memory and 128-bit bus are saturated as resolution increases. The CPU's 20 cores and 28 threads are not the constraint here; if they were, the percentage drop would flatten out at higher resolutions once the GPU became the sole bottleneck. Instead, the linear scaling suggests the RX 6650 XT's 280.3 GB/s bandwidth is the ceiling.

At 1440p, the intermediate results confirm this interpretation. Low settings at 2560x1440 produce 99.3 FPS, which is 31.8% lower than 1080p but 68.0% higher than 4K. The 1440p Medium result of 64.5 FPS sits nearly exactly between the 1080p and 4K values, reinforcing that the GPU's rendering throughput scales predictably with pixel count.

Measured FPS Breakdown

At 1920x1080, the full settings range is playable. Low leads at 145.6 FPS, followed by Medium at 96.4 FPS, High at 79.8 FPS, and Ultra at 60.6 FPS. The gap between Low and Medium is 49.2 FPS, while the gap between Medium and High is 16.6 FPS, and High to Ultra is 19.2 FPS. Every setting tier at 1080p clears 60 FPS, making this resolution the most flexible.

At 2560x1440, the picture changes. Low remains strong at 99.3 FPS, and Medium is still playable at 64.5 FPS. However, High drops to 54.6 FPS and Ultra falls to 43.8 FPS. The 1440p results show a 34.8 FPS gap between Low and Medium, a 9.9 FPS gap between Medium and High, and a 10.8 FPS gap between High and Ultra. Users targeting 1440p should stick to Medium or lower for consistent 60+ FPS.

At 3840x2160, only Low is truly playable at 59.1 FPS. Medium drops to 40.3 FPS, High falls to 30.8 FPS, and Ultra bottoms out at 22.5 FPS. The 4K results compress the settings range: the difference between Low and Ultra is 36.6 FPS, compared to 85.0 FPS at 1080p. This compression further confirms the GPU is running out of headroom as resolution climbs.

The settings scaling at each resolution is informative. At 1080p, Ultra is 58.4% slower than Low. At 1440p, Ultra is 55.9% slower than Low. At 4K, Ultra is 61.9% slower than Low. The relative cost of Ultra settings stays consistent, but the absolute cost becomes prohibitive at higher resolutions.

How This Combo Ranks

The combo ranks 1118 out of 1717 tested configurations in Rust, placing it in the lower-middle third of all tested combinations. This ranking reflects the RX 6650 XT's position in the GPU hierarchy rather than the CPU's, given that the Core i7-14700F sits in the 94th percentile among all CPUs.

The GPU's percentile ranking of 72 among all GPUs, combined with the combo's 34.9th percentile in Rust specifically, indicates that Rust is a demanding title that punishes mid-range graphics hardware. The CPU's benchmark scores — including a Cinebench R23 multi-core score of 35443 and a PassMark multi-thread score of 41765 — are far above what Rust requires, but the GPU's PassMark G3D score of 17166 and 3DMark Steel Nomad score of 1859 position it as the limiting factor.

The combo rank suggests that users with this configuration are getting roughly the expected performance for the hardware tier, not over- or under-performing. The 1717 total combos include many with higher-end GPUs that naturally rank above, and the 1118 position reflects the RX 6650 XT's status as a 1080p-class card that can stretch to 1440p with settings compromises.

CPU Role

The Intel Core i7-14700F brings 20 cores and 28 threads to Rust, with a base clock of 2.10 GHz and a boost clock of 5.40 GHz. The 33 MB of shared L3 cache and 2 MB per-core L2 cache provide substantial memory hierarchy for a game that frequently loads large world data. The CPU's PassMark multi-thread score of 41765 and Cinebench R23 multi-core score of 35443 indicate far more compute power than Rust needs.

The CPU's percentile rank of 94 among all CPUs means it outperforms 94% of tested processors. Its nearest rivals include the AMD Ryzen 9 9900X (0.6% faster), AMD Ryzen 9 9900X3D (1.1% faster), Intel Xeon Phi 7290 (1.2% slower), and AMD EPYC 7313P (1.7% slower). This places the i7-14700F in elite company for multi-threaded workloads.

In Rust specifically, the CPU's single-thread performance matters for game logic and physics. The Cinebench R23 single-core score of 5003, Geekbench single-core score of 2711, and PassMark single-thread score of 4261 all indicate strong per-core performance. The boost clock of 5.40 GHz ensures that Rust's main thread, which handles entity updates and player interactions, has ample headroom. The data shows the CPU is not the bottleneck at any resolution tested, as FPS scales almost entirely with resolution and settings rather than CPU load.

GPU Role

The AMD Radeon RX 6650 XT is built on the RDNA 2.0 architecture with the Navi 23 chip, manufactured on TSMC's 7 nm process. It packs 2048 shading units, 128 TMUs, and 64 ROPs, with 32 ray tracing cores. The GPU operates at a base clock of 2055 MHz, a game clock of 2410 MHz, and a boost clock of 2635 MHz.

Memory configuration is the RX 6650 XT's most limiting aspect for Rust. The 8 GB GDDR6 memory on a 128-bit bus provides 280.3 GB/s of bandwidth. Rust's open-world environments with many entities and frequent texture streaming can pressure this bandwidth, especially at higher resolutions. The FP32 performance of 10.79 TFLOPS and texture rate of 337.3 GTexel/s are respectable for the class, but the memory subsystem constrains 4K performance.

The GPU's PassMark G3D score of 17166 and 3DMark Steel Nomad score of 1859 place it in the 72nd percentile among all GPUs. Its nearest rivals are the AMD Radeon RX 6800M (0.0% difference), AMD Radeon RX 470 (0.1% slower), Intel Arc A370M (0.5% faster), and AMD Radeon RX Vega M GH (0.6% faster). This tight grouping confirms the RX 6650 XT sits at a specific performance tier.

The measured FPS data directly reflects this GPU's capabilities. At 1080p, the GPU can push 145.6 FPS on Low, but Ultra demands 60.6 FPS — a 58.4% penalty that shows the GPU's shading units and ROPs are the constraint. At 4K, even Low dips to 59.1 FPS, and Ultra falls to 22.5 FPS, confirming that the 128-bit memory bus cannot feed the GPU enough data at that resolution. The RX 6650 XT is a capable 1080p card, a decent 1440p card with settings compromises, and a 4K card only at minimal settings.

Hardware Specifications

Intel Core i7-14700F

Cores / Threads 20 / 28
Base Clock 2100 MHz
Boost Clock 5400 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

AMD Radeon RX 6650 XT

VRAM 8 GB GDDR6
Base Clock
Boost Clock 2635 MHz MHz
TDP 176 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-14700F + AMD Radeon RX 6650 XT in Rust

Resolution Settings Avg FPS
3840x2160 Low 59.1
3840x2160 Medium 40.3
3840x2160 High 30.8
3840x2160 Ultra 22.5
2560x1440 Low 99.3
2560x1440 Medium 64.5
2560x1440 High 54.6
2560x1440 Ultra 43.8
1920x1080 Low 145.6
1920x1080 Medium 96.4
1920x1080 High 79.8
1920x1080 Ultra 60.6

Rust with ii7-14700F + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RX 6650 XT + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with ii7-14700F + RX 6650 XT

Explore FPS benchmarks for other games using this same hardware combination.