Rust
This combination provides smooth gameplay with an average of 67 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 25 | 33 | 39 | 58 |
| 1440p QHD | 42 | 56 | 66 | 98 |
| 1080p Full HD | 62 | 81 | 96 | 143 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with Intel Core Ultra 5 245 + AMD Radeon RX 6650 XT, In-Depth Analysis
The Intel Core Ultra 5 245 paired with the AMD Radeon RX 6650 XT is a mid-range desktop combination aimed at 1080p gaming. In Rust, this pairing produces a wide range of frame rates depending on resolution and quality settings, with the data showing a clear ceiling imposed by the graphics card at higher resolutions. This analysis examines the measured performance, component roles, and practical settings for this specific combo.
How This Combo Ranks
The Intel Core Ultra 5 245 and AMD Radeon RX 6650 XT combination ranks 1897th out of 2953 tested combos in Rust. This places it in the lower-middle portion of the database, indicating that while it can run the game, many other pairings deliver higher average frame rates. The rank reflects the GPU’s position in the overall market — the RX 6650 XT sits at the 65th percentile among all GPUs, meaning roughly one-third of tested graphics cards outperform it. The CPU, by contrast, is far stronger relative to its peers, sitting at the 90th percentile among all CPUs. This imbalance suggests the graphics card is the primary constraint in most Rust scenarios.
The combo’s ranking is not surprising given the GPU’s performance class. The RX 6650 XT’s average benchmark score of 19,765 is nearly identical to that of the NVIDIA Tesla K40m (score 19,885, delta -0.6%) and the AMD FirePro W7000 (score 19,905, delta -0.7%). It is also within a fraction of the AMD FirePro D300 (score 19,637, delta 0.7%) and NVIDIA Quadro K5200 (score 19,602, delta 0.8%). These deltas, all under one percent, indicate that the RX 6650 XT is statistically tied with these professional-grade cards in raw compute benchmarks, yet in Rust the gaming-specific drivers and architecture produce the frame rates measured here.
The CPU’s rivalry picture is different. The Core Ultra 5 245 averages 48,995 across all benchmark tests, placing it just behind the AMD Ryzen 7 PRO 5755G (score 49,196, delta -0.4%) and AMD Ryzen 9 7900 (score 49,228, delta -0.5%), while slightly ahead of the Intel Xeon Gold 5318H (score 48,698, delta 0.6%) and Intel Core i5-14600K (score 48,618, delta 0.8%). The sub-one-percent deltas mean these CPUs are effectively equivalent in average performance, so the choice between them comes down to platform features rather than raw speed. In Rust, the CPU’s strong single-thread performance helps maintain high frame rates at lower resolutions, but the GPU still becomes the bottleneck as resolution increases.
GPU Role
The AMD Radeon RX 6650 XT is built on the RDNA 2.0 architecture using the Navi 23 chip, fabricated on a 7 nm process from TSMC. It contains 11,060 million transistors on a 237 mm² die, with a transistor density of 46.7M / mm². The GPU has 2,048 shading units, 128 texture mapping units, and 64 render output units, along with 32 ray tracing cores. Its pixel rate is 168.6 GPixel/s and texture rate is 337.3 GTexel/s, while peak FP32 throughput reaches 10.79 TFLOPS and FP16 reaches 21.59 TFLOPS (at a 2:1 ratio).
Memory consists of 8 GB of GDDR6 on a 128-bit bus, providing 280.3 GB/s of bandwidth. The memory clock runs at 2190 MHz, which translates to 17.5 Gbps effective. This bandwidth is adequate for 1080p gaming but becomes a limiting factor at higher resolutions, as the measured FPS data shows. The GPU’s base clock is 2055 MHz, with a game clock of 2410 MHz and a boost clock of 2635 MHz. These clocks are relatively high for the RX 6000 series, allowing the card to maintain competitive performance in lighter titles.
In Rust, the GPU’s role dominates at 4K. At 3840x2160, the average frame rate drops to 33 FPS on High settings and 25 FPS on Ultra, indicating the GPU cannot feed enough pixels to keep up with the CPU’s capability. The 8 GB VRAM buffer is likely stressed by Rust’s large world textures and draw distances at 4K, though the measured data does not include VRAM usage. The GPU’s 65th percentile ranking among all GPUs reinforces that this is a mid-tier part, and Rust’s demanding rendering at high resolutions exposes its limits. At 1080p, however, the GPU is sufficient to push frame rates well above playable thresholds, as discussed in the resolution scaling section.
Resolution Scaling
The measured FPS data reveals a consistent pattern of performance degradation as resolution increases, with the GPU becoming the limiting factor at higher pixel counts. At 1920x1080 with Low settings, the combo achieves 143 FPS average. Moving to 2560x1440 at Low drops this to 98 FPS, a reduction of 45 FPS. At 3840x2160 at Low, the average falls to 58 FPS, another 40 FPS decline. These stepwise reductions are larger than what would be expected if the CPU were the bottleneck, indicating the GPU’s fill rate and memory bandwidth are the primary constraints.
The pattern holds across other settings. At Medium, 1080p yields 96 FPS, 1440p yields 66 FPS, and 4K yields 39 FPS. At High, the numbers are 81 FPS, 56 FPS, and 33 FPS respectively. Ultra settings show the most dramatic scaling: 62 FPS at 1080p, 42 FPS at 1440p, and just 25 FPS at 4K. The consistent delta between resolutions suggests that the GPU is scaling almost linearly with pixel count, which is characteristic of a pixel-bound workload. The CPU’s strong single-thread performance — a Cinebench R23 single-core score of 4,648 — is sufficient to avoid becoming a limiting factor even at 1080p, as evidenced by the high frame rates at Low settings.
The 4K results are particularly telling. At Ultra, the 25 FPS average is below playable thresholds for most users, and even High settings at 33 FPS are borderline. This indicates that the RX 6650 XT is not suitable for 4K gaming in Rust, regardless of settings. At 1440p, the GPU manages playable frame rates on Low (98 FPS) and Medium (66 FPS), but High (56 FPS) and Ultra (42 FPS) may require compromises. The 1080p results are the most favorable, with all settings except Ultra staying above 60 FPS, and Low reaching 143 FPS for high-refresh-rate displays. The data suggests that 1080p is the sweet spot for this combo, with 1440p viable only on lower presets.
Settings Recommendations
Based on the measured FPS rows, the optimal settings for this combo depend on the target resolution and frame rate preference. For 1080p gaming, the High preset delivers an average of 81 FPS, which is smooth for most players and leaves headroom for demanding scenes. The Medium preset at 96 FPS is also strong, offering a higher margin above the 60 FPS threshold. Low at 143 FPS is ideal for competitive play or high-refresh-rate monitors, but the visual quality trade-off is significant. Ultra at 62 FPS is playable but sits close to the 60 FPS line, meaning frame drops could become noticeable in busy areas. Given that Ultra provides only a modest visual improvement over High in most games, High is the recommended preset for 1080p, balancing visual fidelity and performance.
At 1440p, the situation changes. Low at 98 FPS is the only preset that stays comfortably above 60 FPS, while Medium at 66 FPS is playable but with less headroom. High at 56 FPS and Ultra at 42 FPS fall below the 60 FPS target, which can lead to stutter in Rust’s open-world environments. For 1440p users, Low is the safest choice, with Medium acceptable if the player tolerates occasional dips. The measured min FPS for 1440p Medium is 56 FPS, confirming that frame times can vary. At 4K, none of the presets achieve playable frame rates — High at 33 FPS, Medium at 39 FPS, Low at 58 FPS, and Ultra at 25 FPS — so this resolution is not recommended for this combo.
The best overall experience per the data is 1080p with High settings. This gives an 81 FPS average, which is well above the playability threshold, while retaining most of the visual quality that Rust offers. Players seeking higher frame rates can drop to Medium for 96 FPS or Low for 143 FPS, but the gains are diminishing relative to the visual cost. For those with 1440p monitors, the Low preset is the only recommendation, as it provides 98 FPS with acceptable visual fidelity for a survival game where functional visibility matters more than graphical polish.
Measured FPS Breakdown
The following table summarizes all measured FPS data for this combo in Rust, organized by resolution and settings. All values are averages unless otherwise noted.
1920x1080:
- Low: 143 FPS average
- Medium: 96 FPS average, with a minimum of 82 FPS and maximum of 110 FPS
- High: 81 FPS average
- Ultra: 62 FPS average
At 1080p, the scaling from Low to Ultra is 81 FPS (from 143 to 62), representing a 56.6% reduction in frame rate. The Medium preset’s min FPS of 82 indicates that even in demanding scenes, the combo stays above 80 FPS, which is a strong result. The gap between High and Ultra is 19 FPS, suggesting that Ultra’s additional effects cost significantly more performance than the visual benefit provides.
2560x1440:
- Low: 98 FPS average
- Medium: 66 FPS average, with a minimum of 56 FPS and maximum of 76 FPS
- High: 56 FPS average
- Ultra: 42 FPS average
The 1440p results show a 56 FPS spread from Low to Ultra (from 98 to 42). The Medium preset’s minimum of 56 FPS falls below the 60 FPS target, which is a concern for consistent smoothness. High at 56 FPS and Ultra at 42 FPS are below playable thresholds for most users, making Low the only fully recommendable preset at this resolution.
3840x2160:
- Low: 58 FPS average
- Medium: 39 FPS average, with a minimum of 33 FPS and maximum of 45 FPS
- High: 33 FPS average
- Ultra: 25 FPS average
At 4K, even Low settings only reach 58 FPS, which is marginally above 60 FPS but with no min FPS data to confirm consistency. Medium at 39 FPS and High at 33 FPS are below playable thresholds, while Ultra at 25 FPS is essentially a slideshow. The 33 FPS minimum on Medium highlights the GPU’s inability to maintain stable frame times at this resolution. The data clearly shows that 4K is not viable for this combo in Rust.
FAQ
Q: Can this combo run Rust at 4K resolution?
A: No. The measured FPS at 3840x2160 ranges from 25 FPS on Ultra to 58 FPS on Low. Even the best case, Low settings, barely approaches 60 FPS and likely dips below in demanding scenes. The GPU is not powerful enough for 4K gaming in Rust.
Q: What is the best settings preset for 1080p gaming?
A: High settings provide an average of 81 FPS at 1080p, which is smooth and visually solid. Medium at 96 FPS is also strong, but the visual trade-off may not be worth the extra 15 FPS. Ultra at 62 FPS is playable but close to the 60 FPS threshold.
Q: How does the RX 6650 XT compare to its nearest GPU rivals in raw performance?
A: The RX 6650 XT’s average benchmark score of 19,765 is within 0.8% of several rivals: the NVIDIA Tesla K40m (score 19,885, delta -0.6%), AMD FirePro W7000 (score 19,905, delta -0.7%), AMD FirePro D300 (score 19,637, delta 0.7%), and NVIDIA Quadro K5200 (score 19,602, delta 0.8%). These are statistical ties.
Q: Is the CPU or GPU the bottleneck in Rust?
A: The GPU is the bottleneck at higher resolutions. At 1080p Low, the combo reaches 143 FPS, indicating the CPU can feed frames quickly. At 4K, frame rates drop to 25-58 FPS depending on settings, showing the GPU cannot keep up with pixel demand. The CPU’s 90th percentile ranking versus the GPU’s 65th percentile confirms this imbalance.
Q: What frame rate can I expect at 1440p with Medium settings?
A: The measured average is 66 FPS at 1440p Medium, with a minimum of 56 FPS and maximum of 76 FPS. This is playable but with occasional dips below 60 FPS, which may be noticeable in Rust’s large open world.
Q: How does the Core Ultra 5 245 compare to the Intel Core i5-14600K?
A: The Core Ultra 5 245 has an average benchmark score of 48,995, which is 0.8% higher than the i5-14600K’s score of 48,618. This is a negligible difference, meaning the two CPUs perform essentially identically in aggregate benchmarks.
CPU Role
The Intel Core Ultra 5 245 is a 14-core, 14-thread processor based on the Arrow Lake-S architecture, part of the Core Ultra Series 2. It has a base clock of 3.50 GHz and a boost clock of 5.10 GHz, with a 65 W TDP. The CPU is built on a 3 nm process from TSMC, containing 17,800 million transistors on a 243 mm² die. Cache consists of 192 KB L1 per core, 3 MB L2 per core, and 24 MB shared L3. Memory support is dual-channel DDR5 with 102.4 GB/s bandwidth, and the CPU includes Arc Xe-LPG Graphics with 64 execution units as integrated graphics.
In Rust, the CPU’s role is to maintain high frame rates at lower resolutions where the GPU is not fully saturated. The measured data shows that at 1080p Low, the combo hits 143 FPS, which is near the upper limit for many displays and indicates the CPU is not a limiting factor. The CPU’s strong single-thread performance — a Cinebench R23 single-core score of 4,648 and a PassMark single-thread score of 4,394 — is critical for Rust’s game logic and physics, which are often single-threaded. The multi-threaded scores are also robust: Cinebench R23 multi-core of 32,924 and PassMark multi-thread of 38,706, ensuring that background tasks and server-side simulations in Rust do not cause frame drops.
The CPU’s 90th percentile ranking among all CPUs means it outperforms the vast majority of processors in the database. Its nearest rivals, including the AMD Ryzen 9 7900 (delta -0.5%) and Intel Core i5-14600K (delta 0.8%), are all within one percent of its average score, confirming that the Ultra 5 245 is a top-tier performer for its class. In Rust, this translates to consistent frame delivery at 1080p, where the GPU is the primary constraint. At 4K, the CPU’s advantage becomes irrelevant, as the GPU’s frame rates drop to 25-58 FPS regardless of CPU capability. The data suggests that if a user were to upgrade the GPU in the future, the Core Ultra 5 245 would not hold back performance in Rust, given its high single-thread and multi-thread scores.
Hardware Specifications
Intel Core Ultra 5 245
AMD Radeon RX 6650 XT
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 245 + AMD Radeon RX 6650 XT in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 58.0 |
| 3840x2160 | Medium | 39.0 |
| 3840x2160 | High | 33.0 |
| 3840x2160 | Ultra | 25.0 |
| 2560x1440 | Low | 98.0 |
| 2560x1440 | Medium | 66.0 |
| 2560x1440 | High | 56.0 |
| 2560x1440 | Ultra | 42.0 |
| 1920x1080 | Low | 143.0 |
| 1920x1080 | Medium | 96.0 |
| 1920x1080 | High | 81.0 |
| 1920x1080 | Ultra | 62.0 |
Rust with iUltra 5 245 + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with RX 6650 XT + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with iUltra 5 245 + RX 6650 XT
Explore FPS benchmarks for other games using this same hardware combination.