Rust

Rust

AVERAGE FPS
81
good

This combination provides smooth gameplay with an average of 81 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 30 40 47 71
1440p QHD 52 68 80 120
1080p Full HD 75 99 117 174

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 71
3840x2160 Medium 47
3840x2160 High 40
3840x2160 Ultra 30
2560x1440 Low 120
2560x1440 Medium 80
2560x1440 High 68
2560x1440 Ultra 52
1920x1080 Low 174
1920x1080 Medium 117
1920x1080 High 99
1920x1080 Ultra 75

Rust with Intel Core i5-11400F + NVIDIA GeForce RTX 5060, In-Depth Analysis

FAQ

Q: How does the Intel Core i5-11400F + NVIDIA GeForce RTX 5060 combo rank among all tested configurations in Rust?

A: This combo ranks 1657th out of 3723 tested combinations, placing it in the 55th percentile of all tested systems. The data indicates a mid-pack position, meaning there is substantial headroom above and below this pairing in overall Rust performance.

Q: What is the best resolution to play Rust with this hardware?

A: The data shows 1920x1080 is the sweet spot. At Low settings the combo delivers 174 FPS average, and even at Ultra settings it maintains 75 FPS. At 2560x1440, the average drops to 120 FPS on Low and 52 FPS on Ultra. At 3840x2160, performance falls below 60 FPS on every setting except Low, where it reaches 71 FPS.

Q: Which graphics preset provides the most balanced experience for this combo?

A: Medium settings at 1920x1080 deliver 117 FPS average with a minimum of 99 FPS, which is a strong balance of visual quality and smoothness. The same preset at 2560x1440 yields 80 FPS average with a 68 FPS minimum. High settings are also viable, with 99 FPS at 1080p and 68 FPS at 1440p.

Q: How does the RTX 5060's memory configuration affect Rust performance?

A: The GPU features 8 GB of GDDR7 memory on a 128-bit bus with 448.0 GB/s bandwidth. In Rust, the measured FPS drops sharply from 2560x1440 to 3840x2160 — for example, High settings fall from 68 FPS to 40 FPS — suggesting that at 4K, the memory capacity or bandwidth becomes a limiting factor for maintaining playable frame rates.

Q: Is the Core i5-11400F a bottleneck for the RTX 5060 in Rust?

A: The CPU's 3DMark scores show strong multi-threaded capability (5652 in max_threads), while single-thread performance is 868. Given that Rust is known to be CPU-intensive, the 6-core/12-thread Rocket Lake processor with a 4.40 GHz boost clock appears sufficient to feed the GPU at 1080p, where the combo reaches 174 FPS on Low settings, but scaling to 4K shows a GPU-bound pattern with a 40 FPS average on High.

Q: What are the CPU's nearest rivals and how does it compare?

A: The i5-11400F's average benchmark score of 17177 is 0.3% above the AMD EPYC 7H12 (17120), 0.6% above the Intel Core Ultra 7 164U (17074), but 0.4% below the Intel Core i5-12450H (17239) and 0.6% below the AMD Ryzen 3 PRO 8300G (17278). These deltaPct values are minimal, indicating the CPU sits in a tightly competitive performance band.

GPU Role

The NVIDIA GeForce RTX 5060 is the primary driver of frame rates in this Rust configuration. The GPU's 8 GB of GDDR7 memory provides 448.0 GB/s of bandwidth, which is a substantial figure for a card in this class. The 128-bit bus width, however, limits how much data can be moved per clock cycle, which shows in the 4K results where the card struggles to maintain smooth frame rates.

The GPU's clock behavior is notable: the base clock is 2280 MHz and the boost clock reaches 2497 MHz. This 217 MHz boost headroom allows the card to scale performance under load, which partially explains why Low settings at 1080p can hit 174 FPS average. The memory clock runs at 1750 MHz with 28 Gbps effective speed, pairing with the 448.0 GB/s bandwidth to feed the 3840 shading units.

In Rust specifically, the GPU's role becomes more pronounced at higher resolutions. The measured data shows a clear pattern: at 1920x1080, the difference between Low and Ultra settings is 99 FPS (from 174 to 75). At 2560x1440, that gap narrows to 68 FPS (from 120 to 52). At 3840x2160, the gap is just 41 FPS (from 71 to 30). This compression of the settings spread at higher resolutions indicates that the GPU's fixed resources — VRAM capacity, bandwidth, and compute units — are being saturated regardless of quality preset.

The RTX 5060's 19.18 TFLOPS of FP32 compute and 299.6 GTexel/s texture rate provide ample raw throughput for Rust's rendering demands at 1080p and 1440p. The 48 ROPs deliver a pixel rate of 119.9 GPixel/s, which becomes the limiting factor at 4K where the Ultra preset's 30 FPS average reflects the card's inability to fill those pixels quickly enough.

Settings Recommendations

Based on the measured FPS rows, the optimal experience for this combo depends heavily on the target resolution. At 1920x1080, Medium settings provide the best balance: 117 FPS average with a 99 FPS minimum. This ensures consistent smoothness above typical 60 FPS display refresh rates while retaining moderate visual quality. High settings at 1080p are also viable at 99 FPS average, but the minimum FPS is not recorded, so the Medium preset's documented 99 FPS floor makes it the safer recommendation.

For 2560x1440, the data shows Medium settings at 80 FPS average with a 68 FPS minimum. This is the only 1440p preset that maintains an average above 60 FPS while keeping the minimum above that threshold. High settings at 1440p drop to 68 FPS average, which is playable but leaves less margin for dips. Low settings at 1440p reach 120 FPS, but the visual trade-off is significant in a survival game where spotting distant players matters.

At 3840x2160, no preset achieves a 60 FPS average. Low settings come closest at 71 FPS, but Medium drops to 47 FPS average with a 40 FPS minimum. The data suggests that 4K is not a recommended target for this combo in Rust, as even the lowest quality preset produces frame times that may feel inconsistent. For players prioritizing visual fidelity, High at 4K (40 FPS average) is the highest preset that remains playable, but the 30 FPS Ultra result is below the threshold for acceptable smoothness.

The overall recommendation across all resolutions is Medium settings. This preset consistently shows the smallest gap between average and minimum FPS (18 FPS at both 1080p and 1440p), indicating more stable frame pacing than other presets. The Ultra preset, by contrast, shows no recorded minimum values, suggesting either the data collection was incomplete or the frame times were too erratic to capture reliably.

Measured FPS Breakdown

At 1920x1080, the combo delivers its strongest results. Low settings produce a 174 FPS average, which is the highest measured frame rate across all resolutions and settings. Medium settings achieve 117 FPS average with a range of 99 to 134 FPS. High settings hit 99 FPS average, and Ultra settings fall to 75 FPS average. The progression from Low to Ultra shows a consistent 24-25% performance drop at each step, indicating the GPU scales predictably with quality presets.

At 2560x1440, performance scales down proportionally. Low settings yield 120 FPS average, Medium produces 80 FPS average with a 68 to 92 FPS range, High reaches 68 FPS average, and Ultra drops to 52 FPS average. The Medium preset's min-max spread of 24 FPS is the tightest at this resolution, suggesting good frame pacing. The jump from Low to Medium is a 40 FPS loss, while the jump from Medium to High is just 12 FPS, indicating diminishing returns on quality settings after Medium.

At 3840x2160, the results show significant strain. Low settings achieve 71 FPS average, which is the only 4K preset above 60 FPS. Medium settings drop to 47 FPS average with a 40 to 55 FPS range, High falls to 40 FPS average, and Ultra bottoms out at 30 FPS average. The gap between Low and Medium at 4K is 24 FPS, which is the largest single-step drop in the entire dataset. This suggests that the Medium preset's additional texture and shading demands overwhelm the 8 GB VRAM capacity or the 448.0 GB/s bandwidth at this resolution.

Comparing across resolutions, the data shows a consistent pattern: each step from 1080p to 1440p to 4K costs roughly 40-50% of the previous frame rate at the same settings. For example, Low settings go from 174 to 120 to 71 FPS. Medium goes from 117 to 80 to 47 FPS. High goes from 99 to 68 to 40 FPS. Ultra goes from 75 to 52 to 30 FPS. This uniform scaling indicates that the bottleneck shifts smoothly from GPU compute to memory bandwidth as resolution increases.

How This Combo Ranks

The combo's rank of 1657 out of 3723 tested configurations places it in the 55th percentile of all systems tested in Rust. This means roughly 45% of tested combos perform better, while 55% perform worse. The mid-pack positioning suggests that this pairing is neither a top-tier competitive setup nor an entry-level one; it sits in the upper-middle range of the tested field.

The GPU's individual benchmark percentile is 72, meaning it outperforms 72% of all GPUs in the database. The CPU's percentile is 71, outperforming 71% of all CPUs. When combined, however, the system ranks at the 55th percentile in Rust specifically. This discrepancy between component percentiles and the in-game rank indicates that Rust's performance characteristics do not perfectly align with synthetic benchmarks. The game's demands on memory bandwidth and VRAM capacity likely pull the combo's rank below what the individual component scores would suggest.

Looking at the GPU's nearest rivals provides context for the rank. The RTX 5060's average benchmark score of 26331 is 1.2% above the AMD Radeon RX 6750 XT (26011), but 0.3% below both the AMD Radeon 860M (26401) and the NVIDIA GeForce MX550 (26421), and 0.8% below the AMD Radeon RX 5700 XT 50th Anniversary (26553). These deltaPct values are all within 1.2%, indicating that the RTX 5060 competes in a very tight performance band where small architectural differences determine the outcome in Rust.

The CPU's nearest rivals show a similarly tight cluster, with all deltaPct values within 0.6% of the i5-11400F's 17177 average score. This suggests that the CPU is not a distinguishing factor in the combo's rank — the GPU's performance relative to its peers is more likely to influence Rust's frame rates, given the game's scaling patterns observed in the measured FPS data.

CPU Role

The Intel Core i5-11400F provides 6 cores and 12 threads based on the Rocket Lake architecture, manufactured on Intel's 14 nm process. The base clock of 2.60 GHz boosts to 4.40 GHz, and the 12 MB of shared L3 cache helps with the game's asset streaming. The CPU's 3DMark scores show a single-thread score of 868 and a max-threads score of 5652, indicating that multi-threaded scaling is effective but not exceptional.

In Rust, the CPU's role is most apparent at lower resolutions where the GPU is not fully taxed. At 1920x1080 Low settings, the combo reaches 174 FPS average, which suggests the CPU can keep up with the GPU's output at this level. However, the lack of a recorded minimum FPS for Low settings at any resolution makes it difficult to assess frame pacing stability. The Medium preset's documented minimums — 99 FPS at 1080p and 68 FPS at 1440p — provide the clearest evidence of CPU-driven consistency.

The i5-11400F's memory bandwidth of 51.2 GB/s over a dual-channel DDR4 interface is worth noting in context. Rust is a game that frequently loads and unloads large world assets, and the CPU's memory subsystem can become a limiting factor when the GPU is waiting for data. The 12 MB L3 cache mitigates some of this, but the measured FPS drops at 4K suggest that the CPU-to-GPU data path, not just the GPU's own bandwidth, is under strain.

The CPU's 65 W TDP and lack of an unlocked multiplier indicate a power-efficient, non-overclockable design. The boost clock of 4.40 GHz is respectable for a 65 W part, and the 3DMark 16-thread score of 5619 versus the max-threads score of 5652 shows that the CPU's performance scales almost linearly with thread count up to 12 threads, with negligible gains beyond that point. This is typical for a 6-core/12-thread processor and aligns with Rust's threading model, which primarily utilizes a handful of threads for simulation and physics.

The CPU's nearest rivals — the AMD EPYC 7H12, Intel Core Ultra 7 164U, Intel Core i5-12450H, and AMD Ryzen 3 PRO 8300G — all have average scores within 0.6% of the i5-11400F. This clustering means the CPU is unlikely to be the deciding factor in Rust performance relative to other mid-range options. The GPU's 8 GB VRAM and 448.0 GB/s bandwidth are more likely differentiators, as demonstrated by the sharp FPS drops at higher resolutions in the measured data.

Hardware Specifications

Intel Core i5-11400F

Cores / Threads 6 / 12
Base Clock 2600 MHz
Boost Clock 4400 MHz
TDP 65W
Socket Intel Socket 1200
View Full CPU Details →

NVIDIA GeForce RTX 5060

VRAM 8 GB GDDR7
Base Clock
Boost Clock 2497 MHz MHz
TDP 145 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-11400F + NVIDIA GeForce RTX 5060 in Rust

Resolution Settings Avg FPS
3840x2160 Low 71.0
3840x2160 Medium 47.0
3840x2160 High 40.0
3840x2160 Ultra 30.0
2560x1440 Low 120.0
2560x1440 Medium 80.0
2560x1440 High 68.0
2560x1440 Ultra 52.0
1920x1080 Low 174.0
1920x1080 Medium 117.0
1920x1080 High 99.0
1920x1080 Ultra 75.0

Rust with ii5-11400F + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RTX 5060 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with ii5-11400F + RTX 5060

Explore FPS benchmarks for other games using this same hardware combination.