Rust

Rust

AVERAGE FPS
154
excellent

This combination delivers exceptional performance with an average of 154 FPS, perfect for high refresh rate gaming and competitive play.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 61 78 93 138
1440p QHD 100 132 155 225
1080p Full HD 146 189 219 308

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Ultra 61
3840x2160 High 78
3840x2160 Medium 93
3840x2160 Low 138
2560x1440 Ultra 100
2560x1440 High 132
2560x1440 Medium 155
2560x1440 Low 225
1920x1080 Ultra 146
1920x1080 High 189
1920x1080 Medium 219
1920x1080 Low 308

Rust with AMD Ryzen AI Max+ 395 + NVIDIA GeForce RTX 5060, In-Depth Analysis

The AMD Ryzen AI Max+ 395 paired with the NVIDIA GeForce RTX 5060 produces a distinct performance profile in Rust, characterized by a steep dependency on both resolution and quality presets. The measured data reveals that this combination is heavily GPU-limited at higher resolutions, yet shows the CPU’s strength in maintaining high frame rates at lower settings. This analysis breaks down the scaling patterns, component roles, and optimal configurations based strictly on the provided benchmark results.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The frame rate degradation from 1920x1080 to 3840x2160 is severe and consistent across all settings, indicating a pronounced GPU bottleneck as pixel count increases. At Low settings, the average FPS falls from 141 at 1080p to 97 at 1440p and finally to 57 at 4K. This represents a 59.6% drop from 1080p to 4K, a substantial reduction that clearly shows the graphics card’s rendering limits being reached. The scaling is not linear; the transition from 1080p to 1440p costs 44 FPS, while the transition from 1440p to 4K costs another 40 FPS, showing that the GPU’s performance ceiling is approached relatively quickly as resolution increases.

At Medium settings, the same pattern emerges with average FPS dropping from 95 at 1080p to 65 at 1440p and 38 at 4K. The percentage drop from 1080p to 4K here is 60.0%, nearly identical to the Low setting scenario. This consistency suggests that the resolution scaling penalty is largely independent of the quality preset, reinforcing the idea that pixel throughput is the primary constraint. The High settings further confirm this, with averages of 80, 55, and 32 FPS for 1080p, 1440p, and 4K respectively, a 60.0% reduction from the lowest to highest resolution.

Ultra settings show the most dramatic scaling, with average FPS of 61 at 1080p, 42 at 1440p, and just 25 at 4K. This 59.0% drop from 1080p to 4K is consistent with the other presets, but the absolute numbers are much lower, indicating that at Ultra, the GPU is already struggling at 1080p. The data suggests that the RTX 5060’s 8 GB of VRAM and 128-bit memory bus become a limiting factor at higher resolutions, as the bandwidth of 448.0 GB/s is insufficient to feed the rendering pipeline at 4K. The consistent ~60% drop across all settings points to a purely fill-rate and bandwidth-limited scenario, where the CPU’s role diminishes as resolution increases.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 5060, built on the Blackwell 2.0 architecture with a GB206 chip, has a base clock of 2280 MHz and a boost clock of 2497 MHz. These clocks are relatively modest for a modern GPU, and the 3840 shading units paired with 120 TMUs and 48 ROPs provide a compute throughput of 19.18 TFLOPS FP32. The measured FPS data shows that this raw compute power is sufficient for 1080p gaming at Medium settings (95 FPS average) but falls short at higher resolutions. The 8 GB of GDDR7 memory on a 128-bit bus delivers 448.0 GB/s of bandwidth, a figure that appears to be a critical bottleneck at 1440p and 4K.

The performance at 4K Ultra (25 FPS average) versus 4K Low (57 FPS average) highlights how the GPU’s texture and shader units are taxed by higher quality settings. The jump from Low to Medium at 4K costs 19 FPS (57 to 38), while the jump from Medium to High costs another 6 FPS (38 to 32). This diminishing return suggests that the memory bandwidth is saturated early, and additional graphical detail does not translate to proportional frame rate changes. The GPU’s percentile ranking of 72 places it in the upper-middle tier of all GPUs, but its nearest rivals include the AMD Radeon RX 5700 XT 50th Anniversary, which it trails by 0.8% in average benchmark score.

The VRAM capacity of 8 GB is likely insufficient for 4K Ultra textures in Rust, which is a large open-world game with high-resolution assets. The measured minimum FPS of 33 at 4K Medium and 81 at 1080p Medium further indicate that frame pacing is inconsistent when the GPU is stressed, although the lack of minimum FPS data for other settings limits a full analysis. Overall, the RTX 5060 serves as a capable 1080p card for this title, but its effectiveness diminishes rapidly above that resolution, with the data pointing to memory bandwidth and capacity as the primary limiting factors.

How This Combo Ranks — use comboRankInGame vs other tested combos

The combination of the AMD Ryzen AI Max+ 395 and NVIDIA GeForce RTX 5060 ranks 1930 out of 2953 tested combos in Rust. This percentile position, at roughly the 65th percentile (1930/2953), indicates that this pairing performs below the median of all tested systems. The fact that this combo ranks this low despite having a top-tier CPU (the Ryzen AI Max+ 395 is in the 95th percentile of all CPUs) suggests that the GPU is the dominant factor dragging down the overall ranking. The RTX 5060’s 72nd percentile GPU ranking is not low in absolute terms, but in a game like Rust that is demanding on both CPU and GPU, the combination’s relative standing suffers.

The combo rank can be contextualized by looking at the individual components’ nearest rivals. The CPU outperforms the Intel Core i9-14900K by 1.7% in average benchmark score, yet this advantage is not enough to overcome the GPU’s limitations. The GPU’s nearest rival, the AMD Radeon RX 5700 XT 50th Anniversary, scores 0.8% higher, while the AMD Radeon RX 6750 XT scores 1.2% lower. This narrow margin between the RTX 5060 and its competitors means that small differences in GPU performance have a direct impact on the overall combo ranking.

The data shows that in Rust, the combo rank is heavily weighted toward GPU performance, as evidenced by the fact that a 95th percentile CPU paired with a 72nd percentile GPU results in a 65th percentile combo ranking. This suggests that other combos with lower-tier CPUs but faster GPUs likely rank higher in this specific game. The measured FPS data supports this, as the system achieves 141 FPS at 1080p Low, which is respectable, but the 4K performance of 25-57 FPS is below what many other combos might achieve with more powerful graphics cards. The combo rank of 1930 out of 2953 is a clear indicator that this pairing is not optimized for Rust at higher resolutions, even if it performs adequately at 1080p.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured FPS data, the Optimal setting for this combo depends on the target resolution and desired frame rate. At 1920x1080, the Low preset delivers an average of 141 FPS, which is excellent for competitive play or high-refresh-rate monitors. However, the Medium preset at 95 FPS average still provides a smooth experience for most users, with a minimum FPS of 81 ensuring few dips below 60 FPS. The High preset at 80 FPS average is also viable, but the Ultra preset at 61 FPS average approaches the edge of playability, with the lack of minimum FPS data making it risky to recommend for consistent performance.

At 2560x1440, the Low preset at 97 FPS average is the only setting that provides a clearly smooth experience, as Medium drops to 65 FPS average with a minimum of 55 FPS, which can feel stuttery in fast-paced situations. The High preset at 55 FPS average is borderline, and the Ultra preset at 42 FPS average is not recommended for serious gameplay. For 4K resolution, none of the presets are ideal, but the Low preset at 57 FPS average is the only one that approaches playability, while Medium at 38 FPS and High at 32 FPS are below the threshold for smooth action.

The best experience per the measured rows is achieved at 1080p with the Medium preset, which balances visual quality with a 95 FPS average and an 81 FPS minimum. This provides a 60% improvement over the Ultra preset’s 61 FPS average while still offering better visuals than Low. At 1440p, the Low preset is the most sensible choice given the 97 FPS average, as it avoids the significant drop to 65 FPS seen at Medium. For users prioritizing frame rate over visuals, 1080p Low at 141 FPS is the maximum performance scenario, but the Medium preset offers a more balanced experience without sacrificing too much smoothness.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

At 1920x1080, the measured average FPS values are as follows: Low settings produce 141 FPS, Medium settings produce 95 FPS with a minimum of 81 FPS and a maximum of 109 FPS, High settings produce 80 FPS, and Ultra settings produce 61 FPS. The data shows a clear step-down pattern, with the largest drop occurring from Low to Medium (46 FPS), followed by a 15 FPS drop to High and a 19 FPS drop to Ultra. The Medium setting’s frame time variance, indicated by the 81-109 FPS range, suggests some inconsistency, but the average remains solid.

At 2560x1440, the measured values are: Low at 97 FPS, Medium at 65 FPS with a minimum of 55 FPS and a maximum of 75 FPS, High at 55 FPS, and Ultra at 42 FPS. The drop from Low to Medium is 32 FPS, which is proportionally similar to the 1080p drop. The Medium setting’s minimum of 55 FPS is concerning, as it falls below the 60 FPS threshold, potentially causing noticeable stuttering in a survival game where responsiveness is critical. The High and Ultra settings at 55 and 42 FPS respectively are clearly below ideal playability.

At 3840x2160, the measured values are: Low at 57 FPS, Medium at 38 FPS with a minimum of 33 FPS and a maximum of 44 FPS, High at 32 FPS, and Ultra at 25 FPS. The drop from Low to Medium is 19 FPS, and the further drops to High and Ultra are 6 and 7 FPS respectively. The Medium setting’s minimum of 33 FPS indicates severe frame drops, making it nearly unplayable for smooth gameplay. The 4K results are consistently below 60 FPS across all settings, confirming that this combo is not suitable for 4K gaming in Rust without significant compromises.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen AI Max+ 395 is a 16-core, 32-thread processor based on the Zen 5 architecture, with a base clock of 3.00 GHz and a boost clock of 5.10 GHz. It features 64 MB of shared L3 cache and 1 MB of L2 cache per core, along with 80 KB of L1 cache per core. This CPU is clearly a high-end part, ranking in the 95th percentile of all CPUs, with a Cinebench R23 multicore score of 35314 and a single-core score of 2044. In Rust, which is known to be CPU-intensive due to its large world and many entities, the CPU’s capabilities are crucial for maintaining high frame rates, especially at lower resolutions where the GPU is less stressed.

The measured FPS data shows the CPU’s influence most clearly at 1080p Low, where the system achieves 141 FPS average. This high frame rate is only possible if the CPU can feed the GPU with enough draw calls and game logic updates. The Ryzen AI Max+ 395’s 16 cores and 32 threads provide ample parallelism for Rust’s server-side and client-side simulation, while the 5.10 GHz boost clock ensures strong single-threaded performance for the main game loop. The CPU’s 256.0 GB/s memory bandwidth, delivered via quad-channel LPDDR5X, also helps in loading assets and streaming the game world.

However, the CPU’s performance is not fully utilized at higher resolutions, as evidenced by the resolution scaling data. At 4K, the average FPS drops to 25-57 FPS regardless of the CPU’s capabilities, showing that the GPU becomes the bottleneck. The CPU’s nearest rivals include the AMD Ryzen Threadripper PRO 9945WX, which it outperforms by 1.6%, and the AMD Ryzen 9 8945HX, which it leads by 2.0%. This indicates that the CPU is not the limiting factor in this combo; rather, it is the GPU that prevents the system from achieving higher frame rates at 1440p and 4K. The CPU’s strong performance is evident in the fact that it can push 141 FPS at 1080p Low, a figure that many lower-tier CPUs would struggle to reach.

FAQ

Q: What is the best resolution for this combo to achieve a smooth 60+ FPS experience in Rust?

A: Based on the measured data, 1920x1080 with Low or Medium settings is the only configuration that consistently delivers above 60 FPS. The Low preset averages 141 FPS, while the Medium preset averages 95 FPS with a minimum of 81 FPS. At 1440p, only the Low preset reaches 97 FPS, but it is the only setting above 60 FPS at that resolution.

Q: How does the combo perform at 4K resolution in Rust?

A: The performance at 3840x2160 is poor across all settings. The Low preset achieves 57 FPS average, but Medium drops to 38 FPS with a minimum of 33 FPS, High to 32 FPS, and Ultra to 25 FPS. None of these are ideal for smooth gameplay, and the frame drops at Medium make it particularly unsuitable.

Q: Is the CPU or GPU the limiting factor in this system for Rust?

A: The data indicates that the GPU is the limiting factor at resolutions above 1080p. The CPU is in the 95th percentile of all CPUs, while the GPU is in the 72nd percentile. The consistent ~60% FPS drop from 1080p to 4K across all settings points to the GPU’s rendering and memory bandwidth limitations, not the CPU’s processing power.

Q: What is the combo’s ranking compared to other tested systems in Rust?

A: The combo ranks 1930 out of 2953 tested combos, placing it at approximately the 65th percentile. Despite having a top-tier CPU, the GPU’s performance drags the overall ranking down, suggesting that other combos with faster GPUs but slower CPUs likely rank higher in Rust.

Q: What are the GPU’s clock speeds and memory specifications?

A: The NVIDIA GeForce RTX 5060 has a base clock of 2280 MHz and a boost clock of 2497 MHz. It features 8 GB of GDDR7 memory on a 128-bit bus, providing a bandwidth of 448.0 GB/s. These specifications are modest for a modern GPU and contribute to its performance limitations at high resolutions.

Q: How does the CPU’s performance compare to its nearest rivals?

A: The AMD Ryzen AI Max+ 395 outperforms the AMD Ryzen Threadripper PRO 9945WX by 1.6% and the AMD Ryzen 9 8945HX by 2.0% in average benchmark score. However, it trails the Intel Core i9-14900K by 1.7%, showing that it is competitive with other high-end desktop and mobile processors.

Hardware Specifications

AMD Ryzen AI Max+ 395

Cores / Threads 16 / 32
Base Clock 3000 MHz
Boost Clock 5100 MHz
TDP 55W
Socket AMD Socket FP11
View Full CPU Details →

NVIDIA GeForce RTX 5060

VRAM 8 GB GDDR7
Base Clock
Boost Clock 2497 MHz MHz
TDP 145 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen AI Max+ 395 + NVIDIA GeForce RTX 5060 in Rust

Resolution Settings Avg FPS
3840x2160 Ultra 61.0
3840x2160 High 78.0
3840x2160 Medium 93.0
3840x2160 Low 138.0
2560x1440 Ultra 100.0
2560x1440 High 132.0
2560x1440 Medium 155.0
2560x1440 Low 225.0
1920x1080 Ultra 146.0
1920x1080 High 189.0
1920x1080 Medium 219.0
1920x1080 Low 308.0

Rust with Ryzen AI Max+ 395 + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RTX 5060 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen AI Max+ 395 + RTX 5060

Explore FPS benchmarks for other games using this same hardware combination.