Rust
This combination provides smooth gameplay with an average of 80 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 28 | 38 | 50 | 72 |
| 1440p QHD | 53 | 68 | 78 | 119 |
| 1080p Full HD | 76 | 99 | 114 | 171 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with Intel Core i7-14700KF + NVIDIA GeForce RTX 5060, In-Depth Analysis
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data for Rust with the Intel Core i7-14700KF and NVIDIA GeForce RTX 5060 reveals a clear and steep performance curve as resolution climbs from 1920x1080 to 3840x2160. At Low settings, the average frame rate falls from 170.6 FPS at 1080p to 118.5 FPS at 1440p, a drop of roughly 30%, and then to 71.8 FPS at 4K, which is a 42% reduction from the 1440p figure. This progressive decline is typical of a system where the GPU becomes the primary bottleneck as pixel count increases, since the CPU’s workload does not scale with resolution in the same way.
At Medium settings, the pattern is similar but the absolute numbers are lower: 113.7 FPS at 1080p, 78.2 FPS at 1440p, and 49.9 FPS at 4K. The gap between 1080p and 1440p here is 35.5 FPS, while the gap between 1440p and 4K is 28.3 FPS. This suggests that the GPU is being increasingly taxed by higher graphical loads, but the CPU still has headroom to push more frames at lower resolutions. The High preset tells a similar story: 99.2 FPS at 1080p, 68.3 FPS at 1440p, and 37.9 FPS at 4K. The 4K figure is less than half of the 1080p figure, which is a strong indicator that the RTX 5060’s 8 GB of GDDR7 memory and 128-bit bus are stretched thin at the highest resolution.
Ultra settings amplify the bottleneck further. At 1080p, the combo still manages 75.9 FPS, which is playable, but at 1440p it drops to 53.3 FPS, and at 4K it collapses to 27.6 FPS. The difference between 1440p and 4K on Ultra is 25.7 FPS, which is a 48% reduction. This scaling behavior implies that the limiting component shifts from the CPU at 1080p Low (where 170.6 FPS is far above what most displays can show) to the GPU at 4K Ultra (where the frame rate is well below the 60 FPS threshold). The data shows that the RTX 5060 is a capable 1080p card for this game but falls short of delivering a smooth 4K experience at higher presets.
FAQ
Q: What is the highest average FPS recorded for this combo in Rust?
A: The highest measured average is 170.6 FPS at 1920x1080 with Low settings. This is more than double the 4K High result of 37.9 FPS, indicating that resolution choice has a massive impact on performance.
Q: How does the combo perform at 1440p with Medium settings?
A: At 2560x1440 with Medium settings, the average FPS is 78.2. This is a solidly playable figure, but it is 35.5 FPS lower than the 1080p Medium result of 113.7 FPS, showing a significant resolution penalty.
Q: Is 4K gaming viable with this hardware?
A: At 3840x2160, only Low settings achieve an average above 60 FPS, at 71.8 FPS. High and Medium settings fall to 37.9 FPS and 49.9 FPS respectively, while Ultra drops to 27.6 FPS. For a consistent 60 FPS experience, 4K requires Low settings.
Q: What is the combo's rank among all tested combinations in Rust?
A: The combo ranks 831 out of 1717 tested combos, placing it in the middle of the pack. This suggests that while it is not a top-tier performer, it is far from the bottom.
Q: How does the RTX 5060's average benchmark score compare to its nearest rival?
A: The RTX 5060 has an average benchmark score of 30109, while the AMD Radeon RX 7700 XT scores 30097, a delta of 0%. The NVIDIA Tesla M60 scores 29969, which is 0.5% lower, and the GeForce RTX 5070 Mobile scores 29928, which is 0.6% lower.
Q: What is the CPU's percentile ranking among all processors?
A: The Intel Core i7-14700KF sits in the 96th percentile of all CPUs, indicating it is a high-end part. Its average benchmark score is 70104, which is slightly higher than the AMD Ryzen 9 9950X at 70420, a delta of -0.4%.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 5060 is built on the Blackwell 2.0 architecture with a 5 nm process from TSMC. It features 8 GB of GDDR7 memory on a 128-bit bus, delivering a bandwidth of 448.0 GB/s. The memory clock runs at 1750 MHz, which translates to 28 Gbps effective. These specifications are crucial for Rust, a game that is known for heavy memory usage due to large maps and many entities. The 8 GB VRAM capacity is likely a limiting factor at 4K Ultra, where the average FPS falls to 27.6, and even at 1440p Ultra it only reaches 53.3 FPS. The data suggests that the memory subsystem is strained by high-resolution textures and draw distances.
The GPU has 3840 shading units, 120 texture mapping units, and 48 raster output pipelines. Its boost clock is 2497 MHz, with a base clock of 2280 MHz. The FP32 performance is 19.18 TFLOPS, and the texture rate is 299.6 GTexel/s. These compute figures are moderate for a 50-series card, and the benchmark results reflect that: the PassMark G3D score is 20891, and the Geekbench OpenCL score is 120785. The GPU sits in the 73rd percentile of all GPUs, which is respectable but not flagship-level. Compared to its nearest rival, the AMD Radeon RX 7700 XT, the average benchmark score is nearly identical (30109 vs 30097), yet in Rust the measured FPS at 1080p Low is 170.6, which is a strong result.
The RTX 5060's 145 W TDP and dual-slot cooler suggest it is a mainstream power draw, but the 8 GB VRAM is a concern for future-proofing. In Rust, the transition from Low to Ultra at 1080p costs 94.7 FPS (from 170.6 to 75.9), which is a 55% performance hit. This is disproportionately large compared to the visual improvement, indicating that the GPU's shading units and memory bandwidth are saturated by the higher presets. The 448.0 GB/s bandwidth is adequate for 1080p but insufficient for 4K Ultra, where the frame rate drops to 27.6 FPS. The data strongly implies that the RTX 5060 is best paired with a 1080p or 1440p monitor for this game, and that Ultra settings are only viable at the lower resolution.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
At 1920x1080, the full range of settings shows a wide spread. Low settings deliver the highest average at 170.6 FPS, which is exceptionally smooth. Medium settings reduce this to 113.7 FPS, a drop of 56.9 FPS. High settings continue the downward trend to 99.2 FPS, losing another 14.5 FPS. Ultra settings are the most demanding, yielding 75.9 FPS, which is still playable but 94.7 FPS below the Low preset. The scaling from Low to Ultra at 1080p is linear in the sense that each step costs a significant number of frames, but the relative penalty grows as settings increase.
Moving to 2560x1440, the numbers shift down. Low settings average 118.5 FPS, which is a 52.1 FPS reduction from 1080p Low. Medium settings drop to 78.2 FPS, a 35.5 FPS loss from 1080p Medium. High settings average 68.3 FPS, which is 30.9 FPS lower than 1080p High. Ultra settings fall to 53.3 FPS, a 22.6 FPS drop from 1080p Ultra. At this resolution, the Low preset is the only one that comfortably exceeds 100 FPS, while Ultra dips below the 60 FPS threshold, indicating that the GPU is starting to struggle with the higher pixel count.
At 3840x2160, the performance is notably constrained. Low settings average 71.8 FPS, which is just above the 60 FPS mark but 98.8 FPS lower than 1080p Low. Medium settings drop to 49.9 FPS, a 28.4 FPS reduction from 1440p Medium. High settings average 37.9 FPS, which is 30.4 FPS lower than 1440p High. Ultra settings are the worst, averaging 27.6 FPS, which is 25.7 FPS below 1440p Ultra. The gap between Low and Ultra at 4K is 44.2 FPS, showing that the GPU is the clear limiting factor at this resolution. No settings preset at 4K achieves a smooth 60 FPS experience except Low, and even then it is marginal.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combo of the Intel Core i7-14700KF and the NVIDIA GeForce RTX 5060 ranks 831 out of 1717 tested combos in Rust. This places it squarely in the middle of the distribution, which is surprising given the CPU's high-end status. The i7-14700KF is in the 96th percentile of all CPUs, with an average benchmark score of 70104, yet the combo rank is mediocre. This suggests that the GPU is the limiting factor in this pairing, as the CPU has far more headroom than the RTX 5060 can utilize in Rust.
The CPU's nearest rivals include the Intel Core i7-14700K with an average score of 70074 (0% delta), the AMD EPYC 9115 with 69887 (0.3% higher), and the AMD Ryzen 9 9950X with 70420 (-0.4% lower). These deltas are minuscule, indicating that the CPU's performance is on par with its direct competitors. However, the GPU's nearest rival, the AMD Radeon RX 7700 XT, has a nearly identical average score of 30097, but the RTX 5060's rank of 831 suggests that in Rust specifically, the combo does not translate its raw benchmark scores into top-tier game performance.
The fact that the combo ranks in the middle despite having a top-tier CPU and a mid-range GPU implies that Rust is heavily GPU-bound at the resolutions tested. The CPU's 20 cores and 28 threads are more than sufficient for the game's logic, but the RTX 5060's 8 GB VRAM and 128-bit bus hold the combo back. This rank is not a condemnation of the hardware but rather a reflection of the game's demands. For a player seeking higher rankings, a GPU with more memory or bandwidth would be necessary, but for most users, this combo offers a balanced experience at 1080p and 1440p.
Settings Recommendations — which preset gives the best experience per the measured rows
Based on the measured FPS data, the best experience for most users is the High preset at 1920x1080, which averages 99.2 FPS. This is well above the 60 FPS threshold and provides a good balance between visual fidelity and performance. The Low preset at 1080p achieves 170.6 FPS, but it sacrifices too much visual quality for a frame rate that most monitors cannot display. Medium at 1080p offers 113.7 FPS, which is also smooth, but High is the sweet spot because it adds visual detail without a catastrophic frame rate drop.
At 2560x1440, the Low preset is the only one that exceeds 100 FPS, at 118.5 FPS. Medium at 78.2 FPS is playable, but High at 68.3 FPS is more balanced for a 1440p monitor with a 60 Hz refresh rate. Ultra at 53.3 FPS is borderline, and players with a 144 Hz display would prefer the smoother Medium or High settings. For those with a 4K monitor, the Low preset is the only viable option, at 71.8 FPS, but even this is marginal. The data indicates that the Ultra preset is not recommended at any resolution, as it consistently delivers the lowest frame rates, including a 27.6 FPS result at 4K.
The key takeaway is that the RTX 5060 is best utilized at 1080p with High settings, where it delivers near-100 FPS performance. At 1440p, users should step down to Medium or High depending on their refresh rate. At 4K, only Low settings are playable, and even then, the frame rate is not ideal for competitive play. The measured rows show that the performance penalty from High to Ultra is significant, so users should avoid Ultra unless they prioritize visual quality over smoothness.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core i7-14700KF is a 20-core, 28-thread processor based on the Raptor Lake-R architecture, manufactured on a 10 nm process. It has a base clock of 3.40 GHz and a boost clock of 5.60 GHz, with 33 MB of shared L3 cache. The CPU supports DDR4 and DDR5 memory in a dual-channel configuration, and its 125 W TDP is typical for a desktop part. In the benchmark data, the CPU scores 44557 in Cinebench R23 multicore and 6290 in single-core, placing it in the 96th percentile. This indicates a very capable processor for both multi-threaded and single-threaded workloads.
In Rust, the CPU's role is to handle game logic, physics, and entity management, which are heavily single-threaded tasks. The high boost clock of 5.60 GHz is beneficial here, as the game does not scale well across many cores. The measured FPS at 1080p Low is 170.6, which is likely CPU-limited to some degree, but the fact that it drops to 75.9 at Ultra suggests the GPU takes over as the bottleneck at higher settings. The CPU's 28 threads are overkill for Rust, but they provide headroom for background tasks and other applications.
Compared to its nearest rivals, the CPU's average score of 70104 is nearly identical to the i7-14700K (70074), and it is slightly lower than the Ryzen 9 9950X (70420). The delta of -0.4% against the Ryzen 9 is negligible, meaning the CPU is not the differentiator in this combo's rank. The data suggests that the CPU is not holding back the RTX 5060 in Rust, as even at low resolutions, the frame rates are high enough to indicate a balanced system. If a user were to upgrade the GPU, the CPU would likely still be able to deliver higher frame rates, making it a future-proof choice for this game.
Hardware Specifications
Intel Core i7-14700KF
NVIDIA GeForce RTX 5060
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-14700KF + NVIDIA GeForce RTX 5060 in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 71.8 |
| 3840x2160 | Medium | 49.9 |
| 3840x2160 | High | 37.9 |
| 3840x2160 | Ultra | 27.6 |
| 2560x1440 | Low | 118.5 |
| 2560x1440 | Medium | 78.2 |
| 2560x1440 | High | 68.3 |
| 2560x1440 | Ultra | 53.3 |
| 1920x1080 | Low | 170.6 |
| 1920x1080 | Medium | 113.7 |
| 1920x1080 | High | 99.2 |
| 1920x1080 | Ultra | 75.9 |
Rust with ii7-14700KF + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with RTX 5060 + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with ii7-14700KF + RTX 5060
Explore FPS benchmarks for other games using this same hardware combination.