Rust

Rust

AVERAGE FPS
91
good

This combination provides smooth gameplay with an average of 91 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 35 47 52 82
1440p QHD 58 73 89 135
1080p Full HD 83 110 132 193

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 82
3840x2160 Medium 52
3840x2160 High 47
3840x2160 Ultra 35
2560x1440 Low 135
2560x1440 Medium 89
2560x1440 High 73
2560x1440 Ultra 58
1920x1080 Low 193
1920x1080 Medium 132
1920x1080 High 110
1920x1080 Ultra 83

Rust with AMD Ryzen 9 5950X + NVIDIA GeForce RTX 3070 Ti, In-Depth Analysis

The AMD Ryzen 9 5950X and NVIDIA GeForce RTX 3070 Ti pairing in Rust delivers a split personality: a 16-core, 32-thread CPU that is arguably overkill for the game's engine, paired with a GPU that becomes the definitive bottleneck as resolution climbs. The data shows a combination that excels at high refresh 1080p play but struggles to maintain playable frame rates at 4K Ultra.

CPU Role — cores, clocks, and how they relate to this game's results

The Ryzen 9 5950X is a 16-core, 32-thread processor based on the Zen 3 architecture, codenamed Vermeer, built on TSMC's 7 nm process. It features a base clock of 3.40 GHz and a boost clock of 4.90 GHz, with a TDP of 105 W. The CPU's cache hierarchy includes 64 KB of L1 per core, 512 KB of L2 per core, and a substantial 64 MB of L3 cache. The processor occupies the 93rd percentile among all tested CPUs, with an average benchmark score of 49062.

In Rust, the CPU's role is largely about maintaining a solid foundation rather than pushing frame rates higher. The benchmark results indicate that at 1080p Low settings, the combo achieves 192.6 FPS, which is the highest measured figure across all configurations. This suggests that the CPU is capable of feeding the GPU ample data, but the game's engine does not scale linearly with the 5950X's massive thread count. The 3dmark scores show the processor's single-thread strength at 944 and its 16-thread capability at 10810, but Rust's performance gains from additional cores are minimal beyond a certain point.

The nearest CPU rivals, including the Intel Core i5-14600K (deltaPct -0.2) and the AMD EPYC 4345P (deltaPct -1.1), show that the 5950X is essentially performance-equivalent to a modern mid-range chip in aggregate benchmarks. However, in Rust, the 5950X's high boost clock of 4.90 GHz and large L3 cache help maintain consistent frame pacing, particularly at lower resolutions where CPU overhead is more pronounced. The processor's 64 MB of L3 cache is a notable asset for the game's procedural world generation and entity management, which can be cache-sensitive.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 3070 Ti is built on the Ampere architecture with a GA104 chip, manufactured on Samsung's 8 nm process. It features a base clock of 1575 MHz and a boost clock of 1770 MHz, with memory clocked at 1188 MHz (19 Gbps effective). The GPU has 8 GB of GDDR6X memory on a 256-bit bus, delivering 608.3 GB/s of bandwidth. With 6144 shading units, 192 TMUs, and 96 ROPs, the card offers 21.75 TFLOPS of FP32 performance. The GPU sits in the 74th percentile among all tested GPUs, with an average benchmark score of 30849.

The RTX 3070 Ti's 8 GB VRAM capacity is a critical factor in Rust, particularly at higher resolutions and settings. The data shows a sharp performance cliff when moving from Medium to Ultra at 4K, with average FPS dropping from 52.4 to 34.6. This decline is more severe than what resolution scaling alone would predict, indicating that VRAM capacity is being exceeded at 4K Ultra, forcing texture swapping and reducing throughput. The GPU's nearest rivals include the AMD Radeon RX 6700 (deltaPct -0.8) and the NVIDIA Quadro M5000 (deltaPct -0.9), but those comparisons are based on synthetic benchmarks, not Rust-specific performance.

At 1080p, the RTX 3070 Ti demonstrates its strength, delivering 110.2 FPS at High settings and 83.3 FPS at Ultra. The GPU's 608.3 GB/s memory bandwidth is sufficient for the game's asset streaming at these resolutions, but the 8 GB frame buffer becomes a limiting factor beyond 1440p. The boost clock of 1770 MHz is modest by current standards, but the card's architectural efficiency allows it to maintain competitive frame rates when not VRAM-limited.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data reveals a clear pattern of GPU-bound scaling. At Low settings, the combo delivers 192.6 FPS at 1080p, 134.9 FPS at 1440p, and 82 FPS at 4K. This represents a 30% drop from 1080p to 1440p (from 192.6 to 134.9) and a 39% drop from 1440p to 4K (from 134.9 to 82). These percentages are consistent with pure GPU workload scaling, indicating that the CPU is not the bottleneck at Low settings.

At High settings, the scaling is similar but with lower absolute numbers: 110.2 FPS at 1080p, 73.3 FPS at 1440p, and 46.9 FPS at 4K. The drop from 1080p to 1440p is 33%, and from 1440p to 4K is 36%. The consistency of these percentage drops across settings suggests that the GPU is the primary limiting component throughout the resolution range, with the CPU providing sufficient headroom.

The Ultra settings tell a different story. At 1080p Ultra, the combo achieves 83.3 FPS, which drops to 57.9 FPS at 1440p (a 31% decline) and then to 34.6 FPS at 4K (a 40% decline from 1440p). The 4K Ultra result is below the commonly accepted 60 FPS playability threshold, and the data suggests that the 8 GB VRAM limitation is exacerbating the performance drop. The gap between 1080p and 4K at Ultra is 58.5% (from 83.3 to 34.6), which is larger than the 57% drop seen at Low settings (from 192.6 to 82). This widening gap at higher settings points to both raw GPU compute limits and memory capacity constraints.

How This Combo Ranks — use comboRankInGame vs other tested combos

The combination of the Ryzen 9 5950X and RTX 3070 Ti ranks 649th out of 1717 tested combos in Rust, placing it in the 62nd percentile of all tested pairs. This is a surprisingly modest ranking given the individual component strengths, suggesting that the pairing is not optimal for this specific game. The CPU's 93rd percentile standing and the GPU's 74th percentile standing do not translate into a top-tier gaming combination for Rust.

The rank of 649 out of 1717 indicates that there are many other combinations that deliver better Rust performance, likely including GPUs with more VRAM or higher rasterization throughput. The 5950X's 16 cores and 32 threads are largely underutilized in Rust, and the RTX 3070 Ti's 8 GB VRAM is insufficient for the game's higher settings at 4K. This creates a situation where the CPU's theoretical strengths are wasted, and the GPU's weaknesses are exposed.

In the context of the benchmark database, this combo sits in the upper-middle tier, performing better than the majority of tested pairs but well behind the top performers. The data indicates that a more balanced pairing, such as a mid-range CPU with a higher-tier GPU, would likely achieve a better rank in Rust. The 5950X's strengths in multi-threaded workloads, as evidenced by its Cinebench R23 multicore score of 38607, do not directly benefit Rust's frame rates.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

At 1920x1080, the combo delivers its best performance across all settings. Low settings produce 192.6 FPS, Medium produces 131.6 FPS, High produces 110.2 FPS, and Ultra produces 83.3 FPS. The drop from Low to Medium is 31.7%, while the drop from Medium to Ultra is 36.7%. These numbers indicate that the RTX 3070 Ti can handle 1080p gaming with ease, with even Ultra settings remaining above 60 FPS.

At 2560x1440, the performance scales down predictably. Low settings yield 134.9 FPS, Medium yields 89 FPS, High yields 73.3 FPS, and Ultra yields 57.9 FPS. The drop from Low to Medium is 34%, and the drop from Medium to Ultra is 35%. At this resolution, Ultra settings fall just below the 60 FPS mark, making High the recommended setting for a consistent experience.

At 3840x2160, the RTX 3070 Ti's limitations become apparent. Low settings produce 82 FPS, Medium produces 52.4 FPS, High produces 46.9 FPS, and Ultra produces 34.6 FPS. The drop from Low to Medium is 36.1%, and the drop from Medium to Ultra is 34%. Notably, the 4K Low result of 82 FPS is still respectable, but every setting above Low dips below 60 FPS. The 4K Ultra result of 34.6 FPS is the lowest measured figure in the entire dataset, confirming that this resolution and setting combination is not viable for smooth gameplay.

The data shows that the combo is best suited for 1080p and 1440p gaming, with 4K only viable at Low settings. The 8 GB VRAM capacity is the primary constraint at 4K, as evidenced by the disproportionate performance drop from High to Ultra settings compared to lower resolutions.

Hardware Specifications

AMD Ryzen 9 5950X

Cores / Threads 16 / 32
Base Clock 3400 MHz
Boost Clock 4900 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 3070 Ti

VRAM 8 GB GDDR6X
Base Clock —
Boost Clock 1770 MHz MHz
TDP 290 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 9 5950X + NVIDIA GeForce RTX 3070 Ti in Rust

Resolution Settings Avg FPS
3840x2160 Low 82.0
3840x2160 Medium 52.4
3840x2160 High 46.9
3840x2160 Ultra 34.6
2560x1440 Low 134.9
2560x1440 Medium 89.0
2560x1440 High 73.3
2560x1440 Ultra 57.9
1920x1080 Low 192.6
1920x1080 Medium 131.6
1920x1080 High 110.2
1920x1080 Ultra 83.3

Rust with Ryzen 9 5950X + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RTX 3070 Ti + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 9 5950X + RTX 3070 Ti

Explore FPS benchmarks for other games using this same hardware combination.