Downfall
This combination delivers exceptional performance with an average of 141 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 50 | 80 | 98 | 120 |
| 1440p QHD | 81 | 129 | 158 | 193 |
| 1080p Full HD | 113 | 181 | 221 | 270 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with AMD Ryzen 9 5950X + NVIDIA GeForce RTX 3070 Ti, In-Depth Analysis
# CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 9 5950X is a 16-core, 32-thread processor based on the Zen 3 architecture (Vermeer codename), built on TSMC's 7 nm process with 8,300 million transistors across a 2x 74 mm² die configuration. It operates with a base clock of 3.40 GHz and a boost clock of 4.90 GHz, with a TDP of 105 W. The processor features a 64 MB L3 cache, 512 KB L2 per core, and 64 KB L1 per core, paired with dual-channel DDR4 memory support at 51.2 GB/s bandwidth.
In Downfall, a horror title from 2016, the CPU's role becomes evident when examining the measured FPS across settings. At 1080p Low, the combo achieves 270 FPS average, while at 1080p Ultra it drops to 113 FPS. The massive 157 FPS swing between Low and Ultra at the same resolution indicates that the game's rendering load scales heavily with settings, but the CPU is not the limiting factor even at the highest settings — the 113 FPS floor at 1080p Ultra still represents a strong result for a game of this era.
The processor's benchmark scores provide context for its capability. In Cinebench R23, it scores 26,017 in multi-core and 1,614 in single-core. The 3DMark results show scaling from 944 in single-thread to 10,810 in 16-thread and 11,597 in max-threads tests. This scaling pattern — roughly 12x improvement from single to max threads — demonstrates the processor's ability to distribute workloads across its 16 cores effectively. For a 2016 horror game, which typically relies on fewer threads, the single-thread score of 944 in 3DMark and 1,614 in Cinebench R23 ensure that even lightly threaded game logic runs without bottlenecks.
The Ryzen 9 5950X sits at the 91st percentile among all CPUs in the benchmark database, with an average benchmark score of 51,947. Its nearest rivals include the Intel Core Ultra 5 235HX (deltaPct -0.2), AMD EPYC 8124P (deltaPct -0.3), Intel Core i9-13900F (deltaPct +0.4), and Intel Core i7-14700 (deltaPct -0.7). The extremely tight deltas — all within ±0.7% — indicate that this processor performs essentially at parity with these recent high-end parts in general compute benchmarks. For Downfall specifically, the combination of strong single-thread performance and massive multi-thread headroom means the CPU will not constrain frame rates in any tested configuration.
# Settings Recommendations — which preset gives the best experience per the measured rows
The measured data includes four settings presets (Low, Medium, High, Ultra) across three resolutions. The Medium preset consistently provides the best balance between visual quality and frame rate stability, as evidenced by the fact that it is the only preset with both minimum and maximum FPS recorded at every resolution.
At 1080p, Medium delivers 221 FPS average with a minimum of 188 FPS and maximum of 254 FPS. This represents a 49 FPS drop from Low (270 FPS) but a 108 FPS improvement over Ultra (113 FPS). The 33 FPS variance between minimum and maximum at Medium suggests some frame pacing variation, but the 188 FPS floor remains far above any reasonable refresh rate target. High at 1080p delivers 181 FPS average — still excellent, but 40 FPS below Medium.
At 1440p, Medium achieves 158 FPS average with a minimum of 134 FPS and maximum of 181 FPS. This is 35 FPS below Low (193 FPS) but 77 FPS above Ultra (81 FPS). The 47 FPS spread between min and max at Medium indicates slightly more variation than at 1080p, but the 134 FPS floor remains smooth. High at 1440p delivers 129 FPS average, which is 29 FPS below Medium.
At 4K, Medium produces 98 FPS average with a minimum of 83 FPS and maximum of 113 FPS. This is 22 FPS below Low (120 FPS) but 48 FPS above Ultra (50 FPS). The 30 FPS spread between minimum and maximum at Medium is the tightest relative to its average among all resolutions, indicating more consistent frame delivery at higher resolutions. High at 4K delivers 80 FPS average, which is 18 FPS below Medium.
The data clearly indicates that Medium is the sweet spot. It offers at least 98 FPS at every resolution, maintains a minimum frame rate above 83 FPS even at 4K, and provides a substantial improvement over Ultra's punishing 50 FPS at 4K. For players prioritizing frame rate consistency, Medium is the recommended preset.
# Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data reveals distinct scaling patterns across resolutions. At Medium settings, the average FPS drops from 221 at 1080p to 158 at 1440p (a 28.5% decrease) and then to 98 at 4K (a 38.0% decrease from 1440p). The total drop from 1080p to 4K at Medium is 123 FPS, representing a 55.7% reduction.
At Low settings, the scaling is more dramatic: 270 FPS at 1080p drops to 193 at 1440p (28.5% decrease) and then to 120 at 4K (37.8% decrease from 1440p). The total drop is 150 FPS, a 55.6% reduction. The near-identical percentage drops between Low and Medium at each resolution step suggest consistent scaling behavior regardless of settings.
At High settings, the pattern shifts: 181 FPS at 1080p drops to 129 at 1440p (28.7% decrease) and then to 80 at 4K (38.0% decrease from 1440p). The total drop is 101 FPS, a 55.8% reduction. The consistency of these percentages — all hovering around 28-29% for the 1080p to 1440p step and 38% for the 1440p to 4K step — indicates that the scaling is resolution-bound rather than settings-bound.
At Ultra settings, the scaling is less steep in absolute terms but more punishing in relative terms: 113 FPS at 1080p drops to 81 at 1440p (28.3% decrease) and then to 50 at 4K (38.3% decrease from 1440p). The total drop is 63 FPS, a 55.8% reduction.
The consistent percentage drops across all four settings presets strongly indicate that the GPU is the primary limiting component as resolution increases. The GeForce RTX 3070 Ti's 8 GB of GDDR6X memory on a 256-bit bus with 608.3 GB/s bandwidth handles the increased pixel throughput, but the rendering load at 4K — even at Low settings — requires significantly more GPU compute than at 1080p. The CPU's ample headroom (evidenced by the 270 FPS at 1080p Low) means it is never the bottleneck; the GPU's workload scales predictably with pixel count.
# FAQ — 4-6 Q&A pairs answerable from FACT PACK data
Q: What is the best resolution for this combo in Downfall?
A: The data shows that 1440p Medium is the optimal resolution for most players. It delivers 158 FPS average with a minimum of 134 FPS, which is 60 FPS higher than 4K Medium (98 FPS) while maintaining a 24 FPS improvement over 1080p High (181 FPS). The 1440p Medium configuration provides a strong balance between visual fidelity and frame rate.
Q: How does the RTX 3070 Ti compare to its nearest rivals in general GPU benchmarks?
A: The RTX 3070 Ti scores 29,945 on average in the benchmark database, placing it at the 75th percentile among all GPUs. Its nearest rivals are the NVIDIA GeForce RTX 5070 Mobile at 29,928 (deltaPct +0.1), AMD Radeon RX 6800 at 30,095 (deltaPct -0.5), NVIDIA GeForce RTX 2080 Ti at 29,783 (deltaPct +0.5), and AMD Radeon RX 6700 at 30,433 (deltaPct -1.6). The RTX 3070 Ti sits within 1.6% of all these competing products.
Q: Is the Ryzen 9 5950X a bottleneck for the RTX 3070 Ti in Downfall?
A: No. The measured FPS at 1080p Low reaches 270 FPS average, which far exceeds the refresh rates of typical monitors. The CPU's single-thread performance (944 in 3DMark single-thread, 1,614 in Cinebench R23 single-core) is more than sufficient for this 2016 horror title. The consistent FPS drops with increasing resolution and settings indicate the GPU is the limiting factor, not the CPU.
Q: What is the difference between Low and Ultra settings at 4K?
A: At 4K, Low settings produce 120 FPS average, while Ultra settings produce 50 FPS average — a difference of 70 FPS, or 140% higher performance at Low. This indicates that Ultra settings impose a severe rendering load on the GPU at 4K resolution, nearly halving the frame rate compared to Low.
Q: How does the combo rank among all tested configurations in Downfall?
A: This combination of AMD Ryzen 9 5950X and NVIDIA GeForce RTX 3070 Ti ranks 1,328 out of 3,716 tested combos in Downfall. This places it in the top 35.7% of all configurations tested for this game.
Q: What is the minimum FPS recorded for this combo at any settings?
A: The lowest minimum FPS recorded is 83 FPS, which occurs at 4K Medium settings (the only 4K preset with a minimum FPS value in the data). The other minimum FPS values recorded are 188 FPS at 1080p Medium and 134 FPS at 1440p Medium, both of which are well above typical display refresh rates.
# GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 3070 Ti is built on the Ampere architecture with the GA104 chip, fabricated on Samsung's 8 nm process with 17,400 million transistors across a 392 mm² die. It features 6,144 shading units, 192 texture mapping units, 96 ROPs, 48 RT cores, and 192 tensor cores. The GPU operates at a base clock of 1575 MHz and a boost clock of 1770 MHz, with memory clocked at 1188 MHz (19 Gbps effective). The 8 GB of GDDR6X memory runs on a 256-bit bus, delivering 608.3 GB/s of bandwidth.
In Downfall, the GPU's role becomes increasingly dominant as resolution and settings rise. At 1080p Low, the 270 FPS average shows the GPU is not heavily taxed, leaving headroom for the CPU to push high frame rates. However, as settings increase to Ultra at 1080p, the FPS drops to 113 — a 58% reduction — indicating that the GPU's compute resources (21.75 TFLOPS FP32) are being fully utilized by the game's enhanced effects.
The 8 GB VRAM capacity proves sufficient for this game across all tested configurations. The memory bandwidth of 608.3 GB/s supports the 4K Ultra setting's 50 FPS average, though the sharp drop from 4K Medium (98 FPS) to 4K Ultra (50 FPS) suggests that the Ultra preset heavily stresses both the compute units and memory subsystem. The pixel rate of 169.9 GPixel/s and texture rate of 339.8 GTexel/s determine how quickly the GPU can fill pixels and apply textures, which directly impacts frame rates at higher resolutions.
The RTX 3070 Ti's benchmark scores position it competitively. Its Passmark G3D score of 23,356 and 3DMark Steel Nomad DX12 score of 3,478 reflect strong DirectX 12 performance, which is relevant for Downfall's rendering pipeline. The Geekbench Vulkan score of 139,541 indicates solid low-level API performance. The GPU sits at the 75th percentile among all GPUs, with an average benchmark score of 29,945. Its nearest rival, the RTX 5070 Mobile, scores 29,928 (deltaPct +0.1) — essentially identical performance. The AMD Radeon RX 6800 scores 30,095 (deltaPct -0.5), making the 3070 Ti slightly slower, while the RTX 2080 Ti at 29,783 (deltaPct +0.5) is slightly slower still.
# Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
1920x1080:
- Low: 270 FPS average
- Medium: 221 FPS average, 188 FPS minimum, 254 FPS maximum
- High: 181 FPS average
- Ultra: 113 FPS average
At 1080p, the progression from Low to Medium costs 49 FPS (18.1% reduction), from Medium to High costs 40 FPS (18.1% reduction), and from High to Ultra costs 68 FPS (37.6% reduction). The Ultra preset is disproportionately expensive compared to the step from Medium to High, suggesting a significant increase in rendering complexity.
2560x1440:
- Low: 193 FPS average
- Medium: 158 FPS average, 134 FPS minimum, 181 FPS maximum
- High: 129 FPS average
- Ultra: 81 FPS average
At 1440p, the step from Low to Medium costs 35 FPS (18.1% reduction), Medium to High costs 29 FPS (18.4% reduction), and High to Ultra costs 48 FPS (37.2% reduction). The percentage reductions closely mirror those at 1080p, confirming consistent scaling behavior. The minimum FPS at Medium (134) is still above 120, indicating smooth frame delivery even during demanding scenes.
3840x2160:
- Low: 120 FPS average
- Medium: 98 FPS average, 83 FPS minimum, 113 FPS maximum
- High: 80 FPS average
- Ultra: 50 FPS average
At 4K, the step from Low to Medium costs 22 FPS (18.3% reduction), Medium to High costs 18 FPS (18.4% reduction), and High to Ultra costs 30 FPS (37.5% reduction). The Ultra preset's 50 FPS average is the only configuration that drops below 60 FPS, making it unsuitable for smooth gameplay. The Medium preset's 83 FPS minimum ensures consistent playability even at 4K.
Across all resolutions, the percentage reduction from Low to Medium is consistently 18.1-18.3%, from Medium to High is 18.1-18.4%, and from High to Ultra is 37.2-37.6%. This consistency indicates that each settings tier adds a similar relative load on the GPU, regardless of resolution.
# How This Combo Ranks — use comboRankInGame vs other tested combos
The combination of the AMD Ryzen 9 5950X and NVIDIA GeForce RTX 3070 Ti ranks 1,328 out of 3,716 tested combos in Downfall. This places the configuration in the 64.3rd percentile of all tested systems — meaning it outperforms approximately two-thirds of all combinations tested for this game.
This ranking is notable given the hardware's positioning in their respective benchmark hierarchies. The CPU sits at the 91st percentile among all CPUs, while the GPU sits at the 75th percentile among all GPUs. The combo's 64.3rd percentile ranking in Downfall is lower than both individual component percentiles, suggesting that the game's performance ceiling is constrained more by the GPU than the CPU. With a CPU at the 91st percentile and GPU at the 75th percentile, the combo's overall game ranking being lower than either suggests that Downfall does not fully utilize the CPU's capabilities, and the GPU becomes the limiting factor.
The ranking also reflects the game's age — Downfall released in 2016, and modern hardware like this combo far exceeds the game's typical requirements. The 1,328th rank out of 3,716 means there are 1,327 tested combos that perform better, likely featuring higher-end GPUs from the RTX 30-series upper tier or newer generations. However, the 2,388 combos ranked below this one indicate that the Ryzen 9 5950X + RTX 3070 Ti combination delivers performance that beats roughly 64% of all tested systems in this specific title.
The CPU's nearest rivals in general benchmarks — Intel Core Ultra 5 235HX, AMD EPYC 8124P, Intel Core i9-13900F, and Intel Core i7-14700 — all fall within ±0.7% of the Ryzen 9 5950X's average score. Similarly, the GPU's nearest rivals — RTX 5070 Mobile, RX 6800, RTX 2080 Ti, and RX 6700 — all fall within ±1.6% of the RTX 3070 Ti's average score. This tight clustering suggests that swapping to any of these near-equivalent components would likely produce similar Downfall performance, with the combo's overall ranking being more dependent on the GPU than the CPU for this specific title.
Hardware Specifications
AMD Ryzen 9 5950X
NVIDIA GeForce RTX 3070 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 9 5950X + NVIDIA GeForce RTX 3070 Ti in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 120.0 |
| 3840x2160 | Medium | 98.0 |
| 3840x2160 | High | 80.0 |
| 3840x2160 | Ultra | 50.0 |
| 2560x1440 | Low | 193.0 |
| 2560x1440 | Medium | 158.0 |
| 2560x1440 | High | 129.0 |
| 2560x1440 | Ultra | 81.0 |
| 1920x1080 | Low | 270.0 |
| 1920x1080 | Medium | 221.0 |
| 1920x1080 | High | 181.0 |
| 1920x1080 | Ultra | 113.0 |
Downfall with Ryzen 9 5950X + Other GPUs
See how Downfall performs with the same CPU but different graphics cards.
Downfall with RTX 3070 Ti + Other CPUs
See how Downfall performs with the same GPU but different processors.
Other Games with Ryzen 9 5950X + RTX 3070 Ti
Explore FPS benchmarks for other games using this same hardware combination.