Doom

Doom

AVERAGE FPS
145
excellent

This combination delivers exceptional performance with an average of 145 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 55 73 84 94
1440p QHD 107 131 155 175
1080p Full HD 163 199 237 271

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 94
3840x2160 Medium 84
3840x2160 High 73
3840x2160 Ultra 55
2560x1440 Low 175
2560x1440 Medium 155
2560x1440 High 131
2560x1440 Ultra 107
1920x1080 Low 271
1920x1080 Medium 237
1920x1080 High 199
1920x1080 Ultra 163

Doom with AMD Ryzen 9 5950X + NVIDIA GeForce RTX 3070 Ti, In-Depth Analysis

The AMD Ryzen 9 5950X paired with the NVIDIA GeForce RTX 3070 Ti delivers a compelling performance profile in Doom, with benchmark results indicating a system that scales predictably across resolutions while maintaining high frame rates. The measured data shows this combination ranks in the 60th percentile of tested configurations, with performance characteristics that highlight the GPU as the primary scaling factor as resolution increases.

Resolution Scaling

The frame rate progression from 1080p to 4K reveals a clear division of labor between the CPU and GPU in this system. At 1920x1080 with Low settings, the combo achieves 270.5 FPS, which drops to 175.1 FPS at 2560x1440 and further to 93.5 FPS at 3840x2160. This represents a 65% reduction in frame rate from 1080p to 1440p, and an additional 47% drop from 1440p to 4K. The scaling pattern indicates that at 1080p, the Ryzen 9 5950X's 16 cores and 32 threads are sufficient to keep the RTX 3070 Ti well-fed, with the GPU becoming increasingly the limiting factor as pixel count rises.

The gap between Low and Ultra settings widens dramatically at higher resolutions. At 1080p, the difference between Low (270.5 FPS) and Ultra (162.7 FPS) is 107.8 FPS, a 40% performance penalty for maximum quality. At 1440p, this gap narrows to 68.1 FPS (175.1 vs 107), and at 4K it compresses further to 38.3 FPS (93.5 vs 55.2). This compression suggests that at 4K Ultra, the RTX 3070 Ti's 8 GB of GDDR6X memory and 608.3 GB/s bandwidth are being taxed heavily, with the GPU's 21.75 TFLOPS of FP32 compute becoming the bottleneck rather than the CPU's headroom.

The data shows that Doom is not particularly demanding on the CPU side for this configuration. Even at 1080p Low, where CPU overhead is typically highest, the system maintains 270.5 FPS, indicating the Ryzen 9 5950X's 3.40 GHz base and 4.90 GHz boost clocks provide ample single-thread performance. The 105W TDP processor with its 64 MB of L3 cache appears to have no trouble feeding the GPU, as evidenced by the smooth scaling curve across all tested resolution and settings combinations.

How This Combo Ranks

The combo ranks 669th out of 1681 tested configurations, placing it in the upper-middle tier of all possible CPU-GPU pairings for Doom. This position reflects a balanced pairing where neither component dramatically overpowers the other. The Ryzen 9 5950X holds a 93rd percentile ranking among all CPUs, while the RTX 3070 Ti sits at the 74th percentile among all GPUs, suggesting the CPU has more headroom than the GPU in this specific workload.

Looking at the CPU's nearest rivals, the Ryzen 9 5950X's average benchmark score of 49062 places it within 0.2% of the Intel Core i5-14600K (49166 score, -0.2% delta) and 0.6% behind the Intel Core i5-14600KF (49367 score, -0.6% delta). The AMD EPYC 4345P leads this group with a score of 49595 (1.1% ahead), while the Intel Xeon Gold 5318H trails at 48698 (0.7% behind). These tight margins indicate that the 5950X's performance in this game is competitive with modern mid-range and server-class alternatives, though none of these rivals would change the fundamental GPU-bound nature of the results at higher resolutions.

For the GPU side, the RTX 3070 Ti's average benchmark score of 30849 places it just 0.3% ahead of the AMD Radeon RX 590 GME (30755 score, 0.3% delta) and 0.8% behind the AMD Radeon RX 6700 (31112 score, -0.8% delta). The NVIDIA Quadro M5000 (31142 score, -0.9% delta) and NVIDIA GRID M60-1Q (31220 score, -1.2% delta) round out the nearest rivals, showing that the 3070 Ti sits in a tightly contested performance band where small differences in synthetic benchmarks translate to minor real-world deltas in Doom.

GPU Role

The NVIDIA GeForce RTX 3070 Ti's specifications directly inform its behavior in Doom. The GPU features 6144 shading units, 192 texture mapping units, and 96 raster operation units, with 48 RT cores and 192 tensor cores on the Ampere architecture. The 8 nm process node from Samsung packs 17,400 million transistors into a 392 mm² die.

Memory configuration plays a critical role in the 4K results. The 8 GB GDDR6X frame buffer with a 256-bit bus width delivers 608.3 GB/s of bandwidth, which proves adequate for 1080p and 1440p but becomes a limiting factor at 4K Ultra. The 55.2 FPS result at 3840x2160 Ultra represents the lowest measured score in the entire dataset, and the 38.3 FPS gap between Low and Ultra at this resolution suggests that texture memory pressure is reducing performance disproportionately compared to lower resolutions.

Clock behavior shows the GPU running at 1575 MHz base and boosting to 1770 MHz, with memory operating at 1188 MHz (19 Gbps effective). The 290W TDP and dual-slot cooling design indicate this is a power-hungry card, but the measured FPS data shows consistent performance across all settings. The 21.75 TFLOPS of FP32 compute and 339.8 GTexel/s texture rate provide the raw throughput needed for Doom's fast-paced rendering, while the 169.9 GPixel/s pixel rate handles the resolution scaling effectively.

Measured FPS Breakdown

At 1920x1080, the RTX 3070 Ti demonstrates its strength across all settings. Low settings produce 270.5 FPS, Medium delivers 237.2 FPS, High achieves 199.1 FPS, and Ultra maintains 162.7 FPS. The step-down pattern from Low to Medium (33.3 FPS drop), Medium to High (38.1 FPS drop), and High to Ultra (36.4 FPS drop) shows consistent scaling as quality increases.

The 2560x1440 results show the GPU beginning to feel the resolution increase. Low settings yield 175.1 FPS, Medium provides 154.6 FPS, High reaches 130.9 FPS, and Ultra drops to 107 FPS. The percentage differences between settings are similar to 1080p, but the absolute gaps are smaller: 20.5 FPS between Low and Medium, 23.7 FPS between Medium and High, and 23.9 FPS between High and Ultra.

At 3840x2160, the performance curve flattens considerably. Low settings manage 93.5 FPS, Medium produces 83.5 FPS, High achieves 73.1 FPS, and Ultra falls to 55.2 FPS. The gap between Low and Ultra is 38.3 FPS, which represents a 41% reduction in frame rate. This is less severe than the 40% drop seen at 1080p, but the absolute performance at 4K Ultra is below the 60 FPS threshold that many consider the minimum for smooth gameplay in a fast-paced FPS.

Comparing across resolutions, the 1080p Low result of 270.5 FPS versus the 4K Ultra result of 55.2 FPS shows a 79.6% reduction in frame rate. This indicates that while the CPU has significant headroom at lower resolutions, the GPU becomes the sole limiting factor at 4K Ultra, with the 8 GB memory capacity and 608.3 GB/s bandwidth unable to sustain the same performance multipliers seen at 1080p.

FAQ

Q: Does the AMD Ryzen 9 5950X bottleneck the RTX 3070 Ti in Doom?

A: No. The data shows the CPU maintains high frame rates even at 1080p Low (270.5 FPS), and the bottleneck shifts to the GPU as resolution increases. The 5950X's 16 cores and 32 threads with boost clocks up to 4.90 GHz provide sufficient headroom.

Q: Is 4K Ultra playable with this combination?

A: The 55.2 FPS result at 3840x2160 Ultra is below the 60 FPS threshold but still playable. For smoother 4K performance, dropping to High settings yields 73.1 FPS, which is above 60 FPS.

Q: How does the RTX 3070 Ti compare to its nearest rival in synthetic benchmarks?

A: The RTX 3070 Ti scores 30849 on average, which is 0.3% ahead of the AMD Radeon RX 590 GME (30755) and 0.8% behind the AMD Radeon RX 6700 (31112). The differences are minimal, suggesting similar real-world performance in Doom.

Q: What is the best resolution to settings combination for competitive play?

A: For maximum frame rate, 1080p Low at 270.5 FPS provides the highest measured performance. For balanced quality and speed, 1440p High at 130.9 FPS offers a strong compromise between visual fidelity and frame rate.

Q: How much performance is lost when going from 1080p to 1440p?

A: At High settings, the frame rate drops from 199.1 FPS at 1080p to 130.9 FPS at 1440p, a 34.3% reduction. At Ultra settings, the drop is from 162.7 FPS to 107 FPS, a similar 34.2% reduction.

Q: Is the 8 GB VRAM sufficient for Doom at all settings?

A: The data shows playable frame rates at all resolutions and settings. However, the 55.2 FPS at 4K Ultra suggests the 8 GB GDDR6X memory is a limiting factor at maximum quality in 4K, as the performance gap between Low and Ultra narrows at higher resolutions.

Hardware Specifications

AMD Ryzen 9 5950X

Cores / Threads 16 / 32
Base Clock 3400 MHz
Boost Clock 4900 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 3070 Ti

VRAM 8 GB GDDR6X
Base Clock —
Boost Clock 1770 MHz MHz
TDP 290 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 9 5950X + NVIDIA GeForce RTX 3070 Ti in Doom

Resolution Settings Avg FPS
3840x2160 Low 93.5
3840x2160 Medium 83.5
3840x2160 High 73.1
3840x2160 Ultra 55.2
2560x1440 Low 175.1
2560x1440 Medium 154.6
2560x1440 High 130.9
2560x1440 Ultra 107.0
1920x1080 Low 270.5
1920x1080 Medium 237.2
1920x1080 High 199.1
1920x1080 Ultra 162.7

Doom with Ryzen 9 5950X + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RTX 3070 Ti + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with Ryzen 9 5950X + RTX 3070 Ti

Explore FPS benchmarks for other games using this same hardware combination.