Rust
This combination may struggle with this title, averaging 25 FPS. Consider upgrading hardware or significantly lowering settings.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 12 | 13 | 14 | 21 |
| 1440p QHD | 14 | 24 | 23 | 39 |
| 1080p Full HD | 23 | 32 | 34 | 51 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with AMD Ryzen 7 5800XT + NVIDIA GeForce GTX 1050 Ti, In-Depth Analysis
Resolution Scaling
The measured FPS data for Rust with the AMD Ryzen 7 5800XT and NVIDIA GeForce GTX 1050 Ti reveals a steep performance drop as resolution increases. At 1920x1080 with Low settings, the combo averages 51.2 FPS. Moving to 2560x1440 at the same settings drops the average to 38.5 FPS, a reduction of roughly 25%. At 3840x2160, the average falls to 21 FPS, which is less than half of the 1080p result. This pattern holds across all settings presets, indicating that the rendering pipeline is heavily constrained as pixel count rises.
The scaling behavior points directly to the GTX 1050 Ti as the limiting component. The GPU's 4 GB GDDR5 memory on a 128-bit bus provides 112.1 GB/s of bandwidth, which is modest for 4K workloads. At 3840x2160, even the Low preset only achieves 21 FPS, while the High preset drops to 13.3 FPS and Ultra falls to 11.8 FPS. The gap between Low and Ultra at 4K is just 9.2 FPS, suggesting that the GPU is saturated regardless of quality settings. In contrast, at 1080p, the spread between Low and Ultra is 28.1 FPS (51.2 vs 23.1), showing more headroom for settings changes when the resolution is lower.
The 2560x1440 results sit between the two extremes. High averages 23.7 FPS, Medium 22.7 FPS, and Ultra 14.2 FPS. The proximity of High and Medium at 1440p (within 1 FPS) suggests that the GPU's pixel throughput and memory bandwidth are already near their limits at this resolution. The 44.54 GPixel/s pixel rate and 66.82 GTexel/s texture rate from the Pascal architecture cannot keep pace with the demands of Rust's large open-world rendering at higher resolutions. The data indicates that 1080p is the only resolution where the combo approaches playable frame rates, and even then, only at Low or Medium settings.
Settings Recommendations
The measured FPS table provides clear guidance for optimal settings. At 1920x1080, the Low preset delivers 51.2 FPS, which is the only configuration in the entire dataset that exceeds 50 FPS. The Medium preset achieves 34.4 FPS, and High drops to 31.9 FPS. Ultra falls to 23.1 FPS. Benchmark results indicate that Low at 1080p is the most viable option for consistent frame delivery, as it stays above the 30 FPS threshold that many players consider a minimum for acceptable gameplay.
At 2560x1440, no preset reaches 40 FPS. Low averages 38.5 FPS, which is the best 1440p result, but it remains below the 1080p Low figure by 12.7 FPS. Medium and High at 1440p both sit in the low 20s (22.7 and 23.7 FPS respectively), while Ultra manages only 14.2 FPS. For 1440p use, Low is the only reasonable choice, and even then, the experience will be marginal in demanding scenes.
At 3840x2160, all presets are below 22 FPS. Low averages 21 FPS, Medium 13.8 FPS, High 13.3 FPS, and Ultra 11.8 FPS. The data shows that 4K is not a practical target for this combination. The 11.8 FPS at Ultra is less than a quarter of the 1080p Low result, making it unsuitable for real-time gameplay. The recommendation from the measured rows is clear: use 1080p with Low settings for the best experience, and consider Medium only if visual quality takes priority over frame rate, accepting a 16.8 FPS penalty. Higher presets or resolutions yield diminishing returns with severe FPS costs.
CPU Role
The AMD Ryzen 7 5800XT provides ample processing headroom for Rust. This 8-core, 16-thread CPU operates at a base clock of 3.80 GHz and boosts to 4.80 GHz. Its Zen 3 architecture, codename Vermeer, is built on a 7 nm process from TSMC. The CPU's multi-threaded capabilities are evident in benchmark scores: Cinebench R23 multicore reaches 23,794 points, while the single-core score is 3,359 points. PassMark multithread results show 27,988 points, with a single-thread score of 3,538.
The percentile ranking of 86 out of all CPUs indicates that this processor performs better than most alternatives on the market. Its nearest rivals include the AMD Ryzen 7 PRO 5755GE with an average score of 29,740 (0.1% delta), the AMD Ryzen 7 6800HS at 29,856 (-0.3% delta), and the AMD Ryzen AI 7 PRO 360 at 29,682 (0.3% delta). The 5800XT's average benchmark score of 29,774 places it in a tight cluster with these competitors, showing that its performance is well-balanced.
In the context of Rust's measured FPS, the CPU does not appear to be the bottleneck. The game's frame rates at 1080p Low (51.2 FPS) and the sharp declines at higher resolutions suggest that the GPU is the limiting factor. The CPU's 32 MB of L3 cache and DDR4 dual-channel memory support with 51.2 GB/s bandwidth are sufficient for the game's physics and world simulation tasks. The 105 W TDP and unlocked multiplier indicate a desktop-oriented part that can sustain high clocks during gaming. The data implies that upgrading the GPU would yield far greater FPS improvements than changing the CPU, as the 5800XT has plenty of compute headroom left unused.
How This Combo Ranks
The combination of the Ryzen 7 5800XT and GTX 1050 Ti ranks 1689 out of 1717 tested combos in Rust. This places the pairing in the bottom 2% of all tested configurations, reflecting the severe imbalance between the high-end CPU and the entry-level GPU. The rank is heavily influenced by the GPU's limitations, as the GTX 1050 Ti sits in the 30th percentile of all GPUs with an average benchmark score of 5,316 points.
The GPU's nearest rivals illustrate its performance tier. The NVIDIA GeForce 930A scores 5,317 on average (0% delta), the GeForce 940M scores 5,297 (0.4% delta), the AMD Radeon R7 240 scores 5,280 (0.7% delta), and the AMD Radeon R7 M445 scores 5,361 (-0.8% delta). These are all entry-level or mobile-oriented parts, confirming that the GTX 1050 Ti is positioned at the low end of desktop GPUs. The 3DMark Steel Nomad DX12 score of 305 and PassMark G3D score of 6,340 further underscore its modest capabilities.
The combo rank of 1689 out of 1717 means that nearly every other tested combination outperforms it in Rust. The data suggests that this pairing is unusual — a CPU that ranks in the 86th percentile paired with a GPU in the 30th percentile. The bottleneck is unambiguous: the GTX 1050 Ti cannot translate the 5800XT's computational strength into playable frame rates at most settings. For context, the CPU's nearest rivals all have similar average scores, but the GPU's low standing drags the overall combo down. The ranking reflects a system where the CPU would be suitable for much higher-end graphics cards, but the current GPU limits real-world gaming performance.
GPU Role
The NVIDIA GeForce GTX 1050 Ti is the decisive component in this pairing. Built on the Pascal architecture with the GP107 chip, this GPU uses a 14 nm process from Samsung with 3,300 million transistors. Its base clock runs at 1291 MHz with a boost clock of 1392 MHz. The memory configuration consists of 4 GB of GDDR5 on a 128-bit bus, providing 112.1 GB/s of bandwidth. The memory clock is 1752 MHz, or 7 Gbps effective.
Compute resources include 768 shading units, 48 texture mapping units, and 32 raster operation units. The pixel rate is 44.54 GPixel/s, and the texture rate is 66.82 GTexel/s. FP32 performance is 2.138 TFLOPS. The GPU supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. Its 75 W TDP is low, and it requires no power connectors, drawing power solely from the PCIe 3.0 x16 slot.
The GTX 1050 Ti's benchmark results confirm its entry-level status. PassMark G3D scores 6,340 points, while Geekbench OpenCL reaches 20,638, Vulkan 19,851, and Metal 7,834. The 3DMark Steel Nomad DX12 score is 305 points. These numbers align with its 30th percentile ranking among all GPUs. The measured FPS in Rust reflects this positioning: even at 1080p Low, the GPU only manages 51.2 FPS, and every other configuration falls below 40 FPS.
The VRAM capacity of 4 GB is particularly relevant for Rust, a game known for large maps and substantial texture data. The memory bandwidth of 112.1 GB/s becomes a bottleneck at higher resolutions, where the GPU must move more data per frame. The drop from 51.2 FPS at 1080p Low to 21 FPS at 4K Low (a 30.2 FPS decrease) demonstrates how the limited memory subsystem struggles as pixel count increases. The GPU's 30th percentile ranking and proximity to mobile and integrated-class rivals indicate that it is not suited for modern gaming at demanding settings, a conclusion directly supported by the measured FPS data.
Measured FPS Breakdown
At 1920x1080, the settings ladder shows a clear progression. Low settings produce an average of 51.2 FPS, the highest result in the entire dataset. Medium settings drop to 34.4 FPS, a decrease of 16.8 FPS. High settings average 31.9 FPS, nearly identical to Medium with a 2.5 FPS gap. Ultra settings fall to 23.1 FPS, which is 28.1 FPS below the Low setting. The data shows that each step up from Low carries a significant FPS cost, with the largest single drop occurring between Low and Medium.
At 2560x1440, the results are compressed downward. Low averages 38.5 FPS, which is 12.7 FPS lower than the same setting at 1080p. Medium averages 22.7 FPS, and High averages 23.7 FPS, showing a slight inversion where High outperforms Medium by 1 FPS. Ultra drops to 14.2 FPS, a 24.3 FPS reduction from Low at the same resolution. The gap between 1080p and 1440p grows as settings increase: Low has a 12.7 FPS difference, while Ultra has an 8.9 FPS difference.
At 3840x2160, all presets are severely constrained. Low averages 21 FPS, Medium 13.8 FPS, High 13.3 FPS, and Ultra 11.8 FPS. The spread between Low and Ultra at 4K is only 9.2 FPS, the smallest range across all resolutions. This compression indicates that the GPU is completely saturated at 4K, and changing settings has minimal impact on performance. The difference between 1440p and 4K is also notable: Low drops from 38.5 to 21 FPS (17.5 FPS loss), Medium from 22.7 to 13.8 FPS (8.9 FPS loss), High from 23.7 to 13.3 FPS (10.4 FPS loss), and Ultra from 14.2 to 11.8 FPS (2.4 FPS loss). The data presents a consistent story: this combo is viable only at 1080p with Low settings, and any increase in resolution or graphical fidelity leads to sub-30 FPS averages that are difficult to play.
Hardware Specifications
AMD Ryzen 7 5800XT
NVIDIA GeForce GTX 1050 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800XT + NVIDIA GeForce GTX 1050 Ti in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 21.0 |
| 3840x2160 | Medium | 13.8 |
| 3840x2160 | High | 13.3 |
| 3840x2160 | Ultra | 11.8 |
| 2560x1440 | Low | 38.5 |
| 2560x1440 | High | 23.7 |
| 2560x1440 | Medium | 22.7 |
| 2560x1440 | Ultra | 14.2 |
| 1920x1080 | Low | 51.2 |
| 1920x1080 | Medium | 34.4 |
| 1920x1080 | High | 31.9 |
| 1920x1080 | Ultra | 23.1 |
Rust with Ryzen 7 5800XT + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with GTX 1050 Ti + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with Ryzen 7 5800XT + GTX 1050 Ti
Explore FPS benchmarks for other games using this same hardware combination.