Rust

Rust

AVERAGE FPS
24
limited

This combination may struggle with this title, averaging 24 FPS. Consider upgrading hardware or significantly lowering settings.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 8 11 14 20
1440p QHD 19 24 22 34
1080p Full HD 24 28 34 51

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 20
3840x2160 Medium 14
3840x2160 High 11
3840x2160 Ultra 8
2560x1440 Low 34
2560x1440 High 24
2560x1440 Medium 22
2560x1440 Ultra 19
1920x1080 Low 51
1920x1080 Medium 34
1920x1080 High 28
1920x1080 Ultra 24

Rust with AMD Ryzen 7 5800X + NVIDIA GeForce GTX 1050 Ti, In-Depth Analysis

Resolution Scaling

The measured frames per second in Rust across the three resolutions reveal a system that is overwhelmingly constrained by the graphics card. At 1080p with Low settings, the combo achieves 51 FPS, which is the only playable result in the entire dataset. Moving to 1440p at the same Low preset drops the average to 34.1 FPS, a reduction of approximately 33%. At 4K with Low settings, the average falls further to 20.1 FPS, meaning that scaling from 1080p to 4K at Low settings cuts performance by roughly 61%.

The pattern is consistent across all quality presets. At High settings, the frame rate goes from 28.1 FPS at 1080p to 23.7 FPS at 1440p, then to 10.7 FPS at 4K. The 4K High result represents a 62% drop from the 1080p High figure. Medium settings show a similar trajectory: 34 FPS at 1080p, 22.3 FPS at 1440p, and 14.4 FPS at 4K. Ultra settings produce 23.9 FPS at 1080p, 18.5 FPS at 1440p, and only 8.3 FPS at 4K.

These numbers indicate that the GPU's rendering throughput is the limiting factor. The CPU, an AMD Ryzen 7 5800X with 8 cores and 16 threads, is far more capable than what the GTX 1050 Ti can feed. The fact that even at 1080p Low the system only reaches 51 FPS—rather than being limited by CPU physics or draw calls—confirms that the graphics pipeline is saturated. The resolution scaling behavior, where every step up in pixel count produces a disproportionate FPS loss, is classic GPU-bound behavior. A CPU-bound scenario would show smaller differences between 1080p and 1440p, and the gap between 1440p and 4K would be less severe.

How This Combo Ranks

Within the database of tested CPU-GPU combinations for Rust, this pairing sits at rank 1713 out of 1717 combos. That places it in the bottom 0.2% of all tested systems. The percentile figures for the individual components help contextualize this ranking. The Ryzen 7 5800X sits at the 84th percentile among all CPUs, meaning it outperforms 84% of processors in the database. The GTX 1050 Ti, by contrast, sits at the 30th percentile among all GPUs.

The massive gap between the CPU's high percentile and the GPU's low percentile explains the poor combo ranking. The system is effectively held back by its graphics card, and the benchmark results reflect the weakest link rather than the strongest. The combo rank of 1713 is consistent with what the FPS data shows: this is a system that cannot deliver smooth frame rates in Rust at any resolution above 1080p Low.

Looking at the CPU's nearest rivals, the Ryzen 7 5800X performs nearly identically to the AMD Ryzen 7 5800, with a delta of 0.3%. The Intel Core i5-12600KF is 0.8% ahead, and the AMD Ryzen 5 8500GE is 0.4% behind. These differences are negligible in real-world gaming. The GPU's nearest rivals are similarly close: the NVIDIA GeForce 930A matches it exactly at 0% delta, the GeForce 940M is 0.4% ahead, and the AMD Radeon R7 240 is 0.7% ahead. None of these rival GPUs would change the fundamental picture—this is a very low-end graphics solution paired with a high-end processor.

GPU Role

The NVIDIA GeForce GTX 1050 Ti is built on the Pascal architecture with the GP107 chip, manufactured on a 14 nm process at Samsung. It has 768 shading units, 48 texture mapping units, and 32 raster output units. The memory configuration is 4 GB of GDDR5 on a 128-bit bus, yielding a bandwidth of 112.1 GB/s. The memory clock runs at 1752 MHz, which translates to 7 Gbps effective.

The GPU's base clock is 1291 MHz with a boost clock of 1392 MHz. These clocks are modest by modern standards, and the FP32 performance of 2.138 TFLOPS places it firmly in entry-level territory. The pixel rate is 44.54 GPixel/s and the texture rate is 66.82 GTexel/s. For a game like Rust, which features large open-world environments with dense vegetation and complex building structures, these rates are insufficient for high-resolution rendering.

The 4 GB VRAM capacity is another constraint. At 4K resolution, the frame buffer requirements exceed what this card can efficiently manage, contributing to the very low FPS figures at that resolution. The 128-bit memory bus further limits how quickly texture data can be fed to the rendering pipeline. The benchmark results show that at 4K Ultra, the card produces only 8.3 FPS, which is effectively a slideshow. Even at 1080p Ultra, the 23.9 FPS average is far below the threshold for comfortable play.

The GPU's overall benchmark average is 5316, with the 3DMark Steel Nomad DX12 score being just 305. The PassMark G3D score is 6340, and the PassMark GPU compute score is 2652. These synthetic benchmarks corroborate the in-game results: this is a GPU that was entry-level at launch and is now several generations old, with production status listed as end-of-life.

FAQ

Q: What is the best FPS this combo can achieve in Rust?

A: The highest average FPS in the measured dataset is 51, achieved at 1920x1080 with Low settings. Every other configuration produces lower results.

Q: How does the Ryzen 7 5800X compare to its closest rivals?

A: The Ryzen 7 5800X has an average benchmark score of 27606, placing it at the 84th percentile. Its nearest rival, the AMD Ryzen 7 5800, scores 27535, a delta of 0.3%. The Intel Core i5-12600KF is 0.8% ahead with a score of 27827.

Q: Is the GTX 1050 Ti better or worse than the GPUs it competes with?

A: The GTX 1050 Ti has an average benchmark score of 5316, placing it at the 30th percentile. Its closest rival, the NVIDIA GeForce 930A, scores 5317 (0% delta). The AMD Radeon R7 240 scores 5280, which is 0.7% behind, while the AMD Radeon R7 M445 scores 5361, which is 0.8% ahead.

Q: What is the highest FPS at 1440p?

A: At 2560x1440, the best result is 34.1 FPS with Low settings. The Medium preset yields 22.3 FPS, High yields 23.7 FPS, and Ultra yields 18.5 FPS.

Q: Does the CPU bottleneck the GPU in this game?

A: No. The CPU is at the 84th percentile among all processors, while the GPU is at the 30th percentile. The FPS scaling from 1080p to 4K shows a dramatic drop, indicating the GPU is the limiting component throughout.

Q: What is the combo's rank among all tested systems?

A: This CPU-GPU combination ranks 1713 out of 1717 tested combos in Rust. This places it in the bottom 0.2% of all systems in the database.

CPU Role

The AMD Ryzen 7 5800X is a Zen 3 architecture processor with the Vermeer codename, built on TSMC's 7 nm process. It has 8 cores and 16 threads, with a base clock of 3.80 GHz and a boost clock of 4.70 GHz. The cache hierarchy includes 64 KB of L1 per core, 512 KB of L2 per core, and 32 MB of L3. The TDP is rated at 105 W, and it supports DDR4 memory in a dual-channel configuration with a bandwidth of 51.2 GB/s.

In synthetic benchmarks, this CPU demonstrates strong multi-threaded performance. The Cinebench R23 multi-core score is 23571, and the single-core score is 3327. The Geekbench multi-core score is 10220, with a single-core score of 2194. The PassMark multi-thread score is 27732, and the 3DMark 16-thread score is 7586. The average benchmark score across all tests is 27606, placing it at the 84th percentile.

However, in Rust, this CPU's capabilities are largely wasted. The measured FPS figures show that even at the lowest resolution and settings, the system cannot exceed 51 FPS. If the CPU were the bottleneck, we would expect to see similar FPS across different resolutions, since the CPU's workload (game logic, physics, draw calls) remains roughly constant regardless of resolution. Instead, the FPS drops dramatically as resolution increases, which is the signature of a GPU bottleneck.

The CPU's single-thread performance, as measured by the 3DMark single-thread score of 943 and PassMark single-thread score of 3445, is more than adequate for gaming. Rust is known to be sensitive to single-thread performance in certain scenarios, but the data here shows that the GPU is the limiting factor in all tested configurations. The CPU's high performance ceiling means that if the GPU were upgraded, the system would likely see substantial FPS gains without any CPU-side changes.

Settings Recommendations

Based on the measured FPS data, the only configuration that approaches playability is 1920x1080 with Low settings, which delivers 51 FPS. This is the only result above 40 FPS in the entire dataset. All other 1080p settings fall below this threshold: Medium produces 34 FPS, High produces 28.1 FPS, and Ultra produces 23.9 FPS.

At 1440p, even the best settings yield only 34.1 FPS on Low, which is marginal for a survival game where reaction time matters. The Medium, High, and Ultra presets at 1440p produce 22.3, 23.7, and 18.5 FPS respectively, all of which are too low for a responsive experience. At 4K, the results are uniformly unplayable, ranging from 20.1 FPS on Low to 8.3 FPS on Ultra.

The data suggests that players should use 1080p with Low settings as the baseline. The jump from Low to Medium at 1080p costs 17 FPS (from 51 to 34), which is a 33% reduction. The visual improvement from Low to Medium in Rust is noticeable in texture quality and shadow detail, but the frame rate cost is steep. The High preset at 1080p delivers 28.1 FPS, which is below the 30 FPS threshold that many consider the minimum for playable frame rates.

Given the GPU's 30th percentile ranking and the fact that even the lowest settings cannot push the system past 51 FPS, the recommendation is clear: run at 1080p Low and accept the visual compromises. The alternative is to reduce resolution further or upgrade the GPU. The CPU has ample headroom, so a GPU upgrade would likely yield significant FPS improvements without any other system changes. For now, the measured data supports 1080p Low as the only viable preset for this combination in Rust.

Hardware Specifications

AMD Ryzen 7 5800X

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 4700 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce GTX 1050 Ti

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1392 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5800X + NVIDIA GeForce GTX 1050 Ti in Rust

Resolution Settings Avg FPS
3840x2160 Low 20.1
3840x2160 Medium 14.4
3840x2160 High 10.7
3840x2160 Ultra 8.3
2560x1440 Low 34.1
2560x1440 High 23.7
2560x1440 Medium 22.3
2560x1440 Ultra 18.5
1920x1080 Low 51.0
1920x1080 Medium 34.0
1920x1080 High 28.1
1920x1080 Ultra 23.9

Rust with Ryzen 7 5800X + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with GTX 1050 Ti + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 7 5800X + GTX 1050 Ti

Explore FPS benchmarks for other games using this same hardware combination.