Doom

Doom

AVERAGE FPS
39
playable

This combination offers playable performance with an average of 39 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 19 18 21 25
1440p QHD 30 33 43 46
1080p Full HD 42 54 65 77

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 25
3840x2160 Medium 21
3840x2160 Ultra 19
3840x2160 High 18
2560x1440 Low 46
2560x1440 Medium 43
2560x1440 High 33
2560x1440 Ultra 30
1920x1080 Low 77
1920x1080 Medium 65
1920x1080 High 54
1920x1080 Ultra 42

Doom with AMD Ryzen 7 5800XT + NVIDIA GeForce GTX 1050 Ti, In-Depth Analysis

The pairing of the AMD Ryzen 7 5800XT with the NVIDIA GeForce GTX 1050 Ti in Doom produces a heavily GPU-bound experience, with the benchmark data revealing a stark contrast between the processor's high-end capabilities and the graphics card's entry-level performance. The measured frame rates across all resolutions and settings indicate that this combination is fundamentally limited by the GTX 1050 Ti, which sits at the 30th percentile of all GPUs, while the CPU operates in a completely different performance class.

Resolution Scaling

The frame rate data shows a predictable and steep decline as resolution increases, but the magnitude of the drop reveals the GPU's struggle. At 1080p with High settings, the combo delivers 53.5 FPS. Moving to 1440p at the same settings drops the average to 33.1 FPS, a reduction of roughly 38%. The jump to 4K at High settings yields just 17.7 FPS, which is a 67% decrease from the 1080p result. This scaling pattern is characteristic of a GPU that has exhausted its pixel processing capabilities well before the CPU becomes a factor.

The gap between Low and Ultra settings at each resolution further illustrates the GPU bottleneck. At 1080p, the spread from Low (76.5 FPS) to Ultra (41.9 FPS) is 34.6 FPS, showing that the GTX 1050 Ti's shading units and texture units are the limiting factor. At 1440p, the same spread narrows to 15.9 FPS (45.7 FPS Low vs 29.8 FPS Ultra), and at 4K it compresses further to just 5.9 FPS (25.1 FPS Low vs 19.2 FPS Ultra). This compression at higher resolutions indicates that the GPU is hitting its raw throughput ceiling, where even reducing settings provides diminishing returns because the core limitation is the fill rate and memory bandwidth.

The 4K results are uniformly unplayable, with even Low settings failing to reach 30 FPS. The 25.1 FPS at 4K Low versus 17.7 FPS at 4K High shows that while settings changes do help, the GPU's 112.1 GB/s memory bandwidth and 44.54 GPixel/s pixel rate are simply insufficient for the 8.3 million pixels of 4K. The data strongly suggests that 1080p is the only viable resolution for this combination, and even there, the experience is marginal.

CPU Role

The AMD Ryzen 7 5800XT is a Zen 3 architecture processor with 8 cores and 16 threads, capable of boosting to 4.80 GHz from a 3.80 GHz base clock. In synthetic benchmarks, it posts a Cinebench R23 multi-core score of 23794 and a single-core score of 3359, placing it at the 86th percentile of all CPUs. Its PassMark multi-thread score of 27988 and single-thread score of 3538 confirm that it is a high-end desktop processor that should not bottleneck any modern game at standard refresh rates.

However, in Doom, the CPU's role is almost entirely subordinated to the GPU. The measured frame rates show no evidence of CPU limitation, as even the highest FPS recorded (76.5 FPS at 1080p Low) is well within what this processor can handle. The CPU's nearest rivals in terms of average benchmark score are the AMD Ryzen 7 PRO 5755GE (deltaPct 0.1), the AMD Ryzen 7 6800HS (deltaPct -0.3), and the AMD Ryzen 7 7840H (deltaPct -0.3), all of which are similarly powerful and would produce identical results in this GPU-bound scenario.

The 32 MB of L3 cache and dual-channel DDR4 memory support with 51.2 GB/s bandwidth are more than adequate for Doom's engine. The game is not CPU-intensive in the way that modern strategy or simulation titles might be, and the data reflects that. The 3DMark 16-thread score of 7683 and max-thread score of 7680 show consistent scaling, but none of this matters when the GPU delivers only 2.138 TFLOPS of FP32 performance.

Settings Recommendations

Based on the measured frame rates, the optimal configuration for this combo is 1080p with Medium settings, which delivers 65.2 FPS. This is the best balance between visual quality and playability, as it stays above the 60 FPS threshold while providing a meaningful upgrade over Low settings. The Low preset at 1080p yields 76.5 FPS, which is smoother but sacrifices the visual fidelity that Doom's fast-paced action benefits from.

High settings at 1080p drop to 53.5 FPS, which is a significant step down from Medium and approaches the territory where fast camera movement can feel less responsive. Ultra at 1080p is not recommended, as the 41.9 FPS average is a 36% reduction from Medium and the visual gains are typically marginal at these lower resolutions. The data shows that the GTX 1050 Ti's 768 shading units and 32 ROPs are simply overwhelmed by Ultra presets.

At 1440p, the best option is Low at 45.7 FPS, though this is still below the ideal 60 FPS target. Medium at 42.8 FPS is nearly identical, suggesting that the GPU is memory-limited rather than shader-limited in this range. The 4K resolution should be avoided entirely, as no setting reaches 30 FPS, with even the lowest preset struggling at 25.1 FPS. For players who prioritize smoothness, 1080p Low is the safest choice; for those who want a balance, 1080p Medium is the clear winner.

How This Combo Ranks

The data places this combination at rank 1676 out of 1681 tested combos for Doom, placing it in the bottom 0.3% of all configurations. This is an exceptionally poor ranking that reflects the extreme mismatch between the CPU and GPU. The Ryzen 7 5800XT is a processor that typically pairs with high-end graphics cards, and its inclusion in this benchmark only highlights the GTX 1050 Ti's limitations.

The GPU's nearest rivals — the NVIDIA GeForce 930A (deltaPct 0), the NVIDIA GeForce 940M (deltaPct 0.4), and the AMD Radeon R7 240 (deltaPct 0.7) — are all mobile or entry-level desktop parts with similar average benchmark scores. This context is crucial: the GTX 1050 Ti is not just weak in absolute terms; it is surrounded by parts that are generations old or designed for low-power laptops. The combo's rank of 1676 means that virtually any other GPU paired with this CPU would produce better results, and the CPU is effectively wasted in this configuration.

GPU Role

The NVIDIA GeForce GTX 1050 Ti is a Pascal architecture part built on a 14 nm process from Samsung, with a die size of 132 mm² and 3,300 million transistors. Its base clock of 1291 MHz boosts to 1392 MHz, and it features 4 GB of GDDR5 memory on a 128-bit bus, yielding 112.1 GB/s of bandwidth. The card's 768 shading units, 48 TMUs, and 32 ROPs deliver a texture rate of 66.82 GTexel/s and a pixel rate of 44.54 GPixel/s.

These specifications translate to a PassMark G3D score of 6340 and a percentile ranking of 30, meaning it outperforms only 30% of all GPUs. In Doom's benchmark data, the GPU is the sole determinant of performance. The 3DMark Steel Nomad DX12 score of 305 is indicative of its modern API limitations, and the DirectX 12 PassMark score of 26 is particularly low, suggesting that the card's driver optimization and hardware features are not well-suited to contemporary rendering paths.

The GTX 1050 Ti's FP32 throughput of 2.138 TFLOPS is the fundamental bottleneck. Doom's id Tech 6 engine is well-optimized, but it still requires substantial pixel and texture throughput, which this card cannot provide at higher resolutions. The fact that the GPU's nearest rivals include the GeForce 940M and Radeon R7 240 — both parts with significantly lower power envelopes and performance — underscores how far behind the curve this GPU is. The card was released in October 2016 with a 139 USD launch MSRP, and its end-of-life production status means there is no future driver optimization coming. For this combo, the GPU is unequivocally the limiting component, and no amount of CPU headroom can compensate for its hardware constraints.

Hardware Specifications

AMD Ryzen 7 5800XT

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 4800 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce GTX 1050 Ti

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1392 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5800XT + NVIDIA GeForce GTX 1050 Ti in Doom

Resolution Settings Avg FPS
3840x2160 Low 25.1
3840x2160 Medium 20.7
3840x2160 Ultra 19.2
3840x2160 High 17.7
2560x1440 Low 45.7
2560x1440 Medium 42.8
2560x1440 High 33.1
2560x1440 Ultra 29.8
1920x1080 Low 76.5
1920x1080 Medium 65.2
1920x1080 High 53.5
1920x1080 Ultra 41.9

Doom with Ryzen 7 5800XT + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with GTX 1050 Ti + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with Ryzen 7 5800XT + GTX 1050 Ti

Explore FPS benchmarks for other games using this same hardware combination.