Fivem

Fivem

AVERAGE FPS
30
playable

This combination offers playable performance with an average of 30 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 11 14 18 22
1440p QHD 20 26 32 41
1080p Full HD 30 39 49 62

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 22
3840x2160 Medium 18
3840x2160 High 14
3840x2160 Ultra 11
2560x1440 Low 41
2560x1440 Medium 32
2560x1440 High 26
2560x1440 Ultra 20
1920x1080 Low 62
1920x1080 Medium 49
1920x1080 High 39
1920x1080 Ultra 30

Fivem with AMD Ryzen 7 5800XT + NVIDIA GeForce GTX 1050 Ti, In-Depth Analysis

The Ryzen 7 5800XT paired with the GTX 1050 Ti is a severely unbalanced configuration for Fivem, placing 3651st out of 3707 tested combos. The data shows a system where the CPU’s substantial multi-threaded capacity is entirely wasted by a GPU that sits in the 25th percentile of all GPUs, resulting in a bottleneck that defines every performance metric in this title.

Resolution Scaling

The measured FPS data reveals a stark collapse in performance as resolution increases, confirming that the GTX 1050 Ti is the definitive limiting factor. At 1080p Low settings, the combo manages an average of 62 FPS, which drops to 49 FPS at Medium and 39 FPS at High. However, the scaling pattern is brutal: moving from 1080p to 1440p at High settings reduces average FPS by 33% (from 39 to 26), and the 4K High result of 14 FPS represents a 64% loss from the 1080p High figure.

The resolution scaling curve indicates that the GPU’s 4GB GDDR5 memory and 112.1 GB/s bandwidth are overwhelmed long before the CPU’s capabilities are approached. At 1080p Low, the 62 FPS average suggests some headroom, but the 1440p Low result of 41 FPS and the 4K Low result of 22 FPS show a linear degradation that is characteristic of a pure pixel-pushing bottleneck. The 4K Ultra setting produces just 11 FPS average, which is unplayable by any standard.

The fact that the 1080p Medium setting yields 49 FPS with a minimum of 41 FPS, while 1080p High drops to 39 FPS, indicates that the GPU’s 768 shading units and 32 ROPs are saturated even at modest settings. The 14nm Pascal architecture, with its base clock of 1291 MHz and boost clock of 1392 MHz, simply lacks the raw throughput for higher resolutions in Fivem’s multiplayer environments. Benchmark results show that the GTX 1050 Ti’s average benchmark score of 4193 places it just 0.6% ahead of the AMD Radeon R5 M330, which is an entry-level mobile part.

This combination exhibits classic GPU-bound behavior: the CPU’s 8 cores and 16 threads remain largely idle while the GPU struggles. The 4K Medium result of 18 FPS (with a 15-20 FPS range) versus the 4K High result of 14 FPS shows that even dropping from High to Medium only recovers 4 FPS, proving that the GPU is not just bandwidth-limited but also fill-rate-limited at these resolutions.

How This Combo Ranks

The combo rank of 3651 out of 3707 tested combos places this configuration in the bottom 1.5% of all tested pairings for Fivem. This is a decisive verdict: the pairing is among the worst possible for this game. The percentile data for the individual components explains why. The Ryzen 7 5800XT sits in the 81st percentile of all CPUs, with an average benchmark score of 29879, while the GTX 1050 Ti languishes in the 25th percentile with an average score of 4193.

The CPU’s nearest rivals underscore its strength: the AMD Ryzen 7 7840H scores 29868 (0% delta), the Ryzen 7 8845HS and 7840HS score 29955 (-0.3% delta), and the Ryzen 5 9600X scores 29713 (0.6% delta). This is a top-tier processor that can handle any modern workload. In contrast, the GPU’s nearest rivals are the Radeon R5 M330 (4170, 0.6% delta), Quadro K2100M (4151, 1% delta), Quadro K3000M (4241, -1.1% delta), and Radeon Vega 3 (4268, -1.8% delta) — all of which are low-end or legacy parts.

The rank disparity is stark: the CPU outperforms 81% of all CPUs, yet the combo rank is 3651st out of 3707. This means the GPU is dragging the system down so far that the CPU’s percentile ranking is effectively irrelevant for Fivem. The data shows that even a CPU in the 81st percentile cannot compensate for a GPU in the 25th percentile in this game. The measured FPS numbers confirm this: the maximum average FPS achieved across all tested settings and resolutions is 62 FPS at 1080p Low, which is far below what the CPU alone is capable of driving.

GPU Role

The GTX 1050 Ti’s specifications fully explain its performance ceiling in Fivem. With 4GB of GDDR5 memory on a 128-bit bus, the 112.1 GB/s bandwidth is insufficient for high-resolution textures in a multiplayer environment. The GPU’s 768 shading units, 48 TMUs, and 32 ROPs are modest by modern standards, and its 2.138 TFLOPS FP32 performance is the primary constraint.

The clocks are telling: a base clock of 1291 MHz and boost clock of 1392 MHz are low for a discrete GPU, and the memory runs at 1752 MHz (7 Gbps effective). These modest clocks, combined with the 75W TDP, indicate that this is a power-efficient but low-performance part. The pixel rate of 44.54 GPixel/s and texture rate of 66.82 GTexel/s are the mathematical limits that the measured FPS data reflects.

In Fivem specifically, the GPU’s DirectX 12 (12_1) support and Vulkan 1.4 API compatibility are present, but the raw performance is not. The benchmark scores illustrate this: a Passmark G3D score of 6340 and a 3DMark Steel Nomad DX12 score of 305 place it far below any modern gaming GPU. The Geekbench Vulkan score of 10001 and OpenCL score of 18129 are also indicative of a part that was entry-level at its 2016 release and is now end-of-life.

The measured FPS data shows that the GPU’s 4GB memory capacity becomes a hard wall at 1440p and above. The 1440p Medium result of 32 FPS (27-37 range) and the 4K Medium result of 18 FPS (15-20 range) demonstrate that the memory bus width and bandwidth are the limiting factors, not the CPU. The GPU’s average benchmark score of 4193, which is only 0.6% above the Radeon R5 M330, confirms that this GPU is performing at the absolute bottom of the desktop discrete GPU market.

FAQ

Q: What is the best average FPS this combo can achieve in Fivem?

A: The highest average FPS measured is 62 FPS, achieved at 1920x1080 with Low settings. This is the only setting where the combo approaches playable frame rates.

Q: Is the Ryzen 7 5800XT or the GTX 1050 Ti the bottleneck in this configuration?

A: The GTX 1050 Ti is the definitive bottleneck. The CPU sits in the 81st percentile of all CPUs with an average benchmark score of 29879, while the GPU is in the 25th percentile with a score of 4193. The measured FPS drops linearly with resolution increases, which is characteristic of a GPU-bound system.

Q: How does the GTX 1050 Ti compare to its nearest rivals in terms of benchmark scores?

A: The GTX 1050 Ti’s average benchmark score of 4193 is 0.6% higher than the AMD Radeon R5 M330 (4170), 1% higher than the NVIDIA Quadro K2100M (4151), 1.1% lower than the Quadro K3000M (4241), and 1.8% lower than the AMD Radeon Vega 3 (4268). All four rivals are within a 1.8% performance band.

Q: What are the minimum FPS values for the Medium settings at each resolution?

A: At 1080p Medium, the minimum FPS is 41. At 1440p Medium, the minimum is 27. At 4K Medium, the minimum is 15. These are the only settings where minimum FPS data was recorded.

Q: How does the combo rank compare to other tested combinations in Fivem?

A: The combo ranks 3651st out of 3707 tested combos, placing it in the bottom 1.5% of all configurations. This is despite the CPU being in the 81st percentile of all CPUs.

Q: What is the FPS difference between High and Ultra settings at 1080p?

A: At 1080p, the High setting averages 39 FPS, while Ultra averages 30 FPS. This 9 FPS difference shows that Ultra settings provide a 23% performance penalty over High.

Settings Recommendations

The measured data provides a clear hierarchy of playable configurations. For 1080p, the Low setting is the only one that achieves an average above 60 FPS, with 62 FPS. The Medium setting at 1080p delivers 49 FPS with a minimum of 41 FPS, which is borderline playable for multiplayer. The High setting at 1080p drops to 39 FPS, and Ultra falls to 30 FPS.

For 1440p, all settings produce sub-60 FPS averages: Low at 41, Medium at 32, High at 26, and Ultra at 20. None of these are ideal for competitive multiplayer, but Low at 1440p is the most viable option if resolution is prioritized over settings.

At 4K, the results are uniformly unplayable: Low at 22 FPS, Medium at 18 FPS, High at 14 FPS, and Ultra at 11 FPS. The data indicates that 4K is not a realistic option for this combination under any settings.

The optimal experience based on the measured rows is 1080p Low, which provides an average of 62 FPS. This is the only configuration that consistently stays above the 60 FPS threshold. If visual quality is a priority, 1080p Medium at 49 FPS (with a 41-56 FPS range) is the best compromise, as it maintains a minimum above 40 FPS while offering better visuals than Low. The jump from Medium to High at 1080p costs 10 FPS (from 49 to 39), which is a 20% penalty for marginal visual gains, making Medium the superior choice.

CPU Role

The AMD Ryzen 7 5800XT is a Zen 3 (Vermeer) architecture processor built on a 7nm process at TSMC, featuring 8 cores and 16 threads with a base clock of 3.80 GHz and a boost clock of 4.80 GHz. Its 32 MB shared L3 cache and 51.2 GB/s dual-channel DDR4 memory bandwidth are strong specifications for gaming. The CPU’s benchmark results are impressive: a Cinebench R23 multi-core score of 23794 and single-core score of 3359, with a Passmark multithread score of 28053 and single-thread score of 3535.

The CPU’s nearest rivals all score within 0.6% of its average benchmark score of 29879, confirming that this is a well-positioned mid-to-high-end processor. The 3DMark 16-thread score of 7683 and max-thread score of 7680 show consistent scaling across thread counts, indicating that the Zen 3 architecture handles multi-threaded workloads efficiently.

However, in Fivem, the CPU’s role is entirely secondary. The measured FPS data shows that the CPU’s performance headroom is never challenged because the GPU caps the frame rate so low. At 1080p Low, the 62 FPS average is likely CPU-limited at the top end, but at any higher resolution or settings, the GPU becomes the sole constraint. The CPU’s 81st percentile ranking means it can drive far higher frame rates in less GPU-bound scenarios, but with a GTX 1050 Ti, that capacity is untapped.

The CPU’s 4,150 million transistors on a 74 mm² die and its 105W TDP indicate a power-efficient design, but the measured FPS data shows that this efficiency is wasted in this pairing. The CPU’s boost clock of 4.80 GHz and 16 threads are more than sufficient for Fivem’s multiplayer workloads, but the GTX 1050 Ti’s 2.138 TFLOPS FP32 performance creates a hard ceiling that the CPU cannot overcome. In practical terms, this combo performs as if the CPU were a much weaker part, because the GPU limits every measurable outcome.

Hardware Specifications

AMD Ryzen 7 5800XT

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 4800 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce GTX 1050 Ti

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1392 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5800XT + NVIDIA GeForce GTX 1050 Ti in Fivem

Resolution Settings Avg FPS
3840x2160 Low 22.0
3840x2160 Medium 18.0
3840x2160 High 14.0
3840x2160 Ultra 11.0
2560x1440 Low 41.0
2560x1440 Medium 32.0
2560x1440 High 26.0
2560x1440 Ultra 20.0
1920x1080 Low 62.0
1920x1080 Medium 49.0
1920x1080 High 39.0
1920x1080 Ultra 30.0

Fivem with Ryzen 7 5800XT + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with GTX 1050 Ti + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with Ryzen 7 5800XT + GTX 1050 Ti

Explore FPS benchmarks for other games using this same hardware combination.