Rust

Rust

AVERAGE FPS
32
playable

This combination offers playable performance with an average of 32 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 12 16 19 28
1440p QHD 20 27 32 48
1080p Full HD 30 39 46 69

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 28
3840x2160 Medium 19
3840x2160 High 16
3840x2160 Ultra 12
2560x1440 Low 48
2560x1440 Medium 32
2560x1440 High 27
2560x1440 Ultra 20
1920x1080 Low 69
1920x1080 Medium 46
1920x1080 High 39
1920x1080 Ultra 30

Rust with AMD Ryzen 7 5700X + Intel Arc B370, In-Depth Analysis

How This Combo Ranks

The AMD Ryzen 7 5700X paired with the Intel Arc B370 ranks 2710th out of 2953 tested combos in Rust, placing it in the bottom 8% of all configurations. This is a decidedly low-tier result for a game that demands both strong single-threaded CPU performance and competent GPU throughput. The ranking reflects the fundamental imbalance of this pairing: the CPU is a capable mid-range desktop part, but the GPU is a 25 W integrated-class chip that sits at the 5th percentile among all GPUs, directly competing with legacy parts like the ATI Mobility Radeon HD 5570 and ATI Radeon HD 5770.

The data indicates this combo is best understood as a CPU-limited system at lower resolutions and a GPU-limited system at higher resolutions, with neither component capable of delivering a high-refresh experience. The measured FPS ranges from 12 to 69 depending on settings and resolution, and the average performance across all tested configurations is roughly 32 FPS — playable for a survival game but far from smooth. The combo's rank is dragged down almost entirely by the GPU, as the Ryzen 7 5700X itself sits at the 79th percentile among all CPUs, with an average benchmark score of 27578 that exactly matches the Intel Core i5-12600K.

Benchmark results indicate that at 1080p Low, the system reaches 69 FPS, which is the only configuration that approaches a standard 60 FPS baseline. Every other setting and resolution combination falls below that threshold, and at 4K Ultra the system drops to a mere 12 FPS. The practical takeaway is that this combo can run Rust, but only at reduced settings and resolutions, and even then with noticeable frame rate variability in the Medium preset where min and max FPS are recorded.

FAQ

Q: What is the best achievable frame rate with this CPU and GPU combo in Rust?

A: The highest recorded average FPS is 69, achieved at 1920x1080 with Low settings. No other configuration reaches 60 FPS; the next best is 48 FPS at 2560x1440 Low.

Q: How does the Intel Arc B370 compare to its closest GPU rivals?

A: The Arc B370 scores 1184 in 3DMark Steel Nomad DX12, which is 0.2% behind the ATI Mobility Radeon HD 5570 (1186), 0.5% behind the ATI Radeon HD 5770 (1190), and 0.7% behind the AMD Radeon HD 7650M (1192). It is 1.4% ahead of the AMD FirePro M2000 (1168).

Q: Is the Ryzen 7 5700X a strong CPU relative to other processors?

A: Yes, the Ryzen 7 5700X sits at the 79th percentile among all CPUs. Its average benchmark score of 27578 is identical to the Intel Core i5-12600K (0% delta), 0.2% higher than the AMD Ryzen 7 5800 (27535), 0.2% lower than the AMD Ryzen 5 7600X (27636), and 0.3% higher than the Intel Core Ultra 5 125H (27507).

Q: What is the frame rate difference between Low and Ultra settings at 1080p?

A: At 1920x1080, Low settings produce an average of 69 FPS, while Ultra settings produce 30 FPS. This is a 39 FPS drop, representing a 56.5% reduction in performance when moving from the lowest to the highest preset.

Q: Does the combo perform better at 1440p or 1080p?

A: The system performs better at 1080p across all settings. For example, at High settings, 1080p yields 39 FPS while 1440p yields 27 FPS. At Low settings, 1080p yields 69 FPS while 1440p yields 48 FPS.

Q: Is there any configuration where the system maintains a consistent frame rate?

A: The Medium preset is the only one with recorded min and max FPS values. At 1080p Medium, the range is 39 to 53 FPS (average 46). At 1440p Medium, the range is 27 to 37 FPS (average 32). At 4K Medium, the range is 16 to 22 FPS (average 19).

Resolution Scaling

The FPS scaling from 1080p to 4K reveals a system that is heavily GPU-bound at higher resolutions, but with a CPU that becomes increasingly irrelevant as pixel count rises. At Low settings, the average FPS drops from 69 at 1080p to 48 at 1440p (a 30.4% decrease) and then to 28 at 4K (a 59.4% decrease from 1080p). The scaling is roughly proportional to pixel count: 1440p has 1.78 times the pixels of 1080p, and 4K has 4 times, yet the FPS drops are less severe than pixel scaling would predict, indicating some CPU headroom is being used to mitigate GPU limitations.

At High settings, the pattern shifts. The average FPS drops from 39 at 1080p to 27 at 1440p (a 30.8% decrease) and then to 16 at 4K (a 59.0% decrease from 1080p). The similarity in percentage drops across Low and High settings suggests the GPU is the primary bottleneck in both cases, but the absolute FPS values are so low that even the CPU's strong single-thread performance cannot compensate.

The limiting component analysis is clear: at 1080p, the CPU's 8 cores and 16 threads with a boost clock of 4.60 GHz are sufficient to push the GPU to its limits, but the GPU's 6.144 TFLOPS FP32 performance and 1280 shading units are simply inadequate for modern gaming. At 4K, the GPU is so overwhelmed that the CPU's role diminishes entirely — the difference between 4K Low (28 FPS) and 4K High (16 FPS) is 12 FPS, while the difference between 1080p Low (69 FPS) and 1080p High (39 FPS) is 30 FPS. This indicates that at higher resolutions, the GPU's pixel throughput (48.00 GPixel/s) and texture rate (96.00 GTexel/s) become the hard limits, regardless of CPU capability.

The data suggests that users should target 1080p with this combo, as the performance degradation to 1440p and 4K is severe and does not offer a playable experience at any setting above Low.

Measured FPS Breakdown

At 3840x2160 (4K), the system produces the following average FPS across settings: Low yields 28 FPS, Medium yields 19 FPS (with a range of 16 to 22), High yields 16 FPS, and Ultra yields 12 FPS. The spread from Low to Ultra is 16 FPS, and even the best 4K configuration (Low) falls below 30 FPS, making 4K impractical for anything other than static scenes or very slow-paced gameplay.

At 2560x1440 (1440p), the averages improve notably: Low produces 48 FPS, Medium produces 32 FPS (range 27 to 37), High produces 27 FPS, and Ultra produces 20 FPS. The Low setting at 1440p is the only configuration in this resolution that approaches playability, though 48 FPS is still below a smooth 60 FPS target. The Medium range of 27 to 37 FPS indicates significant frame time variance, which could feel stuttery in a game like Rust where sudden movements and environmental changes are common.

At 1920x1080 (1080p), the system shows its best results: Low produces 69 FPS, Medium produces 46 FPS (range 39 to 53), High produces 39 FPS, and Ultra produces 30 FPS. The 69 FPS at Low is the only configuration that exceeds 60 FPS, and the 30 FPS at Ultra is the only 1080p configuration that dips below 35 FPS. The Medium preset's range of 39 to 53 FPS suggests that even at 1080p, the system cannot maintain a consistent frame rate, likely due to the GPU's limited 20 ROPs and 40 TMUs struggling with Rust's draw calls and texture streaming.

Across all resolutions, the Ultra preset consistently delivers the lowest FPS (12 at 4K, 20 at 1440p, 30 at 1080p), while Low delivers the highest (28 at 4K, 48 at 1440p, 69 at 1080p). The performance gap between Low and Ultra widens at lower resolutions: at 1080p the gap is 39 FPS, at 1440p it is 28 FPS, and at 4K it is 16 FPS. This trend confirms that the GPU is the limiting factor, as its fixed capabilities are progressively saturated by higher settings and resolutions, leaving less headroom for visual quality improvements.

CPU Role

The AMD Ryzen 7 5700X is a Zen 3 (Vermeer) architecture processor built on TSMC's 7 nm process, featuring 8 cores and 16 threads with a base clock of 3.40 GHz and a boost clock of 4.60 GHz. Its 32 MB of shared L3 cache and 4,150 million transistors give it strong multi-threaded capabilities, as evidenced by its Cinebench R23 multi-core score of 13184 and PassMark multi-thread score of 26612. The CPU's percentile rank of 79 indicates it outperforms the majority of all processors, and its nearest rival in average benchmark score is the Intel Core i5-12600K at a 0% delta.

In Rust, the CPU's role is primarily to handle game logic, entity updates, and physics calculations, which are heavily single-threaded. The 5700X's single-thread performance is respectable but not exceptional: its 3DMark single-thread score is 921, its Cinebench R23 single-core score is 1499, and its PassMark single-thread score is 3385. These numbers place it in the mid-range of modern desktop CPUs, adequate for Rust's demands but not a bottleneck-releaser for the weak GPU.

The data shows that the CPU is not the primary constraint in this combo. At 1080p Low, the system achieves 69 FPS, and the CPU's 8 cores are likely not fully utilized — Rust typically scales well up to 4-6 threads, and the 5700X has ample headroom. However, the CPU's memory bandwidth of 51.2 GB/s (dual-channel DDR4) and PCIe Gen 4 support (20 lanes) are not leveraged effectively because the GPU uses system shared memory, which is system-dependent in bandwidth. This shared memory architecture means the GPU competes with the CPU for the same memory bandwidth, potentially causing additional latency that is not captured in the FPS averages but could affect frame pacing.

The CPU's strong multi-threaded scores (3DMark 16-thread score of 6858, PassMark multi-thread of 26612) do not translate into higher FPS in Rust because the game is not fully multi-threaded, and the GPU's 6.144 TFLOPS FP32 performance is the hard ceiling. The 5700X could theoretically support a much more powerful GPU, as evidenced by its near-identical average benchmark score to the Intel Core i5-12600K and AMD Ryzen 5 7600X, both of which are commonly paired with dedicated graphics cards.

Settings Recommendations

The measured data provides a clear hierarchy for optimal settings with this combo. The only configuration that delivers a 60+ FPS average is 1080p Low at 69 FPS, which should be the default recommendation for any user prioritizing frame rate stability. However, 69 FPS is still below the 144 Hz refresh rate that many gaming monitors support, and the lack of min/max FPS data for Low settings means frame time consistency is unknown. Users who prefer visual quality over raw FPS may consider 1080p Medium at 46 FPS (range 39 to 53), which offers a balanced experience with moderate settings and a playable frame rate, though the 14 FPS variance between min and max could cause noticeable hitches during intense moments.

At 1440p, the only viable option is Low at 48 FPS, which is close to 60 FPS but sacrifices most visual fidelity. The 1440p Medium preset at 32 FPS (range 27 to 37) is playable but marginal, and the 1440p High at 27 FPS is likely too stuttery for a survival game where quick reactions are needed. At 4K, no settings are recommended: even Low at 28 FPS is below the playable threshold, and the 16-22 FPS range at Medium makes the game feel like a slideshow.

The best experience per the measured rows is 1080p Low, as it is the only preset that exceeds 60 FPS and provides the largest performance headroom. Users who find Low settings too visually barren can try 1080p Medium, which offers a 46 FPS average and a 39-53 FPS range, but should be prepared for occasional frame drops. The Ultra preset at 1080p (30 FPS) is not recommended, as the visual gain from Medium to Ultra is typically modest in Rust while the FPS penalty is substantial (16 FPS). Similarly, the High preset at 1080p (39 FPS) offers no meaningful advantage over Medium (46 FPS) and is 7 FPS slower on average, making it the least efficient choice among the 1080p options.

For users with variable refresh rate monitors, the 1440p Low preset at 48 FPS may be preferable to 1080p Low at 69 FPS if they value higher resolution, but the 21 FPS difference is significant and should be weighed against the visual clarity gain. Ultimately, the data suggests that this combo is best suited for 1080p gaming with Low to Medium settings, and any attempt to push higher resolutions or quality presets will result in a sub-30 FPS experience that compromises gameplay.

Hardware Specifications

AMD Ryzen 7 5700X

Cores / Threads 8 / 16
Base Clock 3400 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B370

VRAM System Shared System Shared
Base Clock
Boost Clock 2400 MHz MHz
TDP 25 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5700X + Intel Arc B370 in Rust

Resolution Settings Avg FPS
3840x2160 Low 28.0
3840x2160 Medium 19.0
3840x2160 High 16.0
3840x2160 Ultra 12.0
2560x1440 Low 48.0
2560x1440 Medium 32.0
2560x1440 High 27.0
2560x1440 Ultra 20.0
1920x1080 Low 69.0
1920x1080 Medium 46.0
1920x1080 High 39.0
1920x1080 Ultra 30.0

Rust with Ryzen 7 5700X + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with Arc B370 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 7 5700X + Arc B370

Explore FPS benchmarks for other games using this same hardware combination.