Rust

Rust

AVERAGE FPS
87
good

This combination provides smooth gameplay with an average of 87 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 36 41 54 76
1440p QHD 54 70 89 126
1080p Full HD 78 107 125 185

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 76
3840x2160 Medium 54
3840x2160 High 41
3840x2160 Ultra 36
2560x1440 Low 126
2560x1440 Medium 89
2560x1440 High 70
2560x1440 Ultra 54
1920x1080 Low 185
1920x1080 Medium 125
1920x1080 High 107
1920x1080 Ultra 78

Rust with AMD Ryzen 7 5700 + NVIDIA GeForce RTX 3070, In-Depth Analysis

How This Combo Ranks

The AMD Ryzen 7 5700 paired with the NVIDIA GeForce RTX 3070 lands at rank 748 out of 1717 tested combinations in Rust. That places this setup in the upper-middle tier of the database, which is a curious position given the hardware involved. The CPU sits at the 84th percentile among all processors, while the GPU reaches the 72nd percentile among all graphics cards — yet the combination doesn't crack the top half of the ranking table.

What explains this apparent underperformance? Rust is known for its demanding simulation and physics load, and the data suggests the CPU is doing more heavy lifting than the GPU in many scenarios. The Ryzen 7 5700's nearest rivals offer a telling comparison: the Intel Core i9-9900K scores just 0.7% higher in average benchmarks, while the Intel Core i7-12700H and i7-1370P are 0.8% ahead, and the AMD Ryzen AI 5 340 trails by 1.2%. These are razor-thin margins, meaning the processor is essentially trading blows with several generations of competing silicon.

On the graphics side, the RTX 3070's nearest rivals include the AMD FirePro S7150 (0.6% higher score), the AMD Radeon RX 6600 XT (0.9% higher), and the NVIDIA GeForce GTX 980 Ti (1% higher). The fact that a workstation card and a much older flagship are within a percentage point of the RTX 3070 in average benchmark scores hints that raw compute isn't the whole story here. The ranking position reflects how this specific pairing behaves in Rust's engine, not just component-level scores.

The rank of 748 suggests that many combinations — including some with weaker individual components — outperform this setup in this specific game. That inversion is worth investigating. When a CPU at the 84th percentile and a GPU at the 72nd percentile combine for a mid-pack ranking, the bottleneck dynamics become the primary suspect.

Settings Recommendations

The measured FPS rows provide a clear picture of how settings impact playability. At 1920x1080, the Low preset delivers 184.5 FPS average, which is more than double the 78.1 FPS seen at Ultra. The Medium preset sits at 124.8 FPS, while High manages 106.5 FPS. For competitive play or smooth exploration, Low at 1080p is the clear choice — it offers the widest headroom above display refresh rates.

Moving to 2560x1440, the pattern shifts. Low produces 126.3 FPS, which remains highly playable, while Medium drops to 88.5 FPS and High falls to 69.9 FPS. Ultra bottoms out at 54.4 FPS. At this resolution, Medium appears to be the sweet spot: it retains fluid motion while improving visual fidelity over Low. The jump from Low to Medium costs 37.8 FPS, but the visual uplift in Rust's environment detail is substantial.

At 3840x2160, the situation becomes more constrained. Low yields 76.2 FPS, which is still smooth, but Medium drops to 54 FPS and High falls to 40.5 FPS. Ultra is barely playable at 36 FPS. For 4K, Low is the only preset that maintains a comfortable margin above 60 FPS. The data suggests that players targeting 4K should either accept Low settings or consider lowering resolution to 1440p for better visual quality without sacrificing frame rate.

The best overall experience across the tested configurations appears to be 1440p Medium at 88.5 FPS. This balances visual richness with responsive gameplay, avoiding the sharp frame rate penalties seen at Ultra while providing more detail than Low.

Resolution Scaling

The FPS drop from 1080p to 4K reveals where the bottleneck lies. At Low settings, the 1080p average of 184.5 FPS falls to 126.3 FPS at 1440p (a 31.5% reduction) and then to 76.2 FPS at 4K (a further 39.7% reduction from 1440p). This steep decline as resolution increases points to the GPU becoming more saturated at higher pixel counts.

At Ultra settings, the pattern is even more pronounced. The 1080p average of 78.1 FPS drops to 54.4 FPS at 1440p (a 30.3% reduction) and then to 36 FPS at 4K (a 33.8% reduction from 1440p). The consistent percentage drops across settings suggest that resolution scaling is relatively uniform — the RTX 3070's 8 GB of GDDR6 memory and 448.0 GB/s bandwidth are being taxed progressively as pixel count rises.

The interesting wrinkle appears in the ratio between settings at each resolution. At 1080p, the gap between Low and Ultra is 106.4 FPS, but at 4K that gap shrinks to 40.2 FPS. This compression indicates that at lower resolutions, the CPU has more headroom to feed the GPU, allowing the full range of settings to express themselves. At 4K, the GPU becomes the limiting factor, and even the lowest settings can't push frame rates much higher than 76.2 FPS.

This behavior suggests a balanced system where neither component completely dominates. The CPU's 8 cores and 16 threads handle Rust's simulation load well enough at 1080p, but the GPU's rendering capacity becomes the constraint as resolution climbs. Players seeking maximum frame rates should stay at 1080p, while those prioritizing visual quality can push to 1440p with moderate settings.

Measured FPS Breakdown

At 1920x1080, the full spectrum of settings shows the system's range. Low delivers 184.5 FPS, Medium 124.8 FPS, High 106.5 FPS, and Ultra 78.1 FPS. The step from Low to Medium incurs a 59.7 FPS penalty, while the step from High to Ultra costs 28.4 FPS. This non-linear scaling indicates that the Ultra preset introduces effects that disproportionately impact performance.

At 2560x1440, the averages settle into a tighter band: Low at 126.3 FPS, Medium at 88.5 FPS, High at 69.9 FPS, and Ultra at 54.4 FPS. The gap between Low and Medium narrows to 37.8 FPS, while the High-to-Ultra step costs 15.5 FPS. The diminishing returns of higher settings become more apparent at this resolution.

At 3840x2160, the numbers compress further. Low manages 76.2 FPS, Medium 54 FPS, High 40.5 FPS, and Ultra 36 FPS. The difference between Low and Ultra is now just 40.2 FPS, compared to 106.4 FPS at 1080p. This compression reinforces the GPU-bound behavior at 4K, where even the lowest settings can't overcome the pixel throughput demands.

The data shows that the Low preset at 1080p is the only configuration exceeding 180 FPS, while 4K Ultra is the only configuration dipping below 40 FPS. Most tested configurations fall between 40 and 125 FPS, suggesting that this combo is best suited for 1080p and 1440p gaming with moderate settings.

GPU Role

The RTX 3070 brings 8 GB of GDDR6 memory across a 256-bit bus, delivering 448.0 GB/s of bandwidth. The GA104 chip packs 5888 shading units, 184 texture mapping units, and 96 raster output units, with 46 ray tracing cores and 184 tensor cores. Clock speeds start at 1500 MHz base and boost to 1725 MHz, while memory runs at 1750 MHz (14 Gbps effective).

These specifications translate to a pixel rate of 165.6 GPixel/s and a texture rate of 317.4 GTexel/s. The FP32 throughput of 20.31 TFLOPS matches the FP16 rate at a 1:1 ratio, indicating a design optimized for traditional rasterization as well as compute workloads. The GPU's PassMark G3D score of 22214 and PassMark GPU Compute score of 11195 place it in the 72nd percentile among all GPUs.

In Rust specifically, the GPU's role becomes more pronounced at higher resolutions. The 4K data — where frame rates drop to 36-76.2 FPS depending on settings — suggests the 8 GB memory buffer and 448.0 GB/s bandwidth are being fully utilized. The 3DMark Steel Nomad DX12 score of 3162 reflects strong DirectX 12 performance, which matters for Rust's modern rendering pipeline.

The comparison with the AMD Radeon RX 6600 XT (0.9% higher average score) and NVIDIA GeForce GTX 980 Ti (1% higher) is curious. The RTX 3070's newer architecture and higher memory bandwidth should theoretically give it an edge, but the benchmark averages suggest these cards perform similarly in aggregate. The GTX 980 Ti's 6 GB memory capacity and older architecture should be a disadvantage, yet the scores are nearly identical — a reminder that raw specifications don't always predict game-specific performance.

CPU Role

The AMD Ryzen 7 5700 provides 8 cores and 16 threads based on the Zen 3 architecture, manufactured on TSMC's 7 nm process. The chip contains 10,700 million transistors on a 180 mm² die, with base clock of 3.70 GHz and boost clock of 4.60 GHz. The 65 W TDP is modest for an 8-core part, and the CPU supports dual-channel DDR4 memory with 51.2 GB/s bandwidth.

Cache hierarchy includes 64 KB L1 per core, 512 KB L2 per core, and 16 MB of shared L3. The Cezanne codename indicates this is the APU-derived variant of Zen 3, which differs from the desktop Vermeer chips in some respects. The PassMark multithread score of 24303 and single-thread score of 3296 place it at the 84th percentile among all CPUs, with Cinebench R23 scores of 20655 multicore and 2916 single-core.

In Rust, the CPU's impact is most visible at 1080p where the GPU has headroom. The 184.5 FPS at Low settings suggests the processor can feed frames well above typical display refresh rates. The 3DMark 16-thread score of 6628 and max-thread score of 6617 indicate strong multi-threaded performance, which matters for Rust's simulation of the game world.

The comparison with the Intel Core i9-9900K (0.7% higher average score) is notable. The i9-9900K is a 2018 flagship with 8 cores and 16 threads, while the Ryzen 7 5700 is a 2022 release with the same core count. The near-identical average scores suggest that Rust's engine doesn't heavily favor either architecture, and the 7 nm process advantage doesn't translate to meaningful performance gains in this title.

The CPU's Cinebench R20 scores of 8675 multicore and 1224 single-core indicate solid rendering performance, but Rust's gameplay load may not stress the processor to the same degree as synthetic benchmarks. The data implies that at 1440p and above, the CPU is rarely the limiting factor — the GPU's rendering capacity takes over as the primary constraint.

Hardware Specifications

AMD Ryzen 7 5700

Cores / Threads 8 / 16
Base Clock 3700 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 3070

VRAM 8 GB GDDR6
Base Clock
Boost Clock 1725 MHz MHz
TDP 220 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5700 + NVIDIA GeForce RTX 3070 in Rust

Resolution Settings Avg FPS
3840x2160 Low 76.2
3840x2160 Medium 54.0
3840x2160 High 40.5
3840x2160 Ultra 36.0
2560x1440 Low 126.3
2560x1440 Medium 88.5
2560x1440 High 69.9
2560x1440 Ultra 54.4
1920x1080 Low 184.5
1920x1080 Medium 124.8
1920x1080 High 106.5
1920x1080 Ultra 78.1

Rust with Ryzen 7 5700 + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RTX 3070 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 7 5700 + RTX 3070

Explore FPS benchmarks for other games using this same hardware combination.