Rust

Rust

AVERAGE FPS
58
playable

This combination offers playable performance with an average of 58 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 20 30 32 52
1440p QHD 37 48 56 87
1080p Full HD 53 70 87 127

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 52
3840x2160 Medium 32
3840x2160 High 30
3840x2160 Ultra 20
2560x1440 Low 87
2560x1440 Medium 56
2560x1440 High 48
2560x1440 Ultra 37
1920x1080 Low 127
1920x1080 Medium 87
1920x1080 High 70
1920x1080 Ultra 53

Rust with AMD Ryzen 7 5700 + AMD Radeon RX 6600, In-Depth Analysis

How This Combo Ranks

The AMD Ryzen 7 5700 + AMD Radeon RX 6600 combination lands at rank 1,407 out of 1,717 tested combos in Rust. That places this build in the bottom 18% of all configurations, which is a decisive verdict for anyone expecting a high-end experience. The pairing is fundamentally mid-tier: the CPU sits at the 84th percentile among all processors, while the GPU sits at the 69th percentile among all graphics cards. In a game as CPU-intensive as Rust, the processor's relative strength cannot fully compensate for the graphics card's limitations, especially at higher resolutions.

The benchmark data indicates this combo is best understood as a 1080p-oriented setup. At 1920x1080 with Low settings, it delivers a playable 127.3 FPS average, but at 4K Ultra, that figure collapses to 19.8 FPS. The gap between the CPU's strong multi-threaded performance and the GPU's modest rasterization throughput creates a system that is more capable in esports-style settings than in high-fidelity scenarios. The rank position reflects this reality: it is not a competitive choice for 1440p or 4K gaming, but it can hold its own at 1080p with settings tuned down.

GPU Role

The Radeon RX 6600 brings 8 GB of GDDR6 memory on a 128-bit bus, yielding 224.0 GB/s of bandwidth. Its base clock is 1626 MHz, with a boost clock of 2491 MHz and a game clock of 2044 MHz. The GPU has 1792 shading units, 112 texture mapping units, and 64 ROPs, with a pixel rate of 159.4 GPixel/s and a texture rate of 279.0 GTexel/s. These specs place it in the 69th percentile of all GPUs, with an average benchmark score of 25,235.

In Rust, the GPU's role becomes increasingly dominant as resolution scales up. At 1080p Low, the average FPS is 127.3, but at 1440p Low it drops to 87, and at 4K Low it falls to 51.5. This steep decline—more than a 59% reduction from 1080p to 4K at Low settings—indicates that the GPU is the primary bottleneck at higher resolutions. The RX 6600's nearest rival, the AMD Radeon RX 580 2048SP, scores 25,287, which is 0.2% higher in average benchmark score. The RTX 3060 Ti is also close, at 25,120, just 0.5% lower. These margins are negligible, meaning the RX 6600 is essentially on par with those cards in synthetic tests, but Rust's real-world frame rates will be dictated by the GPU's 8 GB memory pool and its bandwidth constraints.

CPU Role

The Ryzen 7 5700 is an 8-core, 16-thread processor based on Zen 3 architecture, with a base clock of 3.70 GHz and a boost clock of 4.60 GHz. It has 16 MB of L3 cache, with 64 KB L1 and 512 KB L2 per core. The CPU scores 20,655 in Cinebench R23 multi-core and 2,916 in single-core, placing it at the 84th percentile among all CPUs with an average benchmark score of 27,220. Its nearest rival, the Intel Core i9-9900K, scores 27,043, which is 0.7% lower, while the Intel Core i7-12700H is 0.8% higher at 27,006.

In Rust, the CPU's impact is most visible at lower resolutions where the GPU is not saturated. At 1080p Low, the combo hits 127.3 FPS, but at 1080p High it drops to 70.4 FPS—a 45% reduction that reflects the CPU's ability to feed frames when the GPU is not the limiting factor. The 16 threads help maintain stability in Rust's simulation-heavy world, but the boost clock of 4.60 GHz is not exceptional, and the data shows that at 4K, CPU load is less of a constraint. The processor's PassMark multi-thread score of 24,303 and single-thread score of 3,296 indicate a balanced chip, but in Rust, even a strong CPU cannot rescue the GPU at 4K Ultra, where the combo manages only 19.8 FPS.

Measured FPS Breakdown

The measured FPS data covers three resolutions and four settings tiers. At 1920x1080, the combo delivers 127.3 FPS on Low, 87.4 FPS on Medium, 70.4 FPS on High, and 53.2 FPS on Ultra. At 2560x1440, the figures are 87 FPS on Low, 56 FPS on Medium, 48 FPS on High, and 36.8 FPS on Ultra. At 3840x2160, the results are 51.5 FPS on Low, 31.7 FPS on Medium, 29.8 FPS on High, and 19.8 FPS on Ultra.

The data shows a clear pattern: the gap between Low and Ultra widens with resolution. At 1080p, Ultra is 58% slower than Low (127.3 vs. 53.2). At 1440p, Ultra is 58% slower (87 vs. 36.8). At 4K, Ultra is 62% slower (51.5 vs. 19.8). This consistency suggests that the GPU's memory bandwidth is the limiting factor, as the 224.0 GB/s bandwidth becomes increasingly insufficient at higher pixel counts. The 8 GB VRAM is also a concern at 4K, where texture data can exceed the available memory, causing the GPU to fall back to slower rendering paths.

Resolution Scaling

Resolution scaling is the most informative metric for this combo. From 1080p to 1440p at Low settings, FPS drops from 127.3 to 87, a 32% decrease. From 1440p to 4K at Low, it drops from 87 to 51.5, another 41% decrease. At High settings, the drops are 48 to 29.8 (38%) from 1440p to 4K, and at Ultra, 36.8 to 19.8 (46%). These scaling factors indicate that the GPU is the primary bottleneck at 1440p and above, while at 1080p, the CPU has more headroom.

The data suggests that the limiting component shifts with resolution. At 1080p Low, the combo achieves 127.3 FPS, which is likely near the CPU's practical limit for Rust's simulation thread. At 4K Low, the 51.5 FPS result is more indicative of GPU rasterization limits, as the CPU has ample headroom. This means that users targeting 1080p can push settings higher, but at 1440p or 4K, the GPU's 8 GB memory and 128-bit bus will cap performance. The RX 6600's 69th percentile rank among GPUs reinforces this: it is a solid 1080p card that struggles beyond that resolution.

FAQ

Q: Is this combo viable for 1080p gaming in Rust?

A: Yes, the data shows 127.3 FPS on Low, 87.4 FPS on Medium, and 70.4 FPS on High at 1920x1080. These are playable frame rates for most users, though Ultra at 53.2 FPS may feel less smooth.

Q: How does this combo perform at 1440p?

A: At 2560x1440, the average FPS ranges from 87 on Low to 36.8 on Ultra. High settings yield 48 FPS, which is borderline for competitive play but acceptable for casual sessions.

Q: What is the biggest weakness of this combo in Rust?

A: The GPU's 8 GB VRAM and 224.0 GB/s bandwidth are the primary constraints. At 4K, even Low settings only reach 51.5 FPS, and Ultra drops to 19.8 FPS, which is unplayable.

Q: How does the CPU compare to its nearest rivals?

A: The Ryzen 7 5700 scores 27,220 on average, which is 0.7% higher than the Intel Core i9-9900K (27,043) and 0.8% higher than the Intel Core i7-12700H (27,006). This is a negligible difference in practice.

Q: Is the GPU competitive with similar cards?

A: The RX 6600 scores 25,235 on average, which is essentially tied with the AMD Radeon RX 580 2048SP (25,287, -0.2%) and the AMD Radeon RX 6700M (25,180, +0.2%). The RTX 3060 Ti is 0.5% lower at 25,120.

Q: What resolution and settings offer the best balance?

A: Based on the measured data, 1920x1080 on High settings (70.4 FPS) provides a good balance of visual quality and performance. Medium settings (87.4 FPS) are a viable alternative for higher frame rates.

Settings Recommendations

The measured FPS rows point to a clear recommendation: 1920x1080 with High settings is the sweet spot for this combo, delivering 70.4 FPS. This is above the 60 FPS threshold for smooth gameplay and maintains visual fidelity without the steep performance cost of Ultra. For users who prioritize frame rate over visuals, 1080p Medium at 87.4 FPS is a strong choice, while Low at 127.3 FPS is ideal for competitive play where reaction time matters more than shadows or textures.

At 1440p, the data suggests sticking to Low (87 FPS) or Medium (56 FPS) for playable results. High (48 FPS) and Ultra (36.8 FPS) are only suitable for casual exploration, not combat scenarios. At 4K, the combo is not recommended, as even Low (51.5 FPS) struggles to maintain consistency, and Ultra (19.8 FPS) is effectively a slideshow. The GPU's 8 GB VRAM and 128-bit bus are the limiting factors here, and no settings adjustment can overcome that hardware ceiling.

For the best overall experience, the benchmark results indicate that 1080p High is the most efficient use of this hardware. It leverages the CPU's 16 threads to maintain stable frame pacing while keeping the GPU within its bandwidth comfort zone. If players must use 1440p, dropping to Medium is the safest compromise, but the data shows that this combo is fundamentally a 1080p machine in Rust.

Hardware Specifications

AMD Ryzen 7 5700

Cores / Threads 8 / 16
Base Clock 3700 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 6600

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2491 MHz MHz
TDP 132 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5700 + AMD Radeon RX 6600 in Rust

Resolution Settings Avg FPS
3840x2160 Low 51.5
3840x2160 Medium 31.7
3840x2160 High 29.8
3840x2160 Ultra 19.8
2560x1440 Low 87.0
2560x1440 Medium 56.0
2560x1440 High 48.0
2560x1440 Ultra 36.8
1920x1080 Low 127.3
1920x1080 Medium 87.4
1920x1080 High 70.4
1920x1080 Ultra 53.2

Rust with Ryzen 7 5700 + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RX 6600 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 7 5700 + RX 6600

Explore FPS benchmarks for other games using this same hardware combination.