Rust
This combination offers playable performance with an average of 31 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 12 | 15 | 18 | 27 |
| 1440p QHD | 20 | 26 | 30 | 45 |
| 1080p Full HD | 28 | 37 | 44 | 66 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with AMD Ryzen 7 5700 + NVIDIA GeForce GTX 1650, In-Depth Analysis
This analysis examines the performance of the AMD Ryzen 7 5700 and NVIDIA GeForce GTX 1650 combination in Rust, based on measured FPS data and component benchmark scores. The pairing represents a significant CPU-GPU imbalance, with the processor's substantial multi-threading capabilities contrasting sharply with the graphics card's entry-level positioning. The data reveals a system that is overwhelmingly GPU-limited across all tested resolutions, with the CPU demonstrating capacity far beyond what this GPU configuration can utilize in this specific title.
Resolution Scaling
The measured FPS data shows a steep performance cliff as resolution increases from 1920x1080 to 3840x2160. At Low settings, the average frame rate drops from 66 FPS at 1080p to 45 FPS at 1440p, then further to 27 FPS at 4K. This represents a 59% reduction in performance from 1080p to 4K. The scaling pattern is consistent across all settings levels, with High settings showing 37 FPS at 1080p, 26 FPS at 1440p, and 15 FPS at 4K—a 59% decrease as well.
The resolution scaling behavior indicates that the GTX 1650 is the limiting component at every resolution. The frame rate drops proportionally with pixel count, which is characteristic of a GPU-bound scenario. At 1080p Low, the system achieves 66 FPS, but this is still well below the refresh rate capabilities of most modern monitors, and the dramatic falloff at higher resolutions confirms that the GPU's fill rate and memory bandwidth are the primary constraints. The GTX 1650's 128.1 GB/s memory bandwidth and 53.28 GPixel/s pixel rate are simply insufficient for the demands of 1440p or 4K rendering in Rust.
Notably, the scaling from Medium to Ultra settings at each resolution shows consistent degradation. At 1080p, the progression from Low (66 FPS) to Medium (44 FPS) to High (37 FPS) to Ultra (28 FPS) demonstrates that each quality tier exacts a measurable toll on performance. The 4K Ultra setting produces an unplayable 12 FPS average, which is 82% below the 1080p Low result. This scaling pattern suggests that even modest quality improvements come at a significant cost with this GPU configuration.
How This Combo Ranks
The combination of the Ryzen 7 5700 and GTX 1650 ranks 3596 out of 3723 tested combos in Rust, placing it in the bottom 3.4% of all tested system configurations. This rank reflects the severe bottleneck created by pairing a high-performance 8-core processor with an entry-level graphics card. The percentile position indicates that the vast majority of tested systems deliver better frame rates in this title.
The CPU itself scores at the 78th percentile among all processors, with an average benchmark score of 25517. Its nearest rivals include the Intel Xeon D-2752TER (25530, -0.1% delta), AMD Ryzen 5 7640U (25485, +0.1% delta), AMD Ryzen 5 6600H (25550, -0.1% delta), and AMD Ryzen 7 5825U (25446, +0.3% delta). These close margins show the 5700 is competitive with other mid-range processors, but the GPU's 40th percentile ranking (average benchmark score 7472) drags the overall combo performance down dramatically.
The GPU's nearest rivals include the AMD Radeon HD 8850M (7447, +0.3% delta), Intel UHD Graphics 750 (7441, +0.4% delta), AMD Radeon R7 350 (7425, +0.6% delta), and Intel Arc A310 (7550, -1% delta). These comparisons illustrate that the GTX 1650 sits at the very bottom of discrete GPU performance tiers, with some integrated graphics solutions nearly matching its output. The rank of 3596 out of 3723 confirms that this pairing is fundamentally mismatched for Rust's requirements.
CPU Role
The AMD Ryzen 7 5700 brings substantial processing power to this combination, featuring 8 cores and 16 threads based on the Zen 3 Cezanne architecture. Its base clock of 3.70 GHz and boost clock of 4.60 GHz provide strong single-thread performance, as evidenced by the Cinebench R23 single-core score of 2916 and Geekbench single-core score of 1907. The 16 MB L3 cache and dual-channel DDR4 memory support with 51.2 GB/s bandwidth are adequate for gaming workloads.
Multi-threaded benchmarks reveal the CPU's impressive capability: Cinebench R23 multi-core score of 20655, Geekbench multi-core score of 9959, and Passmark multi-thread score of 24303. The 3DMark tests show scaling from 1762 (2 threads) to 5585 (8 threads) to 6617 (max threads), indicating good thread scaling. The CPU's 65W TDP and 7nm TSMC process node with 10,700 million transistors demonstrate modern efficiency.
In Rust, the CPU role is largely secondary due to the GPU bottleneck. The measured FPS data shows no scenarios where the CPU's capabilities would be the limiting factor—even at 1080p Low with 66 FPS, the GTX 1650 is still the constraint. The CPU's 16 threads could potentially handle Rust's server-side and entity simulation workloads, but the GPU cannot render frames fast enough to exercise the processor fully. The data suggests that this CPU would be capable of much higher frame rates with a more powerful graphics card.
Measured FPS Breakdown
At 1920x1080, the GTX 1650 delivers 66 FPS on Low settings, 44 FPS on Medium (with a minimum of 38 and maximum of 51), 37 FPS on High, and 28 FPS on Ultra. The Medium setting provides the only complete min/max data in the entire dataset, showing a 13 FPS range between minimum and maximum frame rates. The 1080p Low result of 66 FPS is the highest average achieved across any configuration tested.
At 2560x1440, performance drops to 45 FPS on Low, 30 FPS on Medium (with a minimum of 26 and maximum of 35), 26 FPS on High, and 20 FPS on Ultra. The Medium setting again shows a 9 FPS range between minimum and maximum. The 1440p results demonstrate that this resolution is borderline playable only at Low settings, with all other quality levels falling below 30 FPS average.
At 3840x2160, the results are 27 FPS on Low, 18 FPS on Medium (with a minimum of 15 and maximum of 21), 15 FPS on High, and 12 FPS on Ultra. The 4K Medium setting shows a 6 FPS range, which is the tightest variance in the dataset. None of the 4K configurations achieve playable frame rates, with even the Low setting averaging only 27 FPS. The progression from 1080p Low (66 FPS) to 4K Low (27 FPS) represents a 59% reduction, while 1080p Ultra (28 FPS) to 4K Ultra (12 FPS) shows a 57% reduction.
GPU Role
The NVIDIA GeForce GTX 1650 is the decisive performance limiter in this configuration. Its Turing architecture (TU117 chip) on a 12nm process node contains 4,700 million transistors on a 200 mm² die. The GPU operates at a base clock of 1485 MHz and boost clock of 1665 MHz, with 4 GB of GDDR5 memory on a 128-bit bus providing 128.1 GB/s bandwidth. The 896 shading units, 56 TMUs, and 32 ROPs deliver a theoretical FP32 performance of 2.984 TFLOPS.
The GTX 1650's benchmark results place it at the 40th percentile among all GPUs, with a Passmark G3D score of 7880 and 3DMark Steel Nomad DX12 score of 305. The Geekbench OpenCL score of 29629 and Vulkan score of 33042 show moderate compute capabilities, while the Passmark DirectX 12 score of 35 indicates poor modern API performance. The GPU's 75W TDP and lack of external power connectors position it as an entry-level solution, and its end-of-life production status suggests limited future driver optimization.
In Rust, the GPU's limitations manifest clearly across all settings and resolutions. The 4 GB VRAM capacity is particularly problematic for a game that can be memory-intensive, and the 128-bit memory bus constrains texture streaming and draw call processing. The pixel rate of 53.28 GPixel/s and texture rate of 93.24 GTexel/s are insufficient for high-resolution rendering, as confirmed by the measured FPS data showing severe degradation at 1440p and 4K. The GPU's performance relative to its nearest rivals—including the Intel UHD Graphics 750 and AMD Radeon R7 350—highlights its position at the bottom of discrete GPU tiers.
FAQ
Q: What is the best settings configuration for playable frame rates with this combo?
A: At 1080p, Low settings produce 66 FPS average, while Medium settings yield 44 FPS. At 1440p, only Low settings (45 FPS) approach playability. All 4K settings produce average frame rates below 30 FPS.
Q: How does the CPU compare to its nearest rivals in overall benchmark scores?
A: The Ryzen 7 5700 scores 25517 on average, with the Intel Xeon D-2752TER scoring 25530 (-0.1% delta), AMD Ryzen 5 7640U scoring 25485 (+0.1%), AMD Ryzen 5 6600H scoring 25550 (-0.1%), and AMD Ryzen 7 5825U scoring 25446 (+0.3%).
Q: What GPU performance tier does the GTX 1650 occupy?
A: The GTX 1650 ranks at the 40th percentile among all GPUs with an average benchmark score of 7472. Its nearest rivals include the AMD Radeon HD 8850M (7447), Intel UHD Graphics 750 (7441), and AMD Radeon R7 350 (7425).
Q: Is the CPU or GPU the limiting factor in Rust performance?
A: The GPU is exclusively the limiting component. The CPU's 78th percentile ranking and strong multi-thread scores (Cinebench R23: 20655) far exceed what the GPU can render, as evidenced by the consistent frame rate drops across all resolutions.
Q: What is the frame rate difference between 1080p and 4K at Low settings?
A: At Low settings, 1080p produces 66 FPS average while 4K produces 27 FPS, representing a 59% reduction in performance. The same proportional drop appears at High settings (37 FPS to 15 FPS).
Q: How does this combo rank among all tested systems in Rust?
A: This combination ranks 3596 out of 3723 tested combos, placing it in the bottom 3.4% of all systems. This low ranking reflects the severe GPU bottleneck despite the capable CPU.
Hardware Specifications
AMD Ryzen 7 5700
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5700 + NVIDIA GeForce GTX 1650 in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 27.0 |
| 3840x2160 | Medium | 18.0 |
| 3840x2160 | High | 15.0 |
| 3840x2160 | Ultra | 12.0 |
| 2560x1440 | Low | 45.0 |
| 2560x1440 | Medium | 30.0 |
| 2560x1440 | High | 26.0 |
| 2560x1440 | Ultra | 20.0 |
| 1920x1080 | Low | 66.0 |
| 1920x1080 | Medium | 44.0 |
| 1920x1080 | High | 37.0 |
| 1920x1080 | Ultra | 28.0 |
Rust with Ryzen 7 5700 + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with GTX 1650 + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with Ryzen 7 5700 + GTX 1650
Explore FPS benchmarks for other games using this same hardware combination.