Rust
This combination offers playable performance with an average of 32 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 13 | 16 | 21 | 28 |
| 1440p QHD | 19 | 28 | 31 | 44 |
| 1080p Full HD | 31 | 35 | 46 | 69 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with AMD Ryzen 7 5700X3D + NVIDIA GeForce GTX 1650, In-Depth Analysis
This combo places the AMD Ryzen 7 5700X3D with the NVIDIA GeForce GTX 1650 in a difficult position for Rust. The data places this pairing at rank 1614 out of 1717 tested combos, meaning it sits in the bottom 6% of all configurations evaluated. This is a low ranking that reflects the significant imbalance between the two components, where the CPU's substantial processing power is largely held back by the GPU's limited rendering capabilities.
How This Combo Ranks
The combo's rank of 1614 out of 1717 combos places it firmly in the lower tier of tested systems for Rust. This position is primarily driven by the GPU's percentile ranking, which sits at just 43 compared to all GPUs. The GTX 1650's average benchmark score of 8713 places it nearly even with the NVIDIA GeForce RTX 3050 A Mobile (8746, 0.4% faster), AMD Radeon 550X (8749, 0.4% faster), and AMD Radeon Pro WX 5100 (8761, 0.5% faster). It does edge out the NVIDIA Quadro P2200 (8671, 0.5% slower), but these are all closely matched mid-range performers.
In contrast, the CPU's percentile ranking of 82 against all CPUs tells a very different story. The Ryzen 7 5700X3D achieves an average benchmark score of 24673, placing it just 0.2% behind the Intel Core i7-1360P (24627) and 0.3% behind the AMD Ryzen 5 7600X3D (24605), while leading the Intel Core i5-11600 (24559) by 0.5% and the AMD Ryzen AI Max 385 (24811) by 0.6%. This CPU is a strong performer in synthetic benchmarks, but its potential is wasted in this pairing for a game like Rust that heavily depends on GPU throughput.
CPU Role
The AMD Ryzen 7 5700X3D brings substantial processing capability to this combo, featuring 8 cores and 16 threads based on the Zen 3 architecture. Its base clock of 3.00 GHz can boost up to 4.10 GHz, and it carries a substantial 96 MB of shared L3 cache—a configuration designed to excel in cache-sensitive workloads. This is reflected in its multi-threaded benchmark results, such as a Cinebench R23 multicore score of 22366 and a Geekbench multicore score of 10108.
In Rust, the CPU handles the game's simulation, entity management, and world logic. The 5700X3D's 16 threads provide ample parallel processing for these tasks, and the large L3 cache helps keep frequently accessed data close to the cores. However, the measured FPS data reveals that the CPU is not the limiting factor in most scenarios. At 1080p Low settings, the combo achieves 68.6 FPS, which suggests the CPU can push well beyond what the GPU can render. The 3DMark 16-thread score of 6764 and max-thread score of 6755 indicate strong sustained multi-core performance, yet the system still struggles at higher settings where the GPU becomes the bottleneck.
FAQ
Q: Why does this combo rank so poorly for Rust despite having a powerful CPU?
A: The rank of 1614 out of 1717 is driven by the GPU's low average benchmark score of 8713 (43rd percentile). Rust's rendering demands exceed what the GTX 1650 can provide, especially at higher settings, limiting the overall system performance regardless of CPU strength.
Q: How does the CPU's performance compare to its nearest rivals?
A: The Ryzen 7 5700X3D scores 24673 on average, placing it 0.2% ahead of the Intel Core i7-1360P (24627) and 0.3% ahead of the AMD Ryzen 5 7600X3D (24605). It trails the AMD Ryzen AI Max 385 (24811) by 0.6% and leads the Intel Core i5-11600 (24559) by 0.5%.
Q: What is the best measured FPS this combo can achieve?
A: The highest average FPS recorded is 68.6 at 1920x1080 with Low settings. This is the only configuration in the measured data that approaches playable frame rates for competitive play.
Q: How does the GPU stack up against its nearest competitors?
A: The GTX 1650's average score of 8713 is 0.4% slower than the RTX 3050 A Mobile (8746) and Radeon 550X (8749), and 0.5% slower than the Radeon Pro WX 5100 (8761). It is 0.5% faster than the Quadro P2200 (8671).
Q: Is the CPU or GPU more responsible for the low frame rates at 4K?
A: At 3840x2160, the GPU is clearly the bottleneck. The average FPS drops to 16.1 at High settings and 13.4 at Ultra, while even Low settings only reach 28 FPS. The CPU's capabilities are far beyond what the GPU can render at this resolution.
Q: What settings provide the most balanced experience?
A: At 1920x1080, Low settings (68.6 FPS) offer the best playability, while Medium (46.3 FPS) is usable. At 2560x1440, only Low (44.4 FPS) approaches a smooth experience. Higher settings at any resolution result in sub-35 FPS averages.
Measured FPS Breakdown
The measured data covers three resolutions and four settings presets, revealing a consistent pattern of GPU limitation. At 1920x1080, the combo delivers 68.6 FPS on Low, 46.3 FPS on Medium, 34.8 FPS on High, and 30.5 FPS on Ultra. These numbers show a steep drop of 22.3 FPS when moving from Low to Medium, then a further 11.5 FPS from Medium to High, and a more modest 4.3 FPS from High to Ultra.
At 2560x1440, performance declines across the board. Low settings produce 44.4 FPS, Medium drops to 30.9 FPS, High reaches 28 FPS, and Ultra falls to 19 FPS. The gap between Low and Medium widens to 13.5 FPS, while the difference between High and Ultra is 9 FPS. This indicates that the GPU's memory bandwidth of 128.1 GB/s and 4 GB of GDDR5 memory become increasingly strained at higher resolutions.
At 3840x2160, the system struggles to maintain playable frame rates. Low settings yield 28 FPS, Medium drops to 20.5 FPS, High reaches 16.1 FPS, and Ultra falls to 13.4 FPS. The differences between presets compress, with only 7.5 FPS separating Low from Medium and 2.7 FPS between High and Ultra. This suggests the GPU is fully saturated and additional settings changes have diminishing impact.
Resolution Scaling
The FPS drop from 1080p to 1440p to 4K clearly identifies the limiting component. At Low settings, the combo delivers 68.6 FPS at 1080p, which drops to 44.4 FPS at 1440p—a 35.3% reduction—and further to 28 FPS at 4K, a 59.2% reduction from 1080p. This scaling pattern is characteristic of a GPU-bound scenario, where the rendering resolution directly impacts the workload on the graphics card.
At Medium settings, the pattern continues: 46.3 FPS at 1080p falls to 30.9 FPS at 1440p (33.3% drop) and 20.5 FPS at 4K (55.7% drop). The High settings show 34.8 FPS at 1080p, 28 FPS at 1440p (19.5% drop), and 16.1 FPS at 4K (53.7% drop). The relatively smaller drop from 1080p to 1440p at High settings suggests the GPU begins to bottleneck even at 1080p with this preset, making the resolution increase less impactful.
The implication is that the CPU's strong multi-threaded performance (Cinebench R20 multicore score of 9393) is not the limiting factor. Even at 4K Low (28 FPS), the frame rate is still below what the CPU could theoretically support. The GTX 1650's 4 GB of VRAM and 128-bit memory bus are the primary constraints, as higher resolutions require more memory bandwidth and capacity than this card can provide.
Settings Recommendations
For the best playable experience, the data points clearly to 1920x1080 with Low settings, which achieves 68.6 FPS. This is the only configuration that approaches the 60 FPS threshold typically considered smooth for first-person gameplay. Medium settings at 1080p (46.3 FPS) are acceptable for less demanding play, but the 22.3 FPS drop from Low to Medium indicates that the GPU's shading units (896) and texture units (56) are quickly overwhelmed.
At 1440p, Low settings (44.4 FPS) are the only viable option, but even this falls short of smooth performance. The 2560x1440 High setting (28 FPS) and Ultra (19 FPS) are not recommended for any gameplay scenario. At 4K, all settings produce frame rates below 30 FPS, with even Low (28 FPS) feeling sluggish. The GTX 1650's 2.984 TFLOPS of FP32 performance is simply insufficient for this game at higher resolutions.
The Ultra preset at any resolution is particularly problematic, with the 1080p Ultra (30.5 FPS) and 1440p Ultra (19 FPS) showing that the GPU's 32 ROPs and 128.1 GB/s bandwidth cannot handle the increased texture and shading demands. Players should prioritize resolution over quality settings, as dropping from 1080p High to 1080p Low yields a 33.8 FPS improvement, which is far more impactful than any visual upgrade at lower resolutions.
GPU Role
The NVIDIA GeForce GTX 1650 is the clear bottleneck in this combo for Rust. Its specifications—4 GB of GDDR5 memory on a 128-bit bus with 128.1 GB/s bandwidth—are modest by modern standards, and its benchmark scores reflect this. The GPU's 3DMark Steel Nomad DX12 score of 305 and Passmark G3D score of 7880 place it in the 43rd percentile of all GPUs, making it a mid-range performer that struggles with demanding titles.
The GPU's architecture, based on the TU117 chip with 896 shading units and 32 ROPs, provides a pixel rate of 53.28 GPixel/s and texture rate of 93.24 GTexel/s. These figures explain the measured FPS data: the card can handle 1080p Low settings (68.6 FPS) reasonably well, but its limited texture units and ROPs cause significant drops when settings increase. The GPU's boost clock of 1665 MHz and base clock of 1485 MHz are relatively modest, and the lack of RT cores or tensor cores means it cannot offload any work to specialized hardware.
In Rust, the GPU is responsible for rendering the open-world environment, including terrain, structures, and dynamic lighting. The measured performance at 4K (16.1 FPS High, 13.4 FPS Ultra) indicates the GPU is completely saturated, as the 4 GB VRAM is likely insufficient for the high-resolution textures required. The GTX 1650's end-of-life production status and 75 W TDP further underscore its limitations for sustained high-performance gaming. With a suggested PSU of 250 W and no power connectors, this card is designed for low-power systems, not for pushing high frame rates in a demanding survival game like Rust.
Hardware Specifications
AMD Ryzen 7 5700X3D
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5700X3D + NVIDIA GeForce GTX 1650 in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 28.0 |
| 3840x2160 | Medium | 20.5 |
| 3840x2160 | High | 16.1 |
| 3840x2160 | Ultra | 13.4 |
| 2560x1440 | Low | 44.4 |
| 2560x1440 | Medium | 30.9 |
| 2560x1440 | High | 28.0 |
| 2560x1440 | Ultra | 19.0 |
| 1920x1080 | Low | 68.6 |
| 1920x1080 | Medium | 46.3 |
| 1920x1080 | High | 34.8 |
| 1920x1080 | Ultra | 30.5 |
Rust with Ryzen 7 5700X3D + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with GTX 1650 + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with Ryzen 7 5700X3D + GTX 1650
Explore FPS benchmarks for other games using this same hardware combination.