Rust

Rust

AVERAGE FPS
25
limited

This combination may struggle with this title, averaging 25 FPS. Consider upgrading hardware or significantly lowering settings.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 9 12 14 20
1440p QHD 18 22 25 35
1080p Full HD 24 33 38 55

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 20
3840x2160 Medium 14
3840x2160 High 12
3840x2160 Ultra 9
2560x1440 Low 35
2560x1440 Medium 25
2560x1440 High 22
2560x1440 Ultra 18
1920x1080 Low 55
1920x1080 Medium 38
1920x1080 High 33
1920x1080 Ultra 24

Rust with AMD Ryzen 7 5700 + NVIDIA GeForce GTX 1050 Ti, In-Depth Analysis

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 7 5700 is an 8-core, 16-thread processor from the 5000 series, built on the Zen 3 architecture (Cezanne) using a 7 nm process. It operates with a base clock of 3.70 GHz and boosts up to 4.60 GHz, with a 65 W TDP. This CPU sits in the 84th percentile among all tested processors, with an average benchmark score of 27,220. Its nearest rivals are the Intel Core i9-9900K (scoring 27,043, a delta of 0.7%), the Intel Core i7-12700H (27,006, 0.8%), the Intel Core i7-1370P (26,991, 0.8%), and the AMD Ryzen AI 5 340 (26,909, 1.2%). The Ryzen 7 5700 leads these rivals by margins ranging from 0.7% to 1.2%, indicating that its multi-threaded compute performance is competitive with some of the strongest desktop and mobile chips from recent generations.

In Rust, the CPU’s role is substantial because the game’s simulation, entity updates, and server-side logic place heavy demands on single-thread and multi-thread performance. The benchmark data shows the CPU scores 901 in single-threaded 3DMark, 1,762 in 2-thread, 3,382 in 4-thread, 5,585 in 8-thread, and 6,617 in max-thread tests. Cinebench R23 results reinforce this: 2,916 in single-core and 20,655 in multi-core. These numbers suggest the processor has strong per-core throughput, which is critical for Rust’s main thread, while its 16 threads handle background tasks like physics, AI, and world streaming. At 1080p Low settings, the combo achieves 55.3 FPS, which is the highest measured frame rate in the entire dataset. This indicates that when the GPU is not the limiting factor, the CPU can push frame rates to playable levels. However, the CPU’s performance is not the primary constraint in most scenarios, as the frame rates drop sharply with higher resolutions and settings, pointing to the GPU as the bottleneck.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce GTX 1050 Ti is a Pascal-architecture GPU (chip GP107) manufactured on a 14 nm process by Samsung, with 3,300 million transistors on a 132 mm² die. It has 768 shading units, 48 TMUs, and 32 ROPs, with a base clock of 1291 MHz and a boost clock of 1392 MHz. The memory subsystem consists of 4 GB of GDDR5 on a 128-bit bus, delivering 112.1 GB/s bandwidth. The GPU’s pixel rate is 44.54 GPixel/s, texture rate is 66.82 GTexel/s, and FP32 performance is 2.138 TFLOPS. This card sits in the 30th percentile among all GPUs, with an average benchmark score of 5,316. Its nearest rivals include the NVIDIA GeForce 930A (5,317, 0% delta), the GeForce 940M (5,297, 0.4%), the AMD Radeon R7 240 (5,280, 0.7%), and the Radeon R7 M445 (5,361, -0.8%). The GTX 1050 Ti is statistically equivalent to these parts, meaning its compute and graphics capabilities are near the bottom of the desktop GPU hierarchy.

In Rust, the GPU’s limited VRAM (4 GB) and modest memory bandwidth (112.1 GB/s) become significant at higher resolutions and settings. The measured FPS data shows a clear pattern: at 1080p Low, the combo hits 55.3 FPS, but at 4K Ultra, it drops to 9 FPS. This steep decline is consistent with a GPU that lacks the raw fill rate and memory capacity to handle Rust’s textures and draw distances at high resolutions. The 3DMark Steel Nomad DX12 score of 305 and the PassMark G3D score of 6,340 confirm the GPU’s low absolute performance. The 4 GB VRAM is especially problematic for Rust, which can exceed this capacity at Ultra settings, leading to texture thrashing and frame rate instability. The GPU’s 75 W TDP and lack of power connectors indicate it is designed for low-power systems, but this does not compensate for its computational limits in a demanding survival title like Rust.

FAQ

Q: What is the highest average FPS this combo achieves in Rust?

A: The highest measured average FPS is 55.3, achieved at 1920x1080 resolution with Low settings.

Q: How does the CPU compare to its nearest rival in multi-threaded performance?

A: The Ryzen 7 5700 scores 20,655 in Cinebench R23 multi-core, while its nearest rival, the Intel Core i9-9900K, has an average score of 27,043, which is 0.7% lower than the Ryzen’s 27,220 average benchmark score.

Q: What is the GPU’s percentile ranking among all tested graphics cards?

A: The GTX 1050 Ti is in the 30th percentile of all GPUs, with an average benchmark score of 5,316, placing it near the bottom of the performance spectrum.

Q: Does the combo achieve playable frame rates at 1440p?

A: At 2560x1440, the highest average FPS is 35 (Low settings), and the lowest is 18.3 (Ultra), indicating that 1440p is not consistently playable for smooth gameplay.

Q: Which setting at 1080p yields the best balance of performance?

A: Low settings at 1080p produce 55.3 FPS, while Medium produces 38.3 FPS and High produces 32.6 FPS. Low is the only preset that exceeds 50 FPS.

Q: How much does frame rate drop from 1080p to 4K at High settings?

A: At High settings, the drop is from 32.6 FPS at 1080p to 11.7 FPS at 4K, a reduction of 64% in average FPS.

How This Combo Ranks

This combination of the AMD Ryzen 7 5700 and NVIDIA GeForce GTX 1050 Ti ranks 1,682 out of 1,717 tested combos in Rust. This places it in the bottom 2% of all configurations, reflecting a severe imbalance where a capable CPU is paired with a very weak GPU. The CPU’s 84th percentile ranking (27,220 average score) shows it is a strong processor, but the GPU’s 30th percentile (5,316 average score) drags the overall gaming experience down. The rank of 1,682 out of 1,717 means that only 35 combos perform worse in this game. This is not a surprise given the GPU’s low memory bandwidth and VRAM capacity, which are insufficient for Rust’s demanding rendering. In practical terms, the CPU is never the bottleneck; instead, the GPU limits frame rates at almost every resolution and setting. The data indicates that upgrading the GPU would yield substantial gains, as the CPU has headroom to drive higher frame rates if paired with a more capable graphics card.

Resolution Scaling

The measured FPS data reveals how dramatically performance degrades as resolution increases. At Low settings, the average FPS drops from 55.3 at 1080p to 35.0 at 1440p, a 37% reduction, and then to 19.7 at 4K, a 64% reduction from 1080p. At High settings, the drop is from 32.6 at 1080p to 21.7 at 1440p, then to 11.7 at 4K, a 64% total decline. At Medium settings, the 1080p average is 38.3, falling to 25.1 at 1440p and 13.7 at 4K. The Ultra preset shows the steepest absolute decline: from 24.2 at 1080p to 18.3 at 1440p and 9.0 at 4K. These scaling patterns indicate that the GPU is the limiting component at resolutions above 1080p. The frame rate drops are not linear with pixel count; for example, moving from 1080p to 1440p (which is 1.78 times the pixels) results in a 37% FPS drop at Low, while moving to 4K (4 times the pixels) results in a 64% drop. This suggests that the GPU’s memory bandwidth and fill rate become saturated quickly, and the 4 GB VRAM is likely exceeded at higher resolutions, causing additional performance penalties. The CPU’s strong single-thread scores cannot compensate for the GPU’s inability to process pixels fast enough.

Measured FPS Breakdown

The measured FPS data provides a complete picture of this combo’s performance across resolutions and settings.

At 1920x1080, the average FPS values are: Low 55.3, Medium 38.3, High 32.6, and Ultra 24.2. This is the only resolution where the combo achieves a frame rate above 50 FPS, and only at the lowest preset.

At 2560x1440, the averages drop to: Low 35.0, Medium 25.1, High 21.7, and Ultra 18.3. None of these are comfortable for fast-paced gameplay, and even Low settings fall below 40 FPS.

At 3840x2160, the averages are: Low 19.7, Medium 13.7, High 11.7, and Ultra 9.0. These numbers are all below 20 FPS, making 4K essentially unplayable for any interactive session.

The spread between Low and Ultra at each resolution is notable: at 1080p, the difference is 31.1 FPS (55.3 vs 24.2); at 1440p, it is 16.7 FPS (35.0 vs 18.3); and at 4K, it is 10.7 FPS (19.7 vs 9.0). This narrowing spread at higher resolutions indicates that the GPU becomes increasingly saturated, and the impact of texture quality and shading settings diminishes because the GPU is already overwhelmed. The data shows that the combo’s only viable path to smooth frame rates is 1080p with Low settings, and even then, 55.3 FPS is marginal for a competitive survival game where frame timing matters.

Settings Recommendations

Based on the measured rows, the only preset that delivers a playable experience is Low at 1920x1080, which yields an average of 55.3 FPS. This is the clear recommendation for any user seeking responsive gameplay in Rust. The Medium preset at 1080p drops to 38.3 FPS, which is below the 50 FPS threshold for smoothness in a game with frequent combat and building interactions. High settings at 1080p (32.6 FPS) and Ultra (24.2 FPS) are not recommended, as the frame rates fall into a range where input lag becomes noticeable.

At 1440p, even Low settings (35.0 FPS) fail to provide a consistently smooth experience, so users with 1440p monitors should either lower the resolution to 1080p or accept significant compromises in visual fidelity. At 4K, all settings produce frame rates below 20 FPS, making this resolution unusable for this combo.

The data suggests that the best experience per the measured rows is achieved by prioritizing resolution over settings: 1080p Low is superior to 1440p Medium or High in terms of raw FPS. This is because the GPU’s memory bandwidth (112.1 GB/s) and VRAM (4 GB) are inadequate for higher resolutions, and reducing the resolution has a larger positive impact than reducing graphical details. For users who cannot tolerate the visual downgrade of Low settings, Medium at 1080p (38.3 FPS) is the next best option, but it still falls short of ideal smoothness. In summary, the GTX 1050 Ti is the binding constraint, and the only way to achieve near-60 FPS in Rust is to minimize the GPU’s workload by using the lowest resolution and settings available.

Hardware Specifications

AMD Ryzen 7 5700

Cores / Threads 8 / 16
Base Clock 3700 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce GTX 1050 Ti

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1392 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5700 + NVIDIA GeForce GTX 1050 Ti in Rust

Resolution Settings Avg FPS
3840x2160 Low 19.7
3840x2160 Medium 13.7
3840x2160 High 11.7
3840x2160 Ultra 9.0
2560x1440 Low 35.0
2560x1440 Medium 25.1
2560x1440 High 21.7
2560x1440 Ultra 18.3
1920x1080 Low 55.3
1920x1080 Medium 38.3
1920x1080 High 32.6
1920x1080 Ultra 24.2

Rust with Ryzen 7 5700 + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with GTX 1050 Ti + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 7 5700 + GTX 1050 Ti

Explore FPS benchmarks for other games using this same hardware combination.