Rust
This combination provides smooth gameplay with an average of 72 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 27 | 36 | 42 | 63 |
| 1440p QHD | 46 | 61 | 72 | 107 |
| 1080p Full HD | 67 | 88 | 104 | 155 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with AMD Ryzen 5 7500F + NVIDIA GeForce GTX 1080 Ti, In-Depth Analysis
GPU Role - VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce GTX 1080 Ti operates with a base clock of 1481 MHz and a boost clock of 1582 MHz, built on the Pascal architecture with 3584 shading units. The GPU carries 11 GB of GDDR5X memory on a 352-bit bus, delivering 484.4 GB/s of memory bandwidth. In Rust, this memory configuration proves adequate for the resolution range tested, though the frame rate progression across settings shows where the GPU's compute capabilities become the limiting factor.
At 4K resolution, the gap between Low and Ultra settings spans from 63 FPS down to 27 FPS. This 36 FPS spread at 3840x2160 indicates that the GTX 1080 Ti's raw pixel throughput, rated at 139.2 GPixel/s, is heavily taxed as image quality increases. The texture rate of 354.4 GTexel/s and FP32 performance of 11.34 TFLOPS dictate how quickly the card can process the complex lighting and shadow calculations Rust demands at higher presets. The 4K High preset yields 36 FPS, which is right at the edge of playability, while Ultra drops to 27 FPS, suggesting the GPU is saturated and cannot maintain fluid motion at that combination.
The 11 GB VRAM capacity is not the primary constraint in these results. Rust's asset streaming at 1080p and 1440p does not appear to exceed this allocation, as evidenced by the fact that even at Ultra settings with 67 FPS at 1080p, the card is still producing playable output. The memory bandwidth of 484.4 GB/s supports the data movement required at these resolutions, and the 1376 MHz memory clock (11 Gbps effective) provides sufficient throughput for the game's world streaming. The bottleneck emerges from the shading and texture processing demands, not from memory capacity limits.
Comparing to the nearest rivals in the database, the GTX 1080 Ti sits at the 58th percentile among all GPUs. Its average benchmark score of 15548 places it 0.2% ahead of the AMD Radeon R9 M380, 0.8% behind the AMD Radeon Pro W5500, and 1.7% ahead of both the NVIDIA GeForce RTX 2060 and the NVIDIA GeForce GTX 580. These margins are narrow, and the measured Rust performance reflects a card that is competitive with but not superior to modern mid-range options.
Resolution Scaling - how FPS drops from 1080p to 4K and what it says about the limiting component
The measured data shows a clear resolution scaling pattern for this combination. At 1080p Low, the average FPS reaches 155, which drops to 107 at 1440p Low and then to 63 at 4K Low. This represents a 59% reduction from 1080p to 4K at the Low preset. At High settings, the progression goes from 88 FPS at 1080p, to 61 at 1440p, to 36 at 4K, a 59% drop as well. The Medium preset shows 104 FPS at 1080p, 72 at 1440p, and 42 at 4K, a 60% decline. Ultra settings produce 67 FPS at 1080p, 46 at 1440p, and 27 at 4K, a 60% reduction.
The consistency of these percentages, all hovering between 59% and 60% from 1080p to 4K, indicates that the scaling is driven by pixel count rather than by any single setting's complexity. The number of pixels at 3840x2160 is exactly four times that of 1920x1080, and the frame rate reductions align with this geometric relationship. This pattern demonstrates that the GTX 1080 Ti is the limiting component at all resolutions tested. If the CPU were the constraint, the frame rate drops would be less severe at higher resolutions, as the GPU would become more saturated and the CPU would have more headroom per frame. Instead, the consistent proportional declines point to the GPU's fill rate and shading capacity as the dominant factor.
At 1440p, the frame rates remain playable across all presets, from 107 FPS on Low to 46 FPS on Ultra. The 1080p results are uniformly strong, with even Ultra settings producing 67 FPS. The 4K results, however, show that only the Low preset at 63 FPS and Medium at 42 FPS approach acceptable smoothness, with High at 36 FPS and Ultra at 27 FPS falling below what most players would consider fluid. The data positions this combination as a capable 1080p and 1440p performer in Rust, with 4K limited to lower presets.
FAQ
Q: What is the best resolution for this CPU and GPU combination in Rust?
A: The recorded data shows 1440p as the strongest balance. At 1440p Medium, the average FPS is 72, with a minimum of 61 and maximum of 83. The 1080p results are higher, reaching 155 FPS on Low, but 1440p maintains playable frame rates across all presets, from 107 FPS on Low to 46 FPS on Ultra.
Q: How does the GTX 1080 Ti compare to its nearest rivals in the database?
A: The GPU's average benchmark score of 15548 places it 0.2% ahead of the AMD Radeon R9 M380, 0.8% behind the AMD Radeon Pro W5500, and 1.7% ahead of both the NVIDIA GeForce RTX 2060 and the NVIDIA GeForce GTX 580. This places the card at the 58th percentile among all GPUs.
Q: Does the CPU limit performance at any resolution?
A: The resolution scaling data shows a consistent 59% to 60% frame rate drop from 1080p to 4K across all presets. This uniform scaling indicates the GPU is the primary bottleneck at every resolution tested. The Ryzen 5 7500F's single-thread performance, with a 3DMark single-thread score of 974, provides sufficient headroom for Rust's engine at these settings.
Q: What is the frame rate difference between Low and Ultra at 1080p?
A: At 1920x1080, the Low preset averages 155 FPS, while Ultra averages 67 FPS. This is a 88 FPS difference, representing a 57% reduction. The Medium preset averages 104 FPS with a minimum of 89 and maximum of 120, while High averages 88 FPS.
Q: How does the Ryzen 5 7500F rank among other CPUs?
A: The CPU sits at the 77th percentile among all CPUs, with an average benchmark score of 24964. It is 0.1% ahead of the Intel Core i7-11850H, 0.2% behind the AMD Ryzen 5 8400F, 0.2% ahead of the Intel Core i7-13620H, and 0.4% ahead of the Intel Core 5 210H.
Q: Is the 11 GB VRAM sufficient for Rust at 4K?
A: The measured data shows the GTX 1080 Ti producing 63 FPS at 4K Low and 27 FPS at 4K Ultra. The frame rate declines are consistent with pixel count scaling, and no anomalies suggest VRAM capacity is being exceeded. The 484.4 GB/s memory bandwidth supports the data throughput required at these resolutions.
Settings Recommendations
The measured FPS values indicate that the Medium preset offers the most balanced experience across all three resolutions. At 1080p, Medium averages 104 FPS with a minimum of 89 FPS, which keeps frame times consistent and avoids the drops that can occur during Rust's procedural world generation and building interactions. The High preset at 1080p drops to 88 FPS average, still playable but with less headroom. Ultra at 1080p falls to 67 FPS, which is smooth but leaves little margin for demanding scenes with many player structures or intense firefights.
At 1440p, Medium again provides the best compromise. The 72 FPS average with a 61 FPS minimum keeps gameplay fluid, while the 83 FPS maximum shows the combination can handle lighter scenes without issue. High at 1440p averages 61 FPS, right at the threshold where some players might notice occasional stutter. Ultra at 1440p at 46 FPS is playable for slower activities like base building or farming, but would struggle in fast combat scenarios.
For 4K, the Low preset at 63 FPS is the only configuration that delivers consistently smooth gameplay. Medium at 4K averages 42 FPS, which is acceptable for non-competitive play but will show visible frame pacing issues during rapid camera movements. High at 36 FPS and Ultra at 27 FPS fall below the threshold for comfortable play and should be reserved for screenshot purposes or static scenes.
The data suggests that players prioritizing competitive integrity should use Medium at 1080p for the 89 FPS minimum, while those wanting higher visual fidelity can step up to 1440p Medium for a 61 FPS minimum. The 4K Low preset remains viable for players with 4K displays who value resolution over detail.
Measured FPS Breakdown
At 1920x1080, the Low preset delivers an average of 155 FPS. The Medium preset averages 104 FPS, with recorded minimum of 89 FPS and maximum of 120 FPS. High averages 88 FPS, and Ultra averages 67 FPS. The spread from Low to Ultra at 1080p is 88 FPS, with each step up in quality costing approximately 20 to 30 FPS.
At 2560x1440, Low averages 107 FPS. Medium averages 72 FPS, with minimum of 61 FPS and maximum of 83 FPS. High averages 61 FPS, and Ultra averages 46 FPS. The total spread at 1440p is 61 FPS, narrower than at 1080p, which reflects the GPU becoming more saturated as pixel count increases.
At 3840x2160, Low averages 63 FPS. Medium averages 42 FPS, with minimum of 36 FPS and maximum of 49 FPS. High averages 36 FPS, and Ultra averages 27 FPS. The spread at 4K is 36 FPS. Notably, the 4K High average of 36 FPS matches the 4K Medium minimum, indicating that frame pacing at High is consistent but right at the edge of playability.
The Medium preset is the only one with full min/max data recorded across all three resolutions. At 1080p, the 89 to 120 FPS range shows a 31 FPS variance. At 1440p, the 61 to 83 FPS range shows a 22 FPS variance. At 4K, the 36 to 49 FPS range shows a 13 FPS variance. This tightening variance at higher resolutions confirms the GPU-bound nature of the workload, as frame time fluctuations compress when the GPU is the limiting resource.
CPU Role - cores, clocks, and how they relate to this game's results
The AMD Ryzen 5 7500F provides 6 cores and 12 threads, with a base clock of 3.70 GHz and a boost clock of 5.00 GHz. This Zen 4 architecture, codenamed Raphael, is built on TSMC's 5 nm process and supports DDR5 memory with dual-channel configuration, providing 83.2 GB/s of memory bandwidth. The CPU's 32 MB of shared L3 cache helps with Rust's asset streaming and world chunk loading.
The CPU's single-thread performance is particularly relevant for Rust, which relies heavily on a primary game thread for simulation and network handling. The 3DMark single-thread score of 974 and Cinebench R23 single-core score of 3218 indicate strong per-core throughput. The 3DMark 2-thread score of 1902 and 4-thread score of 3621 show that scaling across the first few cores is efficient, which matters for Rust's multi-threaded systems like building placement and resource gathering.
The CPU's overall benchmark profile places it at the 77th percentile among all CPUs. Its average benchmark score of 24964 is nearly identical to its nearest rivals, with a 0.1% lead over the Intel Core i7-11850H, a 0.2% deficit to the AMD Ryzen 5 8400F, a 0.2% lead over the Intel Core i7-13620H, and a 0.4% lead over the Intel Core 5 210H. These margins are negligible in real-world gaming, and the recorded Rust frame rates demonstrate that the CPU is not the limiting factor at any tested resolution.
The multicore performance, shown by a Cinebench R23 multicore score of 22799 and a PassMark multithread score of 26825, provides ample headroom for Rust's background systems, including the server-side simulation, entity updates, and physics calculations. The 65 W TDP and 5 nm process node ensure that boost clocks can be sustained under load, which maintains consistent performance during extended gaming sessions.
How This Combo Ranks
The combination of the AMD Ryzen 5 7500F and NVIDIA GeForce GTX 1080 Ti ranks at position 2103 out of 3723 tested combos in Rust, placing it in the 44th percentile of all tested system configurations. This mid-pack ranking reflects the GPU's age, as the GTX 1080 Ti sits at the 58th percentile among all GPUs, while the CPU is comparatively stronger at the 77th percentile among all CPUs.
The rank indicates that this combination performs adequately but not exceptionally in Rust. The data shows that the GPU holds back the overall system, as the CPU's relative strength cannot compensate for the GTX 1080 Ti's limited shading and texture capabilities at higher presets and resolutions. The 4K Ultra result of 27 FPS and the 1080p Ultra result of 67 FPS illustrate this imbalance, where the CPU could likely push higher frame rates if paired with a more capable GPU.
The position among 3723 combos suggests that many systems with newer GPUs outperform this pairing, even if their CPUs are weaker. The GTX 1080 Ti's nearest rivals in the GPU database, including the RTX 2060 with a 1.7% lower average score, would likely produce similar Rust results. The combo ranking of 2103 out of 3723 places this system in the lower half of tested configurations, which aligns with the GPU's 58th percentile standing and the CPU's 77th percentile standing, with the overall rank weighted toward the GPU's relative weakness.
Hardware Specifications
AMD Ryzen 5 7500F
NVIDIA GeForce GTX 1080 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7500F + NVIDIA GeForce GTX 1080 Ti in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 63.0 |
| 3840x2160 | Medium | 42.0 |
| 3840x2160 | High | 36.0 |
| 3840x2160 | Ultra | 27.0 |
| 2560x1440 | Low | 107.0 |
| 2560x1440 | Medium | 72.0 |
| 2560x1440 | High | 61.0 |
| 2560x1440 | Ultra | 46.0 |
| 1920x1080 | Low | 155.0 |
| 1920x1080 | Medium | 104.0 |
| 1920x1080 | High | 88.0 |
| 1920x1080 | Ultra | 67.0 |
Rust with Ryzen 5 7500F + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with GTX 1080 Ti + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with Ryzen 5 7500F + GTX 1080 Ti
Explore FPS benchmarks for other games using this same hardware combination.