Rust

Rust

AVERAGE FPS
146
excellent

This combination delivers exceptional performance with an average of 146 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 67 78 90 106
1440p QHD 113 132 153 179
1080p Full HD 164 192 222 261

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 106
3840x2160 Medium 90
3840x2160 High 78
3840x2160 Ultra 67
2560x1440 Low 179
2560x1440 Medium 153
2560x1440 High 132
2560x1440 Ultra 113
1920x1080 Low 261
1920x1080 Medium 222
1920x1080 High 192
1920x1080 Ultra 164

Rust with AMD Ryzen 5 5600G + NVIDIA GeForce GTX 1650, In-Depth Analysis

The AMD Ryzen 5 5600G paired with the NVIDIA GeForce GTX 1650 delivers surprisingly fluid performance in Rust, but the data reveals a clear bottleneck shift as resolution increases. At 1080p, this combo is overwhelmingly CPU-bound, while at 4K, the GPU becomes the primary limiting factor, though the frame rates remain highly playable across all tested presets.

Resolution Scaling

The frame rate scaling from 1080p to 4K shows a classic pattern of diminishing returns as resolution increases, but with an unusual twist: the drop is far less severe than expected for a GTX 1650. At High settings, the average FPS falls from 192 at 1920x1080 to 132 at 2560x1440, a reduction of 60 FPS, then to 78 at 3840x2160, another 54 FPS drop. This translates to a 31% performance loss from 1080p to 1440p, and a further 41% loss from 1440p to 4K. The total scaling from 1080p to 4K at High settings is a 59% reduction, which is significant but not catastrophic.

The Low preset tells a similar story with higher absolute numbers. The average FPS at 1080p Low is 261, dropping to 179 at 1440p (a 31% decrease) and then to 106 at 4K (a 41% decrease from 1440p). The percentage drops are nearly identical across presets, suggesting that the scaling factor is resolution-driven rather than settings-driven. However, the absolute deltas are larger at lower settings, which indicates that when the GPU has less work per frame, the CPU’s influence becomes more pronounced at lower resolutions.

Medium settings provide the most complete data, including minimum FPS values. At 1080p Medium, the average is 222 FPS with a minimum of 189 FPS. At 1440p Medium, the average drops to 153 FPS with a minimum of 130 FPS. At 4K Medium, the average is 90 FPS with a minimum of 77 FPS. The gap between average and minimum FPS narrows as resolution increases: 33 FPS at 1080p, 23 FPS at 1440p, and 13 FPS at 4K. This tightening suggests that at higher resolutions, the frame pacing becomes more consistent, likely because the GPU is more uniformly saturated and less subject to CPU-induced hitches.

The Ultra preset shows the steepest absolute drop, going from 164 FPS at 1080p to 113 FPS at 1440p, then to 67 FPS at 4K. The 4K Ultra result of 67 FPS average is still above the 60 FPS threshold for smooth gameplay, which is notable given the hardware’s modest specifications. The scaling from 1080p to 4K at Ultra is a 59% reduction, mirroring the High preset’s scaling almost exactly. This consistency across presets strongly indicates that the resolution scaling curve is primarily defined by the GPU’s pixel throughput limits rather than any specific setting’s computational cost.

What the data reveals about the limiting component is nuanced. At 1080p, the CPU is clearly the bottleneck: the Ryzen 5 5600G’s six cores and 12 threads are able to feed frames faster than the GTX 1650 can render them, but the GPU still manages over 160 FPS on Ultra. As resolution climbs to 4K, the GPU’s 128.1 GB/s memory bandwidth and 2.984 TFLOPS FP32 performance become the constraining factors, yet the frame rates remain respectable. The fact that 4K Low (106 FPS) is only 36% slower than 1080p Low (261 FPS) suggests that Rust’s engine scales well across resolutions, and the GTX 1650’s 4 GB GDDR5 memory is sufficient for the game’s demands at these settings.

GPU Role

The NVIDIA GeForce GTX 1650, built on the Turing architecture with a TU117 chip, is the workhorse in this pairing, and its specifications directly explain the observed frame rates. The GPU operates with a base clock of 1485 MHz and a boost clock of 1665 MHz, which are modest figures for a 75 W TDP card. More critical is the memory configuration: 4 GB of GDDR5 on a 128-bit bus yields 128.1 GB/s of bandwidth. This bandwidth is the likely ceiling for 4K performance, as the pixel fill rate of 53.28 GPixel/s and texture rate of 93.24 GTexel/s suggest the compute units can process geometry and textures faster than memory can feed them at high resolutions.

The GPU’s benchmark scores place it in the 40th percentile of all GPUs, with an average benchmark score of 7472. Its nearest rival, the Intel Arc A310, scores 7550, which is 1% higher, while the AMD Radeon HD 8850M trails at 7447, just 0.3% lower. This positioning indicates that the GTX 1650 is an entry-level performer, yet the Rust results show it punching above its weight class. The 4K High average of 78 FPS is particularly impressive given that the GPU’s passmark G3D score is only 7880, suggesting that Rust is not exceptionally demanding on GPU resources compared to other titles.

The 4 GB VRAM capacity is a potential concern for texture-heavy scenes, but the measured data shows no catastrophic frame drops at 4K. The minimum FPS at 4K Medium is 77, which is close to the average of 90, indicating that VRAM exhaustion is not causing stutters or severe frame time spikes. At 1080p, the GPU is never the limiting factor, as evidenced by the 261 FPS average on Low settings, which far exceeds what the CPU can consistently deliver. The GTX 1650’s support for DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4 ensures compatibility with modern rendering paths, and the 2:1 FP16 ratio of 5.967 TFLOPS offers headroom for any compute-based effects.

The relationship between GPU clocks and results is straightforward: higher resolutions increase the GPU’s workload, and the boost clock of 1665 MHz is sustained sufficiently to maintain playable frame rates. The 8 Gbps effective memory speed, combined with the 128-bit bus, provides enough bandwidth for 4K Medium at 90 FPS, but the drop to 67 FPS at Ultra suggests that the memory subsystem is the first constraint when settings increase. The GPU’s 896 shading units and 32 ROPs are adequate for Rust’s visual complexity, but the data shows that pushing to Ultra at 4K incurs a 26% performance penalty compared to High settings, which is a larger relative drop than at lower resolutions.

Settings Recommendations

Based on the measured FPS rows, the optimal balance of visual quality and performance for this combo is the Medium preset at 2560x1440. At Medium settings, the 1440p resolution delivers 153 FPS average with a 130 FPS minimum, which is well above the refresh rate of most monitors and provides a smooth experience with reduced aliasing compared to 1080p. The 4K Medium result of 90 FPS average is also viable, but the 77 FPS minimum edges closer to the threshold where frame pacing becomes noticeable. For users with 1080p displays, the High preset at 192 FPS is the recommended choice, as it provides a substantial visual uplift over Medium while maintaining a frame rate that exceeds 144 Hz displays.

The Ultra preset is the least recommended option. At 1080p Ultra, the average FPS drops to 164, which is still playable, but the 4K Ultra result of 67 FPS average shows that this settings level pushes the GTX 1650 to its limits. The performance gap between High and Ultra is consistent: 28 FPS at 1080p (192 to 164), 19 FPS at 1440p (132 to 113), and 11 FPS at 4K (78 to 67). This indicates that Ultra settings primarily increase GPU load without proportionally increasing visual fidelity, at least as measured by these frame rates. The Low preset, while offering 261 FPS at 1080p and 179 FPS at 1440p, sacrifices too much visual quality for marginal performance gains, as the CPU is already capable of feeding higher frame rates at Medium and High.

For 4K gaming, the Medium preset at 90 FPS average is the sweet spot. It provides a 33% improvement over Ultra (67 FPS) and a 15% decrease from Low (106 FPS), but the visual difference between Medium and Low is more noticeable than the frame rate gap suggests. The High preset at 78 FPS is a reasonable alternative for those prioritizing image quality, but the 12 FPS difference between High and Medium at 4K makes Medium the safer choice for maintaining consistent frame times, especially given the minimum FPS data available only for Medium. The data shows that this combo is best utilized at 1440p Medium or 1080p High, where the GPU and CPU are more evenly matched.

FAQ

Q: Is the AMD Ryzen 5 5600G + GTX 1650 combo capable of 4K gaming in Rust?

A: Yes, the measured data shows playable frame rates at 4K across all presets, with averages ranging from 67 FPS at Ultra to 106 FPS at Low. The Medium preset at 90 FPS average with a 77 FPS minimum is the recommended 4K configuration.

Q: What is the bottleneck at 1080p resolution?

A: At 1920x1080, the CPU is the limiting factor. The Ryzen 5 5600G can generate frames faster than the GTX 1650 can render them, as evidenced by the 261 FPS average on Low settings, which exceeds the GPU’s rendering capacity at higher settings.

Q: How does the GTX 1650’s 4 GB VRAM affect Rust performance?

A: The 4 GB GDDR5 memory appears sufficient for the tested settings. The minimum FPS at 4K Medium is 77, close to the 90 average, indicating no severe VRAM-related stuttering. Higher presets at 4K may approach the limit, but the data shows no catastrophic drops.

Q: Which settings preset provides the best performance-to-quality ratio?

A: The Medium preset at 2560x1440 offers 153 FPS average with a 130 FPS minimum, providing a balanced experience. At 1080p, High settings at 192 FPS are recommended, as the visual uplift over Medium is worth the 30 FPS cost.

Q: How does this combo rank compared to other tested combinations?

A: The combo ranks 50th out of 3723 tested combinations in Rust, placing it in the top 1.3% of all tested systems. This is a strong result given the GPU’s 40th percentile ranking among all GPUs.

Q: Is the CPU or GPU more important for Rust’s performance?

A: Both are important, but their roles shift with resolution. At 1080p, the CPU’s six cores and 12 threads are the primary driver, while at 4K, the GPU’s memory bandwidth and compute capabilities become the limiting factor. The data shows balanced performance at 1440p.

How This Combo Ranks

The AMD Ryzen 5 5600G + NVIDIA GeForce GTX 1650 combination achieves a rank of 50 out of 3,723 tested combos in Rust, which places it in the top 1.34% of all systems tested. This is a remarkably strong showing for a mid-range CPU paired with an entry-level GPU. The CPU’s percentile ranking is 74th among all CPUs, while the GPU sits at the 40th percentile among all GPUs, yet the combination outperforms the vast majority of tested systems. This suggests that Rust is more CPU-sensitive than GPU-sensitive, and the Ryzen 5 5600G’s strong single-thread performance compensates for the GTX 1650’s modest graphics capabilities.

The rank of 50 out of 3,723 means this combo outperforms approximately 3,673 other tested combinations. This confirms the efficiency of the pairing: the CPU’s 6 cores and 12 threads, with a boost clock of 4.40 GHz, provide ample processing power for Rust’s simulation and physics, while the GPU’s 2.984 TFLOPS FP32 performance is sufficient to render the game’s visuals at playable frame rates. The fact that this combo ranks so highly despite the GPU’s low percentile ranking indicates that Rust’s engine is not heavily GPU-bound at the tested settings, or that the CPU’s performance headroom allows the GPU to operate at its full potential.

Comparing to the nearest rival combos, the CPU’s closest competitor is the Intel Core i3-1220P, which scores 0.1% higher in average benchmarks, while the GPU’s closest rival is the Intel Arc A310, which scores 1% higher. Despite these marginal benchmark differences, the combo’s rank in Rust suggests that the specific combination of the Ryzen 5 5600G’s Zen 3 architecture and the GTX 1650’s Turing architecture yields synergistic performance in this game. The data indicates that users with this combo are getting performance that far exceeds what either component’s individual percentile ranking would suggest, making it a highly effective pairing for Rust specifically.

CPU Role

The AMD Ryzen 5 5600G plays a pivotal role in this combo’s Rust performance, and its specifications directly explain the high frame rates at lower resolutions. The CPU features 6 cores and 12 threads based on the Zen 3 architecture, codenamed Cezanne, manufactured on TSMC’s 7 nm process. With a base clock of 3.90 GHz and a boost clock of 4.40 GHz, the CPU delivers strong single-thread performance, which is critical for Rust’s gameplay. The 16 MB L3 cache and 512 KB L2 cache per core provide fast access to frequently used data, reducing memory latency and improving frame consistency.

The CPU’s benchmark scores highlight its capabilities: a Cinebench R23 multicore score of 10,551 and a single-core score of 1,409. The Geekbench multicore score of 8,428 and single-core score of 1,801 further confirm its balanced performance. The 3DMark single-thread score of 872 and 2-thread score of 1,705 indicate that the CPU can handle lightly-threaded workloads efficiently, which is typical for game engines that rely on a few primary threads. The PassMark single-thread score of 3,177 places it well above average, and the multithread score of 19,717 shows solid scaling across its 12 threads.

In Rust, the CPU’s role is most evident at 1080p, where the frame rates exceed 200 FPS on Medium and Low settings. The 261 FPS average at 1080p Low is likely limited by the CPU’s ability to process game logic and issue draw calls, as the GTX 1650’s rendering capacity is not fully utilized at this resolution. The drop to 192 FPS at High settings and 164 FPS at Ultra shows that even at higher graphics settings, the CPU maintains a high frame rate, indicating that it is not the bottleneck until the GPU becomes saturated. The 6-core, 12-thread configuration is well-suited for Rust’s multithreaded nature, as evidenced by the 3DMark 16-thread score of 5,451 and max-thread score of 5,455, which show near-linear scaling from 8 to 16 threads.

The CPU’s memory bandwidth of 51.2 GB/s via dual-channel DDR4 is adequate for feeding the GPU with data, though it is lower than the GPU’s own 128.1 GB/s bandwidth. This disparity explains why the CPU becomes the bottleneck at lower resolutions: it cannot supply frame data fast enough to keep the GPU fully occupied. As resolution increases to 4K, the GPU’s rendering workload grows, and the CPU’s frame generation rate becomes sufficient to keep up, shifting the bottleneck to the GPU. The CPU’s 74th percentile ranking among all CPUs, with an average benchmark score of 21,088, places it slightly above the Intel Core i3-1220P (0.1% higher) and below the AMD Ryzen 5 7530U (0.2% lower), indicating that it is a solid mid-range performer that excels in gaming scenarios.

Hardware Specifications

AMD Ryzen 5 5600G

Cores / Threads 6 / 12
Base Clock 3900 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600G + NVIDIA GeForce GTX 1650 in Rust

Resolution Settings Avg FPS
3840x2160 Low 106.0
3840x2160 Medium 90.0
3840x2160 High 78.0
3840x2160 Ultra 67.0
2560x1440 Low 179.0
2560x1440 Medium 153.0
2560x1440 High 132.0
2560x1440 Ultra 113.0
1920x1080 Low 261.0
1920x1080 Medium 222.0
1920x1080 High 192.0
1920x1080 Ultra 164.0

Rust with Ryzen 5 5600G + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with GTX 1650 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 5 5600G + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.