Rust
This combination offers playable performance with an average of 49 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 19 | 24 | 29 | 43 |
| 1440p QHD | 31 | 41 | 49 | 73 |
| 1080p Full HD | 46 | 60 | 71 | 106 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with Intel Core i7-12700K + NVIDIA GeForce GTX 1660 Ti, In-Depth Analysis
Rust presents a demanding survival sandbox where this pairing of an Intel Core i7-12700K and a NVIDIA GeForce GTX 1660 Ti shows a clear performance ceiling defined by the graphics card. The benchmark data indicates that while the processor is capable of delivering high frame rates at lower resolutions, the GPU becomes the limiting factor as the resolution and visual fidelity increase. The overall result is a combination that can handle the game at competitive settings but requires careful adjustments to maintain smooth gameplay.
Resolution Scaling
The measured FPS data reveals a significant and predictable drop in performance as resolution scales from 1080p to 4K. At the "Low" settings preset, the average frame rate falls from 106 FPS at 1920x1080 to 73 FPS at 2560x1440, and then to 43 FPS at 3840x2160. This represents a 31% decrease from 1080p to 1440p and a further 41% decrease from 1440p to 4K, highlighting the substantial load increase placed on the GPU. The pattern is consistent across all settings presets, confirming that resolution scaling is a primary factor in this game's performance profile.
The "High" preset shows a similar trajectory, with average FPS dropping from 60 at 1080p to 41 at 1440p and finally to 24 at 4K. This steep decline—a 32% drop at 1440p and a 41% drop at 4K—indicates that the GTX 1660 Ti is quickly overwhelmed at higher resolutions, even before the most demanding settings are applied. The "Ultra" preset is particularly telling, as the average FPS falls to 46 at 1080p, 31 at 1440p, and a mere 19 at 4K, making the game essentially unplayable at the highest resolution.
The scaling pattern suggests that the limiting component is the GPU. The frame rate drops are disproportionately large when moving to 4K, which is a classic sign of a graphics card hitting its pixel fill rate and memory bandwidth limits. At 1080p, the CPU can likely feed frames quickly enough, but the GPU cannot sustain the workload at higher resolutions. The data shows that 1080p is the only resolution where this combination can achieve consistently high frame rates across multiple presets, with the "Low" preset reaching 106 FPS and "Medium" hitting 71 FPS. The 4K results are uniformly poor, with even the "Low" preset failing to reach 45 FPS, indicating that this resolution is not viable for this hardware pairing in Rust.
GPU Role
The NVIDIA GeForce GTX 1660 Ti, with its 6 GB of GDDR6 memory on a 192-bit bus, provides 288.0 GB/s of bandwidth. This memory configuration is a critical factor in Rust, a game known for its large, persistent world and asset streaming. At 4K resolution, the "High" preset yields only 24 FPS, while the "Ultra" preset drops to 19 FPS, suggesting that the 6 GB frame buffer is being saturated, causing the GPU to struggle with texture loading and memory management. The data shows a stark contrast between the "Low" preset at 43 FPS and the "High" preset at 24 FPS at 4K, a 44% performance penalty that points directly to memory pressure and shader complexity.
The GPU's core clocks are also relevant to the results. With a base clock of 1500 MHz and a boost clock of 1770 MHz, the card is operating at a moderate frequency for its Turing architecture. The benchmark scores for the GPU, such as a Passmark G3D score of 12871 and a 3DMark Steel Nomad DX12 score of 1061, place it in the 41st percentile among all GPUs. This mid-range positioning is reflected in the measured FPS, where the card can deliver 106 FPS at 1080p "Low" but drops to 60 FPS at 1080p "High". The GPU's raw compute capability, measured at 5.437 TFLOPS FP32, is sufficient for 1080p gaming but not for higher resolutions in this title.
The performance delta between settings presets at the same resolution underscores the GPU's limitations. At 1440p, the "Low" preset achieves 73 FPS, but the "Medium" preset drops to 49 FPS, and "High" falls to 41 FPS. This indicates that each step up in settings increases the load on the GPU's shading units and texture units, with the 1536 shading units and 96 TMUs being the primary contributors to the frame rate variance. The data suggests that the GTX 1660 Ti is best utilized in Rust at 1080p with lower-to-medium settings, where its 288.0 GB/s bandwidth and 5.437 TFLOPS are adequate for the workload.
CPU Role
The Intel Core i7-12700K provides substantial processing power that is largely underutilized in this benchmark pairing. With 12 cores and 20 threads, operating at a base clock of 3.60 GHz and a boost clock of 5.00 GHz, the CPU has ample headroom for Rust's simulation and physics calculations. The benchmark results for the CPU are strong, with a Cinebench R23 multicore score of 19784 and a single-core score of 1850.5. The Passmark multithread score of 34404 and the 3DMark 16-thread score of 9276 further confirm the processor's capability, placing it in the 84th percentile among all CPUs.
The data shows that the CPU is not the bottleneck in this configuration. At 1080p "Low" settings, the combination achieves 106 FPS, which is a high frame rate that suggests the CPU can easily feed the GPU at this resolution. However, as the resolution increases, the frame rate drops, even though the CPU's workload remains relatively constant. This indicates that the GPU's rendering capacity, not the CPU's processing power, is the limiting factor. The CPU's high single-thread performance, evidenced by a Geekbench single-core score of 2308 and a Passmark single-thread score of 4013, is particularly important for Rust, which often relies on a single main thread for game logic.
The CPU's cache hierarchy—80 KB L1 per core, 1.25 MB L2 per core, and 25 MB shared L3—provides fast access to frequently used data, which helps maintain consistent frame times. The benchmark data shows that the CPU's performance is more than sufficient for the GPU's output at 1080p. For instance, the "Medium" preset at 1080p achieves 71 FPS, which is a playable rate, and the "High" preset at 60 FPS is smooth. The CPU's ability to maintain these frame rates without dropping below 60 FPS (as seen in the 1080p "Medium" min FPS of 60) suggests that it is not causing stutters or frame pacing issues. In contrast, the GPU's performance degrades significantly with resolution, reinforcing that the GTX 1660 Ti is the primary constraint in this system.
How This Combo Ranks
In the database of tested combinations for Rust, this pairing of the Intel Core i7-12700K and NVIDIA GeForce GTX 1660 Ti ranks 3188 out of 3723 total combos. This places it in the lower 15% of all tested configurations, indicating that while it is functional, it is far from optimal for this game. The rank is a reflection of the GPU's limitations, as the CPU is a high-end part that could support much higher frame rates if paired with a more powerful graphics card.
The GPU's nearest rivals in the benchmark database provide context for its performance. The AMD Radeon 540 has an average score of 7673, which is 0.7% higher than the GTX 1660 Ti's average score of 7723. This suggests that the GTX 1660 Ti is only marginally better than its closest competitor, and the performance difference is negligible in real-world gaming. The AMD Radeon Pro WX 3100, AMD Radeon R7 250, and Intel Arc A310 all have lower average scores, but the deltas are small, ranging from 1.9% to 2.3%. This indicates that the GTX 1660 Ti is at the lower end of the performance spectrum, which is consistent with its 41st percentile ranking among all GPUs.
The CPU, on the other hand, is a high performer. Its nearest rivals include the Intel Core i5-13600T, which has an average score of 35305, a delta of -0.1% from the i7-12700K's score of 35287. The Intel Core i7-12700KF is 0.2% faster, and the Intel Core i7-13700T is 0.3% faster. These are all comparable processors, indicating that the CPU is not holding back the system. The combination's low rank in the game is directly attributable to the GPU, which is the bottleneck. The data suggests that to improve the rank, a GPU upgrade would be necessary, as the CPU has headroom to support higher frame rates.
Settings Recommendations
Based on the measured FPS data, the optimal settings for this combination vary by resolution, but the "Medium" preset at 1080p offers the best balance of visual quality and performance. At 1920x1080, the "Medium" preset achieves an average of 71 FPS with a minimum of 60 FPS and a maximum of 82 FPS. This provides a smooth, playable experience that is suitable for most players, as the frame rate stays above the critical 60 FPS threshold. The "High" preset at 1080p also achieves 60 FPS, but the "Medium" preset offers a higher average and better frame time consistency, as indicated by the minimum FPS data.
For players prioritizing frame rate over visual fidelity, the "Low" preset at 1080p delivers an excellent 106 FPS average. This is the best-performing configuration in the entire dataset and would be ideal for competitive play or for users with high refresh rate monitors. However, the "Low" preset sacrifices significant visual detail, which may not be desirable for all users. The "Ultra" preset at 1080p yields 46 FPS, which is below the playable threshold for many, and is not recommended unless the user is willing to tolerate reduced smoothness.
At 1440p, the "Low" preset is the only viable option, achieving 73 FPS. The "Medium" preset drops to 49 FPS, and "High" falls to 41 FPS, both of which are below the ideal 60 FPS target. The "Ultra" preset at 31 FPS is not playable. For 4K resolution, the data shows no playable configurations, as even the "Low" preset only reaches 43 FPS, and the "High" preset drops to 24 FPS. Therefore, the recommended settings are to play at 1080p with the "Medium" preset for a balanced experience, or the "Low" preset for maximum frame rate. At 1440p, the "Low" preset is the only recommendation, and 4K should be avoided with this hardware.
Measured FPS Breakdown
The measured FPS data provides a detailed view of performance across resolutions and settings. At 1920x1080, the results are as follows: the "Low" preset averages 106 FPS, the "Medium" preset averages 71 FPS with a minimum of 60 FPS and a maximum of 82 FPS, the "High" preset averages 60 FPS, and the "Ultra" preset averages 46 FPS. This shows a clear progression where each increase in settings reduces the frame rate by approximately 15-20 FPS, with the "Ultra" preset being the most demanding.
At 2560x1440, the performance drops significantly. The "Low" preset averages 73 FPS, which is a 31% decrease from the 1080p "Low" result. The "Medium" preset averages 49 FPS with a minimum of 42 FPS and a maximum of 56 FPS, while the "High" preset averages 41 FPS. The "Ultra" preset averages 31 FPS. This resolution is playable only on the "Low" preset, as the other presets fall below the 60 FPS threshold.
At 3840x2160, the results are uniformly low. The "Low" preset averages 43 FPS, the "Medium" preset averages 29 FPS with a minimum of 25 FPS and a maximum of 33 FPS, the "High" preset averages 24 FPS, and the "Ultra" preset averages 19 FPS. These frame rates are not suitable for a smooth gaming experience, and the 4K resolution is not recommended for this hardware combination. The data shows a consistent pattern of performance degradation with resolution, confirming that the GTX 1660 Ti is the primary bottleneck in Rust.
Hardware Specifications
Intel Core i7-12700K
NVIDIA GeForce GTX 1660 Ti
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-12700K + NVIDIA GeForce GTX 1660 Ti in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 43.0 |
| 3840x2160 | Medium | 29.0 |
| 3840x2160 | High | 24.0 |
| 3840x2160 | Ultra | 19.0 |
| 2560x1440 | Low | 73.0 |
| 2560x1440 | Medium | 49.0 |
| 2560x1440 | High | 41.0 |
| 2560x1440 | Ultra | 31.0 |
| 1920x1080 | Low | 106.0 |
| 1920x1080 | Medium | 71.0 |
| 1920x1080 | High | 60.0 |
| 1920x1080 | Ultra | 46.0 |
Rust with ii7-12700K + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with GTX 1660 Ti + Other CPUs
See how Rust performs with the same GPU but different processors.
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