Rust
This combination offers playable performance with an average of 32 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 12 | 16 | 19 | 28 |
| 1440p QHD | 20 | 27 | 32 | 48 |
| 1080p Full HD | 30 | 39 | 46 | 69 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with Intel Core i7-12700K + Intel Arc B370, In-Depth Analysis
Intel Core i7-12700K paired with the Intel Arc B370 in Rust produces a profoundly GPU-limited experience, with the measured frame rates placing this combination in the 2710th position out of 2953 tested combos. The data shows a system that struggles to maintain playable performance even at lower resolutions, with the 12-core, 20-thread Alder Lake CPU demonstrating ample processing headroom while the integrated-class Arc B370 becomes the definitive bottleneck across every settings preset and resolution tested.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core i7-12700K brings substantial processing capabilities to Rust, featuring 12 cores and 20 threads with a base clock of 3.60 GHz and a boost clock of 5.00 GHz. This Alder Lake-S architecture processor, built on Intel's 10 nm process node, carries a 25 MB shared L3 cache and supports both DDR4 and DDR5 memory through a dual-channel interface. The CPU's benchmark profile reinforces its strong multi-threaded performance, with a Cinebench R23 multicore score of 19784 and a single-core score of 1850.5.
The CPU's percentile ranking of 84 against all tested processors indicates that the i7-12700K sits comfortably above the majority of competing hardware. Its performance relative to nearest rivals shows a tightly clustered group: the Intel Core i5-13600T scores 35305 (0.1% higher), the Intel Core i7-12700KF scores 35365 (0.2% higher), and the Intel Core i7-13700T scores 35403 (0.3% higher). These marginal deltas confirm that the i7-12700K is positioned well within the expected performance envelope for its class, with virtually no meaningful separation from its closest competitors.
In Rust specifically, the CPU's role becomes secondary to the graphics subsystem. The measured frame rates show that even at 1080p Low settings, where the game places its lightest load on the GPU, the system produces only 69 FPS average. This figure, while the highest in the data set, still indicates that the CPU is not the limiting factor; rather, the GPU's capability ceiling is reached well before the i7-12700K's processing power is fully utilized. The CPU's strong single-thread performance, evidenced by a PassMark single-thread score of 4013, would typically benefit Rust's simulation-heavy gameplay, but the data indicates that this advantage is masked by the graphics bottleneck.
Settings Recommendations — which preset gives the best experience per the measured rows
Examining the measured FPS across all resolutions and settings, the Low preset consistently delivers the highest average frame rates while maintaining the most usable experience. At 1080p, Low settings produce 69 FPS average, which represents a 50% improvement over the Medium preset's 46 FPS and more than double the Ultra preset's 30 FPS. This pattern holds across all resolutions, with Low settings at 1440p achieving 48 FPS and at 4K reaching 28 FPS.
The Medium preset offers a middle ground for users who prioritize visual quality over raw frame rate, delivering 46 FPS at 1080p, 32 FPS at 1440p, and 19 FPS at 4K. The measured minimum and maximum values for Medium settings at 1080p (39 FPS minimum, 53 FPS maximum) show relatively stable performance, though the 39 FPS minimum approaches the threshold where gameplay smoothness may suffer. At 1440p Medium, the minimum drops to 27 FPS, indicating noticeable frame pacing issues during demanding scenes.
For the best balance of visual fidelity and playability, the data suggests that Low settings at 1080p provide the only consistently smooth experience, with the 69 FPS average falling within acceptable range for most gameplay. The High preset, which delivers 39 FPS at 1080p and 27 FPS at 1440p, offers moderate visual improvements but sacrifices substantial frame rate. The Ultra preset, producing 30 FPS at 1080p and 20 FPS at 1440p, represents the least recommended option given its marginal visual gains over High settings relative to the significant performance cost.
FAQ — 4-6 Q&A pairs answerable from FACT PACK data
Q: What is the highest average frame rate this combination can achieve in Rust?
A: The highest measured average frame rate is 69 FPS, achieved at 1920x1080 resolution with Low settings. This represents the only preset and resolution combination that exceeds the 60 FPS threshold in the measured data.
Q: How does the Intel Arc B370's performance compare to its nearest rivals based on benchmark scores?
A: The Arc B370 has an average benchmark score of 1184, which places it just below the ATI Mobility Radeon HD 5570 (1186, 0.2% faster) and ATI Radeon HD 5770 (1190, 0.5% faster), while slightly ahead of the AMD FirePro M2000 (1168, 1.4% slower). The GPU's percentile ranking of 5 indicates it performs better than only 5% of all tested graphics cards.
Q: What is the frame rate difference between Low and Ultra settings at 1440p?
A: At 2560x1440 resolution, the Low preset delivers 48 FPS average, while the Ultra preset delivers 20 FPS average. This represents a 28 FPS difference, with Low settings providing 140% higher frame rates than Ultra settings at this resolution.
Q: Does the Intel Core i7-12700K show any signs of bottlenecking in Rust?
A: The data does not indicate CPU bottlenecking. The CPU's benchmark scores, including a Cinebench R23 multicore score of 19784 and single-core score of 1850.5, demonstrate substantial processing capability. The measured FPS pattern, where performance scales primarily with resolution and settings changes, indicates the GPU is the limiting component throughout.
Q: What are the minimum and maximum FPS values recorded at 4K Medium settings?
A: At 3840x2160 resolution with Medium settings, the measured FPS ranges from a minimum of 16 FPS to a maximum of 22 FPS, with an average of 19 FPS. This narrow range indicates consistent but very low performance at this configuration.
Q: How does the i7-12700K's average benchmark score compare to its closest rival?
A: The i7-12700K has an average benchmark score of 35287, while its closest rival, the Intel Core i5-13600T, scores 35305. The 0.1% delta places the i7-12700K essentially at parity with its nearest competitor, with the Core i7-12700KF (35365, 0.2% higher) and Core i7-13700T (35403, 0.3% higher) showing similarly negligible differences.
How This Combo Ranks — use comboRankInGame vs other tested combos
This specific combination of Intel Core i7-12700K and Intel Arc B370 ranks 2710th out of 2953 tested combos in Rust, placing it in the bottom 9% of all configurations tested. This ranking reflects the severe performance limitations imposed by the GPU, which sits in the 5th percentile among all graphics cards. The CPU's strong 84th percentile ranking does little to offset the GPU's deficiency, resulting in a system that underperforms the vast majority of tested combinations despite its capable processor.
The ranking disparity between components highlights a significant imbalance. While the i7-12700K's nearest rivals show performance differentials of only 0.1% to 0.4%, indicating a tightly competitive CPU market segment, the Arc B370's nearest rivals show similar small deltas (0.2% to 1.4%) but from a much lower absolute performance baseline. This GPU performance cluster, centered around scores of approximately 1184, represents hardware that is fundamentally unsuited for demanding gaming workloads like Rust.
The 2710th ranking position means that 243 other tested combinations performed worse than this configuration, while 2709 combinations achieved higher frame rates. This places the combo in the lower quartile of all tested systems, with performance characteristics that align more closely with integrated graphics solutions than with discrete gaming hardware. The data suggests that users seeking playable Rust performance would need to consider alternative GPU configurations, as the current pairing severely constrains the system's overall gaming capability.
GPU Role — VRAM, clocks, and how they relate to this game's results
The Intel Arc B370 represents a fundamental performance limitation in this configuration. Built on the Xe3-LPG architecture with a 3 nm process node, this GPU features 1280 shading units, 40 texture mapping units, and 20 render output units. The chip operates at a base clock of 300 MHz with a boost clock of 2400 MHz, delivering a pixel rate of 48.00 GPixel/s and a texture rate of 96.00 GTexel/s. The FP32 performance of 6.144 TFLOPS provides a theoretical compute ceiling that the measured Rust performance suggests is rarely approached.
Memory configuration for the Arc B370 is system-shared, meaning the GPU relies on the host system's memory rather than dedicated VRAM. This architecture places additional demands on the memory subsystem and likely contributes to the performance limitations observed in Rust. The GPU's 25 W TDP and IGP slot width indicate its integrated-class positioning, with no power connectors required and display outputs dependent on the portable device configuration.
The GPU's benchmark results show a single measured test: 3dmark_steel_nomad_dx12 scoring 1184. This places the Arc B370 in the 5th percentile among all GPUs, with nearest rivals including the ATI Mobility Radeon HD 5570 (1186, 0.2% faster), ATI Radeon HD 5770 (1190, 0.5% faster), and AMD Radeon HD 7650M (1192, 0.7% faster). These comparisons to legacy mobile and entry-level desktop GPUs from over a decade ago underscore the Arc B370's positioning as a low-performance integrated solution rather than a discrete gaming card.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
At 1920x1080, the complete settings range shows a clear performance hierarchy. Low settings produce 69 FPS average, representing the only playable configuration in the entire data set. Medium settings deliver 46 FPS with a minimum of 39 FPS and maximum of 53 FPS, providing a reasonable but not consistently smooth experience. High settings drop to 39 FPS average, while Ultra settings fall to 30 FPS average. The progression from Low to Ultra represents a 56.5% performance reduction, from 69 FPS down to 30 FPS.
Moving to 2560x1440, all settings show proportional decreases. Low settings achieve 48 FPS average, Medium settings deliver 32 FPS with a minimum of 27 FPS and maximum of 37 FPS, High settings produce 27 FPS, and Ultra settings yield 20 FPS. The 1440p Low result of 48 FPS remains the second-highest measured value in the entire data set, though it still falls below the 60 FPS threshold for smooth gameplay.
At 3840x2160, performance becomes marginal across all settings. Low settings produce 28 FPS average, Medium settings deliver 19 FPS with a minimum of 16 FPS and maximum of 22 FPS, High settings achieve 16 FPS, and Ultra settings drop to 12 FPS. These 4K results demonstrate that the Arc B370 cannot maintain playable frame rates at this resolution under any settings configuration, with even the lowest preset falling well below acceptable thresholds.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The resolution scaling pattern provides clear evidence of GPU-limited performance. From 1080p to 1440p, the Low settings preset drops from 69 FPS to 48 FPS, a 30.4% decrease. The Medium preset drops from 46 FPS to 32 FPS, a 30.4% decrease. The High preset drops from 39 FPS to 27 FPS, a 30.8% decrease. The Ultra preset drops from 30 FPS to 20 FPS, a 33.3% decrease. These consistent percentage reductions across all settings indicate that the GPU's rendering throughput scales predictably with pixel count.
Continuing from 1440p to 4K, the Low settings preset drops from 48 FPS to 28 FPS, a 41.7% decrease. The Medium preset drops from 32 FPS to 19 FPS, a 40.6% decrease. The High preset drops from 27 FPS to 16 FPS, a 40.7% decrease. The Ultra preset drops from 20 FPS to 12 FPS, a 40.0% decrease. The 4K resolution contains 2.25 times the pixels of 1440p, and the measured performance decreases align closely with this pixel count scaling, confirming that the GPU's fill rate and pixel processing capabilities are the primary limiting factors.
The consistency of these scaling patterns across all four settings presets strongly indicates that the Intel Arc B370 is the definitive bottleneck. A CPU-limited scenario would show less severe performance degradation at higher resolutions, as the CPU's workload remains relatively constant while the GPU's workload increases. Instead, the near-perfect correlation between pixel count and FPS reduction demonstrates that the system's frame rate is determined almost entirely by the GPU's rendering capacity, with the i7-12700K's substantial processing headroom never becoming the constraining factor at any resolution or settings combination.
Hardware Specifications
Intel Core i7-12700K
Intel Arc B370
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-12700K + Intel Arc B370 in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 28.0 |
| 3840x2160 | Medium | 19.0 |
| 3840x2160 | High | 16.0 |
| 3840x2160 | Ultra | 12.0 |
| 2560x1440 | Low | 48.0 |
| 2560x1440 | Medium | 32.0 |
| 2560x1440 | High | 27.0 |
| 2560x1440 | Ultra | 20.0 |
| 1920x1080 | Low | 69.0 |
| 1920x1080 | Medium | 46.0 |
| 1920x1080 | High | 39.0 |
| 1920x1080 | Ultra | 30.0 |
Rust with ii7-12700K + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with Arc B370 + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with ii7-12700K + Arc B370
Explore FPS benchmarks for other games using this same hardware combination.