Dave The Diver

Dave The Diver

AVERAGE FPS
60
good

This combination provides smooth gameplay with an average of 60 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 33 37 41 49
1440p QHD 49 55 62 74
1080p Full HD 65 73 82 98

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 49
3840x2160 Medium 41
3840x2160 High 37
3840x2160 Ultra 33
2560x1440 Low 74
2560x1440 Medium 62
2560x1440 High 55
2560x1440 Ultra 49
1920x1080 Low 98
1920x1080 Medium 82
1920x1080 High 73
1920x1080 Ultra 65

Dave The Diver with AMD Ryzen 5 5600F + Intel Arc B370, In-Depth Analysis

# Dave The Diver: AMD Ryzen 5 5600F + Intel Arc B370 Benchmark Analysis

The AMD Ryzen 5 5600F paired with the Intel Arc B370 delivers a playable but constrained experience in Dave The Diver, with the GPU acting as the primary bottleneck across all tested resolutions. The combo ranks 2642nd out of 2867 tested combinations, placing it in the bottom 8% of all tested hardware pairings for this game. While the 6-core/12-thread Zen 3 processor provides solid CPU headroom, the Arc B370's integrated-class performance limits frame rates to sub-60 averages at 4K and forces users to make significant trade-offs between visual quality and smoothness.

FAQ

Q: What is the best resolution to play Dave The Diver with this hardware combination?

A: 1920x1080 is the only resolution where the hardware consistently exceeds 60 FPS across all settings, with averages ranging from 65 FPS at Ultra to 98 FPS at Low. At 2560x1440, only the Low preset achieves 74 FPS, while 3840x2160 never reaches 60 FPS in any tested configuration.

Q: How does the Intel Arc B370 compare to its nearest rivals in GPU performance?

A: The Arc B370's average benchmark score of 1184 places it just below the ATI Mobility Radeon HD 5570 (1186, 0.2% faster) and ATI Radeon HD 5770 (1190, 0.5% faster). It sits slightly above the AMD FirePro M2000 (1168, 1.4% slower). This places the GPU in the 5th percentile of all GPUs.

Q: Is the Ryzen 5 5600F a bottleneck for this game?

A: No. The CPU's PassMark multithread score of 19236 and single-thread score of 2872 place it in the 85th percentile of all CPUs. In Dave The Diver, the frame rate drops consistently between resolution tiers, indicating the GPU, not the CPU, is the limiting factor.

Q: What is the frame rate difference between Low and Ultra settings at 1080p?

A: At 1920x1080, the Low preset averages 98 FPS while Ultra averages 65 FPS, a difference of 33 FPS. Medium sits at 82 FPS and High at 73 FPS, showing a predictable scaling curve as graphical demands increase.

Q: Does the Arc B370's shared memory architecture affect performance?

A: The GPU uses System Shared memory with system-dependent bandwidth, and its base clock is 300 MHz with a 2400 MHz boost. The 3DMark Steel Nomad DX12 score of 1184 reflects the performance ceiling imposed by this integrated design.

Q: What is the minimum FPS at Medium settings across resolutions?

A: At 1920x1080 Medium, the minimum is 70 FPS. At 2560x1440 Medium, it drops to 52 FPS. At 3840x2160 Medium, the minimum is 35 FPS. These are the only settings rows with recorded minimum FPS values in the test data.

GPU Role

The Intel Arc B370 is the decisive factor in Dave The Diver performance, and the data makes this clear through consistent frame rate scaling across resolutions. The GPU's 3DMark Steel Nomad DX12 score of 1184 places it in the 5th percentile of all GPUs, and its nearest rivals include legacy mobile and desktop parts like the ATI Mobility Radeon HD 5570 and ATI Radeon HD 5770. This is not a discrete gaming GPU; it is an integrated part with a 25 W TDP, no power connectors, and system-shared memory.

The GPU operates with a base clock of 300 MHz and a boost clock of 2400 MHz, which is a wide boost range that allows the chip to scale up under load. The shading units number 1280, with 40 texture mapping units and 20 raster operation units. The pixel rate is 48.00 GPixel/s and the texture rate is 96.00 GTexel/s. The FP32 compute is 6.144 TFLOPS, which is modest for modern gaming but sufficient for an undemanding title like Dave The Diver.

The memory configuration is critical: the GPU uses System Shared memory with system-dependent bandwidth. This means the game's VRAM usage draws from the same DDR4 pool as the CPU, and the memory bus width is likewise system shared. This architecture puts the Arc B370 at a disadvantage for texture-heavy scenes, though Dave The Diver's art style appears to mitigate the worst effects of shared memory contention.

The 3DMark Steel Nomad DX12 score of 1184 translates to roughly 37 FPS at 4K High settings in this game, which demonstrates the GPU's fundamental throughput limits. The RT cores (10) and DirectX 12 Ultimate support (12_2) suggest the architecture is modern, but raw rasterization performance is what matters here. The GPU's percentile ranking of 5 means 95% of all GPUs perform better in standardized tests, and that relative weakness is reflected in the measured game performance.

Resolution Scaling

The frame rate progression from 1080p to 4K reveals a GPU-bound scenario with clear scaling behavior. At High settings, the average FPS moves from 73 at 1920x1080 to 55 at 2560x1440 to 37 at 3840x2160. This represents a 24.7% drop from 1080p to 1440p and a 32.7% drop from 1440p to 4K. The total drop from 1080p to 4K is 49.3%, meaning roughly half the frame rate is lost when quadrupling the pixel count.

The Low preset shows similar scaling: 98 FPS at 1080p, 74 FPS at 1440p (24.5% drop), and 49 FPS at 4K (33.8% drop). The consistency of these percentage drops across settings indicates the GPU is the limiting component—if the CPU were the bottleneck, the frame rate would remain flat as resolution increases. Instead, every resolution increase produces a proportional frame rate decrease.

At Medium settings, the measured minimum FPS values tell a more detailed story: 70 FPS minimum at 1080p, 52 FPS at 1440p, and 35 FPS at 4K. The maximum FPS values follow suit: 94 at 1080p, 71 at 1440p, and 47 at 4K. The frame time variance increases with resolution, with the gap between minimum and maximum growing from 24 FPS at 1080p to 19 FPS at 1440p to 12 FPS at 4K.

The Ultra preset shows the steepest resolution penalty: 65 FPS at 1080p, 49 FPS at 1440p (24.6% drop), and 33 FPS at 4K (32.7% drop). The 4K Ultra result of 33 FPS is the lowest recorded average in the entire test matrix. This scaling pattern strongly suggests that the system-shared memory bandwidth becomes increasingly strained as pixel count rises, with the GPU unable to feed enough texture data at higher resolutions.

Measured FPS Breakdown

At 1920x1080, the hardware delivers its most playable results. The Low preset achieves an average of 98 FPS, which is the highest frame rate recorded in any configuration. Medium averages 82 FPS with a minimum of 70 FPS and maximum of 94 FPS. High averages 73 FPS, and Ultra averages 65 FPS. All four presets at 1080p exceed the 60 FPS threshold for smooth gameplay, making this the only resolution where every setting is viable.

Moving to 2560x1440, the performance drops become more pronounced. Low averages 74 FPS, which remains comfortably above 60 FPS. Medium averages 62 FPS with a minimum of 52 FPS and maximum of 71 FPS—the average is playable, but frame dips below 60 FPS will occur. High averages 55 FPS, which is below the 60 FPS threshold. Ultra averages 49 FPS, which is noticeably less smooth. At this resolution, only Low and Medium presets are recommended for consistent performance.

At 3840x2160, no preset achieves a 60 FPS average. Low averages 49 FPS, Medium averages 41 FPS with a minimum of 35 FPS and maximum of 47 FPS, High averages 37 FPS, and Ultra averages 33 FPS. The 4K results are playable in the sense that the game runs, but the frame rates are below what most users would consider smooth. The Medium preset's minimum of 35 FPS indicates significant frame time spikes during busy scenes.

The data reveals that the gap between Low and Ultra settings narrows as resolution increases. At 1080p, the gap is 33 FPS (98 vs 65). At 1440p, the gap is 25 FPS (74 vs 49). At 4K, the gap is 16 FPS (49 vs 33). This convergence suggests that at higher resolutions, the GPU is so heavily pixel-bound that the difference between preset levels has less impact on overall throughput.

Settings Recommendations

For users prioritizing smooth gameplay, the 1920x1080 Low preset is the clear choice, delivering an average of 98 FPS with no recorded minimum FPS below that threshold. This configuration provides the highest frame rate headroom and ensures consistent performance even during the most demanding underwater sequences.

However, for users who want the best visual experience while maintaining playability, the 1920x1080 Medium preset represents the optimal balance. The 82 FPS average with a 70 FPS minimum keeps gameplay above the 60 FPS target, and the Medium settings offer improved visual fidelity over Low without the performance cost of High or Ultra. The maximum of 94 FPS also indicates the system has headroom for less demanding scenes.

At 2560x1440, users should stick to Low (74 FPS average) or Medium (62 FPS average with 52 FPS minimum). The Medium preset's minimum of 52 FPS means occasional dips below 60 FPS, but the overall experience remains acceptable. High at 55 FPS and Ultra at 49 FPS are not recommended due to consistently sub-60 frame rates.

At 3840x2160, none of the presets deliver ideal performance. The Low preset at 49 FPS is the most playable option, but users should be prepared for frame rates below 60 FPS throughout. The Medium preset at 41 FPS with a 35 FPS minimum may cause noticeable stuttering during intense gameplay moments. Given the significant performance penalty at 4K, users are better served by lowering resolution to 1440p for a more consistent experience.

The best overall experience per the measured rows is the 1920x1080 Medium preset: it provides a strong average frame rate of 82 FPS, a minimum of 70 FPS that never drops below the 60 FPS threshold, and a maximum of 94 FPS that shows the system can handle bursts of activity without issue.

CPU Role

The AMD Ryzen 5 5600F provides substantial processing headroom for Dave The Diver, and the data confirms the CPU is not the limiting component in this combination. The 6-core, 12-thread processor based on Zen 3 architecture (Vermeer codename) operates at a base clock of 3.00 GHz and boosts to 4.00 GHz. The 65 W TDP and 7 nm TSMC process node make it an efficient desktop part, and its 32 MB shared L3 cache provides ample capacity for game data.

The CPU's PassMark benchmarks demonstrate strong performance: a multithread score of 19236 and a single-thread score of 2872 place it in the 85th percentile of all CPUs. The floating-point math score of 34548, integer math score of 59339, and data compression score of 232836 all indicate robust computational capability. The physics score of 1043 and extended instructions score of 16266 round out a profile that is well-suited for gaming workloads.

The nearest CPU rivals show how close the 5600F sits to its competition. The Intel Core Ultra 5 225 scores 36938 (0% delta), the AMD Ryzen 5 5500X3D scores 37018 (-0.2% delta), the AMD Ryzen AI 7 PRO 450 scores 37093 (-0.4% delta), and the Intel Core i9-12900T scores 37112 (-0.5% delta). This tight clustering around the 36945 average benchmark score indicates the 5600F is competitively positioned in its performance class.

In Dave The Diver specifically, the CPU's role is to feed the GPU with draw calls and handle game logic. The fact that frame rates scale consistently with resolution—rather than plateauing at a CPU-limited ceiling—proves the processor is not the bottleneck. Even at 1080p Low, where the GPU has the least work to do, the 98 FPS average does not represent a CPU constraint; the Ryzen 5 5600F could likely push higher frame rates if paired with a more capable graphics solution.

The processor's memory bandwidth of 51.2 GB/s over dual-channel DDR4 is adequate for this workload. The PCIe Gen 4 support with 20 lanes provides sufficient bandwidth for the system-shared GPU memory architecture. The 5600F's 4.15 billion transistors on a 74 mm² die demonstrate the efficiency of the Zen 3 design, though the CPU's release date of 2025-09-15 means it is a newer addition to the 5000 series lineup.

For users considering this hardware combination, the data shows that upgrading the GPU would yield significantly better results in Dave The Diver than upgrading the CPU. The 5600F's 85th percentile ranking and strong multithreaded performance leave ample headroom for more demanding graphical hardware, while the Arc B370's 5th percentile ranking is the clear performance limiter in this pairing.

Hardware Specifications

AMD Ryzen 5 5600F

Cores / Threads 6 / 12
Base Clock 3000 MHz
Boost Clock 4000 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B370

VRAM System Shared System Shared
Base Clock —
Boost Clock 2400 MHz MHz
TDP 25 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600F + Intel Arc B370 in Dave The Diver

Resolution Settings Avg FPS
3840x2160 Low 49.0
3840x2160 Medium 41.0
3840x2160 High 37.0
3840x2160 Ultra 33.0
2560x1440 Low 74.0
2560x1440 Medium 62.0
2560x1440 High 55.0
2560x1440 Ultra 49.0
1920x1080 Low 98.0
1920x1080 Medium 82.0
1920x1080 High 73.0
1920x1080 Ultra 65.0

Dave The Diver with Ryzen 5 5600F + Other GPUs

See how Dave The Diver performs with the same CPU but different graphics cards.

Dave The Diver with Arc B370 + Other CPUs

See how Dave The Diver performs with the same GPU but different processors.

Other Games with Ryzen 5 5600F + Arc B370

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