Archeage

Archeage

AVERAGE FPS
32
playable

This combination offers playable performance with an average of 32 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 10 15 22 25
1440p QHD 18 26 39 43
1080p Full HD 27 39 57 65

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 25
3840x2160 Medium 22
3840x2160 High 15
3840x2160 Ultra 10
2560x1440 Low 43
2560x1440 Medium 39
2560x1440 High 26
2560x1440 Ultra 18
1920x1080 Low 65
1920x1080 Medium 57
1920x1080 High 39
1920x1080 Ultra 27

Archeage with AMD Ryzen 5 5600F + Intel Arc B370, In-Depth Analysis

# Archeage with AMD Ryzen 5 5600F + Intel Arc B370

The AMD Ryzen 5 5600F paired with the Intel Arc B370 represents a highly unbalanced configuration for Archeage, a 2014 MMORPG that remains surprisingly demanding at high resolutions. The measured frame rates across all settings and resolutions tell a clear story: this combo ranks 2546th out of 2761 tested combinations, placing it in the bottom 8% of all systems in the database. The Intel Arc B370, an integrated graphics solution with a 5th percentile standing among all GPUs, becomes the overwhelming bottleneck at every resolution tested, while the six-core Zen 3 processor sits largely underutilized. The data reveals a system that can deliver acceptable performance only at 1080p with lower settings, and one that struggles severely beyond that point.

Resolution Scaling

The frame rate collapse from 1080p to 4K is dramatic and consistent across all four settings presets. At Low settings, the average FPS drops from 65 at 1920x1080 to 43 at 2560x1440, then further to 25 at 3840x2160. That represents a 33.8% reduction moving from 1080p to 1440p, and another 41.9% reduction moving from 1440p to 4K. The pattern is similar at Medium settings, where the average falls from 57 at 1080p to 39 at 1440p and then 22 at 4K. High settings show 39, 26, and 15 FPS respectively across the three resolutions. Ultra settings, which are already marginal at 1080p with 27 FPS, drop to 18 at 1440p and just 10 at 4K.

These scaling patterns indicate that the GPU is the limiting component throughout. A CPU-bound scenario would typically show smaller FPS differences between resolutions, since the processor's workload remains relatively constant while pixel count changes. Instead, the data shows nearly linear scaling with pixel count: going from 1080p (2.07 million pixels) to 1440p (3.69 million pixels) is a 78% increase in pixels yet yields only a 34-38% FPS drop, while going to 4K (8.29 million pixels) represents a 300% increase from 1080p but yields a 62-67% FPS drop. This sub-linear degradation suggests some degree of CPU involvement at lower resolutions, but the overall trend points decisively to GPU limitations.

The gap between Low and Ultra settings widens as resolution increases. At 1080p, Ultra delivers 27 FPS versus 65 FPS at Low, a 58.5% performance penalty. At 1440p, Ultra's 18 FPS versus Low's 43 FPS represents a 58.1% penalty. At 4K, Ultra's 10 FPS versus Low's 25 FPS is a 60% penalty. This consistency across resolutions indicates that the graphics settings themselves are not disproportionately punishing at higher pixel counts — rather, the absolute FPS numbers become too low to be playable regardless of which preset is selected.

GPU Role

The Intel Arc B370 is an integrated graphics processor built on Intel's 3 nm process with the Xe3-LPG architecture, operating with a base clock of 300 MHz and a boost clock of 2400 MHz. Its memory configuration is entirely system-shared, meaning there is no dedicated VRAM — the GPU draws from the same pool as the CPU, with bandwidth described as system-dependent. This architecture is fundamentally ill-suited for a game like Archeage at high resolutions, as the data clearly demonstrates.

The GPU's benchmark credentials are modest: a 3DMark Steel Nomad DX12 score of 1184 places it in the 5th percentile of all GPUs, with its nearest rivals being legacy parts like the ATI Mobility Radeon HD 5570 (1186, 0.2% faster) and the ATI Radeon HD 5770 (1190, 0.5% faster). The AMD FirePro M2000 trails at 1168, 1.4% slower. These comparisons contextualize the Arc B370 as a low-end integrated solution, not a discrete gaming GPU.

With 1280 shading units, 40 texture mapping units, and 20 raster operation units, the Arc B370's raw throughput is 6.144 TFLOPS FP32 and 96.00 GTexel/s texture rate. The 10 ray tracing cores and support for DirectX 12 Ultimate suggest modern API compatibility, but the pixel rate of 48.00 GPixel/s becomes the limiting factor at higher resolutions. The 25 W TDP and IGP slot width confirm this is a power-constrained integrated solution, not designed for sustained high-resolution gaming.

For Archeage specifically, which launched in 2014, the game's engine likely relies heavily on fill rate and memory bandwidth — both of which are severely constrained on this GPU. The system-shared memory with bandwidth listed as system dependent means that at 4K, the GPU must compete with the CPU for memory access, further degrading performance. The measured FPS at 4K Ultra (10 FPS) and even 4K Low (25 FPS) reflect a GPU that cannot sustain the pixel throughput required for modern resolutions.

Settings Recommendations

The measured data provides clear guidance for achieving the most playable experience with this hardware combination. At 1920x1080, the only resolution where any preset reaches acceptable frame rates, Low settings deliver 65 FPS average, which is smooth for an MMORPG. Medium settings provide 57 FPS average with a minimum of 49 FPS and maximum of 66 FPS, still playable for most users. High settings drop to 39 FPS, which is borderline but may be tolerable for less action-oriented gameplay. Ultra settings at 27 FPS are not recommended for any gameplay scenario.

At 2560x1440, the story changes dramatically. Low settings deliver 43 FPS, which is playable but not ideal for competitive or fast-paced content. Medium settings at 39 FPS (minimum 33, maximum 44) are marginal. High settings at 26 FPS and Ultra at 18 FPS are effectively unplayable for most users. At 3840x2160, even Low settings only reach 25 FPS, with Medium at 22 FPS, High at 15 FPS, and Ultra at 10 FPS — none of these are acceptable for gameplay.

The optimal configuration based on the measured rows is 1080p with Medium settings. This preset offers the best balance between visual quality and performance, with 57 FPS average and a 49 FPS minimum that keeps frame times reasonably consistent. The 49-66 FPS range at Medium indicates moderate variance, but the average remains above the 60 FPS threshold that many players consider smooth. For users prioritizing frame rate over visuals, 1080p Low at 65 FPS is the safest choice. The data suggests that attempting 1440p or 4K with this GPU is not viable for Archeage, regardless of settings.

How This Combo Ranks

The combination of the AMD Ryzen 5 5600F and Intel Arc B370 ranks 2546th out of 2761 tested combos for Archeage, placing it in the bottom 7.8% of all systems in the database. This ranking is primarily dragged down by the GPU, which sits at the 5th percentile among all GPUs, while the CPU sits at the 85th percentile among all CPUs. The massive disparity between these two components creates a severely GPU-bound configuration that cannot leverage the processor's capabilities.

The Intel Arc B370's nearest rivals in the overall GPU benchmark rankings are all legacy parts from over a decade ago. The ATI Mobility Radeon HD 5570, ATI Radeon HD 5770, and AMD Radeon HD 7650M all score within 0.7% of the Arc B370's 3DMark result, while the AMD FirePro M2000 is 1.4% slower. These are all integrated or low-end mobile GPUs from the early 2010s, illustrating just how far behind modern discrete gaming GPUs the Arc B370 sits.

For context on the CPU side, the Ryzen 5 5600F's average benchmark score of 36945 places it nearly identically to the Intel Core Ultra 5 225 (36938, 0% difference) and the AMD Ryzen 5 5500X3D (37018, 0.2% faster). The AMD Ryzen AI 7 PRO 450 (37093, 0.4% faster) and Intel Core i9-12900T (37112, 0.5% faster) are also within a fraction of a percent. This means the CPU is performing exactly as expected for its class, but it is wasted in this configuration because the GPU cannot keep up.

CPU Role

The AMD Ryzen 5 5600F is a six-core, twelve-thread processor based on the Zen 3 architecture (Vermeer codename), manufactured on TSMC's 7 nm process with 4,150 million transistors on a 74 mm² die. It operates at a base clock of 3.00 GHz and boosts to 4.00 GHz, with a 65 W TDP. The cache configuration includes 64 KB L1 per core, 512 KB L2 per core, and 32 MB shared L3. Memory support is DDR4 with dual-channel configuration and 51.2 GB/s bandwidth, along with ECC support. The processor uses the AMD Socket AM4 and supports PCIe Gen 4 with 20 CPU lanes.

In PassMark benchmarks, the Ryzen 5 5600F demonstrates solid multi-threaded performance with a multithread score of 19236, integer math at 59339, floating point math at 34548, and data compression at 232836. Single-thread performance is 2872, which is respectable for a CPU released in September 2025. The processor's 85th percentile ranking among all CPUs and average benchmark score of 36945 confirm it is a capable mid-range desktop processor.

For Archeage, a 2014 MMORPG, the CPU's six cores and twelve threads are more than sufficient. MMORPGs of this era typically rely heavily on single-thread performance for game logic and network handling, and the 5600F's 2872 single-thread score is strong. The 32 MB shared L3 cache helps with the large data sets common in MMO environments. However, the benchmark data shows that the CPU is not the bottleneck in this configuration — at 1080p Low, the system achieves 65 FPS, which is likely near the game's engine limits for this CPU, but at higher resolutions, the GPU becomes the sole limiting factor.

The data reveals that the CPU's potential is largely untapped. The 5600F's 12 threads and 4.00 GHz boost clock could likely push Archeage to higher frame rates if paired with a more capable GPU. The fact that the system ranks 2546th out of 2761 combos, despite having an 85th percentile CPU, underscores the extent to which the GPU drags down overall performance. For users with this CPU, the upgrade path is clear: a discrete GPU would unlock dramatically better performance in Archeage.

Measured FPS Breakdown

At 1920x1080, the measured frame rates across settings are as follows: Low settings deliver 65 FPS average, Medium settings deliver 57 FPS average with a range of 49 to 66 FPS, High settings deliver 39 FPS average, and Ultra settings deliver 27 FPS average. The progression from Low to Ultra shows a 58.5% performance reduction, with each step up in settings costing roughly 10-12 FPS between Low and Medium, and Medium to High, then a larger 12 FPS drop from High to Ultra.

At 2560x1440, the frame rates scale down proportionally: Low settings provide 43 FPS average, Medium provides 39 FPS average with a range of 33 to 44 FPS, High provides 26 FPS average, and Ultra provides 18 FPS average. The gap between Low and Ultra at 1440p is 25 FPS, representing a 58.1% reduction. The Medium preset's minimum of 33 FPS indicates that even mid-range settings can result in noticeable frame dips during busy scenes.

At 3840x2160, performance becomes critically low across all presets: Low settings achieve 25 FPS average, Medium achieves 22 FPS average with a range of 19 to 25 FPS, High achieves 15 FPS average, and Ultra achieves 10 FPS average. The Medium preset at 4K shows a very tight range of 19-25 FPS, suggesting the GPU is consistently saturated at this resolution. The difference between Low and Ultra at 4K is 15 FPS, a 60% reduction that mirrors the pattern seen at lower resolutions.

Across all resolutions, the Medium preset provides the most complete data with minimum and maximum values available, allowing for the most reliable assessment of frame time consistency. At 1080p Medium, the 49 FPS minimum and 66 FPS maximum show a 17 FPS spread, indicating moderate variance. At 1440p Medium, the 33-44 FPS range shows an 11 FPS spread, suggesting more consistent frame times. At 4K Medium, the 19-25 FPS range shows just 6 FPS spread, indicating the GPU is hitting a hard performance ceiling.

FAQ

Q: What is the best resolution for this combo in Archeage?

A: The data shows 1920x1080 is the only resolution where any preset achieves playable frame rates. At 1080p, Low delivers 65 FPS, Medium delivers 57 FPS, and High delivers 39 FPS. At 1440p, even Low only reaches 43 FPS, and at 4K, the best result is 25 FPS at Low settings.

Q: Is the AMD Ryzen 5 5600F strong enough for Archeage?

A: Yes, the CPU is more than adequate. With a 2872 single-thread PassMark score and 19236 multithread score, the 5600F ranks in the 85th percentile of all CPUs. The bottleneck is the GPU, not the processor, as evidenced by the fact that the system ranks 2546th out of 2761 combos despite having a top-quartile CPU.

Q: How does the Intel Arc B370 compare to other GPUs in the database?

A: The Arc B370 has a 3DMark Steel Nomad DX12 score of 1184, putting it in the 5th percentile of all GPUs. Its nearest rivals include the ATI Mobility Radeon HD 5570 (1186, 0.2% faster), ATI Radeon HD 5770 (1190, 0.5% faster), and AMD Radeon HD 7650M (1192, 0.7% faster), all of which are older integrated or low-end mobile parts.

Q: What settings should I use at 1080p for the best experience?

A: Medium settings at 1080p provide 57 FPS average with a minimum of 49 FPS and maximum of 66 FPS, making it the best balance of visual quality and performance. Users prioritizing smoothness over visuals can use Low settings for 65 FPS average. High (39 FPS) and Ultra (27 FPS) are not recommended.

Q: Can this combo handle 1440p or 4K gaming in Archeage?

A: No. At 1440p, the best result is 43 FPS at Low settings, with Medium at 39 FPS. At 4K, even Low settings only achieve 25 FPS, and Ultra drops to 10 FPS. These frame rates are below acceptable thresholds for gameplay, making 1440p and 4K impractical with this configuration.

Q: Is the CPU or GPU the limiting factor in this system?

A: The GPU is definitively the limiting component. The Arc B370's 5th percentile ranking and system-shared memory architecture create a severe bottleneck. The CPU's 85th percentile ranking and strong single-thread performance (2872) are not being utilized to their potential, as evidenced by the large FPS drops when resolution increases from 1080p to 4K.

Hardware Specifications

AMD Ryzen 5 5600F

Cores / Threads 6 / 12
Base Clock 3000 MHz
Boost Clock 4000 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B370

VRAM System Shared System Shared
Base Clock
Boost Clock 2400 MHz MHz
TDP 25 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600F + Intel Arc B370 in Archeage

Resolution Settings Avg FPS
3840x2160 Low 25.0
3840x2160 Medium 22.0
3840x2160 High 15.0
3840x2160 Ultra 10.0
2560x1440 Low 43.0
2560x1440 Medium 39.0
2560x1440 High 26.0
2560x1440 Ultra 18.0
1920x1080 Low 65.0
1920x1080 Medium 57.0
1920x1080 High 39.0
1920x1080 Ultra 27.0

Archeage with Ryzen 5 5600F + Other GPUs

See how Archeage performs with the same CPU but different graphics cards.

Archeage with Arc B370 + Other CPUs

See how Archeage performs with the same GPU but different processors.

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