Rust

Rust

AVERAGE FPS
117
good

This combination provides smooth gameplay with an average of 117 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 50 66 79 117
1440p QHD 85 112 133 158
1080p Full HD 124 145 154 179

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 117
3840x2160 Medium 79
3840x2160 High 66
3840x2160 Ultra 50
2560x1440 Low 158
2560x1440 Medium 133
2560x1440 High 112
2560x1440 Ultra 85
1920x1080 Low 179
1920x1080 Medium 154
1920x1080 High 145
1920x1080 Ultra 124

Rust with AMD Ryzen 5 5500 + NVIDIA GeForce RTX 4080, In-Depth Analysis

The AMD Ryzen 5 5500 and NVIDIA GeForce RTX 4080 pairing in Rust delivers a wide performance envelope across resolutions and settings, with the data showing a clear shift from CPU-limited behavior at 1080p to GPU-limited behavior at 4K. The Ryzen 5 5500 is a 6-core, 12-thread Zen 3 processor with a base clock of 3.60 GHz and a boost clock of 4.20 GHz, while the RTX 4080 is an Ada Lovelace GPU with 16 GB of GDDR6X memory and a boost clock of 2505 MHz. Measured results span from 179 FPS at 1080p Low to 50 FPS at 4K Ultra, illustrating how this combination scales with graphical load.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 5 5500 provides 6 cores and 12 threads, running on the Zen 3 architecture with a base clock of 3.60 GHz and a boost clock of 4.20 GHz. This processor sits in the 73rd percentile against all CPUs in the database, with an average benchmark score of 19593. In Rust, which is known for heavy server-side and world simulation workloads, the CPU's thread count and clock speed directly influence frame rates, particularly at lower resolutions where the GPU is not the bottleneck.

Benchmark results for the Ryzen 5 5500 show a single-thread score of 836 in 3DMark and a multi-thread score of 5411 in 3DMark max threads. Cinebench R23 results further illustrate the processor's capability: 2319 points in single-core and 16429 points in multicore. These synthetic numbers translate into real-world Rust performance, as the game's simulation logic often relies on a few heavily loaded threads. The 4.20 GHz boost clock helps maintain responsiveness in crowded scenes, while the 12 threads allow background tasks and physics calculations to proceed without stalling the main render thread.

Comparing the Ryzen 5 5500 to its nearest rivals in the database, the data shows a nearly identical average score to the AMD Ryzen AI 5 430, with a delta of -0.1 percent. The Intel Core i5-12500 is 0.4 percent ahead, while the Intel Core i7-10700F trails by 0.5 percent, and the Intel Core i5-11600KF leads by 0.7 percent. These differences are negligible in practice, meaning the Ryzen 5 5500 offers competitive CPU performance for Rust's multithreaded workloads without any significant advantage or disadvantage relative to these alternatives.

At 1080p resolution, the CPU's role becomes more pronounced. With the RTX 4080 capable of rendering frames quickly, the Ryzen 5 5500 must keep up with the GPU's output. The measured data shows 179 FPS at 1080p Low, which is the highest average across all tested configurations, indicating that the CPU can feed the GPU adequately at this setting. However, the gap between Low and Ultra at 1080p is only 55 FPS (from 179 to 124), suggesting that the CPU begins to limit performance as settings increase, since the GPU has less headroom to work with at lower resolutions.

The processor's 16 MB of L3 cache and dual-channel DDR4 memory support with a memory bandwidth of 51.2 GB/s are moderate by modern standards, but sufficient for Rust's requirements. The data shows that the CPU's performance in Rust is consistent with its overall benchmark standing, placing it in the upper-middle tier of processors. The 65 W TDP indicates efficient power use, though this is not a primary factor in frame rate generation.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 4080 is the dominant component in this pairing, with 16 GB of GDDR6X memory on a 256-bit bus providing 716.8 GB/s of bandwidth. Its boost clock of 2505 MHz, combined with 9728 shading units, 304 texture mapping units, and 112 raster output units, gives it substantial raw throughput. The GPU's 48.74 TFLOPS FP32 performance and 76 ray tracing cores further bolster its capabilities, though Rust's primary rendering demands are rasterization and draw call processing.

In the database, the RTX 4080 holds an 86th percentile ranking among all GPUs, with an average benchmark score of 54247. Its nearest rival, the NVIDIA GeForce RTX 4080 SUPER, scores nearly identically with a delta of 0.1 percent, while the AMD Radeon Pro W5700X trails by 1.1 percent, and the AMD Radeon RX 6750 GRE 12 GB is 2.6 percent behind. These rankings confirm that the RTX 4080 is a high-end GPU, and the measured Rust performance reflects this, with 4K High achieving 66 FPS and 4K Medium reaching 79 FPS.

The GPU's 16 GB VRAM is particularly relevant for Rust at high resolutions. Rust's large open worlds and numerous entities can consume significant memory, and the data shows that 4K Ultra drops to 50 FPS, which may indicate memory bandwidth or capacity constraints at the highest settings. The 716.8 GB/s bandwidth helps mitigate these issues, but the sheer volume of data at 4K Ultra can still strain the memory subsystem. At 1440p and 1080p, the GPU has more headroom, with 1440p Ultra achieving 85 FPS and 1080p Ultra reaching 124 FPS.

The GPU's pixel rate of 280.6 GPixel/s and texture rate of 761.5 GTexel/s are high, enabling it to handle Rust's terrain and building textures efficiently. The RTX 4080's architecture, Ada Lovelace, supports DirectX 12 Ultimate, which Rust can leverage for modern rendering features. However, the measured data shows that even with this powerful GPU, Ultra settings at 4K result in sub-60 FPS, indicating that Rust's Ultra preset imposes a heavy load that exceeds the GPU's capabilities at that resolution.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data reveals a clear pattern of resolution scaling. At Low settings, the average FPS drops from 179 at 1080p to 158 at 1440p (an 11.7 percent decrease) and then to 117 at 4K (a 34.6 percent decrease from 1080p). This progressive decline indicates that the GPU becomes increasingly the limiting factor as resolution rises, since the CPU's workload remains relatively constant while the GPU must render more pixels.

At Medium settings, the FPS values are 154 at 1080p, 133 at 1440p (a 13.6 percent drop), and 79 at 4K (a 48.7 percent drop from 1080p). The larger percentage drop from 1440p to 4K compared to 1080p to 1440p suggests that the GPU is being pushed harder at 4K, with the memory bandwidth and pixel throughput becoming more constrained. The 4K Medium result of 79 FPS, with a minimum of 67 and maximum of 90, shows some variance, but the overall trend is downward.

High settings show a similar pattern: 145 FPS at 1080p, 112 FPS at 1440p (a 22.8 percent drop), and 66 FPS at 4K (a 54.5 percent drop from 1080p). This steeper decline at higher settings indicates that the GPU's workload scales non-linearly with resolution when more complex shading and effects are enabled. Ultra settings exhibit the most dramatic scaling: 124 FPS at 1080p, 85 FPS at 1440p (a 31.5 percent drop), and 50 FPS at 4K (a 59.7 percent drop from 1080p). At 4K Ultra, the GPU is clearly the bottleneck, as the CPU's performance at 1080p Ultra (124 FPS) shows it can handle high frame rates when the GPU is not overwhelmed.

The data indicates that at 1080p, the CPU plays a more significant role in limiting FPS, particularly at Low and Medium settings where the GPU has ample headroom. The difference between 1080p Low (179 FPS) and 1080p Ultra (124 FPS) is 55 FPS, which is substantial and suggests that the CPU's thread scheduling and clock speed are constraining the GPU's output. Conversely, at 4K, the GPU is the primary limiter, as evidenced by the large FPS drops across all settings when moving from 1440p to 4K.

FAQ

Q: What is the highest average FPS achieved by this combo in Rust?

A: The highest average FPS is 179, measured at 1920x1080 resolution with Low settings.

Q: How does the Ryzen 5 5500 compare to its nearest CPU rival in overall benchmark scores?

A: The Ryzen 5 5500 has an average score of 19593, which is 0.1 percent lower than the AMD Ryzen AI 5 430 (19617) and 0.4 percent lower than the Intel Core i5-12500 (19668). It is 0.5 percent higher than the Intel Core i7-10700F (19499).

Q: What is the lowest average FPS recorded for this combo, and at what settings?

A: The lowest average FPS is 50, recorded at 3840x2160 resolution with Ultra settings.

Q: Does the RTX 4080 outperform its nearest GPU rival in synthetic benchmarks?

A: The RTX 4080 has an average benchmark score of 54247, which is 0.1 percent higher than the RTX 4080 SUPER (54209) but 1.1 percent lower than the AMD Radeon Pro W5700X (54828).

Q: At which resolution does the CPU become the limiting factor for this combo?

A: At 1920x1080, the CPU appears to limit performance, as evidenced by the 55 FPS gap between Low (179 FPS) and Ultra (124 FPS) settings, indicating the GPU is not fully utilized.

Q: How many total combos are ranked for Rust, and where does this combo place?

A: This combo ranks 526th out of 3723 tested combos in Rust.

Measured FPS Breakdown

At 1920x1080, the data shows the following average FPS values: Low settings achieve 179 FPS, Medium settings achieve 154 FPS with a minimum of 131 and maximum of 177, High settings achieve 145 FPS, and Ultra settings achieve 124 FPS. The spread from Low to Ultra is 55 FPS, with the Medium preset providing a balanced 154 FPS that is 25 FPS above High and 25 FPS below Low.

At 2560x1440, the average FPS values are: Low at 158 FPS, Medium at 133 FPS with a minimum of 113 and maximum of 153, High at 112 FPS, and Ultra at 85 FPS. The gap between Low and Ultra is 73 FPS, which is wider than at 1080p, indicating the GPU's growing influence. Medium at 1440p is 21 FPS above High and 25 FPS below Low.

At 3840x2160, the average FPS values drop significantly: Low at 117 FPS, Medium at 79 FPS with a minimum of 67 and maximum of 90, High at 66 FPS, and Ultra at 50 FPS. The difference between Low and Ultra is 67 FPS, and Medium at 4K is 13 FPS above High but 38 FPS below Low. The 4K Medium row is the only one with a recorded minimum and maximum, showing a range of 23 FPS.

Comparing across resolutions, the Low preset shows the smallest absolute drop from 1080p to 4K (62 FPS), while Ultra shows the largest absolute drop (74 FPS). The Medium preset drops by 75 FPS from 1080p to 4K, and High drops by 79 FPS. These numbers indicate that the GPU's workload increases more rapidly with resolution at higher settings, as expected.

Settings Recommendations

Based on the measured data, the Medium preset offers the best balance of performance and visual quality across all resolutions. At 1920x1080, Medium achieves 154 FPS, which is only 25 FPS below Low but 9 FPS above High and 30 FPS above Ultra. This suggests that Medium provides a significant visual upgrade over Low with a modest FPS cost, while avoiding the performance hit of High and Ultra.

At 2560x1440, Medium delivers 133 FPS with a minimum of 113 and maximum of 153, which is comfortably above 60 FPS and suitable for high-refresh-rate monitors. The gap between Medium and High is 21 FPS, while Low is only 25 FPS faster, making Medium the most efficient choice for maintaining smooth gameplay at this resolution.

At 3840x2160, Medium achieves 79 FPS, which is above the 60 FPS threshold for playable performance and has a minimum of 67 FPS. High at 4K drops to 66 FPS, which is borderline, and Ultra falls to 50 FPS, which is below the acceptable threshold for most players. Low at 4K reaches 117 FPS, but the visual compromise is substantial. For 4K gaming, Medium is the recommended preset, as it provides a playable frame rate while retaining more graphical fidelity than Low.

The data suggests that Ultra settings are only viable at 1080p (124 FPS) and 1440p (85 FPS), but the FPS gains from dropping to Medium are significant enough that most users would prefer the higher frame rates. At 1080p, the 30 FPS difference between Medium and Ultra may not be worth the visual upgrade, while at 1440p, the 48 FPS difference makes Medium the clear choice. Overall, the Medium preset is the best experience across the board, offering consistent performance without sacrificing too much visual quality.

How This Combo Ranks

The AMD Ryzen 5 5500 and NVIDIA GeForce RTX 4080 combination ranks 526th out of 3723 tested combos in Rust, placing it in the top 14.1 percent of all configurations. This ranking reflects the overall capability of the pairing, which delivers high frame rates at 1080p and 1440p but struggles at 4K Ultra. The CPU's 73rd percentile ranking and the GPU's 86th percentile ranking combine to produce a system that is well-suited for competitive play at lower resolutions but less ideal for maximum fidelity at 4K.

The rank of 526 out of 3723 indicates that there are 525 combos that perform better in Rust, likely featuring higher-end CPUs such as newer Ryzen 7000 or Intel 13th/14th generation processors paired with equally powerful GPUs. However, the RTX 4080's strong performance ensures that this combo remains competitive, particularly at 1440p where it achieves 112 FPS on High and 133 FPS on Medium. The relatively modest Ryzen 5 5500 is the limiting factor in this pairing, as evidenced by the CPU-bound behavior at 1080p and the synthetic benchmark scores that place it in the upper-middle tier of processors.

Given that this combo ranks in the 86th percentile of GPUs but only the 73rd percentile of CPUs, the data suggests that upgrading the CPU would yield better overall performance in Rust, especially at 1080p and 1440p where the CPU's impact on frame rates is more pronounced. The 526th rank out of 3723 combos puts this system in the top tier of gaming PCs, but not at the very top, and the measured FPS data confirms that it is a capable pairing for most gaming scenarios, with the caveat that 4K Ultra is not playable at 50 FPS.

Hardware Specifications

AMD Ryzen 5 5500

Cores / Threads 6 / 12
Base Clock 3600 MHz
Boost Clock 4200 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 4080

VRAM 16 GB GDDR6X
Base Clock
Boost Clock 2505 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5500 + NVIDIA GeForce RTX 4080 in Rust

Resolution Settings Avg FPS
3840x2160 Low 117.0
3840x2160 Medium 79.0
3840x2160 High 66.0
3840x2160 Ultra 50.0
2560x1440 Low 158.0
2560x1440 Medium 133.0
2560x1440 High 112.0
2560x1440 Ultra 85.0
1920x1080 Low 179.0
1920x1080 Medium 154.0
1920x1080 High 145.0
1920x1080 Ultra 124.0

Rust with Ryzen 5 5500 + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RTX 4080 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 5 5500 + RTX 4080

Explore FPS benchmarks for other games using this same hardware combination.