Rust
This combination provides smooth gameplay with an average of 118 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 49 | 66 | 80 | 118 |
| 1440p QHD | 84 | 113 | 133 | 161 |
| 1080p Full HD | 125 | 144 | 156 | 182 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with AMD Ryzen 5 5500 + NVIDIA GeForce RTX 4080 SUPER, In-Depth Analysis
FAQ
Q: How does the AMD Ryzen 5 5500 compare to its closest rivals in overall benchmark scores?
A: The Ryzen 5 5500’s average benchmark score is 20,875, placing it within 0.2% of the Intel Core i5-12500 (20,897) and the AMD Ryzen 5 PRO 4655GE (20,900). It is marginally ahead of the AMD EPYC 7J13 by 0.1% (20,845) and 0.2% ahead of the Intel Core i5-12600T (20,917).
Q: What is the GPU’s standing relative to other graphics cards in the database?
A: The NVIDIA GeForce RTX 4080 SUPER has an average benchmark score of 53,610, placing it in the 88th percentile among all GPUs. It is 0.2% ahead of the AMD Radeon RX 6900 XT (53,489), 0.4% ahead of the AMD Radeon Pro W6600M (53,414), 2.1% ahead of the AMD Radeon RX 7700S (52,505), and 2.9% ahead of the NVIDIA GeForce RTX 5070 Ti (52,086).
Q: What is the CPU’s single-thread performance, and how does it scale with more threads?
A: The Ryzen 5 5500 scores 836 in the 3DMark single-thread test and 1,645 in the 2-thread test. Scaling up, it reaches 3,151 in 4 threads, 4,593 in 8 threads, and 5,411 in the max-thread test, showing strong multi-thread scaling up to 12 threads.
Q: How much VRAM does the RTX 4080 SUPER have, and what is its memory bandwidth?
A: The GPU features 16 GB of GDDR6X memory on a 256-bit bus, providing a memory bandwidth of 736.3 GB/s. The memory clock is listed at 1438 MHz with 23 Gbps effective speed.
Q: What is the best 1080p result for this combo in Rust?
A: At 1920x1080 with Low settings, the combo achieves an average FPS of 181.5. This is the highest measured FPS across all resolutions and settings in the data.
Q: How does the combo rank among all tested CPU-GPU combinations for Rust?
A: The combo ranks 211th out of 1,717 tested combinations, placing it in the top 12.3% of all combos in the database for this game.
GPU Role
The NVIDIA GeForce RTX 4080 SUPER is built on the Ada Lovelace architecture with a 5 nm process and 45,900 million transistors. Its base clock runs at 2295 MHz, boosting to 2550 MHz, which directly influences the raw pixel throughput of 285.6 GPixel/s and texture rate of 816.0 GTexel/s. The GPU’s FP32 performance of 52.22 TFLOPS provides the compute headroom needed for Rust’s dynamic lighting, shadow rendering, and large draw distances.
Memory capacity and bandwidth are critical for a survival game like Rust, where vast open worlds, numerous entities, and player-built structures tax both the framebuffer and texture streaming. The 16 GB of GDDR6X memory at 736.3 GB/s ensures that high-resolution textures and complex scenes do not stall on VRAM transfers. This is especially relevant at 4K, where the measured frame rates show a clear scaling pattern tied to memory bandwidth and pixel fill rate.
The GPU’s 10,240 shading units and 80 RT cores handle the game’s shader complexity and any ray-traced effects, though Rust’s primary load is rasterization. The 112 ROPs determine final pixel output, which becomes the limiting factor at higher resolutions. The data shows that the RTX 4080 SUPER sits at the 88th percentile among all GPUs, outperforming its nearest rival, the RX 6900 XT, by 0.2%. This margin is narrow, but in Rust specifically, the measured FPS at 1080p Low reaches 181.5, indicating the GPU is not the bottleneck at lower resolutions.
At 4K Ultra, the average FPS drops to 48.7, which is a 73% reduction from the 1080p Low result. This dramatic fall highlights that the GPU’s pixel throughput becomes saturated as resolution increases, particularly with Ultra settings that demand higher texture quality and more complex shading. The 736.3 GB/s bandwidth is substantial, but the combination of 4K resolution and Ultra settings creates a workload that exceeds what the GPU can sustain above 60 FPS.
Resolution Scaling
The measured FPS data reveals a clear inverse relationship between resolution and performance. At 1920x1080 with Low settings, the combo delivers 181.5 FPS. Moving to 2560x1440 at the same settings, the average drops to 160.8 FPS, a reduction of 11.4%. At 3840x2160 Low, the average falls to 117.7 FPS, which is 35.1% lower than the 1080p result.
This scaling pattern changes with settings. For High settings, the drop from 1080p (143.5 FPS) to 1440p (113.2 FPS) is 21.1%, while the drop from 1440p to 4K (66 FPS) is 41.7%. The steeper decline at higher resolutions suggests that the GPU’s fill rate and memory bandwidth become increasingly dominant factors. The RTX 4080 SUPER’s 285.6 GPixel/s pixel rate is fixed, so doubling the pixel count from 1440p to 4K directly impacts frame time.
The scaling behavior indicates that at 1080p, the CPU can keep up with the GPU’s output, as shown by the relatively small FPS differences between Low and Ultra settings (181.5 vs 125 FPS). At 4K, the gap widens dramatically: Low delivers 117.7 FPS, Medium 80.4, High 66, and Ultra 48.7. This widening gap confirms that the GPU becomes the primary limiting component at 4K, while at 1080p, the Ryzen 5 5500’s 6 cores and 12 threads are sufficient to feed the GPU.
The data also shows that the FPS drop from 1080p to 1440p is less severe than from 1440p to 4K, particularly at Medium and High settings. For Medium, the 1080p-to-1440p drop is 14.9% (156.4 to 133.2 FPS), while the 1440p-to-4K drop is 39.6% (133.2 to 80.4 FPS). This non-linear scaling is typical of GPU-bound workloads, where pixel count increases quadratically with resolution.
Measured FPS Breakdown
At 1920x1080, the combo shows strong performance across all settings. Low settings produce 181.5 FPS, Medium yields 156.4 FPS, High delivers 143.5 FPS, and Ultra reaches 125 FPS. The spread from Low to Ultra is 56.5 FPS, indicating that even at the highest settings, the frame rate remains above 120 FPS for smooth gameplay.
At 2560x1440, the results remain playable but show a wider gap. Low settings achieve 160.8 FPS, Medium 133.2 FPS, High 113.2 FPS, and Ultra 83.8 FPS. The drop from Low to Ultra is 77 FPS, representing a 47.9% reduction. This suggests that at 1440p, the GPU’s compute resources are more heavily taxed, particularly for Ultra settings that enable additional effects.
At 3840x2160, the performance curve steepens considerably. Low settings deliver 117.7 FPS, which is still above 60 FPS, but Medium drops to 80.4 FPS, High to 66 FPS, and Ultra to 48.7 FPS. The Ultra setting at 4K is the only configuration in the dataset that falls below 60 FPS, making it unsuitable for high-refresh-rate displays at this resolution.
The data shows that the RTX 4080 SUPER’s FP32 throughput of 52.22 TFLOPS is sufficient for most settings, but the 4K Ultra result indicates that the memory subsystem and ROP throughput become limiting. The 112 ROPs and 736.3 GB/s bandwidth are pushed to their limits when combining 4K resolution with Ultra quality settings. The gap between Low and Ultra at 4K (69 FPS) is larger than at 1080p (56.5 FPS), confirming that the GPU’s fixed resources are strained more at higher resolutions.
Settings Recommendations
Based on the measured FPS data, the optimal setting depends on the target resolution and refresh rate. At 1920x1080, Ultra settings deliver 125 FPS, which is above the 120 FPS threshold for high-refresh gaming. This makes Ultra the recommended choice for 1080p users who prioritize visual fidelity without compromising smoothness. The drop to High (143.5 FPS) offers a 14.8% improvement for users with 144Hz displays who want a safety margin.
At 2560x1440, High settings provide 113.2 FPS, which is suitable for 100-120Hz monitors. Ultra at 83.8 FPS is still playable for 60-75Hz displays but may feel less responsive for competitive play. Medium at 133.2 FPS offers the best balance for 144Hz panels, providing a 17.7% improvement over High while maintaining decent visual quality. The data suggests that Medium is the sweet spot for 1440p if refresh rate is the priority.
At 3840x2160, High settings deliver 66 FPS, which is just above the 60 FPS baseline for smooth gameplay. Ultra at 48.7 FPS falls below this threshold, making it unsuitable for most users. Low at 117.7 FPS is the only 4K setting that provides a high-refresh experience, but it sacrifices significant visual quality. For 4K, High is the recommended setting for a balanced experience, as it offers 66 FPS while maintaining reasonable graphical fidelity. Users with VRR displays could consider Ultra, but the 48.7 FPS average leaves little headroom for demanding scenes.
Across all resolutions, the data indicates that Low settings consistently provide the highest frame rates, but the visual trade-off is substantial. For users who prioritize competitive performance, Low at 1080p (181.5 FPS) or 1440p (160.8 FPS) offers the smoothest experience. For those who value visuals, High at 1440p or 4K provides the best compromise between frame rate and quality.
CPU Role
The AMD Ryzen 5 5500 is a 6-core, 12-thread processor based on the Zen 3 architecture, codenamed Cezanne, manufactured on a 7 nm process. Its base clock of 3.60 GHz boosts to 4.20 GHz, with a 65 W TDP. The CPU’s cache hierarchy includes 64 KB of L1 per core, 512 KB of L2 per core, and 16 MB of L3 cache. This configuration delivers a Cinebench R23 multi-core score of 16,429 and a single-core score of 2,319.
In Rust, the CPU’s role is evident in the 1080p results, where the GPU is less stressed. The 1080p Low setting achieves 181.5 FPS, which is 54.2% higher than the 4K Low result of 117.7 FPS. This delta suggests that at 1080p, the Ryzen 5 5500 can keep up with the GPU’s frame output, but at 4K, the GPU becomes the dominant bottleneck. The CPU’s 3DMark scores support this: the max-thread score of 5,411 and single-thread score of 836 indicate balanced multi-threading capability that handles Rust’s simulation and entity updates.
The 16 MB of L3 cache is particularly relevant for Rust, which features large, persistent worlds with many dynamic objects. The CPU’s PassMark multi-thread score of 19,330 and data compression score of 245,533 reflect its ability to process game state changes and network updates. The nearest rivals, including the Intel Core i5-12500 with a delta of -0.1%, show that the Ryzen 5 5500 is in the same performance tier.
At 1080p, the FPS difference between Low (181.5) and Ultra (125) is 56.5 FPS, which indicates that the CPU can drive the GPU to its limits at lower settings. However, at 4K, the same settings gap is 69 FPS, showing that the GPU’s workload dominates. The CPU’s 12 threads are sufficient for Rust’s multi-threaded rendering and physics, as evidenced by the 3DMark 8-thread score of 4,593, which represents 84.9% of the max-thread score. This suggests that Rust benefits from the CPU’s ability to distribute work across multiple cores without significant scaling losses.
Hardware Specifications
AMD Ryzen 5 5500
NVIDIA GeForce RTX 4080 SUPER
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5500 + NVIDIA GeForce RTX 4080 SUPER in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 117.7 |
| 3840x2160 | Medium | 80.4 |
| 3840x2160 | High | 66.0 |
| 3840x2160 | Ultra | 48.7 |
| 2560x1440 | Low | 160.8 |
| 2560x1440 | Medium | 133.2 |
| 2560x1440 | High | 113.2 |
| 2560x1440 | Ultra | 83.8 |
| 1920x1080 | Low | 181.5 |
| 1920x1080 | Medium | 156.4 |
| 1920x1080 | High | 143.5 |
| 1920x1080 | Ultra | 125.0 |
Rust with Ryzen 5 5500 + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with RTX 4080 SUPER + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with Ryzen 5 5500 + RTX 4080 SUPER
Explore FPS benchmarks for other games using this same hardware combination.