Rust
This combination offers playable performance with an average of 32 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 12 | 16 | 19 | 28 |
| 1440p QHD | 20 | 27 | 32 | 48 |
| 1080p Full HD | 30 | 39 | 46 | 69 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with AMD Ryzen 5 2600 + Intel Arc B370, In-Depth Analysis
The AMD Ryzen 5 2600 paired with the Intel Arc B370 is a combination that lands near the bottom of the performance ladder for Rust, ranking 2710 out of 2953 tested combos. The measured frame rates confirm this: the system only achieves playable numbers at 1080p with Low settings, and even then it averages 69 FPS. This pairing is fundamentally limited by the GPU, which sits in the 5th percentile of all graphics cards, while the CPU is more capable, sitting in the 75th percentile. The data indicates a severe bottleneck, and the following analysis breaks down exactly what each component contributes and where the system falls short.
FAQ
Q: What is the highest average FPS this combo can achieve in Rust?
A: The highest recorded average is 69 FPS, achieved at 1920x1080 resolution with Low settings. This is the only configuration in the measured data that crosses the 60 FPS threshold.
Q: How does this system perform at 4K resolution?
A: At 3840x2160, the results are largely unplayable. The best average is 28 FPS on Low settings, dropping to 19 FPS on Medium, 16 FPS on High, and just 12 FPS on Ultra.
Q: Is the CPU or GPU the primary bottleneck in this setup?
A: The GPU is the clear limiting factor. The Intel Arc B370 has an average benchmark score of 1184 and sits in the 5th percentile of all GPUs, while the Ryzen 5 2600 has an average score of 21484 and sits in the 75th percentile of all CPUs. The FPS scaling with resolution changes confirms this, as the system struggles far more at higher resolutions.
Q: What are the closest rivals to the Intel Arc B370 based on benchmark data?
A: The nearest rivals are the ATI Mobility Radeon HD 5570 (0.2% ahead), ATI Radeon HD 5770 (0.5% ahead), and AMD Radeon HD 7650M (0.7% ahead). The AMD FirePro M2000 is 1.4% behind. This places the Arc B370 in performance territory similar to decade-old discrete GPUs.
Q: What is the best settings preset for 1080p gaming?
A: Based on the measured rows, Low settings at 1920x1080 provides the best experience, with an average of 69 FPS. Medium settings drop to 46 FPS, High to 39 FPS, and Ultra to 30 FPS, making Low the only preset that maintains a fluid frame rate.
Q: How does the Ryzen 5 2600 compare to its nearest CPU rivals?
A: The Intel Core Ultra 5 228V is 0.2% ahead, the Intel Core i9-11900H is 0.5% ahead, and the Intel Xeon D-1746TER is 0.7% behind. The AMD EPYC 9454 is 1.2% ahead. These deltas are small, indicating the Ryzen 5 2600 is competitively positioned among its benchmark peers.
CPU Role
The AMD Ryzen 5 2600 is a 6-core, 12-thread processor from the 2000 series, based on the Zen architecture (specifically Zen+ Pinnacle Ridge) and manufactured on a 12 nm process. It has a base clock of 3.40 GHz and a boost clock of 3.90 GHz, with a 65 W TDP. The CPU supports DDR4 memory in a dual-channel configuration, providing a memory bandwidth of 46.9 GB/s. It connects via PCIe Gen 3 with 16 lanes from the CPU.
In Rust, a game that is heavily dependent on server-side simulation and entity updates, the CPU’s thread count is important. The 12 threads of the Ryzen 5 2600 allow it to handle background tasks and physics calculations, but its single-thread performance is modest. The benchmarks show a single-core Geekbench score of 1154 and a Cinebench R15 single-core score of 157.3. In contrast, its multi-core performance is stronger, with a Geekbench multi-core score of 5648 and a Cinebench R15 multi-core score of 1248. The PassMark multithread score is 13160, which is respectable for the platform.
The CPU’s 75th percentile ranking among all CPUs suggests it is not the primary reason for the low frame rates in Rust. The data shows that the CPU can deliver substantial multi-threaded performance, but the game’s frame rate is capped by the GPU in this pairing. The CPU has a total L3 cache of 16 MB shared across all cores, with 512 KB of L2 per core and 96 KB of L1 per core. This cache structure is adequate for the game’s data needs, but the system’s overall output is constrained downstream.
The nearest CPU rivals underscore its mid-range positioning. The Intel Core Ultra 5 228V is only 0.2% ahead in average score, while the Intel Xeon D-1746TER is 0.7% behind. These marginal differences mean that swapping the CPU for one of these would not dramatically alter Rust performance in this context. The bottleneck is elsewhere.
GPU Role
The Intel Arc B370 is an integrated graphics solution based on the Xe3-LPG architecture, built on a 3 nm process. It has a base clock of 300 MHz and a boost clock of 2400 MHz. The memory configuration is system shared, meaning it uses the system’s DDR4 RAM rather than dedicated VRAM; its memory bandwidth is listed as system dependent. The GPU has 1280 shading units, 40 texture mapping units, and 20 raster output units, with 10 ray tracing cores. Its pixel rate is 48.00 GPixel/s, and its texture rate is 96.00 GTexel/s, with an FP32 performance of 6.144 TFLOPS. The TDP is a very low 25 W, and it has no power connectors, being an IGP.
The Arc B370’s benchmark results are stark. It scores 1184 in 3DMark Steel Nomad DX12, and its percentile ranking is 5th among all GPUs. This places it in the bottom tier of graphics processors, comparable to the ATI Mobility Radeon HD 5570 (0.2% faster) and the ATI Radeon HD 5770 (0.5% faster). The AMD FirePro M2000 is 1.4% slower. This is a GPU that is fundamentally not designed for modern gaming at high resolutions, and Rust is no exception.
The low fill rate and limited shading power are evident in the measured FPS. At 1080p Low, the system achieves 69 FPS, but this is the ceiling. The GPU’s 20 ROPs are a significant constraint, as they determine pixel throughput. The 1280 shading units are also insufficient for the complex rendering of Rust’s environment and lighting. The shared memory architecture means the GPU competes with the CPU for memory bandwidth, further reducing performance. In this pairing, the GPU is the definitive bottleneck; its performance tier is so low that the CPU’s capabilities are never fully utilized.
Measured FPS Breakdown
The measured FPS data provides a clear picture of the system’s capabilities across resolutions and settings.
At 1920x1080, the system performs as follows:
- Low: 69 FPS average.
- Medium: 46 FPS average, with a minimum of 39 FPS and a maximum of 53 FPS.
- High: 39 FPS average.
- Ultra: 30 FPS average.
At 2560x1440, the frame rates drop significantly:
- Low: 48 FPS average.
- Medium: 32 FPS average, with a minimum of 27 FPS and a maximum of 37 FPS.
- High: 27 FPS average.
- Ultra: 20 FPS average.
At 3840x2160, the results are the worst:
- Low: 28 FPS average.
- Medium: 19 FPS average, with a minimum of 16 FPS and a maximum of 22 FPS.
- High: 16 FPS average.
- Ultra: 12 FPS average.
The pattern is consistent: every step up in resolution or settings reduces the average FPS. The difference between Low and Ultra at 1080p is 39 FPS (69 to 30), which is a 56.5% decrease. At 1440p, the drop from Low to Ultra is 28 FPS (48 to 20), a 58.3% decrease. At 4K, the drop is 16 FPS (28 to 12), a 57.1% decrease. This indicates that the GPU is the limiting factor, as the relative performance loss is similar across resolutions when settings are increased.
The minimum FPS values are only provided for Medium settings, showing a floor of 39 FPS at 1080p, 27 FPS at 1440p, and 16 FPS at 4K. These minimums are close to the averages, suggesting frame pacing is relatively stable but at low performance levels. The maximum values for Medium settings are 53 FPS at 1080p, 37 FPS at 1440p, and 22 FPS at 4K, meaning even the peaks are far from smooth. For a survival game like Rust, where combat and building require responsiveness, these numbers are inadequate outside of 1080p Low.
Resolution Scaling
Examining the FPS scaling from 1080p to 4K reveals the nature of the bottleneck. Using Low settings as the baseline, the system achieves 69 FPS at 1920x1080, 48 FPS at 2560x1440, and 28 FPS at 3840x2160. This represents a 30.4% drop from 1080p to 1440p, and a 59.4% drop from 1080p to 4K.
The scaling is non-linear and steep. For a GPU-bound scenario, one would expect FPS to roughly halve when pixel count quadruples (from 1080p to 4K). Here, the FPS at 4K is 40.5% of the 1080p value, which is close to the expected halving, indicating the GPU is fully saturated. If the CPU were the bottleneck, the FPS drop would be less severe because the resolution increase would not add CPU work. The data shows the opposite: the GPU is overwhelmed by the pixel count.
Looking at High settings, the scaling is similar: 39 FPS at 1080p, 27 FPS at 1440p, and 16 FPS at 4K. The drop from 1080p to 1440p is 30.8%, and to 4K it is 59.0%. This consistency across settings confirms that resolution is the dominant factor in performance loss, which is characteristic of a GPU-limited system. The CPU’s role in this scaling is minimal; it is capable of feeding the GPU at these frame rates, but the GPU cannot keep up with higher resolutions.
The limiting component is unequivocally the Intel Arc B370. Its low pixel rate and fill rate are insufficient for 1440p and 4K gaming. The 28 FPS at 4K Low is below playable thresholds, and the 12 FPS at 4K Ultra is a slideshow. Even at 1440p, the best average is 48 FPS on Low, which is borderline. The data suggests that this system is only viable for 1080p gaming, and even then, only at the lowest settings presets.
Settings Recommendations
Based on the measured rows, the only configuration that provides a consistently playable experience is 1920x1080 with Low settings, which yields an average of 69 FPS. This is the recommended setup for anyone using this hardware pairing for Rust. The 69 FPS average provides a smooth enough experience for most gameplay, though it may dip in heavy combat or when many players are in view.
The Medium preset at 1080p is a compromise, offering 46 FPS average with a minimum of 39 FPS. This is playable but not ideal; the lower minimum could cause stutter in intense moments. The visual improvement from Low to Medium is noticeable, but the 33% FPS drop (from 69 to 46) is significant. If a player prioritizes visual fidelity over frame rate, Medium is the maximum acceptable choice at 1080p.
High settings at 1080p drop to 39 FPS, which is below the 60 FPS threshold that most players consider smooth. Ultra settings at 1080p yield 30 FPS, which is not recommended for a game like Rust where quick reactions are essential. At higher resolutions, the situation is worse. At 1440p, the best is 48 FPS on Low, which is playable but not smooth. The Medium preset at 1440p drops to 32 FPS, which is borderline. At 4K, all settings are unplayable, with the highest being 28 FPS on Low.
The data indicates that the optimal experience is strictly at 1080p Low. This configuration maximizes frame rate while keeping the system stable. The Medium preset at 1080p is an acceptable alternative if the user can tolerate the lower frame rate for better visuals. For anyone seeking higher resolutions, this hardware is simply not capable, and the measured FPS confirms that no settings adjustment will make 4K viable. The recommendation is to accept the limitations of this GPU and run Rust at 1080p Low for the best balance of performance and playability.
Hardware Specifications
AMD Ryzen 5 2600
Intel Arc B370
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 2600 + Intel Arc B370 in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 28.0 |
| 3840x2160 | Medium | 19.0 |
| 3840x2160 | High | 16.0 |
| 3840x2160 | Ultra | 12.0 |
| 2560x1440 | Low | 48.0 |
| 2560x1440 | Medium | 32.0 |
| 2560x1440 | High | 27.0 |
| 2560x1440 | Ultra | 20.0 |
| 1920x1080 | Low | 69.0 |
| 1920x1080 | Medium | 46.0 |
| 1920x1080 | High | 39.0 |
| 1920x1080 | Ultra | 30.0 |
Rust with Ryzen 5 2600 + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with Arc B370 + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with Ryzen 5 2600 + Arc B370
Explore FPS benchmarks for other games using this same hardware combination.