Road 96

Road 96

AVERAGE FPS
122
excellent

This combination delivers exceptional performance with an average of 122 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 41 53 66 89
1440p QHD 78 100 124 169
1080p Full HD 123 157 194 266

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 89
3840x2160 Medium 66
3840x2160 High 53
3840x2160 Ultra 41
2560x1440 Low 169
2560x1440 Medium 124
2560x1440 High 100
2560x1440 Ultra 78
1920x1080 Low 266
1920x1080 Medium 194
1920x1080 High 157
1920x1080 Ultra 123

Road 96 with Intel Core Ultra 7 265 + NVIDIA GeForce RTX 3080, In-Depth Analysis

How This Combo Ranks

The Intel Core Ultra 7 265 paired with the NVIDIA GeForce RTX 3080 achieves a combo rank of 798 out of 2903 tested combinations in Road 96. This places the pairing in the upper quartile of all tested systems, indicating a strong overall performance tier for this adventure title. The rank reflects the combined capability of both components rather than isolating either one, and the data shows that this pairing is positioned well above the median tested combo.

The CPU itself sits in the 93rd percentile against all processors, with an average benchmark score of 64640. Its nearest rivals in the synthetic benchmark suite are the AMD EPYC 4464P, which scores 64823 (a margin of -0.3% relative to the Core Ultra 7 265), and the Intel Core Ultra 7 265F, which scores 64438 (a delta of +0.3%). The AMD EPYC 7343 trails at 64202 (+0.7%), while the AMD EPYC 9124 leads slightly at 65104 (-0.7%). These tight deltas—all under one percentage point—show that the Core Ultra 7 265 is positioned in a densely packed performance cluster, where no single rival holds a decisive advantage in general compute.

The GPU, in contrast, sits at the 68th percentile against all graphics cards, with an average benchmark score of 23172. Its nearest rivals are the NVIDIA P106-100 at 23249 (-0.3%), the AMD Radeon Pro Vega 16 at 23250 (-0.3%), the AMD Radeon RX 6600M at 23273 (-0.4%), and the AMD Radeon R9 M290X at 23276 (-0.4%). The GPU's percentile ranking is notably lower than the CPU's, suggesting that in this game, the graphics card may be the more limiting partner when pushing higher settings. However, the combo rank of 798/2903 still indicates that the overall system delivers a smooth experience for Road 96's narrative-driven gameplay.

GPU Role

The RTX 3080 brings 10 GB of GDDR6X memory across a 320-bit bus, yielding a bandwidth of 760.3 GB/s. The memory clock runs at 1188 MHz, with an effective data rate of 19 Gbps. The GPU's base clock is 1440 MHz, boosting to 1710 MHz under load. These specifications are directly relevant to Road 96's measured performance, particularly at higher resolutions where memory bandwidth becomes a factor.

The GPU's compute resources include 8704 shading units, 272 texture mapping units, and 96 raster output units. It also carries 68 RT cores and 272 tensor cores, though Road 96's stylized art direction means ray tracing is not a primary workload. The pixel rate is 164.2 GPixel/s and the texture rate is 465.1 GTexel/s, which supports the frame rates observed in the measured data. The FP32 throughput stands at 29.77 TFLOPS, with FP16 at the same 29.77 TFLOPS (1:1 ratio).

Across the measured settings, the GPU's role is most apparent when comparing Low to Ultra presets. At 1920x1080, the Low preset averages 266 FPS, while Ultra drops to 123 FPS—a reduction of 143 FPS, or roughly 54%. At 2560x1440, the spread narrows slightly: Low averages 169 FPS, Ultra averages 78 FPS, a drop of 91 FPS. At 3840x2160, Low averages 89 FPS and Ultra averages 41 FPS, a 48 FPS difference. This pattern shows the GPU scaling its workload predictably as settings increase, but the magnitude of the drop is consistent with the GPU being the primary driver of frame rate changes across presets.

The GPU's 10 GB VRAM capacity is adequate for Road 96 at all tested settings, given that even the Ultra preset at 4K does not appear to hit a memory ceiling that would cause stutter or frame drops beyond what the average FPS indicates. The measured data shows no min FPS values for Ultra at any resolution, which might suggest the frame pacing remains stable, though the absence of min/max data for several rows limits deeper analysis.

Settings Recommendations

Based on the measured FPS rows, the Medium preset offers the best balance of visual fidelity and performance for this combo. At 1920x1080, Medium averages 194 FPS with a minimum of 165 FPS and a maximum of 224 FPS. This provides a comfortable margin above typical 60 Hz displays and even supports high-refresh-rate monitors without dipping below 165 FPS. At 2560x1440, Medium averages 124 FPS with a minimum of 105 FPS and a maximum of 142 FPS, which remains smooth for most gaming scenarios.

The High preset at 2560x1440 averages 100 FPS, which is still playable but offers less headroom. At 3840x2160, Medium averages 66 FPS with a minimum of 56 FPS and a maximum of 75 FPS. This is the only 4K preset with min/max data, and the 56 FPS minimum is borderline for a locked 60 FPS experience. The High preset at 4K averages 53 FPS, which falls below the 60 FPS threshold, making Medium the recommended choice for 4K if a consistent frame rate is desired.

Ultra settings are only advisable at 1080p, where the combo averages 123 FPS. At 1440p, Ultra averages 78 FPS, which is workable but not ideal for high-refresh displays. At 4K, Ultra averages 41 FPS, which is below the playable threshold for most users. Low settings produce very high frame rates across all resolutions—266 FPS at 1080p, 169 FPS at 1440p, and 89 FPS at 4K—but these come with significant visual compromises that are unnecessary given the headroom at Medium.

Measured FPS Breakdown

The measured FPS data covers three resolutions (1920x1080, 2560x1440, 3840x2160) and four settings presets (Low, Medium, High, Ultra). At 1920x1080, the Low preset averages 266 FPS, Medium averages 194 FPS (min 165, max 224), High averages 157 FPS, and Ultra averages 123 FPS. The progression from Low to Ultra shows a steady decline, with each step reducing the average by roughly 30-40 FPS.

At 2560x1440, Low averages 169 FPS, Medium averages 124 FPS (min 105, max 142), High averages 100 FPS, and Ultra averages 78 FPS. The step from Low to Medium is 45 FPS, from Medium to High is 24 FPS, and from High to Ultra is 22 FPS. This indicates that the transition from Low to Medium carries the largest performance cost, while the higher presets incur more modest reductions.

At 3840x2160, Low averages 89 FPS, Medium averages 66 FPS (min 56, max 75), High averages 53 FPS, and Ultra averages 41 FPS. The step from Low to Medium is 23 FPS, from Medium to High is 13 FPS, and from High to Ultra is 12 FPS. The diminishing returns at 4K are evident: each settings increase costs less FPS than at lower resolutions, but the absolute frame rates are also much lower.

The min/max data is only available for the Medium preset at all three resolutions. At 1080p, the min is 165 FPS and max is 224 FPS, giving a spread of 59 FPS. At 1440p, the min is 105 FPS and max is 142 FPS, a spread of 37 FPS. At 4K, the min is 56 FPS and max is 75 FPS, a spread of 19 FPS. The narrowing spread at higher resolutions suggests that the GPU becomes more consistently loaded, reducing frame time variance.

Resolution Scaling

The FPS drop from 1080p to 4K is substantial across all settings. At Low, the average falls from 266 FPS at 1080p to 169 FPS at 1440p (a 36% reduction) and then to 89 FPS at 4K (a 47% reduction from 1440p). At Medium, the average falls from 194 FPS at 1080p to 124 FPS at 1440p (36% reduction) and then to 66 FPS at 4K (47% reduction from 1440p). At High, the average falls from 157 FPS at 1080p to 100 FPS at 1440p (36% reduction) and then to 53 FPS at 4K (47% reduction from 1440p). At Ultra, the average falls from 123 FPS at 1080p to 78 FPS at 1440p (37% reduction) and then to 41 FPS at 4K (47% reduction from 1440p).

The consistency of these percentage drops—roughly 36% from 1080p to 1440p and 47% from 1440p to 4K—across all settings points to a resolution-bound workload. The pixel count increases by 1.78x from 1080p to 1440p and by 2.25x from 1440p to 4K, and the observed FPS reductions align closely with these pixel scaling factors. This behavior indicates that the GPU is the limiting component in this pairing for Road 96, as the CPU's frame rate ceiling does not appear to constrain performance even at 1080p.

The fact that the FPS scaling remains proportional to pixel count rather than flattening out at higher resolutions suggests that the CPU is not a bottleneck in this game. If the CPU were limiting, we would expect to see smaller FPS differences between 1080p and 1440p, as the CPU would cap the frame rate regardless of resolution. Instead, the data shows a clean GPU-bound scaling pattern, which is consistent with the CPU's high single-thread performance in synthetic benchmarks.

FAQ

Q: What is the best resolution for this combo in Road 96?

A: The data shows 2560x1440 at Medium settings provides 124 FPS average with a 105 FPS minimum, which is the highest resolution/settings combination that maintains a consistent frame rate above 100 FPS. At 3840x2160, Medium drops to 66 FPS average with a 56 FPS minimum.

Q: Is the RTX 3080 or the Core Ultra 7 265 the bottleneck in this game?

A: The resolution scaling data indicates the GPU is the limiting component. FPS drops from 1080p to 4K follow pixel count scaling closely, with reductions of roughly 36% from 1080p to 1440p and 47% from 1440p to 4K across all settings, which is characteristic of a GPU-bound workload.

Q: How does the Core Ultra 7 265 compare to its nearest rivals?

A: The CPU's average benchmark score is 64640, which is within 0.7% of all four nearest rivals. The AMD EPYC 9124 scores 65104 (-0.7%), the AMD EPYC 4464P scores 64823 (-0.3%), the Intel Core Ultra 7 265F scores 64438 (+0.3%), and the AMD EPYC 7343 scores 64202 (+0.7%).

Q: What FPS can I expect at 1080p with Ultra settings?

A: The measured data shows an average of 123 FPS at 1920x1080 with Ultra settings. This is the highest settings preset at the lowest resolution, and it remains above 120 FPS for smooth gameplay.

Q: Does the RTX 3080 have enough VRAM for Road 96 at 4K?

A: The 10 GB GDDR6X memory appears sufficient, as the measured data shows playable frame rates (53 FPS average at High, 41 FPS at Ultra) without any indication of memory-related stuttering. The absence of min FPS data for 4K High and Ultra suggests stable frame delivery.

Q: How does the combo rank compare to other tested systems?

A: This pairing ranks 798th out of 2903 tested combos in Road 96, placing it in the top 27.5% of all systems. The CPU ranks in the 93rd percentile overall, while the GPU ranks in the 68th percentile.

CPU Role

The Intel Core Ultra 7 265 is a 20-core, 20-thread processor based on the Arrow Lake architecture, manufactured on a 3 nm process by TSMC. It has a base clock of 2.40 GHz and a boost clock of 5.30 GHz, with a 65 W TDP. The cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 30 MB of shared L3 cache. The CPU supports DDR5 memory in a dual-channel configuration, providing 102.4 GB/s of memory bandwidth.

In synthetic benchmarks, the CPU scores 42216 in Cinebench R23 multicore and 5960 in single-core. The Passmark single-thread score is 4689, while the multithread score is 49682. These numbers indicate strong performance in both lightly-threaded and heavily-threaded workloads. For Road 96, which is an adventure game with narrative-driven gameplay, the single-thread performance is likely more relevant than multicore throughput, as the game's scene complexity may not scale to 20 threads.

The CPU's role in this combo is best understood through the resolution scaling analysis. Since the FPS drops proportionally with pixel count, the CPU is not presenting a bottleneck at any tested resolution. Even at 1080p Low, where the GPU is least stressed and produces 266 FPS, the CPU appears capable of feeding frames without limiting performance. The boost clock of 5.30 GHz provides the necessary single-thread headroom for game logic and draw calls.

The CPU's 20 threads, while not fully utilized by Road 96, contribute to overall system responsiveness and background task handling. The 30 MB of shared L3 cache helps with data locality, and the DDR5 memory bandwidth of 102.4 GB/s ensures that memory-bound operations do not starve the GPU. The CPU's position in the 93rd percentile against all processors, with an average benchmark score of 64640, reinforces that it is a high-end part capable of supporting the RTX 3080 without becoming the limiting factor in this game.

Hardware Specifications

Intel Core Ultra 7 265

Cores / Threads 20 / 20
Base Clock 2400 MHz
Boost Clock 5300 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 3080

VRAM 10 GB GDDR6X
Base Clock —
Boost Clock 1710 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce RTX 3080 in Road 96

Resolution Settings Avg FPS
3840x2160 Low 89.0
3840x2160 Medium 66.0
3840x2160 High 53.0
3840x2160 Ultra 41.0
2560x1440 Low 169.0
2560x1440 Medium 124.0
2560x1440 High 100.0
2560x1440 Ultra 78.0
1920x1080 Low 266.0
1920x1080 Medium 194.0
1920x1080 High 157.0
1920x1080 Ultra 123.0

Road 96 with iUltra 7 265 + Other GPUs

See how Road 96 performs with the same CPU but different graphics cards.

Road 96 with RTX 3080 + Other CPUs

See how Road 96 performs with the same GPU but different processors.

Other Games with iUltra 7 265 + RTX 3080

Explore FPS benchmarks for other games using this same hardware combination.