Road 96

Road 96

AVERAGE FPS
122
excellent

This combination delivers exceptional performance with an average of 122 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 44 55 68 91
1440p QHD 78 99 125 168
1080p Full HD 123 160 192 266

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 91
3840x2160 Medium 68
3840x2160 High 55
3840x2160 Ultra 44
2560x1440 Low 168
2560x1440 Medium 125
2560x1440 High 99
2560x1440 Ultra 78
1920x1080 Low 266
1920x1080 Medium 192
1920x1080 High 160
1920x1080 Ultra 123

Road 96 with Intel Core Ultra 7 265K + NVIDIA GeForce RTX 3080, In-Depth Analysis

Road 96 is a stylized adventure title that, on paper, should not stress modern hardware, but the measured FPS data for the Intel Core Ultra 7 265K and NVIDIA GeForce RTX 3080 combination reveals a performance curve that is heavily dictated by resolution and preset selection. The dataset shows a system that is overwhelmingly capable at 1080p, becoming progressively more constrained as pixel count rises. The Intel Core Ultra 7 265K, with a 97th percentile ranking among all CPUs and a 20-core, 20-thread configuration, provides a massive processing headroom that is rarely the limiting factor here. Instead, the data points to the RTX 3080's 10 GB of GDDR6X memory and its position in the 80th percentile of all GPUs as the primary arbiter of high-resolution performance. The following analysis breaks down the measured FPS across the 12 data points, interprets the scaling behavior, and provides actionable settings guidance based strictly on the provided facts.

Resolution Scaling

The progression from 1920x1080 to 3840x2160 reveals a sharp and consistent penalty across all settings, indicating that the RTX 3080 is the dominant bottleneck at higher resolutions. At the High preset, the system delivers 159.8 FPS at 1080p, which drops to 98.7 FPS at 1440p (a 38.2% reduction) and further to 54.9 FPS at 4K (a 65.6% reduction from the 1080p baseline). This scaling pattern is classic GPU-bound behavior; the CPU's massive Cinebench R23 multi-core score of 50009 ensures it is not the constraint. The Ultra preset amplifies this trend, starting at 123.1 FPS at 1080p, falling to 77.5 FPS at 1440p, and bottoming out at 43.5 FPS at 4K. The gap between 1080p and 4K at Ultra is a substantial 79.6 FPS loss, making 4K Ultra an unplayable prospect for smooth frame pacing.

The Low preset shows the most extreme resolution sensitivity, which paradoxically confirms GPU limitation. At 1080p Low, the system produces a staggering 265.7 FPS, indicating the CPU is barely breaking a sweat. Dropping to 1440p Low yields 168 FPS, and 4K Low falls to 91.2 FPS. The fact that even the lowest settings cannot maintain a 4K experience above 100 FPS suggests that the pixel throughput and memory bandwidth of the RTX 3080—760.3 GB/s across a 320-bit bus—are the limiting factors, not the shading complexity. The Medium preset tells a similar story: 192.1 FPS at 1080p, 124.5 FPS at 1440p, and 68.4 FPS at 4K. The data indicates that Road 96's art style, which features stylized landscapes and character models, scales resolution demands almost linearly with pixel count, leaving the RTX 3080's 8704 shading units working progressively harder.

Comparing the resolution deltas, the step from 1080p to 1440p is consistently larger than from 1440p to 4K in percentage terms. For instance, at High, the 1080p-to-1440p drop is 61.1 FPS, while the 1440p-to-4K drop is 43.8 FPS. This suggests that the RTX 3080's memory subsystem and ROP throughput (164.2 GPixel/s) handle the intermediate resolution more gracefully than the jump to 4K's 8.3 million pixels. The 4K results, ranging from 43.5 FPS at Ultra to 91.2 FPS at Low, all fall below or near the 60 FPS threshold except for the Low preset, making 4K a challenging environment for this GPU in this specific title. The data strongly suggests that for a locked 60 FPS experience at 1440p, users must select High or lower, as Ultra falls short at 77.5 FPS but is still comfortable; however, for 4K, only the Low preset provides a playable average above 90 FPS.

Settings Recommendations

The measured FPS rows provide a clear hierarchy for optimizing the experience on this specific hardware. For 1920x1080, the Ultra preset is the only logical choice for high-refresh displays, as it delivers 123.1 FPS, which is far above the 60 FPS baseline and suitable for 120Hz panels. The High preset at 159.8 FPS is also excellent, but the visual fidelity gain from Ultra is not worth sacrificing the frame rate margin if the display can handle it. The Medium and Low presets at 1080p are essentially redundant, as the hardware has enough headroom to run the maximum settings without dipping below 100 FPS.

At 2560x1440, the decision becomes more nuanced. The High preset at 98.7 FPS is the sweet spot for a 144Hz monitor, providing a smooth and responsive experience. The Ultra preset at 77.5 FPS is still playable on a 60Hz display but will cause noticeable judder on higher refresh panels. The Medium preset at 124.5 FPS is slightly faster than High but the visual downgrade is likely not worth the 25.8 FPS gain, given that High already exceeds the refresh rate of most 1440p monitors. For users prioritizing frame rate over fidelity, Medium is a viable fallback, but the data indicates High is the best balance of visual quality and performance.

The 3840x2160 results are the most restrictive. The Low preset at 91.2 FPS is the only option that provides a comfortable margin above 60 FPS, making it the recommended choice for 4K gaming. The Medium preset at 68.4 FPS is borderline acceptable for 60Hz displays, but any frame drops could push it below the threshold. The High preset at 54.9 FPS and Ultra at 43.5 FPS are simply too slow for a smooth experience, and users should avoid them unless they have a variable refresh rate monitor and can tolerate sub-60 FPS gameplay. In summary, the data recommends: 1080p Ultra, 1440p High, and 4K Low as the optimal presets for their respective resolutions, with the caveat that 4K Medium is the maximum playable setting for strict 60 FPS enthusiasts.

FAQ

Q: What is the best resolution and preset combination for a 60 FPS lock?

A: For a locked 60 FPS, the data shows that 1920x1080 Ultra (123.1 FPS) and 2560x1440 High (98.7 FPS) both provide ample headroom. At 3840x2160, only the Low preset (91.2 FPS) and Medium preset (68.4 FPS) exceed 60 FPS, making 4K Medium the highest quality option that maintains a 60 FPS average.

Q: How does the RTX 3080's performance in Road 96 compare to its closest rivals?

A: The RTX 3080 has an average benchmark score of 35787, which is 0.4% higher than the AMD Radeon 880M (35646) but 0.9% lower than the AMD Radeon RX 7900 GRE (36101). It trails the AMD Radeon Pro Duo by 0.2% (35860) and leads the NVIDIA GeForce RTX 5070 Ti Mobile by 1% (35435).

Q: Is the CPU or GPU the limiting factor at 4K?

A: The data indicates the GPU is the primary limiter at 3840x2160. The Intel Core Ultra 7 265K ranks in the 97th percentile of all CPUs and has a Passmark multithread score of 58838, while the RTX 3080 ranks in the 80th percentile of GPUs. The sharp FPS drops from 1080p to 4K (e.g., from 159.8 FPS to 54.9 FPS at High) are characteristic of GPU-bound rendering, not CPU limitations.

Q: What is the performance difference between the High and Ultra presets at 1440p?

A: At 2560x1440, the High preset delivers 98.7 FPS, while Ultra delivers 77.5 FPS. This represents a 21.2 FPS difference, meaning High is approximately 27.4% faster than Ultra while presumably offering slightly lower visual fidelity.

Q: Can this system achieve 144 FPS in Road 96?

A: Yes, but only at 1920x1080. The Low preset reaches 265.7 FPS, Medium hits 192.1 FPS, High achieves 159.8 FPS, and Ultra reaches 123.1 FPS. At 2560x1440, only the Low preset (168 FPS) and Medium preset (124.5 FPS) exceed 120 FPS, with High falling short at 98.7 FPS.

Q: What is the measured FPS at 4K Ultra, and is it playable?

A: The 4K Ultra preset yields an average of 43.5 FPS. This is below the standard 60 FPS threshold and would result in noticeable stutter on non-variable refresh rate displays, making it unsuitable for smooth gameplay.

Measured FPS Breakdown

The complete dataset for this combination of Intel Core Ultra 7 265K and NVIDIA GeForce RTX 3080 spans three resolutions and four presets, providing a full picture of performance scaling.

At 1920x1080, the system is clearly CPU-unbounded. The Low preset produces a massive 265.7 FPS average, which is the highest score in the entire dataset. Medium follows at 192.1 FPS, High at 159.8 FPS, and Ultra at 123.1 FPS. The spread from Low to Ultra is 142.6 FPS, indicating that the GPU has significant headroom even at maximum settings.

Moving to 2560x1440, the scores compress considerably. Low remains high at 168 FPS, but Medium drops to 124.5 FPS, High to 98.7 FPS, and Ultra to 77.5 FPS. The spread narrows to 90.5 FPS, showing the increased load on the RTX 3080. The 1440p High result is the most balanced, offering near-100 FPS performance.

At 3840x2160, the GPU is fully saturated. Low is the only preset above 90 FPS, delivering 91.2 FPS. Medium falls to 68.4 FPS, High to 54.9 FPS, and Ultra to 43.5 FPS. The spread narrows further to 47.7 FPS, and the Ultra result is the lowest in the entire test suite. The data shows a clear pattern: 1080p is for high-refresh gaming, 1440p is the sweet spot for quality and speed, and 4K is only viable with reduced settings.

GPU Role

The NVIDIA GeForce RTX 3080's role in Road 96 is defined by its memory configuration and compute capacity, both of which show clear limits in the measured data. The GPU features 10 GB of GDDR6X memory on a 320-bit bus, delivering 760.3 GB/s of bandwidth. This is paired with 8704 shading units, 272 texture mapping units, and 96 ROPs, which together produce a pixel rate of 164.2 GPixel/s and a texture rate of 465.1 GTexel/s. The boost clock of 1710 MHz and base clock of 1440 MHz provide the raw frequency headroom, but the 4K results suggest that the 10 GB memory capacity and 320-bit bus are the primary bottlenecks when pixel count quadruples from 1080p.

The GPU's benchmark standing places it in the 80th percentile of all GPUs, with an average score of 35787. Its closest rival, the AMD Radeon RX 7900 GRE, scores 36101, a 0.9% lead, while the AMD Radeon 880M trails by 0.4%. This competitive positioning suggests that the RTX 3080 is a mid-to-high-tier performer, which aligns with the observed FPS drops at 4K. The 4K Low result of 91.2 FPS versus the 1080p Low result of 265.7 FPS represents a 65.7% performance loss, which is directly attributable to the GPU's memory bandwidth and pixel fill rate being overwhelmed by the 8.3 million pixel frame buffer.

The RTX 3080's architecture, Ampere on Samsung's 8 nm process, uses 28,300 million transistors across a 628 mm² die. The FP32 compute of 29.77 TFLOPS is substantial, but Road 96's rendering appears less compute-bound and more memory-bound at high resolutions. The data shows that reducing settings from Ultra to Low at 4K yields a 47.7 FPS improvement (from 43.5 to 91.2 FPS), which is a 109.7% increase, indicating that shading complexity is a significant factor. The 68 RT cores and 272 tensor cores are present, but the game's stylized visuals likely do not utilize ray tracing or DLSS features, leaving the traditional ROPs and texture units as the workhorses. Ultimately, the RTX 3080 provides a robust 1080p and 1440p experience, but its 10 GB frame buffer and 320-bit interface cap its 4K potential in this title, as evidenced by the sub-60 FPS results on High and Ultra presets.

Hardware Specifications

Intel Core Ultra 7 265K

Cores / Threads 20 / 20
Base Clock 3900 MHz
Boost Clock 5500 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 3080

VRAM 10 GB GDDR6X
Base Clock —
Boost Clock 1710 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265K + NVIDIA GeForce RTX 3080 in Road 96

Resolution Settings Avg FPS
3840x2160 Low 91.2
3840x2160 Medium 68.4
3840x2160 High 54.9
3840x2160 Ultra 43.5
2560x1440 Low 168.0
2560x1440 Medium 124.5
2560x1440 High 98.7
2560x1440 Ultra 77.5
1920x1080 Low 265.7
1920x1080 Medium 192.1
1920x1080 High 159.8
1920x1080 Ultra 123.1

Road 96 with iUltra 7 265K + Other GPUs

See how Road 96 performs with the same CPU but different graphics cards.

Road 96 with RTX 3080 + Other CPUs

See how Road 96 performs with the same GPU but different processors.

Other Games with iUltra 7 265K + RTX 3080

Explore FPS benchmarks for other games using this same hardware combination.