Road 96
This combination delivers exceptional performance with an average of 168 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 57 | 73 | 91 | 124 |
| 1440p QHD | 108 | 138 | 171 | 234 |
| 1080p Full HD | 170 | 217 | 269 | 367 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Road 96 with Intel Core i7-14700K + NVIDIA GeForce RTX 5080, In-Depth Analysis
Road 96 is a narrative-driven adventure title released in mid-2021, and its performance characteristics differ markedly from typical high-intensity shooters or open-world epics. This analysis centers on the pairing of an Intel Core i7-14700K processor with an NVIDIA GeForce RTX 5080 graphics card, using measured frame rate data across three resolutions and four quality presets. The benchmark results show a configuration that is overwhelmingly GPU-bound at lower settings and resolution, but which shifts toward a more balanced workload at 4K with maximum quality. The data set includes 12 distinct measurement points, covering 1080p, 1440p, and 2160p, with average frame rates ranging from 57 FPS at 4K Ultra to 367 FPS at 1080p Low. This wide spread indicates that the game scales dramatically with both resolution and settings, and the RTX 5080’s 16 GB of GDDR7 memory is never a limiting factor in these tests. The Intel Core i7-14700K, with its 20 cores and 28 threads, provides ample headroom for the game’s logic, though its influence on final frame rates diminishes as the GPU becomes the bottleneck.
FAQ
Q: What is the best measured average frame rate for this combo, and at which settings?
A: The highest average frame rate recorded is 367 FPS at 1920x1080 with Low settings. This is the only measurement above 300 FPS, and it shows that the RTX 5080 is far from saturated at this resolution and preset.
Q: How does the combo rank among all tested system configurations for Road 96?
A: The Intel Core i7-14700K plus NVIDIA GeForce RTX 5080 combination ranks 224th out of 3713 tested combos for this game, placing it in the top 6% of all configurations in the database.
Q: What is the lowest average frame rate in the measured data, and under what conditions does it occur?
A: The lowest average is 57 FPS, achieved at 3840x2160 with Ultra settings. This remains above the 50 FPS threshold, indicating playable performance even at the most demanding preset.
Q: Does the RTX 5080’s 16 GB of VRAM ever become a constraint in these tests?
A: No. The measured data shows no indication of VRAM-related stutters or frame rate collapses, and the 16 GB capacity is more than sufficient for Road 96’s visual assets at all tested settings and resolutions.
Q: What is the difference in average FPS between 1080p and 4K at High settings?
A: At High settings, the average drops from 217 FPS at 1920x1080 to 138 FPS at 2560x1440, and finally to 73 FPS at 3840x2160. This represents a 66% reduction from 1080p to 4K.
Q: Are there any frame rate consistency metrics, such as minimum FPS, provided in the data?
A: Yes, for Medium settings at all three resolutions, minimum and maximum FPS are reported. At 1080p Medium, the range is 229 to 309 FPS; at 1440p Medium, it is 146 to 197 FPS; and at 4K Medium, it is 77 to 104 FPS.
How This Combo Ranks
The comboRankInGame field places this specific CPU-GPU pairing at position 224 out of 3713 tested combinations. This percentile standing of roughly 94th (since 224 divided by 3713 is approximately 0.060) indicates that this system outperforms the vast majority of configurations tested for Road 96. However, it is not at the very top, which suggests that a small number of alternative pairings yield higher frame rates, likely due to even more powerful GPUs or processors that are better optimized for this specific title. The rank of 224 is a strong result, but it is not a record-setting one.
To contextualize this rank, consider the individual component standings. The Intel Core i7-14700K has a percentileVsAllCpus of 94, meaning it scores higher than 94% of all CPUs in the database. Its nearest rivals include the AMD EPYC 9115 (0.1% higher average score), the AMD Ryzen 9 7950X (0.2% lower), the AMD Ryzen 9 7940HX (0.7% lower), and the AMD Ryzen 7 9700F (0.9% lower). These deltaPct values are all within a single percentage point, indicating that the i7-14700K is in a very tightly contested performance band. For Road 96 specifically, the combo rank of 224 suggests that the CPU is not the limiting factor, as many lower-ranked CPUs paired with the same GPU would likely produce similar results.
On the GPU side, the RTX 5080 has a percentileVsAllGpus of 87, which is lower than the CPU’s 94. Its nearest rivals are the AMD Radeon 8060S (0.6% higher average score), the AMD Radeon RX 6750 GRE 12 GB (0.7% higher), the AMD Radeon Pro W5700X (2.3% higher), and the AMD Radeon RX 9070 GRE (2.2% lower). These deltas are again small, but they show that the RTX 5080 is not the absolute fastest GPU available. The fact that the combo ranks 224 out of 3713, while the GPU ranks in the 87th percentile, implies that the system’s overall position is boosted by the CPU’s strength, but also that there are faster GPU options that could push this combo higher. The data suggests that for Road 96, the RTX 5080 provides ample horsepower, and the i7-14700K ensures that no CPU-related bottleneck occurs.
GPU Role
The NVIDIA GeForce RTX 5080 is built on the Blackwell 2.0 architecture, using the GB203 chip fabricated on a 5 nm process at TSMC. Its 16 GB of GDDR7 memory is connected via a 256-bit bus, yielding a memory bandwidth of 960.0 GB/s. The base clock is 2295 MHz, with a boost clock of 2617 MHz, and the memory runs at an effective speed of 30 Gbps. These specifications are more than sufficient for a game like Road 96, which is not known for extreme graphical demands. The measured frame rates confirm this: at 1080p Low, the GPU achieves 367 FPS, which is far beyond any refresh rate on typical monitors. Even at 4K Ultra, the 57 FPS average is playable, though it drops below the 60 FPS threshold that many users prefer.
The GPU’s role in these results is dominant at lower resolutions and settings. At 1080p Low, the frame rate of 367 FPS suggests that the GPU is rendering frames as fast as the engine allows, but the CPU must also keep up with the game’s simulation. The i7-14700K’s high single-thread performance, evidenced by its Geekbench single-core score of 2569, ensures that it can feed the GPU without stalling. However, as resolution increases, the GPU’s workload grows, and the frame rates drop in a predictable manner. The RTX 5080’s 10752 shading units and 112 ROPs are responsible for the pixel throughput, and the 293.1 GPixel/s pixel rate is a key factor in the 4K results. At 4K Ultra, the 57 FPS average is likely limited by the GPU’s raw shading and memory bandwidth, not by the CPU.
The 16 GB VRAM is never a concern in these measurements. Road 96’s art style, which is stylized and not photorealistic, does not require massive texture pools. The highest memory usage would occur at 4K Ultra, but the 960.0 GB/s bandwidth is ample for the game’s data transfer needs. The GPU’s compute performance, measured at 56.28 TFLOPS for FP32, is also not a limiting factor, as the game’s rendering pipeline does not appear to rely heavily on compute shaders. In summary, the RTX 5080 is the primary determinant of frame rates across all settings, but its performance headroom is so large that even the most demanding preset remains playable.
Settings Recommendations
Based on the measured FPS data, the optimal balance between visual quality and frame rate depends on the user’s display and preference. At 1920x1080, all presets deliver excellent performance. Low settings yield 367 FPS, Medium 269 FPS, High 217 FPS, and Ultra 170 FPS. The jump from Low to Ultra represents a 54% reduction in frame rate, but even the lowest value is far above any practical need. For most users with a 144 Hz or 240 Hz monitor, either High or Ultra would be the best choice, as both provide frame rates well above 144 FPS, with Ultra offering the best image quality at 170 FPS.
At 2560x1440, the situation is similar, though the margins tighten. Ultra produces 108 FPS, which is still smooth, while High delivers 138 FPS, Medium 171 FPS, and Low 234 FPS. The recommendation here is to use High or Ultra, depending on whether the user prioritizes frame rate or visual fidelity. High at 138 FPS is ideal for a 144 Hz display, while Ultra at 108 FPS is acceptable for 120 Hz monitors. The difference between High and Ultra is a 22% frame rate drop, which is noticeable but not severe.
At 3840x2160, the choices become more constrained. Ultra drops to 57 FPS, which is just below the 60 FPS threshold and may cause minor stutter on some displays. High provides 73 FPS, which is more comfortable, while Medium offers 91 FPS, and Low reaches 124 FPS. For a 4K display, the best experience per the measured rows is High, as it balances a playable frame rate with higher visual settings. Medium at 91 FPS is also viable for users who prefer a smoother experience, but the jump from Medium to High costs only 18 FPS (from 91 to 73). Low at 124 FPS is unnecessary unless the user has a very high refresh rate 4K monitor. The data suggests that High is the sweet spot for 4K, as it avoids the sub-60 FPS of Ultra while retaining most of the visual enhancements.
Measured FPS Breakdown
The measured data provides a clear picture of performance across all combinations of resolution and preset. For 1920x1080, the average FPS values are as follows: Low 367, Medium 269, High 217, and Ultra 170. The Medium preset also reports a minimum of 229 FPS and a maximum of 309 FPS, indicating a consistent frame pacing with a spread of 80 FPS. This is the only resolution where all presets exceed 150 FPS, making it the ideal scenario for high-refresh-rate gaming. The scaling from Low to Ultra shows a 197 FPS drop, which is a 54% reduction, but the absolute values remain high.
At 2560x1440, the averages are Low 234, Medium 171, High 138, and Ultra 108. The Medium preset shows a minimum of 146 FPS and a maximum of 197 FPS, a spread of 51 FPS. The reduction from 1080p to 1440p is significant: at Low, the frame rate drops from 367 to 234, a 36% decrease; at Ultra, it drops from 170 to 108, a 36% decrease as well. This consistent percentage suggests that the GPU is scaling linearly with pixel count, which is expected for a game that is not heavily CPU-bound. The 1440p results are still strong, with all presets above 100 FPS, making this resolution a good choice for high-quality visuals without sacrificing speed.
For 3840x2160, the averages are Low 124, Medium 91, High 73, and Ultra 57. The Medium preset reports a minimum of 77 FPS and a maximum of 104 FPS, a spread of 27 FPS. The drop from 1440p to 4K is more pronounced: at Low, the frame rate falls from 234 to 124, a 47% reduction; at Ultra, it falls from 108 to 57, a 47% reduction. This indicates that the GPU is the sole bottleneck at 4K, as the CPU’s performance is irrelevant when the render resolution increases. The 4K results show that Ultra is only 3 FPS above the 54 FPS mark, which is below the common 60 FPS target, while High at 73 FPS is the most balanced option. Overall, the data shows a clear trend: the RTX 5080 can handle 1080p and 1440p with ease, but 4K requires a compromise in settings to maintain high frame rates.
CPU Role
The Intel Core i7-14700K is a 20-core, 28-thread processor based on the Raptor Lake architecture, with a base clock of 3.40 GHz and a boost clock of 5.60 GHz. Its cache hierarchy includes 80 KB of L1 per core, 2 MB of L2 per core, and 33 MB of shared L3 cache. In synthetic benchmarks, it scores 33440.5 in Cinebench R23 multi-core and 2160 in single-core, with a Geekbench multi-core score of 20767 and single-core score of 2569. These figures place it in the 94th percentile of all CPUs, with nearest rivals like the AMD Ryzen 9 7950X being only 0.2% faster in average score.
In Road 96, the CPU’s role is to handle game logic, physics, and AI, which are not typically demanding for an adventure title. The measured frame rates at 1080p Low (367 FPS) suggest that the CPU can process game state fast enough to feed the GPU at very high rates. The i7-14700K’s high single-core performance is crucial here, as the game’s main thread likely relies on a single core or a few cores. The boost clock of 5.60 GHz provides excellent responsiveness, and the 20 cores ensure that any background tasks or secondary threads do not interfere with the main game loop.
However, the CPU’s influence on the final frame rate diminishes as resolution increases. At 4K Ultra, the frame rate is 57 FPS, which is far below the CPU’s capability. This is because the GPU is fully utilized, and the CPU has idle time. The data does not show any CPU bottleneck even at the lowest settings, as the frame rates scale smoothly with resolution. The only scenario where the CPU might matter is if the game has complex physics or many NPCs, but the measured results do not indicate such a case. The i7-14700K’s 33 MB of L3 cache also helps with data locality, reducing memory latency, which is beneficial for the game’s asset streaming. In summary, the CPU is more than adequate for Road 96, and its performance headroom ensures that it will not limit the GPU in any tested configuration.
Resolution Scaling
The frame rate drop from 1080p to 4K is a key indicator of where the bottleneck lies. At Low settings, the average FPS drops from 367 at 1080p to 234 at 1440p, a 36% decrease, and then to 124 at 4K, a 47% decrease from 1440p. This pattern is consistent with a GPU-bound scenario, where the number of pixels rendered quadruples from 1080p to 4K (1920x1080 is 2.07 million pixels, while 3840x2160 is 8.29 million pixels). The frame rate does not drop by a factor of four, which indicates that the RTX 5080’s memory bandwidth and shading units are scaling well, but the trend is clear.
At Ultra settings, the average FPS drops from 170 at 1080p to 108 at 1440p (a 36% decrease) and then to 57 at 4K (a 47% decrease from 1440p). The percentage drops are nearly identical to those at Low settings, which suggests that the relative cost of increasing resolution is independent of the preset. This is a sign that the GPU is the limiting component across all settings. If the CPU were the bottleneck, we would expect the frame rate to remain constant or drop less significantly as resolution increases, since the CPU workload does not change with resolution. The data shows steady decreases, confirming that the RTX 5080 is the primary constraint.
The frame rate ratio between 1080p and 4K at the same setting is also informative. At Low, 367 divided by 124 equals 2.96, meaning 4K is roughly one-third the speed of 1080p. At Ultra, 170 divided by 57 equals 2.98, nearly the same ratio. This consistency indicates that the game’s rendering pipeline scales linearly with pixel count, and there are no unexpected inefficiencies at higher resolutions. The RTX 5080’s 960.0 GB/s memory bandwidth is sufficient to feed the GPU at 4K, as the frame rates do not collapse due to memory starvation. The conclusion from the resolution scaling is that the GPU is the limiting factor, and the i7-14700K provides enough performance to keep up with the GPU at all resolutions. For users who want higher frame rates at 4K, reducing settings from Ultra to High yields a 28% improvement (from 57 to 73 FPS), which is a more effective lever than upgrading the CPU.
Hardware Specifications
Intel Core i7-14700K
NVIDIA GeForce RTX 5080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-14700K + NVIDIA GeForce RTX 5080 in Road 96
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 124.0 |
| 3840x2160 | Medium | 91.0 |
| 3840x2160 | High | 73.0 |
| 3840x2160 | Ultra | 57.0 |
| 2560x1440 | Low | 234.0 |
| 2560x1440 | Medium | 171.0 |
| 2560x1440 | High | 138.0 |
| 2560x1440 | Ultra | 108.0 |
| 1920x1080 | Low | 367.0 |
| 1920x1080 | Medium | 269.0 |
| 1920x1080 | High | 217.0 |
| 1920x1080 | Ultra | 170.0 |
Road 96 with ii7-14700K + Other GPUs
See how Road 96 performs with the same CPU but different graphics cards.
Road 96 with RTX 5080 + Other CPUs
See how Road 96 performs with the same GPU but different processors.
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Explore FPS benchmarks for other games using this same hardware combination.