Allods Online
This combination delivers exceptional performance with an average of 178 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 49 | 78 | 121 | 159 |
| 1440p QHD | 97 | 147 | 237 | 267 |
| 1080p Full HD | 151 | 238 | 283 | 308 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Allods Online with Intel Core i7-14700K + NVIDIA GeForce RTX 5080, In-Depth Analysis
The data for Allods Online with the Intel Core i7-14700K and NVIDIA GeForce RTX 5080 reveals a clear performance hierarchy driven primarily by settings and resolution. The measured results show that this combination is exceptionally strong, placing 21st out of 1715 tested combos in this game, a top-tier ranking that underscores its capability. However, the frame rate scaling across different presets indicates that the game’s demands shift dramatically, with the Ultra preset imposing a heavy burden that even this high-end hardware cannot fully overcome at 4K.
Resolution Scaling
The measured FPS data shows a steep drop as resolution increases from 1920x1080 to 3840x2160, but the magnitude of this drop varies significantly by settings preset. At Low settings, the average frame rate falls from 308.4 FPS at 1080p to 266.8 FPS at 1440p, and then to 159.2 FPS at 4K. This represents a 48.4% reduction from 1080p to 4K, indicating that even at the lowest graphical load, the GPU is still the primary scaling factor as pixel count quadruples. The transition from 1440p to 4K is particularly steep, a 40.3% drop, which is consistent with the 2.25x pixel increase between those resolutions.
At Medium settings, the scaling pattern is similar but with a more compressed range: 283.3 FPS at 1080p, 237.3 FPS at 1440p, and 120.7 FPS at 4K. The drop from 1080p to 4K here is 57.4%, showing that the added shading work amplifies the resolution penalty. The 1440p to 4K transition again shows the largest single-step loss, falling by 49.2%, which suggests that the RTX 5080’s 16 GB of GDDR7 memory and 960.0 GB/s bandwidth are sufficient, but the raw compute load at 4K becomes the limiting factor.
High settings exhibit an even more pronounced scaling effect: 237.9 FPS at 1080p, 146.6 FPS at 1440p, and 78.2 FPS at 4K. The total reduction from 1080p to 4K is 67.1%, and the step from 1440p to 4K alone is a 46.7% loss. This indicates that High settings introduce effects that scale poorly with resolution, likely taxing the GPU’s shading units more heavily. The 1080p to 1440p drop of 38.4% is also notable, showing that even a moderate resolution increase has a substantial impact at this preset.
Ultra settings produce the most dramatic scaling, with average FPS of 150.7 at 1080p, 96.7 at 1440p, and just 48.7 at 4K. The drop from 1080p to 4K is 67.7%, nearly identical in percentage to High settings, but the absolute numbers are much lower. The 1440p to 4K transition alone cuts performance by 49.6%, leaving the game barely playable at 4K Ultra. This pattern suggests that at Ultra, the game becomes heavily GPU-bound, and the RTX 5080, despite its 56.28 TFLOPS FP32 compute, cannot maintain fluid frame rates at the highest resolution and preset combination.
The data indicates that the limiting component shifts with resolution. At 1080p, the CPU’s role is more prominent, as evidenced by the relatively small frame rate differences between Low and Medium presets (308.4 versus 283.3 FPS) and the fact that even Ultra achieves 150.7 FPS. At 4K, the GPU becomes the clear bottleneck, with the gap between Low and Ultra widening to over 110 FPS, confirming that pixel throughput and shading complexity dominate performance at higher resolutions.
GPU Role
The NVIDIA GeForce RTX 5080 is the central piece of this configuration, and its specifications directly influence the measured results. With 16 GB of GDDR7 memory on a 256-bit bus, the card delivers 960.0 GB/s of bandwidth, which is ample for Allods Online’s textures and assets at any resolution tested. The GPU’s boost clock of 2617 MHz and base clock of 2295 MHz, combined with 10752 shading units, provide the raw compute necessary for the frame rates observed. Its 84 RT cores and 336 tensor cores are present, though Allods Online, as an older MMORPG from 2010, likely does not leverage ray tracing or DLSS to a significant degree, meaning the traditional rasterization performance is what matters most here.
The GPU’s benchmark scores contextualize its standing: a Passmark G3D score of 36565 and a 3DMark Steel Nomad DX12 score of 8637 place it in the 89th percentile of all GPUs. Its average benchmark score is 59188, and its nearest rival, the Intel Arc A570M, scores 58239, a delta of just 1.6%, while the Intel Arc Pro A60 is 1.9% higher at 60326. This indicates that the RTX 5080 sits in a competitive performance band, but the measured game data shows it performing far above what these synthetic averages might suggest, highlighting the importance of game-specific optimization.
In Allods Online, the GPU’s role becomes increasingly dominant as resolution rises. At 1080p Low, the 308.4 FPS result shows the card barely breaking a sweat, with the CPU likely limiting further gains. At 4K Ultra, the 48.7 FPS result reveals the GPU’s limits, as the combination of 4K pixel count and Ultra settings overwhelms the shading units. The memory subsystem, with its 960.0 GB/s bandwidth, does not appear to be a bottleneck, as frame rates scale predictably with resolution rather than exhibiting sudden drops from memory capacity or bandwidth exhaustion. The 16 GB capacity is more than sufficient for this game, which is not known for requiring large texture pools.
The GPU’s power envelope, with a TDP of 360 W and a suggested PSU of 750 W, suggests it is designed for high sustained loads, which aligns with the consistent frame rates seen across the measured data. The card’s dual-slot design and 304 mm length are physical characteristics that do not affect performance but indicate its cooling capability. The measured FPS at Medium settings, 283.3 FPS at 1080p and 120.7 FPS at 4K, shows a balanced workload where the GPU handles both resolution scaling and settings complexity without hitting any hard walls, unlike the Ultra preset where performance collapses.
CPU Role
The Intel Core i7-14700K provides the processing foundation for this combination, and its specifications are well-suited to Allods Online’s MMO workload. With 20 cores and 28 threads, the CPU offers substantial parallel processing capability, crucial for handling the many entities and player interactions typical of an MMORPG. Its base clock of 3.40 GHz and boost clock of 5.60 GHz ensure strong single-threaded performance, which is often the limiting factor in older games that rely on a few primary threads. The CPU’s 33 MB of shared L3 cache and 2 MB L2 per core help reduce memory latency, which can be beneficial for game logic and AI computations.
Benchmark results for the i7-14700K show a Cinebench R23 multicore score of 44534 and a single-core score of 6287, placing it in the 96th percentile of all CPUs. Its average benchmark score is 70074, with the nearest rival being the Intel Core i7-14700KF at 70104, a negligible 0% delta, while the AMD Ryzen 9 9950X scores 70420, just 0.5% higher. This indicates the CPU is at the top of its class, though the small deltas suggest that in synthetic tests, there is little separating it from direct competitors.
In Allods Online, the CPU’s influence is most apparent at lower resolutions and settings. At 1080p Low, the 308.4 FPS result is likely CPU-limited, as the GPU could theoretically render more frames but the CPU cannot feed it fast enough. The gap between Low and Medium at 1080p (308.4 versus 283.3 FPS) is modest, further suggesting that the CPU is the constraint at these settings. At 1080p Ultra, the 150.7 FPS result shows that even with the CPU’s strong single-thread performance, the increased draw calls and game logic from Ultra settings create a bottleneck that prevents the GPU from reaching its full potential.
As resolution increases, the CPU’s role diminishes. At 4K, the frame rates are significantly lower across all settings, and the differences between presets become more GPU-driven. The i7-14700K’s 28 threads ensure that it can handle the background tasks and game server communication without introducing stutter, which is important for an MMO where consistent frame times matter more than peak FPS. The CPU’s boost clock of 5.60 GHz is particularly relevant, as Allods Online, with its 2010 release date, likely relies on single-threaded performance for core game logic, and this clock speed ensures that the primary thread is not the limiting factor at most settings.
FAQ
Q: What is the best resolution for this combo to achieve over 200 FPS?
A: At 1920x1080, the combo achieves 237.9 FPS on High, 283.3 FPS on Medium, and 308.4 FPS on Low, all exceeding 200 FPS. At 2560x1440, only Low (266.8 FPS) and Medium (237.3 FPS) break the 200 FPS barrier.
Q: How does the Ultra preset perform at 4K?
A: At 3840x2160 with Ultra settings, the average FPS is 48.7, which is the lowest measured result for this combo. This is a 67.7% reduction from the 1080p Ultra score of 150.7 FPS.
Q: Is the RTX 5080 the bottleneck at 1080p?
A: The data suggests that at 1080p, the CPU is more likely the limiting factor. The difference between Low (308.4 FPS) and Medium (283.3 FPS) is only 25 FPS, indicating that the GPU has headroom but the CPU cannot deliver more frames.
Q: What is the combo’s overall ranking in Allods Online?
A: The combo ranks 21st out of 1715 tested combinations, placing it in the top 1.2% of all configurations tested for this game.
Q: How much FPS do you lose going from 1440p to 4K on High settings?
A: The average FPS drops from 146.6 at 2560x1440 to 78.2 at 3840x2160 on High settings, a reduction of 68.4 FPS or 46.7%.
Q: Does the GPU’s 16 GB VRAM cause any issues?
A: The measured data does not show any VRAM-related performance cliffs. Frame rates scale consistently with resolution and settings, indicating that 16 GB is sufficient for Allods Online at all tested configurations.
Measured FPS Breakdown
The measured FPS data provides a complete picture of performance across all tested configurations. At 1920x1080, the results are uniformly high: Low settings produce 308.4 FPS, Medium 283.3 FPS, High 237.9 FPS, and Ultra 150.7 FPS. The spread between Low and Ultra is 157.7 FPS, a 51.1% reduction, showing that Ultra settings impose a significant cost even at the lowest resolution. The step from High to Ultra is the largest single drop at 87.2 FPS, indicating that Ultra enables effects that heavily tax the GPU.
At 2560x1440, the frame rates remain strong but show a tighter grouping at the lower presets. Low settings yield 266.8 FPS, Medium 237.3 FPS, High 146.6 FPS, and Ultra 96.7 FPS. The drop from Medium to High is 90.7 FPS, a 38.2% reduction, which is the largest relative step at this resolution. This suggests that High settings introduce a new tier of graphical complexity that the GPU must handle. Ultra at 1440p drops below 100 FPS for the first time, at 96.7 FPS, which is still playable but shows the preset’s demanding nature.
At 3840x2160, the performance falls off sharply. Low settings still manage 159.2 FPS, which is respectable, but Medium drops to 120.7 FPS, High to 78.2 FPS, and Ultra to 48.7 FPS. The gap between Low and Ultra at 4K is 110.5 FPS, a 69.4% reduction, demonstrating that Ultra settings at 4K are not viable for smooth gameplay. The transition from Medium to High at 4K is 42.5 FPS, a 35.2% drop, while High to Ultra is 29.5 FPS, a 37.7% drop, showing that each preset tier at 4K carries a substantial performance penalty.
Comparing across resolutions, the data shows that 1080p Ultra (150.7 FPS) outperforms 1440p High (146.6 FPS) by a small margin, and 1440p Ultra (96.7 FPS) is nearly identical to 4K High (78.2 FPS) in terms of the performance tier. This suggests that users can achieve similar frame rates by
Hardware Specifications
Intel Core i7-14700K
NVIDIA GeForce RTX 5080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-14700K + NVIDIA GeForce RTX 5080 in Allods Online
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 159.2 |
| 3840x2160 | Medium | 120.7 |
| 3840x2160 | High | 78.2 |
| 3840x2160 | Ultra | 48.7 |
| 2560x1440 | Low | 266.8 |
| 2560x1440 | Medium | 237.3 |
| 2560x1440 | High | 146.6 |
| 2560x1440 | Ultra | 96.7 |
| 1920x1080 | Low | 308.4 |
| 1920x1080 | Medium | 283.3 |
| 1920x1080 | High | 237.9 |
| 1920x1080 | Ultra | 150.7 |
Allods Online with ii7-14700K + Other GPUs
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Allods Online with RTX 5080 + Other CPUs
See how Allods Online performs with the same GPU but different processors.
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