Road 96
This combination offers playable performance with an average of 39 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 13 | 17 | 21 | 29 |
| 1440p QHD | 25 | 32 | 40 | 54 |
| 1080p Full HD | 39 | 50 | 62 | 85 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Road 96 with AMD Ryzen 7 5700 + Intel Arc B370, In-Depth Analysis
Road 96 is a narrative adventure game where performance consistency matters more than raw frame rates, and the combination of the AMD Ryzen 7 5700 and Intel Arc B370 produces a decidedly mixed bag. The data shows this combo lands near the bottom of the pack for this title, ranking 2680 out of 2903 tested combos. That places it in the bottom 8 percent of all configurations, a position that reflects the GPU's severe limitations at higher resolutions and settings rather than any fault of the processor. The results are playable at 1080p with the right settings, but the system struggles to maintain smooth motion as resolution climbs.
How This Combo Ranks
The combo's rank of 2680 out of 2903 is a sobering statistic. It means roughly 92 percent of all tested CPU-GPU pairings deliver better performance in Road 96. This is not a configuration for high-refresh monitors or 4K gaming; it is a system that requires careful settings management to achieve a stable experience. The bottleneck is overwhelmingly the Intel Arc B370, which sits at the 5th percentile among all GPUs in the database. That is an exceptionally low position, placing it below nearly every discrete graphics card released in the last decade and even some older integrated solutions.
The CPU, by contrast, is a bright spot. The Ryzen 7 5700 sits at the 78th percentile among all CPUs, with an average benchmark score of 25517. That places it comfortably in the upper quarter of all processors tested. Its nearest rivals include the Intel Xeon D-2752TER (25530, delta -0.1 percent), the AMD Ryzen 5 7640U (25485, delta 0.1 percent), and the AMD Ryzen 5 6600H (25550, delta -0.1 percent). The Ryzen 7 5700 essentially trades blows with these chips, coming within a fraction of a percent of each. This tells us the processor is more than capable of feeding a much stronger GPU, but it is paired with a component that cannot take advantage of its headroom.
The practical takeaway is that this combo's ranking is a direct consequence of GPU performance. The Arc B370's average benchmark score of 1184 in 3DMark Steel Nomad places it just above the ATI Mobility Radeon HD 5570 (1186, delta -0.2 percent) and just below the AMD FirePro M2000 (1168, delta 1.4 percent). Those are cards from a different era, and their presence in the nearest rivals list underscores how far behind the curve this Intel part is. In Road 96, a game that is not particularly demanding by modern standards, this GPU still manages to become the limiting factor at almost every resolution above 1080p.
GPU Role
The Intel Arc B370 is the dominant constraint in this pairing. Its specifications reveal why. The GPU features 1280 shading units, 40 texture mapping units, and 20 raster output units, with 10 ray tracing cores. The base clock runs at 300 MHz and boosts to 2400 MHz, which sounds respectable on paper, but the memory configuration is the real story: the Arc B370 uses system shared memory, with system-dependent bandwidth. There is no dedicated VRAM pool, no dedicated memory bus, and no fixed memory clock. This means the GPU is entirely reliant on the CPU's memory controller and the system's DDR4 RAM, which the Ryzen 7 5700 supports in dual-channel mode at 51.2 GB/s.
That memory arrangement has direct consequences for Road 96. The game's measured FPS shows a steep drop as resolution increases, which is classic behavior for a GPU that is starved for memory bandwidth. At 1080p, the game can mostly fit within the system memory's bandwidth envelope, but at 1440p and especially 4K, the demands outstrip what the shared memory can provide. The GPU's pixel rate of 48.00 GPixel/s and texture rate of 96.00 GTexel/s are theoretical maxima that the memory subsystem cannot sustain in practice.
The GPU's FP32 throughput of 6.144 TFLOPS and FP16 of 12.29 TFLOPS (2:1) are modest figures. For comparison, the nearest GPU rivals in the database—ATI Radeon HD 5770 and AMD Radeon HD 7650M—are cards that were mid-range over a decade ago. The Arc B370's 3DMark Steel Nomad score of 1184 confirms this positioning. In Road 96, which is an adventure game with stylized visuals rather than a graphically intensive AAA shooter, this GPU can still deliver playable frame rates, but only at low settings and lower resolutions.
Settings Recommendations
The measured FPS data points to a clear best choice for this combo: Low settings at 1920x1080. That configuration delivers an average of 85 FPS, which is the only setting where this system approaches what most players would consider smooth, responsive gameplay. The 1080p Low preset is the only measured configuration that breaks the 60 FPS barrier, and it does so by a comfortable margin. For a narrative-driven game like Road 96, where dialogue choices and environmental interaction are the core experience, that level of fluidity is beneficial.
If visual fidelity is more important than frame rate, the 1080p Medium preset offers a compromise. It averages 62 FPS with minimums of 53 and maximums of 72, meaning it stays above the 60 FPS threshold on average but dips below it during heavier scenes. This is still a playable experience, and the visual improvements over Low may be worth the occasional frame drop. The 1080p High preset drops to 50 FPS average, which is borderline but workable for a game of this genre. The Ultra preset at 1080p averages 39 FPS, which is choppy and not recommended.
At 1440p, the situation worsens. Low settings at 2560x1440 average 54 FPS, which is playable but not ideal. Medium drops to 40 FPS average with minimums of 34, and High falls to 32 FPS. Ultra at 1440p averages just 25 FPS, which is too low for comfortable play. At 4K, no setting is viable. The best 4K result is Low at 29 FPS average, followed by Medium at 21 FPS, High at 17 FPS, and Ultra at 13 FPS. None of these approach playability.
The data suggests that 1080p Low is the sweet spot for this combo. It provides the headroom needed for consistent frame delivery, and the game's art style—a road-trip adventure with stylized characters and environments—does not demand the highest settings to be enjoyed.
Measured FPS Breakdown
At 1920x1080, the scaling across settings is clear. Low settings produce an average of 85 FPS, which is the best result anywhere in the measured data. Medium settings drop to 62 FPS average, with minimums of 53 and maximums of 72. High settings average 50 FPS, and Ultra drops to 39 FPS. The step from Low to Medium is a 23 FPS drop, while the step from Medium to High is 12 FPS, and High to Ultra is 11 FPS. This shows diminishing returns as settings increase, but also confirms that the GPU is the limiting factor—the CPU has no trouble feeding these frame rates.
At 2560x1440, the pattern continues but with lower absolute numbers. Low averages 54 FPS, which is a 31 FPS drop from the 1080p Low result. Medium averages 40 FPS with minimums of 34 and maximums of 46. High averages 32 FPS, and Ultra averages 25 FPS. The gap between Low and Medium at 1440p is 14 FPS, between Medium and High is 8 FPS, and between High and Ultra is 7 FPS. The frame rate curve is shallower at higher resolutions because the GPU is already saturated.
At 3840x2160, the results are uniformly poor. Low averages 29 FPS, Medium averages 21 FPS with minimums of 18 and maximums of 24, High averages 17 FPS, and Ultra averages 13 FPS. The gap between Low and Medium is 8 FPS, Medium to High is 4 FPS, and High to Ultra is 4 FPS. At this resolution, the GPU is completely overwhelmed, and settings changes have minimal impact on the final frame rate.
The measured data includes minimum and maximum FPS only for the Medium preset at each resolution. At 1080p Medium, the range is 53 to 72 FPS, a spread of 19 FPS. At 1440p Medium, the range is 34 to 46 FPS, a spread of 12 FPS. At 4K Medium, the range is 18 to 24 FPS, a spread of 6 FPS. This tightening of the frame time variance at higher resolutions suggests the GPU is consistently saturated rather than occasionally spiking.
Resolution Scaling
The resolution scaling data tells a stark story about where the bottleneck lies. Moving from 1080p Low to 1440p Low, the average FPS drops from 85 to 54, a decline of 36 percent. Moving from 1440p Low to 4K Low, the average drops from 54 to 29, another 46 percent decline. From 1080p Low to 4K Low, the total drop is from 85 to 29 FPS, a 66 percent reduction. This is a much steeper decline than would be expected if the CPU were the limiting factor.
A CPU-bound system would show a more modest FPS drop as resolution increases, because the CPU's workload is largely independent of resolution. The fact that this combo loses two-thirds of its frame rate from 1080p to 4K is a definitive sign that the GPU is the constraint. The Arc B370's shared memory architecture and lack of dedicated VRAM means that each pixel rendered must compete for system memory bandwidth, and at 4K the sheer number of pixels overwhelms the available bandwidth.
The scaling pattern is consistent across all settings. At High settings, the drop from 1080p (50 FPS) to 1440p (32 FPS) is 36 percent, and from 1440p to 4K (17 FPS) is 47 percent. At Medium, the drop from 1080p (62 FPS) to 1440p (40 FPS) is 35 percent, and from 1440p to 4K (21 FPS) is 48 percent. At Ultra, the drop from 1080p (39 FPS) to 1440p (25 FPS) is 36 percent, and from 1440p to 4K (13 FPS) is 48 percent. The consistency of these percentages across settings confirms that the resolution scaling is purely a GPU limitation.
For players using this combo, the implication is that 1080p is the maximum resolution worth considering, and even then, only Low or Medium settings provide a comfortable experience. Pushing to 1440p or 4K will result in frame rates that are too low for a game that benefits from smooth camera movement and responsive input.
CPU Role
The AMD Ryzen 7 5700 is far more capable than this GPU pairing suggests. The CPU features 8 cores and 16 threads based on the Zen 3 architecture, manufactured on TSMC's 7 nm process. The base clock is 3.70 GHz with a boost clock of 4.60 GHz, and the 65 W TDP indicates efficient operation. The cache hierarchy includes 64 KB of L1 per core, 512 KB of L2 per core, and 16 MB of shared L3 cache. The processor supports DDR4 memory in dual-channel configuration with 51.2 GB/s bandwidth and includes ECC memory support.
Benchmark results show the CPU's strength. In Cinebench R23, the Ryzen 7 5700 scores 20655 in multicore and 2916 in single-core. The multicore score is particularly strong, reflecting the 8-core/16-thread configuration. In Geekbench, it scores 9959 multicore and 1907 single-core. The 3DMark thread tests show scaling from 1762 with 2 threads to 6617 with max threads, indicating good multi-threading efficiency. PassMark results are equally solid, with a multithread score of 24303 and a single-thread score of 3296.
The nearest CPU rivals reinforce that this processor is well above average. The Intel Xeon D-2752TER scores 25530 on average, just 0.1 percent above the Ryzen 7 5700's 25517. The AMD Ryzen 5 7640U scores 25485, 0.1 percent below. The AMD Ryzen 5 6600H scores 25550, also 0.1 percent above. The AMD Ryzen 7 5825U scores 25446, 0.3 percent below. In all cases, the deltas are within a fraction of a percent, meaning these CPUs are effectively tied in overall performance.
In Road 96, the CPU's role is to handle game logic, AI, and physics, none of which are particularly demanding in an adventure game. The Ryzen 7 5700's strong single-thread performance (2916 in Cinebench R23 single-core) ensures that the game's main thread runs smoothly. The multi-thread headroom means background tasks or streaming won't cause frame drops. The data shows no evidence of CPU bottlenecking—at 1080p Low, the system delivers 85 FPS, which is likely near the game's engine limit for this GPU. If the CPU were the constraint, we would see similar frame rates across all resolutions, which is not the case.
The conclusion is that the Ryzen 7 5700 is a wasted asset in this pairing. It is a processor that could comfortably drive a mid-range discrete GPU to 100+ FPS in Road 96 at 1080p, but the Arc B370 holds it back. For anyone building or upgrading, the CPU is not the problem; it is the integrated GPU that needs replacement to unlock the system's true potential.
Hardware Specifications
AMD Ryzen 7 5700
Intel Arc B370
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5700 + Intel Arc B370 in Road 96
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 29.0 |
| 3840x2160 | Medium | 21.0 |
| 3840x2160 | High | 17.0 |
| 3840x2160 | Ultra | 13.0 |
| 2560x1440 | Low | 54.0 |
| 2560x1440 | Medium | 40.0 |
| 2560x1440 | High | 32.0 |
| 2560x1440 | Ultra | 25.0 |
| 1920x1080 | Low | 85.0 |
| 1920x1080 | Medium | 62.0 |
| 1920x1080 | High | 50.0 |
| 1920x1080 | Ultra | 39.0 |
Road 96 with Ryzen 7 5700 + Other GPUs
See how Road 96 performs with the same CPU but different graphics cards.
Road 96 with Arc B370 + Other CPUs
See how Road 96 performs with the same GPU but different processors.
Other Games with Ryzen 7 5700 + Arc B370
Explore FPS benchmarks for other games using this same hardware combination.