Doom
This combination offers playable performance with an average of 51 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 20 | 25 | 29 | 34 |
| 1440p QHD | 37 | 46 | 54 | 62 |
| 1080p Full HD | 58 | 71 | 84 | 96 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 7 5700 + Intel Arc B370, In-Depth Analysis
The AMD Ryzen 7 5700 paired with the Intel Arc B370 delivers a strictly entry-level experience in Doom, with the combination ranking 2696th out of 2930 tested combos, placing it in the bottom 8% of all systems evaluated. This pairing of an eight-core Zen 3 desktop processor with a mobile-oriented integrated-class graphics solution produces playable frame rates only at 1080p with lower settings, while 4K resolutions fall below acceptable thresholds. The data shows a system where the GPU is the dominant constraint, as the processor’s substantial multi-threaded headroom remains largely untapped by a title that scales heavily on graphics throughput.
How This Combo Ranks
The combo’s rank of 2696 out of 2930 tested combinations places it in the 92nd percentile from the bottom, meaning roughly 92% of all tested CPU-GPU pairings outperform it in Doom. This is a poor result for a system built around a desktop CPU that sits in the 78th percentile among all CPUs, with an average benchmark score of 25517. The discrepancy between the CPU’s relative standing and the combo’s low rank highlights that the graphics solution is the limiting factor. For context, the Ryzen 7 5700’s nearest rivals in CPU performance—the Intel Xeon D-2752TER (avg score 25530, deltaPct -0.1), AMD Ryzen 5 7640U (avg score 25485, deltaPct 0.1), AMD Ryzen 5 6600H (avg score 25550, deltaPct -0.1), and AMD Ryzen 7 5825U (avg score 25446, deltaPct 0.3)—all fall within a narrow 0.4% performance band, showing that the CPU is competitive with mid-range mobile and server parts. Yet none of that matters when the GPU’s average benchmark score of 1184 places it in the 5th percentile among all GPUs, with nearest rivals like the ATI Mobility Radeon HD 5570 (avg score 1186, deltaPct -0.2), ATI Radeon HD 5770 (avg score 1190, deltaPct -0.5), AMD Radeon HD 7650M (avg score 1192, deltaPct -0.7), and AMD FirePro M2000 (avg score 1168, deltaPct 1.4) all clustered within 1.4% of its score. In Doom specifically, the combo ranks in the bottom 8% of all tested pairings, a position that reflects the GPU’s inability to drive modern resolutions at high settings, regardless of the CPU’s capability. The measured FPS data confirms this: at 1080p Low, the system hits 96 FPS average, which is respectable, but at 4K Ultra it falls to 20 FPS, a 79% drop that no CPU can compensate for.
GPU Role
The Intel Arc B370 is an integrated graphics processor based on the Panther Lake chip and Xe3-LPG architecture, built on Intel’s 3 nm process. Its clock speeds are modest: a base of 300 MHz and a boost of 2400 MHz. The memory configuration is entirely system-shared, with no dedicated VRAM, no dedicated memory bus width, and bandwidth described as “System Dependent.” This shared-memory design means the GPU competes with the CPU for the same DDR4 memory bandwidth, which is limited to 51.2 GB/s for the entire system. In Doom, this lack of dedicated video memory and bandwidth is a severe handicap, as the game’s texture streaming and frame buffer operations require consistent memory throughput. The GPU’s raw specs include 1280 shading units, 40 texture mapping units, 20 raster output units, and 10 ray tracing cores, with a pixel rate of 48.00 GPixel/s and a texture rate of 96.00 GTexel/s. The FP32 performance is 6.144 TFLOPS, with FP16 at 12.29 TFLOPS (2:1). However, these figures translate poorly into real-world Doom performance, as evidenced by the measured FPS. The GPU’s 3DMark Steel Nomad DX12 score of 1184 places it in the 5th percentile among all GPUs, and its nearest rivals are all legacy parts from the early 2010s, such as the ATI Radeon HD 5770 (avg score 1190) and AMD Radeon HD 7650M (avg score 1192). The TDP of 25 W and the IGP slot width indicate this is designed for low-power portable devices, not desktop gaming. In Doom, the GPU’s role is clear: it provides playable frame rates only at 1080p with Low settings (96 FPS average), but any increase in resolution or settings rapidly overwhelms its limited throughput, with 4K High dropping to 25 FPS and 4K Ultra to 20 FPS.
Resolution Scaling
The FPS scaling from 1080p to 4K reveals a system that is heavily GPU-bound at higher resolutions. At 1080p Low, the combo achieves 96 FPS average. Moving to 1440p Low drops that to 62 FPS, a 35% reduction. At 4K Low, the average falls to 34 FPS, which is a 65% drop from the 1080p baseline. This pattern holds across all settings: for High settings, the progression is 71 FPS at 1080p, 46 FPS at 1440p, and 25 FPS at 4K—a 65% total decrease. Medium settings show 84 FPS at 1080p, 54 FPS at 1440p, and 29 FPS at 4K, representing a 65% drop. Ultra settings are the most punishing: 58 FPS at 1080p, 37 FPS at 1440p, and 20 FPS at 4K, a 66% reduction. The consistency of these drops—roughly 65% from 1080p to 4K across all settings—indicates that the limiting component is the GPU’s fill rate and memory bandwidth, not the CPU. If the CPU were the bottleneck, we would expect the FPS to remain relatively flat as resolution increases, since the CPU’s workload does not scale with pixel count. Instead, the sharp declines suggest that the Arc B370’s 20 ROPs and system-shared memory are saturated at 1440p and completely overwhelmed at 4K. The data also shows that the FPS drop from 1080p to 1440p is roughly 35-37% for all settings, while the drop from 1440p to 4K is an additional 45-47%, meaning the GPU’s performance degrades faster as pixel count grows. At 4K, even the lowest settings (34 FPS) fail to reach the 60 FPS threshold, and Ultra settings (20 FPS) are nearly unplayable. The system’s memory bandwidth of 51.2 GB/s, shared between CPU and GPU, becomes a critical constraint at higher resolutions, as the GPU must fetch textures and frame data from the same DDR4 pool.
Measured FPS Breakdown
The measured FPS data provides a complete picture of the combo’s performance across three resolutions and four settings presets. At 1920x1080, the system delivers its best results: Low settings average 96 FPS, Medium averages 84 FPS with a min of 71 and max of 96, High averages 71 FPS, and Ultra averages 58 FPS. These numbers show that 1080p is the only resolution where the combo can approach or exceed 60 FPS, and only at Low or Medium settings. At 2560x1440, performance drops significantly: Low averages 62 FPS, Medium averages 54 FPS with a min of 46 and max of 62, High averages 46 FPS, and Ultra drops to 37 FPS. The 1440p Low result is just above the 60 FPS threshold, but Medium and above fall below it. At 3840x2160, the system struggles: Low averages 34 FPS, Medium averages 29 FPS with a min of 25 and max of 34, High averages 25 FPS, and Ultra averages 20 FPS. None of these 4K results approach playable levels. The min and max FPS values for Medium settings are consistent across all resolutions—at 1080p, the range is 71 to 96; at 1440p, it’s 46 to 62; and at 4K, it’s 25 to 34—showing that frame pacing remains stable but at increasingly lower absolute levels. The gap between Low and Ultra at each resolution is notable: at 1080p, the difference is 38 FPS (96 vs 58); at 1440p, it’s 25 FPS (62 vs 37); and at 4K, it’s 14 FPS (34 vs 20). This narrowing gap at higher resolutions indicates that the GPU becomes so saturated that settings changes have diminishing returns—at 4K, even dropping from Ultra to Low only gains 14 FPS, whereas at 1080p, the same settings change gains 38 FPS. In practical terms, the combo is only viable for 1080p gaming, and even then, Ultra settings (58 FPS) may experience occasional dips below 60 FPS, though the data does not provide min or max values for that preset.
FAQ
Q: What is the best resolution to play Doom with this combo?
A: The data shows that 1920x1080 is the only resolution where the combo achieves consistently playable frame rates. At 1080p Low, the average FPS is 96, and at 1080p Medium, it’s 84, both above the 60 FPS threshold. At 1440p, only Low settings (62 FPS) exceed 60 FPS, while all 4K results fall below 35 FPS.
Q: How does the CPU’s performance compare to its nearest rivals?
A: The Ryzen 7 5700 has an average benchmark score of 25517, which is nearly identical to its nearest rivals. The Intel Xeon D-2752TER scores 25530 (deltaPct -0.1), the AMD Ryzen 5 7640U scores 25485 (deltaPct 0.1), the AMD Ryzen 5 6600H scores 25550 (deltaPct -0.1), and the AMD Ryzen 7 5825U scores 25446 (deltaPct 0.3). All are within 0.4% of each other, indicating the CPU is not a differentiator in this combo.
Q: Is the GPU’s performance comparable to any dedicated graphics cards?
A: The Intel Arc B370’s average benchmark score of 1184 places it in the 5th percentile among all GPUs. Its nearest rivals include the ATI Mobility Radeon HD 5570 (avg score 1186, deltaPct -0.2), ATI Radeon HD 5770 (avg score 1190, deltaPct -0.5), AMD Radeon HD 7650M (avg score 1192, deltaPct -0.7), and AMD FirePro M2000 (avg score 1168, deltaPct 1.4). These are all legacy parts from over a decade ago, showing the Arc B370 is not competitive with modern discrete GPUs.
Q: What settings preset provides the most stable frame rate?
A: The Medium preset has explicit min and max FPS values across all resolutions: at 1080p, the range is 71-96 FPS; at 1440p, it’s 46-62 FPS; and at 4K, it’s 25-34 FPS. This suggests Medium offers consistent frame pacing, though the absolute values at 1440p and 4K are still below 60 FPS.
Q: Does the CPU bottleneck the GPU in this game?
A: No, the data indicates the GPU is the limiting factor. The CPU has 8 cores and 16 threads with a boost clock of 4.60 GHz, and its 3DMark multi-thread scores (6628 for 16 threads, 6617 for max threads) are strong. The FPS drops by roughly 65% from 1080p to 4K across all settings, which is characteristic of a GPU bottleneck, not a CPU bottleneck.
Q: Can this combo handle 4K gaming at any settings?
A: No, the measured FPS at 3840x2160 ranges from 20 FPS (Ultra) to 34 FPS (Low). The highest 4K result is 34 FPS at Low settings, which is far below the 60 FPS target. Even the Medium preset at 4K averages only 29 FPS.
CPU Role
The AMD Ryzen 7 5700 is a desktop processor from the 5000 series, based on the Zen 3 architecture with the Cezanne codename, manufactured on TSMC’s 7 nm process. It features 8 cores and 16 threads, with a base clock of 3.70 GHz and a boost clock of 4.60 GHz. The cache hierarchy includes 64 KB of L1 per core, 512 KB of L2 per core, and 16 MB of shared L3 cache. The TDP is 65 W, and it supports DDR4 memory with a dual-channel bus providing 51.2 GB/s of bandwidth. The CPU’s benchmark results are robust: Cinebench R23 multicore scores 20655 and singlecore scores 2916, Geekbench multicore scores 9959 and singlecore scores 1907, and Passmark multithread scores 24303 with single thread at 3296. The 3DMark scores show strong scaling from 2 threads (1762) to 16 threads (6628), with 8 threads at 5585 and max threads at 6617, indicating good multi-threaded utilization. The CPU’s percentileVsAllCpus of 78 means it outperforms 78% of all CPUs in the database, and its average benchmark score of 25517 places it slightly below the Intel Xeon D-2752TER (25530) and AMD Ryzen 5 6600H (25550), but above the AMD Ryzen 5 7640U (25485) and AMD Ryzen 7 5825U (25446). However, in Doom, the CPU’s role is secondary. The measured FPS data shows that at 1080p Low, the combo achieves 96 FPS, but at 4K Low, it drops to 34 FPS—a 65% reduction that cannot be attributed to CPU limitations. The CPU’s 16 threads are more than sufficient for Doom, which is a well-optimized Vulkan title that scales well on modern processors. The fact that the combo ranks 2696th out of 2930 in this game, despite the CPU being in the 78th percentile, underscores that the CPU is not the constraining component. The Ryzen 7 5700’s memory bandwidth of 51.2 GB/s is shared with the GPU’s system-shared memory, which could contribute to performance degradation at higher resolutions, but that is a platform limitation rather than a CPU compute limitation. The processor’s 4.60 GHz boost clock and Zen 3 architecture provide ample single-threaded performance for game logic, and its multi-threaded scores (Cinebench R20 multicore 8675, Passmark integer math 90091) suggest it could handle more demanding workloads if the GPU were faster.
Settings Recommendations
Given the measured FPS data, the optimal settings for this combo depend on the user’s performance target. For a 60 FPS experience, the only viable option is 1920x1080 with Low settings, which delivers 96 FPS average. This provides a comfortable margin above the 60 FPS threshold, allowing for potential frame drops without falling below playable levels. Alternatively, 1080p Medium at 84 FPS average is also above 60 FPS, with a min of 71 FPS, which is still acceptable for most players. However, 1080p High at 71 FPS average is close to the threshold, and Ultra at 58 FPS average falls below it, risking stutter in demanding scenes. At 1440p, the only setting that achieves 60 FPS is Low at 62 FPS average, but this is a marginal result with no min FPS data provided, meaning it could dip below 60 in heavy combat. For users who prioritize visual quality over frame rate, 1080p High at 71 FPS is a reasonable compromise, offering better textures and effects while still maintaining playable performance. The Ultra preset at 1080p (58 FPS) is not recommended, as the small visual improvement over High does not justify the 18% FPS loss. At 1440p, Medium (54 FPS) and High (46 FPS) are playable for slower-paced segments, but the lack of min FPS data for these presets means there is uncertainty about worst-case performance. The 4K resolution is not viable for this combo under any settings, with the highest result being 34 FPS at Low, which is below the 30 FPS minimum for most players and far from 60 FPS. For a balanced experience, the data supports using 1080p Medium as the best overall choice: it provides 84 FPS average with a min of 71 FPS, ensuring consistent frame delivery, while offering better visual fidelity than Low. If the user can tolerate occasional dips, 1080p High at 71 FPS average is the highest quality preset that remains mostly playable. The Medium preset at 1440p (54 FPS) could be considered if the user has a 1440p monitor and accepts lower frame rates, but the min FPS of 46 indicates potential drops below 50 FPS. Ultimately, the measured data suggests that users should prioritize 1080p and select Medium or High settings, depending on whether they value frame rate stability or visual quality. The 4K results (20-34 FPS) are only suitable for screenshots or cinematic viewing, not actual gameplay. The GPU’s 6.144 TFLOPS FP32 performance and 96.00 GTexel/s texture rate are insufficient for 4K Doom, and the system-shared memory bandwidth further limits performance. Therefore, the recommendation is clear: stick to 1080p, use Medium for a safe 84 FPS experience, or High for a visually richer 71 FPS experience, and avoid Ultra unless the user is willing to play at below 60 FPS.
Hardware Specifications
AMD Ryzen 7 5700
Intel Arc B370
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5700 + Intel Arc B370 in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 34.0 |
| 3840x2160 | Medium | 29.0 |
| 3840x2160 | High | 25.0 |
| 3840x2160 | Ultra | 20.0 |
| 2560x1440 | Low | 62.0 |
| 2560x1440 | Medium | 54.0 |
| 2560x1440 | High | 46.0 |
| 2560x1440 | Ultra | 37.0 |
| 1920x1080 | Low | 96.0 |
| 1920x1080 | Medium | 84.0 |
| 1920x1080 | High | 71.0 |
| 1920x1080 | Ultra | 58.0 |
Doom with Ryzen 7 5700 + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with Arc B370 + Other CPUs
See how Doom performs with the same GPU but different processors.
Other Games with Ryzen 7 5700 + Arc B370
Explore FPS benchmarks for other games using this same hardware combination.