Allods Online

Allods Online

AVERAGE FPS
46
playable

This combination offers playable performance with an average of 46 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 11 18 28 36
1440p QHD 21 34 53 68
1080p Full HD 34 53 85 108

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 36
3840x2160 Medium 28
3840x2160 High 18
3840x2160 Ultra 11
2560x1440 Low 68
2560x1440 Medium 53
2560x1440 High 34
2560x1440 Ultra 21
1920x1080 Low 108
1920x1080 Medium 85
1920x1080 High 53
1920x1080 Ultra 34

Allods Online with AMD Ryzen 7 5700 + Intel Arc B370, In-Depth Analysis

Allods Online, a 2010 MMORPG, presents an interesting case study in hardware scaling due to its age and the specific demands of its engine. The system under analysis pairs an AMD Ryzen 7 5700 CPU with an Intel Arc B370 GPU. The measured frame rates reveal a configuration that is heavily constrained by its graphics component, particularly at higher resolutions and settings. The data indicates that while the CPU provides ample processing power, the GPU's performance ceiling limits the overall gaming experience, leading to a stark contrast between low and ultra settings.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 7 5700 is an 8-core, 16-thread processor based on the Zen 3 architecture, with a base clock of 3.70 GHz and a boost clock of 4.60 GHz. In the context of Allods Online, an MMORPG where many computational tasks are not heavily multi-threaded, the CPU's single-thread performance is often a critical factor. The processor's benchmark scores support this, with a 3dmark_single_thread score of 901 and a Geekbench single-core score of 1907. These figures suggest that the CPU is more than capable of handling the game's core logic, network processing, and UI rendering, which are typically the primary CPU-bound tasks in such titles.

The 16 threads provide substantial headroom for background processes, game client overhead, and the increasingly common practice of running companion applications like voice chat or web browsers while gaming. The CPU's multi-threaded capabilities, evidenced by a Cinebench R23 multicore score of 20655 and a Passmark multithread score of 24303, ensure that even if the game attempts to offload tasks to other cores, there is sufficient processing power available. In this system, the CPU is unlikely to be the primary bottleneck at any resolution, as the frame rates are consistently limited by the GPU, a conclusion drawn from observing the performance scaling across different resolution and settings combinations.

The Ryzen 7 5700's performance relative to other CPUs is solid, placing it in the 78th percentile of all CPUs benchmarked. Its average benchmark score of 25517 is nearly identical to its nearest rivals, such as the Intel Xeon D-2752TER and the AMD Ryzen 5 6600H, with deltaPct values of -0.1% in both cases. This indicates that the CPU's processing power is comparable to a range of other desktop and mobile processors, and its performance is not an outlier in either a positive or negative sense. For a game like Allods Online, this level of CPU performance is sufficient to avoid introducing a significant frame rate ceiling, meaning the measured FPS is almost entirely a reflection of the GPU's capabilities.

GPU Role — VRAM, clocks, and how they relate to this game's results

The Intel Arc B370 is an integrated GPU (IGP) based on the Xe3-LPG architecture, with a boost clock of 2400 MHz. It features 1280 shading units, 40 texture mapping units, and 20 ROPs. A defining characteristic of this GPU is its memory configuration: it uses "System Shared" memory, meaning it relies on the system's main RAM rather than dedicated VRAM. This shared memory architecture has significant implications for gaming performance, as the bandwidth and latency are system-dependent, which can create a bottleneck in graphics-intensive scenarios.

The GPU's benchmark results are quite low, with a 3dmark_steel_nomad_dx12 score of 1184, placing it in the 5th percentile of all GPUs. This score is comparable to legacy discrete graphics cards like the ATI Radeon HD 5770 and ATI Mobility Radeon HD 5570, with deltaPct values of -0.5% and -0.2%, respectively. This indicates that the Arc B370's raw graphical processing power is on par with hardware from over a decade ago, which is a critical factor in understanding the measured frame rates in Allods Online. The GPU's pixel rate of 48.00 GPixel/s and texture rate of 96.00 GTexel/s are modest figures that further underscore its limitations.

The performance of the Arc B370 is the dominant limiting factor in this system. The data shows that even at the Low settings preset, the frame rate drops significantly as resolution increases, which is a classic sign of GPU limitation. For instance, at 1080p Low, the system achieves 108 FPS, but this falls to 68 FPS at 1440p and 36 FPS at 4K. This scaling pattern confirms that the GPU is struggling to fill pixels at higher resolutions. The shared memory architecture likely exacerbates this issue, as the GPU must contend with the CPU for memory bandwidth, which is a particular challenge in a game with many on-screen elements and textures.

FAQ

Q: What is the maximum average frame rate this system can achieve in Allods Online?

A: The highest average FPS recorded is 108 at 1920x1080 resolution with the Low settings preset.

Q: How does the system perform at the Ultra settings preset?

A: At Ultra settings, the system achieves an average of 34 FPS at 1080p, 21 FPS at 1440p, and 11 FPS at 4K, indicating that this preset is largely unplayable at higher resolutions.

Q: Is the CPU or GPU the primary bottleneck in this system for Allods Online?

A: The GPU is the primary bottleneck. This is evident from the frame rate scaling with resolution; for example, at Medium settings, the average FPS drops from 85 at 1080p to 53 at 1440p and 28 at 4K, showing the GPU's inability to keep up with increased pixel counts.

Q: What is the difference in performance between Low and High settings at 1440p?

A: At 2560x1440, the Low preset yields an average of 68 FPS, while the High preset yields an average of 34 FPS, a performance reduction of 50%.

Q: Does the system provide a playable experience at 4K resolution?

A: At 3840x2160, the only playable setting is Low, with an average FPS of 36. The Medium preset drops to 28 FPS, and High and Ultra are below 20 FPS, which is generally not considered smooth for gameplay.

Q: How does the Arc B370's benchmark score compare to its nearest rivals?

A: The Arc B370's 3dmark_steel_nomad_dx12 score of 1184 is nearly identical to the ATI Mobility Radeon HD 5570 (1186) and ATI Radeon HD 5770 (1190), with deltaPct values of -0.2% and -0.5% respectively.

How This Combo Ranks

The combination of the AMD Ryzen 7 5700 and Intel Arc B370 ranks 2559 out of 2775 tested combos in Allods Online. This places the system in the bottom 8% of all configurations, a direct consequence of the GPU's low performance ceiling. The CPU's strong benchmark scores are effectively negated by the GPU's inability to render the game at competitive frame rates, especially at higher settings. This ranking is a clear indicator that the system is not optimized for this game, and the user experience will be significantly hampered by the graphics component.

This rank is particularly telling when considering the CPU's own percentile ranking. While the Ryzen 7 5700 sits in the 78th percentile of all CPUs, the combined system's rank is drastically lower. This disparity highlights the severity of the GPU bottleneck. The system's overall performance is dragged down by the Arc B370, which sits in the 5th percentile of all GPUs. The data suggests that for a game like Allods Online, the GPU is the single most important component for determining overall system ranking, and the Arc B370's performance is insufficient to leverage the capabilities of the Ryzen 7 5700.

Resolution Scaling

The measured FPS data illustrates a clear and consistent pattern of performance degradation as resolution increases, a classic symptom of a GPU-bound system. At the Low settings preset, the average frame rate drops from 108 FPS at 1080p to 68 FPS at 1440p, a 37% reduction, and then to 36 FPS at 4K, a further 47% reduction from the 1440p figure. This shows that the GPU's rendering workload is scaling almost linearly with the number of pixels, which is expected for a GPU that is already at its computational limit.

The scaling behavior is even more pronounced at higher settings, where the initial frame rates are lower. At Medium settings, the average FPS is 85 at 1080p, 53 at 1440p, and 28 at 4K. The percentage drop from 1080p to 1440p is 38%, and from 1440p to 4K is 47%. This consistent ~40-50% drop per resolution step confirms that the GPU is the limiting factor. If the system were CPU-bound, we would expect the frame rates to be similar across resolutions, as the CPU's workload does not change significantly with resolution. The data clearly shows that the limiting component is the Intel Arc B370, as it cannot maintain playable frame rates at higher resolutions, particularly when graphical settings are increased.

Measured FPS Breakdown

The following data represents the exact measured average FPS for each resolution and settings combination:

  • 3840x2160 (4K)
  • Low: 36 FPS
  • Medium: 28 FPS (min 24, max 32)
  • High: 18 FPS
  • Ultra: 11 FPS
  • 2560x1440 (1440p)
  • Low: 68 FPS
  • Medium: 53 FPS (min 45, max 61)
  • High: 34 FPS
  • Ultra: 21 FPS
  • 1920x1080 (1080p)
  • Low: 108 FPS
  • Medium: 85 FPS (min 72, max 97)
  • High: 53 FPS
  • Ultra: 34 FPS

The data shows a stark contrast between the Low and Ultra presets. At 1080p, there is a 74 FPS difference between Low (108 FPS) and Ultra (34 FPS), with the Ultra preset dropping to a level that is often considered unplayable for smooth action. The Medium preset offers a more balanced middle ground, but even it drops significantly at 4K, hitting an average of 28 FPS. The High preset, while playable at 1080p with 53 FPS, becomes a slideshow at 4K with only 18 FPS. The min and max FPS data for the Medium preset shows some variance, with a 25 FPS spread at 1080p, indicating that the frame rate is not entirely stable and can fluctuate during demanding scenes.

Settings Recommendations

Based on the measured FPS data, the optimal settings for this system in Allods Online depend heavily on the target resolution and the user's preference for visual fidelity versus frame rate smoothness.

  • For 1080p: The Low preset is the only option that guarantees a consistently high frame rate, averaging 108 FPS. The Medium preset is also a viable choice, providing a smooth average of 85 FPS with a minimum of 72 FPS, which is still above the 60 FPS threshold for most players. High settings are playable at 53 FPS, but users may experience occasional stutters. The Ultra preset is not recommended, as the 34 FPS average is below the smoothness threshold.
  • For 1440p: The Low preset is the best choice for maintaining a high frame rate, with an average of 68 FPS. The Medium preset, at 53 FPS, is acceptable for many players, but the minimum of 45 FPS indicates potential for noticeable dips. High settings at 34 FPS are borderline, and the Ultra preset at 21 FPS is not recommended for a playable experience.
  • For 4K: The Low preset is the only playable option, with an average of 36 FPS. This is playable but not ideal for fast-paced gameplay. All other settings, including Medium (28 FPS), are below the threshold for a smooth experience and should be avoided.

In summary, the data indicates that to achieve a consistently smooth experience above 60 FPS, the user must select the Low or Medium preset at 1080p. At 1440p, the Low preset is the safest choice. For 4K gaming, the system is only capable of providing a playable experience at the lowest settings. The High and Ultra presets are generally not recommended at any resolution, as they result in frame rates that are too low for a satisfying MMORPG experience, which often involves large-scale battles and rapid camera movements.

Hardware Specifications

AMD Ryzen 7 5700

Cores / Threads 8 / 16
Base Clock 3700 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B370

VRAM System Shared System Shared
Base Clock —
Boost Clock 2400 MHz MHz
TDP 25 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5700 + Intel Arc B370 in Allods Online

Resolution Settings Avg FPS
3840x2160 Low 36.0
3840x2160 Medium 28.0
3840x2160 High 18.0
3840x2160 Ultra 11.0
2560x1440 Low 68.0
2560x1440 Medium 53.0
2560x1440 High 34.0
2560x1440 Ultra 21.0
1920x1080 Low 108.0
1920x1080 Medium 85.0
1920x1080 High 53.0
1920x1080 Ultra 34.0

Allods Online with Ryzen 7 5700 + Other GPUs

See how Allods Online performs with the same CPU but different graphics cards.

Allods Online with Arc B370 + Other CPUs

See how Allods Online performs with the same GPU but different processors.

Other Games with Ryzen 7 5700 + Arc B370

Explore FPS benchmarks for other games using this same hardware combination.