Archeage
This combination offers playable performance with an average of 32 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 10 | 15 | 22 | 25 |
| 1440p QHD | 18 | 26 | 39 | 43 |
| 1080p Full HD | 27 | 39 | 57 | 65 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Archeage with AMD Ryzen 7 5700 + Intel Arc B370, In-Depth Analysis
Archeage is an older MMORPG, but that does not make it easy to run at high frame rates with this particular hardware pairing. The data shows a system built around the AMD Ryzen 7 5700 and the Intel Arc B370, a combination that lands in the lower percentile of all tested GPUs. The measured frame rates across resolutions and settings reveal a clear pattern: this is a configuration for playable, not spectacular, performance. The Intel Arc B370, with its 1280 shading units and a 25 W TDP, is the primary constraint, and the benchmark results consistently reflect that limitation.
Settings Recommendations
The measured FPS data provides a clear picture of what this combo can deliver. At 1920x1080, the most common gaming resolution, the Low preset achieves an average of 65 FPS, which is the highest frame rate recorded for this combination. This is the only setting that breaks past the 60 FPS threshold, and it does so by a solid margin. For players who prioritize smoothness above all else, especially in a game like Archeage where MMO combat and group activities benefit from responsiveness, the Low preset at 1080p is the recommended starting point.
Moving up to Medium at 1920x1080 yields an average of 57 FPS, with a minimum of 49 FPS and a maximum of 66 FPS. This is a meaningful improvement in visual quality over Low, and the average frame rate is still high enough to be considered playable. The 49 FPS minimum indicates that there will be occasional drops, but these are unlikely to make the game unplayable in most situations. If you are willing to accept a slightly less stable experience for better textures and effects, Medium at 1080p is a viable choice. The data suggests that this is the sweet spot for balancing visual fidelity against performance, as the jump from Medium to High at 1080p brings the average down to 39 FPS, a significant 18 FPS loss that is hard to justify for the marginal visual gains.
The High preset at 1080p, with its 39 FPS average, is borderline for a game that can involve large-scale battles with many players on screen. The Ultra preset is even more demanding, dropping to an average of 27 FPS, which is simply too low for comfortable play. At 2560x1440, the situation becomes more constrained. The Low preset delivers a 43 FPS average, which is acceptable for less action-heavy moments, but Medium drops to 39 FPS and High to 26 FPS. The Ultra preset at 1440p is effectively unplayable at 18 FPS. At 3840x2160, all presets are below playable thresholds, with Low averaging 25 FPS, Medium 22 FPS, High 15 FPS, and Ultra a mere 10 FPS. The recommendation is clear: stick to 1080p for any serious play, and use the Low or Medium preset depending on whether you favor frame rate or visual fidelity.
FAQ
Q: What is the best resolution for this CPU and GPU combo in Archeage?
A: The data shows that 1920x1080 is the only resolution where this system achieves a playable average frame rate across multiple settings. At 1080p, the Low preset hits 65 FPS average, and Medium hits 57 FPS average. At 2560x1440, the best case is 43 FPS on Low, and at 3840x2160, the best case is 25 FPS on Low. The 1080p resolution is the clear recommendation.
Q: Can this system run Archeage at Ultra settings?
A: The benchmark results indicate that Ultra settings are not viable. At 1920x1080, the Ultra preset averages 27 FPS. At 2560x1440, it averages 18 FPS, and at 3840x2160, it averages 10 FPS. All of these are below the threshold for smooth gameplay, so Ultra should be avoided.
Q: How does the Medium preset at 1080p compare to the High preset at 1080p?
A: The Medium preset averages 57 FPS, with a minimum of 49 FPS and a maximum of 66 FPS. The High preset averages 39 FPS. The difference is 18 FPS in favor of Medium, which is a substantial performance gap. Given that the visual difference between Medium and High in most games is not as large as the frame rate difference, the data supports using Medium.
Q: Is the CPU or the GPU the limiting factor in this system?
A: The data points to the GPU as the primary bottleneck. The Intel Arc B370 has a percentile rank of 5 among all GPUs, and its benchmark score is 1184 in 3DMark Steel Nomad DX12. The CPU, a Ryzen 7 5700, has a percentile rank of 78 among all CPUs and a strong multi-threaded score of 20655 in Cinebench R23. The frame rates scale significantly with resolution and settings, which is typical of a GPU-limited scenario.
Q: What kind of frame rate can I expect at 1440p?
A: At 2560x1440, the Low preset averages 43 FPS, and the Medium preset averages 39 FPS. The High preset averages 26 FPS, and Ultra averages 18 FPS. While 43 FPS is playable for some, it is not ideal for a fast-paced MMORPG. The data suggests that 1440p is only viable on Low or Medium settings, and even then, frame rates will be lower than at 1080p.
Q: Should I use the High or Medium preset at 1080p for the best experience?
A: Based on the measured FPS, the Medium preset is the better choice. It provides a 57 FPS average with a 49 FPS minimum, which is close to the 60 FPS target. The High preset offers a 39 FPS average, which is a significant drop. The performance data does not suggest that High provides enough visual benefit to justify the 18 FPS average loss.
How This Combo Ranks
The AMD Ryzen 7 5700 and Intel Arc B370 combination ranks 2546 out of 2761 tested combos in Archeage. This places it in the bottom portion of the overall distribution, at roughly the 92nd percentile from the top, meaning only about 8% of all tested combinations perform worse. This low ranking is driven almost entirely by the GPU. The Intel Arc B370 sits in the 5th percentile of all GPUs, with a benchmark score of 1184 in 3DMark Steel Nomad DX12. Its nearest rivals in the GPU benchmark are the ATI Mobility Radeon HD 5570, which scores 1186 (0.2% higher), the ATI Radeon HD 5770, which scores 1190 (0.5% higher), and the AMD Radeon HD 7650M, which scores 1192 (0.7% higher). The AMD FirePro M2000 scores 1168, which is 1.4% lower. This puts the Arc B370's performance in the same class as integrated and low-end discrete graphics solutions from over a decade ago.
In contrast, the CPU is a much stronger component. The Ryzen 7 5700 ranks in the 78th percentile of all CPUs, with an average benchmark score of 25517. Its nearest rivals are the Intel Xeon D-2752TER with an average score of 25530 (0.1% higher), the AMD Ryzen 5 7640U with a score of 25485 (0.1% lower), the AMD Ryzen 5 6600H with a score of 25550 (0.1% higher), and the AMD Ryzen 7 5825U with a score of 25446 (0.3% lower). The CPU is clearly not the source of the low combo rank. The data shows a powerful 8-core, 16-thread processor that is being held back by a GPU that is not designed for demanding gaming workloads. The combo rank of 2546 out of 2761 reflects the GPU's severe performance ceiling. For context, this means that in a database of over 2700 combinations, only a small fraction will deliver a worse experience in Archeage, and those will typically feature similarly weak integrated or entry-level graphics.
Measured FPS Breakdown
The measured FPS data provides a complete picture of performance across three resolutions and four settings presets. At 3840x2160, the results are uniformly poor. The Low preset averages 25 FPS, the Medium preset averages 22 FPS with a minimum of 19 FPS and a maximum of 25 FPS, the High preset averages 15 FPS, and the Ultra preset averages 10 FPS. None of these are playable for a MMORPG. The 4K resolution is simply out of reach for this hardware combination, with even the lowest settings failing to hit 30 FPS.
At 2560x1440, the situation improves but remains limited. The Low preset averages 43 FPS, which is the only 1440p result above 40 FPS. The Medium preset averages 39 FPS, with a minimum of 33 FPS and a maximum of 44 FPS. This is a borderline playable result, but the minimum of 33 FPS could cause noticeable stutter in busy areas. The High preset averages 26 FPS, and the Ultra preset averages 18 FPS. The data shows that 1440p is only feasible on Low settings, with Medium being a compromise that will test player tolerance for frame rate dips.
At 1920x1080, the performance is much more reasonable. The Low preset achieves an average of 65 FPS, which is the best result in the entire dataset. The Medium preset averages 57 FPS, with a minimum of 49 FPS and a maximum of 66 FPS. This is a solid playable experience, though the minimum indicates that demanding scenes will cause noticeable frame drops. The High preset averages 39 FPS, which is still playable but not smooth. The Ultra preset averages 27 FPS, which is below the threshold for comfortable gameplay. The data makes it clear that 1080p is the intended resolution for this combo, with Low and Medium being the only presets that deliver consistently acceptable frame rates.
The pattern across all resolutions is consistent: Low is significantly faster than Medium, which is faster than High, which is faster than Ultra. The gaps between presets are substantial, highlighting the GPU's limited headroom. For example, at 1080p, the difference between Low and Medium is 8 FPS, between Medium and High is 18 FPS, and between High and Ultra is 12 FPS. This non-linear scaling suggests that the GPU is struggling with the additional shader and texture work required by the higher presets.
Resolution Scaling
The resolution scaling data reveals a predictable and steep decline in performance as pixel count increases. Moving from 1920x1080 to 2560x1440, the Low preset drops from 65 FPS to 43 FPS, a 34% reduction in frame rate. The Medium preset drops from 57 FPS to 39 FPS, a 32% reduction. The High preset drops from 39 FPS to 26 FPS, a 33% reduction. This consistent ~33% drop when going from 1080p to 1440p indicates that the GPU is the limiting factor, as the workload scales nearly linearly with the increase in pixel count (1440p has about 1.78 times the pixels of 1080p, but the frame rate drop is less than that, suggesting some other bottleneck or efficiency gains, but the trend is still clear).
Moving from 2560x1440 to 3840x2160, the Low preset drops from 43 FPS to 25 FPS, a 42% reduction. The Medium preset drops from 39 FPS to 22 FPS, a 44% reduction. The High preset drops from 26 FPS to 15 FPS, a 42% reduction. The Ultra preset drops from 18 FPS to 10 FPS, a 44% reduction. The percentage drop from 1440p to 4K is larger than from 1080p to 1440p, which is consistent with the GPU being overwhelmed by the 4K workload (4K has 2.25 times the pixels of 1440p). The frame rates at 4K are all in the single digits or low twenties, indicating that this resolution is not viable for any settings preset.
The fact that the frame rate drops by roughly a third when moving to the next resolution up, and then by another 40% when moving to 4K, points to a purely GPU-bound scenario. If the CPU were the bottleneck, the frame rates would not scale so dramatically with resolution, because the CPU workload would remain relatively constant regardless of pixel count. The CPU, a Ryzen 7 5700 with 8 cores and 16 threads, is more than capable of handling the game's logic and draw calls at these frame rates. The data suggests that the Intel Arc B370, with its 1280 shading units and 20 ROPs, simply does not have the raw fill rate or shader throughput to maintain playable frame rates beyond 1080p. The resolution scaling is a textbook example of GPU-limited performance.
CPU Role
The AMD Ryzen 7 5700 is a Zen 3 architecture processor based on the Cezanne die, manufactured on a 7 nm process by TSMC. It has 8 cores and 16 threads, with a base clock of 3.70 GHz and a boost clock of 4.60 GHz. The CPU's cache hierarchy includes 64 KB of L1 cache per core, 512 KB of L2 cache per core, and a 16 MB L3 cache. It supports dual-channel DDR4 memory with a theoretical bandwidth of 51.2 GB/s, and it has 20 PCIe Gen 3 lanes. The CPU's benchmark scores are strong. In Cinebench R23, it scores 20655 in multi-core and 2916 in single-core. In Geekbench, it scores 9959 in multi-core and 1907 in single-core. In 3DMark, its 16-thread score is 6628, and its single-thread score is 901. Its average benchmark score is 25517, placing it in the 78th percentile of all CPUs.
In the context of Archeage, these CPU specifications and benchmark results are more than sufficient. The game, released in 2014, is not known for being particularly CPU-intensive by modern standards. The Ryzen 7 5700's 8 cores and 16 threads provide ample parallel processing power for the game's background tasks, network handling, and any other system processes. The high boost clock of 4.60 GHz ensures that single-threaded performance is also strong, which is important for games that have a primary game thread. The CPU's benchmark scores, particularly the 20655 in Cinebench R23 multi-core and the 2916 in single-core, put it well ahead of what Archeage would require.
The data confirms that the CPU is not the limiting factor in this system. The measured FPS scales directly with resolution and graphics settings, which is a hallmark of GPU-limited performance. If the CPU were the bottleneck, the frame rates would plateau at a certain level regardless of resolution, because the CPU would be unable to feed the GPU with enough draw calls. The fact that increasing the resolution consistently reduces the frame rate by 30-40% shows that the GPU is the component that is being pushed to its limits. The Intel Arc B370's 3DMark Steel Nomad DX12 score of 1184, which places it in the 5th percentile of all GPUs, is the definitive evidence of this bottleneck. The CPU's role in this combo is to provide a stable foundation, which it does admirably, but it is severely underutilized due to the GPU's performance ceiling. The Ryzen 7 5700 is a capable processor that would be paired better with a more powerful GPU, but in this configuration, its potential is untapped.
Hardware Specifications
AMD Ryzen 7 5700
Intel Arc B370
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5700 + Intel Arc B370 in Archeage
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 25.0 |
| 3840x2160 | Medium | 22.0 |
| 3840x2160 | High | 15.0 |
| 3840x2160 | Ultra | 10.0 |
| 2560x1440 | Low | 43.0 |
| 2560x1440 | Medium | 39.0 |
| 2560x1440 | High | 26.0 |
| 2560x1440 | Ultra | 18.0 |
| 1920x1080 | Low | 65.0 |
| 1920x1080 | Medium | 57.0 |
| 1920x1080 | High | 39.0 |
| 1920x1080 | Ultra | 27.0 |
Archeage with Ryzen 7 5700 + Other GPUs
See how Archeage performs with the same CPU but different graphics cards.
Archeage with Arc B370 + Other CPUs
See how Archeage performs with the same GPU but different processors.
Other Games with Ryzen 7 5700 + Arc B370
Explore FPS benchmarks for other games using this same hardware combination.