Road 96
This combination delivers exceptional performance with an average of 170 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 61 | 74 | 94 | 127 |
| 1440p QHD | 113 | 141 | 177 | 237 |
| 1080p Full HD | 177 | 222 | 278 | 336 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Road 96 with AMD Ryzen 5 4600G + NVIDIA GeForce RTX 5080, In-Depth Analysis
Resolution Scaling
The measured frame rates for Road 96 with the AMD Ryzen 5 4600G and NVIDIA GeForce RTX 5080 show a clear pattern of GPU-bound scaling as resolution increases. At 1080p with Ultra settings, the combo produces 177.1 FPS, which drops to 112.5 FPS at 1440p and then to 60.9 FPS at 4K. This represents a 36.5% reduction from 1080p to 1440p and a further 45.9% reduction from 1440p to 4K. The scaling is consistent with a system where the RTX 5080 is doing progressively heavier lifting at higher resolutions.
The Low settings preset tells a different story. At 1080p Low, the system reaches 336.4 FPS, which is the highest measured result across the entire dataset. Moving to 1440p Low yields 236.5 FPS, a 29.7% drop, and 4K Low produces 127.1 FPS, another 46.3% reduction. The pattern here suggests that at 1080p Low, the CPU may be approaching its ceiling for frame generation, as the 4600G's six cores and twelve threads handle the game's logic while the GPU waits for work.
The gap between Low and Ultra settings widens dramatically at higher resolutions. At 1080p, the spread between Low (336.4 FPS) and Ultra (177.1 FPS) is 159.3 FPS. At 1440p, the spread narrows to 124.0 FPS (236.5 vs 112.5). At 4K, the spread is 66.2 FPS (127.1 vs 60.9). This compression at 4K indicates that the GPU is becoming the primary limiting factor, as the additional pixel workload from 3840x2160 resolution consumes the RTX 5080's headroom regardless of the graphics preset.
How This Combo Ranks
Within the benchmark database, this specific CPU-GPU pairing achieves a combo rank of 98 out of 1,684 tested combinations for Road 96. This places the system in the top 5.8% of all tested configs, which is notable given the processor's position in the broader CPU hierarchy. The Ryzen 5 4600G sits at the 75th percentile against all CPUs in the database, while the RTX 5080 ranks at the 89th percentile against all GPUs.
The CPU's nearest rivals in aggregate benchmark scores include the AMD Ryzen 3 PRO 5355GE (deltaPct 0), the Intel Core i5-12450H (deltaPct 0.1 ahead), the Intel Core i3-14100T (deltaPct -0.8, meaning the 4600G is ahead), and the Intel Core i3-13100F (deltaPct -1.0). These margins are small, indicating the 4600G performs in a tight cluster with these processors despite its older Zen 2 architecture. The fact that this combo still reaches rank 98 suggests that Road 96's engine is not exceptionally demanding on the CPU side, allowing the RTX 5080 to dominate the frame rate equation.
For the GPU, the nearest rivals are the Intel Arc A570M (deltaPct 1.6 ahead of the RTX 5080), the Intel Arc Pro A60 (deltaPct -1.9), the Intel Arc A580 (deltaPct 2.5 ahead), and the AMD Radeon Pro W5500X (deltaPct 2.6 ahead). These deltas are all within a few percentage points, which is remarkable for a GPU of this class. The RTX 5080's PassMark G3D score of 36,565 and its 89th percentile ranking confirm that it is a top-tier part, yet the nearest rivals show that the synthetic benchmark landscape is competitive at this level.
Settings Recommendations
The measured data suggests that the Medium preset offers the most balanced experience across all three resolutions. At 1080p Medium, the system produces 277.5 FPS, which is 58.9 FPS higher than High and 100.4 FPS lower than Low. At 1440p Medium, the result is 177.2 FPS, comfortably above the 144 Hz refresh rate commonly found on gaming monitors. Even at 4K Medium, the combo delivers 93.6 FPS, which remains playable for an adventure title like Road 96.
For users prioritizing visual fidelity, the High preset at 1440p yields 141.1 FPS, which is still well above the 120 FPS threshold for smooth gameplay. The Ultra preset at 1440p drops to 112.5 FPS, and at 4K it falls to 60.9 FPS, which is the minimum acceptable for consistent frame pacing. The Low preset at 4K produces 127.1 FPS, but the visual quality trade-off is substantial for a game that relies on environmental storytelling.
The data indicates that Ultra settings at 4K should be avoided if frame rate consistency matters, as the 60.9 FPS result leaves little headroom for demanding scenes. The Medium preset at 4K provides nearly 33 FPS more than Ultra while likely retaining most of the visual character of the game. For 1080p users, the High preset at 222.2 FPS is the upper bound of what makes sense, since pushing to Low only adds 114.2 FPS without proportional visual benefit.
Measured FPS Breakdown
At 1920x1080, the full settings ladder shows a clear progression. Low produces 336.4 FPS, Medium produces 277.5 FPS, High produces 222.2 FPS, and Ultra produces 177.1 FPS. The step from Low to Medium costs 58.9 FPS, from Medium to High costs 55.3 FPS, and from High to Ultra costs 45.1 FPS. Each settings tier reduces the frame rate by a smaller absolute amount, suggesting diminishing returns as the preset becomes more demanding.
At 2560x1440, the results are 236.5 FPS for Low, 177.2 FPS for Medium, 141.1 FPS for High, and 112.5 FPS for Ultra. The scaling from 1080p to 1440p reduces frame rates by 29.7% at Low, 36.1% at Medium, 36.5% at High, and 36.5% at Ultra. The consistency of the percentage drop at Medium, High, and Ultra indicates that these presets are uniformly GPU-bound, while the smaller drop at Low hints at a different bottleneck dynamic.
At 3840x2160, the measured values are 127.1 FPS for Low, 93.6 FPS for Medium, 74.1 FPS for High, and 60.9 FPS for Ultra. The transition from 1440p to 4K reduces performance by 46.3% at Low, 47.2% at Medium, 47.5% at High, and 45.9% at Ultra. These near-uniform reductions across all presets confirm that 4K rendering is consistently GPU-limited, with the RTX 5080's compute resources being the determining factor.
GPU Role
The NVIDIA GeForce RTX 5080 brings substantial resources to Road 96. Its 16 GB of GDDR7 memory on a 256-bit bus provides 960.0 GB/s of bandwidth, which is more than sufficient for the game's art assets at any resolution. The GPU operates at a base clock of 2295 MHz and boosts to 2617 MHz, with memory running at 1875 MHz (30 Gbps effective). The Blackwell 2.0 architecture includes 10,752 shading units, 336 texture mapping units, and 112 raster output units.
The GPU's PassMark G3D score of 36,565 places it at the 89th percentile of all GPUs, and its aggregate benchmark score of 59,188 confirms its high-end positioning. The measured frame rates in Road 96 reflect this capability, but the 4K Ultra result of 60.9 FPS shows that even this GPU faces challenges at the highest settings. The 56.28 TFLOPS of FP32 performance and 879.3 GTexel/s texture rate indicate that the GPU has ample raw power, yet the game's rendering demands at 4K Ultra consume most of that headroom.
The RTX 5080's nearest rivals in aggregate benchmarks include the Intel Arc A570M at 1.6% higher score, the Intel Arc Pro A60 at 1.9% lower, the Intel Arc A580 at 2.5% higher, and the AMD Radeon Pro W5500X at 2.6% higher. These small deltas suggest that in synthetic tests, the RTX 5080 is not head-and-shoulders above its competition, but in Road 96 specifically, the measured frame rates indicate strong real-world performance.
CPU Role
The AMD Ryzen 5 4600G contributes six cores and twelve threads based on the Zen 2 architecture, running at a base clock of 3.70 GHz and boosting to 4.20 GHz. The CPU's 8 MB of shared L3 cache and 512 KB of L2 per core provide adequate memory hierarchy for game logic. Its 65 W TDP and 7 nm process node from TSMC reflect a power-efficient design, though the processor is now several generations old.
In multi-threaded workloads, the 4600G achieves a Cinebench R23 multi-core score of 13,593 and a single-core score of 1,919. Its Geekbench multi-core score of 6,093 and single-core score of 1,575 indicate moderate single-thread performance, which matters for game engines that rely on a primary simulation thread. The PassMark multi-thread score of 15,992 and single-thread score of 2,653 place it at the 75th percentile of all CPUs.
The CPU's nearest rivals show how close the 4600G sits to other processors in aggregate benchmarks. The AMD Ryzen 3 PRO 5355GE matches it (deltaPct 0), the Intel Core i5-12450H is 0.1% ahead, the Intel Core i3-14100T is 0.8% behind, and the Intel Core i3-13100F is 1.0% behind. In Road 96, the CPU's role becomes most apparent at 1080p Low, where the 336.4 FPS result suggests the processor is generating frames as fast as the engine allows. At higher resolutions, the GPU takes over as the limiting component, and the 4600G's six cores prove sufficient to keep the RTX 5080 fed with draw calls and game state updates.
Hardware Specifications
AMD Ryzen 5 4600G
NVIDIA GeForce RTX 5080
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 4600G + NVIDIA GeForce RTX 5080 in Road 96
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 127.1 |
| 3840x2160 | Medium | 93.6 |
| 3840x2160 | High | 74.1 |
| 3840x2160 | Ultra | 60.9 |
| 2560x1440 | Low | 236.5 |
| 2560x1440 | Medium | 177.2 |
| 2560x1440 | High | 141.1 |
| 2560x1440 | Ultra | 112.5 |
| 1920x1080 | Low | 336.4 |
| 1920x1080 | Medium | 277.5 |
| 1920x1080 | High | 222.2 |
| 1920x1080 | Ultra | 177.1 |
Road 96 with Ryzen 5 4600G + Other GPUs
See how Road 96 performs with the same CPU but different graphics cards.
Road 96 with RTX 5080 + Other CPUs
See how Road 96 performs with the same GPU but different processors.
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